[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 124

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -217,5671
Objectives[0]positionY = -479,9583
Objectives[0]positionZ = 34,3121
Objectives[0]Heading = 105
Objectives[0]model = ig_lamardavis
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = HeavyPistol
Objectives[0]Weapon1 = SwitchBlade
Objectives[0]mission_ActorsCount = 23
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 7
Objectives[0]mission_Actors[0]positionX = -208,3949
Objectives[0]mission_Actors[0]positionY = -506,948
Objectives[0]mission_Actors[0]positionZ = 34,69447
Objectives[0]mission_Actors[0]Heading = 154,9987
Objectives[0]mission_Actors[0]String_Name = a_m_m_afriamer_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Defensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 7
Objectives[0]mission_Actors[1]positionX = -211,1289
Objectives[0]mission_Actors[1]positionY = -504,1402
Objectives[0]mission_Actors[1]positionZ = 34,27288
Objectives[0]mission_Actors[1]Heading = 155,4603
Objectives[0]mission_Actors[1]String_Name = a_m_m_bevhills_01
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 7
Objectives[0]mission_Actors[2]positionX = -214,6312
Objectives[0]mission_Actors[2]positionY = -502,5798
Objectives[0]mission_Actors[2]positionZ = 34,17286
Objectives[0]mission_Actors[2]Heading = 161,6575
Objectives[0]mission_Actors[2]String_Name = a_m_m_bevhills_02
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[2]AlwaysFight = False
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]SpawnInVehicle = True
Objectives[0]mission_Actors[3]SeatIndex = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 7
Objectives[0]mission_Actors[3]positionX = -205,6586
Objectives[0]mission_Actors[3]positionY = -499,8943
Objectives[0]mission_Actors[3]positionZ = 34,41306
Objectives[0]mission_Actors[3]Heading = 159,8377
Objectives[0]mission_Actors[3]String_Name = a_f_m_bevhills_01
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[3]AlwaysFight = False
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]SpawnInVehicle = True
Objectives[0]mission_Actors[4]SeatIndex = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 7
Objectives[0]mission_Actors[4]positionX = -212,7385
Objectives[0]mission_Actors[4]positionY = -495,9161
Objectives[0]mission_Actors[4]positionZ = 34,33662
Objectives[0]mission_Actors[4]Heading = 160,6721
Objectives[0]mission_Actors[4]String_Name = a_m_m_eastsa_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[4]AlwaysFight = False
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]SpawnInVehicle = True
Objectives[0]mission_Actors[5]SeatIndex = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 7
Objectives[0]mission_Actors[5]positionX = -209,1331
Objectives[0]mission_Actors[5]positionY = -494,9485
Objectives[0]mission_Actors[5]positionZ = 34,68234
Objectives[0]mission_Actors[5]Heading = 161,1916
Objectives[0]mission_Actors[5]String_Name = a_m_m_eastsa_02
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[5]AlwaysFight = False
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]SpawnInVehicle = True
Objectives[0]mission_Actors[6]SeatIndex = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 7
Objectives[0]mission_Actors[6]positionX = -202,0165
Objectives[0]mission_Actors[6]positionY = -489,8031
Objectives[0]mission_Actors[6]positionZ = 34,68187
Objectives[0]mission_Actors[6]Heading = 159,256
Objectives[0]mission_Actors[6]String_Name = a_m_m_farmer_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[6]AlwaysFight = False
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]SpawnInVehicle = True
Objectives[0]mission_Actors[7]SeatIndex = -1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 7
Objectives[0]mission_Actors[7]positionX = -211,0828
Objectives[0]mission_Actors[7]positionY = -490,3049
Objectives[0]mission_Actors[7]positionZ = 33,94316
Objectives[0]mission_Actors[7]Heading = 175,0831
Objectives[0]mission_Actors[7]String_Name = a_f_m_bevhills_02
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[7]AlwaysFight = False
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]SpawnInVehicle = True
Objectives[0]mission_Actors[8]SeatIndex = -1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 7
Objectives[0]mission_Actors[8]positionX = -193,6456
Objectives[0]mission_Actors[8]positionY = -466,1323
Objectives[0]mission_Actors[8]positionZ = 34,37304
Objectives[0]mission_Actors[8]Heading = 159,8819
Objectives[0]mission_Actors[8]String_Name = a_m_m_fatlatin_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[8]AlwaysFight = False
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 7
Objectives[0]mission_Actors[9]positionX = -199,5503
Objectives[0]mission_Actors[9]positionY = -462,9341
Objectives[0]mission_Actors[9]positionZ = 34,08432
Objectives[0]mission_Actors[9]Heading = 162,6129
Objectives[0]mission_Actors[9]String_Name = a_m_m_genfat_01
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[9]AlwaysFight = False
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]SpawnInVehicle = True
Objectives[0]mission_Actors[10]SeatIndex = -1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 7
Objectives[0]mission_Actors[10]positionX = -201,5892
Objectives[0]mission_Actors[10]positionY = -474,701
Objectives[0]mission_Actors[10]positionZ = 34,33379
Objectives[0]mission_Actors[10]Heading = 163,0533
Objectives[0]mission_Actors[10]String_Name = a_m_m_genfat_02
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[10]AlwaysFight = False
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]SpawnInVehicle = True
Objectives[0]mission_Actors[11]SeatIndex = -1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 7
Objectives[0]mission_Actors[11]positionX = -209,0891
Objectives[0]mission_Actors[11]positionY = -486,5945
Objectives[0]mission_Actors[11]positionZ = 33,97032
Objectives[0]mission_Actors[11]Heading = 185,9165
Objectives[0]mission_Actors[11]String_Name = a_f_m_business_02
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[11]AlwaysFight = False
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]SpawnInVehicle = True
Objectives[0]mission_Actors[12]SeatIndex = -1
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 7
Objectives[0]mission_Actors[12]positionX = -205,6887
Objectives[0]mission_Actors[12]positionY = -482,773
Objectives[0]mission_Actors[12]positionZ = 34,10519
Objectives[0]mission_Actors[12]Heading = 178,0172
Objectives[0]mission_Actors[12]String_Name = a_m_m_golfer_01
Objectives[0]mission_Actors[12]Relationship_Group = Neutral
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[12]AlwaysFight = False
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Default
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]SpawnInVehicle = True
Objectives[0]mission_Actors[13]SeatIndex = -1
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 7
Objectives[0]mission_Actors[13]positionX = -212,2676
Objectives[0]mission_Actors[13]positionY = -483,3579
Objectives[0]mission_Actors[13]positionZ = 34,21946
Objectives[0]mission_Actors[13]Heading = 181,2969
Objectives[0]mission_Actors[13]String_Name = a_m_m_hasjew_01
Objectives[0]mission_Actors[13]Relationship_Group = Neutral
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[13]AlwaysFight = False
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]SpawnInVehicle = True
Objectives[0]mission_Actors[14]SeatIndex = -1
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 7
Objectives[0]mission_Actors[14]positionX = -208,6058
Objectives[0]mission_Actors[14]positionY = -479,5385
Objectives[0]mission_Actors[14]positionZ = 33,79947
Objectives[0]mission_Actors[14]Heading = 181,0503
Objectives[0]mission_Actors[14]String_Name = a_f_m_downtown_01
Objectives[0]mission_Actors[14]Relationship_Group = Neutral
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[14]AlwaysFight = False
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Unarmed
Objectives[0]mission_Actors[14]Variation = Default
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]SpawnInVehicle = True
Objectives[0]mission_Actors[15]SeatIndex = -1
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 7
Objectives[0]mission_Actors[15]positionX = -212,7956
Objectives[0]mission_Actors[15]positionY = -476,3287
Objectives[0]mission_Actors[15]positionZ = 33,86367
Objectives[0]mission_Actors[15]Heading = 186,8585
Objectives[0]mission_Actors[15]String_Name = a_f_m_eastsa_01
Objectives[0]mission_Actors[15]Relationship_Group = Neutral
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[15]AlwaysFight = False
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Default
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]SpawnInVehicle = True
Objectives[0]mission_Actors[16]SeatIndex = -1
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 7
Objectives[0]mission_Actors[16]positionX = -210,3764
Objectives[0]mission_Actors[16]positionY = -472,0839
Objectives[0]mission_Actors[16]positionZ = 33,96314
Objectives[0]mission_Actors[16]Heading = 186,7481
Objectives[0]mission_Actors[16]String_Name = a_m_m_indian_01
Objectives[0]mission_Actors[16]Relationship_Group = Neutral
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[16]AlwaysFight = False
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = Unarmed
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]SpawnInVehicle = True
Objectives[0]mission_Actors[17]SeatIndex = -1
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 7
Objectives[0]mission_Actors[17]positionX = -213,2029
Objectives[0]mission_Actors[17]positionY = -470,0726
Objectives[0]mission_Actors[17]positionZ = 33,27378
Objectives[0]mission_Actors[17]Heading = 187,7541
Objectives[0]mission_Actors[17]String_Name = a_m_m_ktown_01
Objectives[0]mission_Actors[17]Relationship_Group = Neutral
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[17]AlwaysFight = False
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = Unarmed
Objectives[0]mission_Actors[17]Variation = Default
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]SpawnInVehicle = True
Objectives[0]mission_Actors[18]SeatIndex = -1
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 7
Objectives[0]mission_Actors[18]positionX = -206,341
Objectives[0]mission_Actors[18]positionY = -469,7667
Objectives[0]mission_Actors[18]positionZ = 33,80272
Objectives[0]mission_Actors[18]Heading = 186,1994
Objectives[0]mission_Actors[18]String_Name = a_m_m_malibu_01
Objectives[0]mission_Actors[18]Relationship_Group = Neutral
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[18]AlwaysFight = False
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = Unarmed
Objectives[0]mission_Actors[18]Variation = Default
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]SpawnInVehicle = True
Objectives[0]mission_Actors[19]SeatIndex = -1
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 7
Objectives[0]mission_Actors[19]positionX = -204,0543
Objectives[0]mission_Actors[19]positionY = -466,0419
Objectives[0]mission_Actors[19]positionZ = 33,58126
Objectives[0]mission_Actors[19]Heading = 182,6314
Objectives[0]mission_Actors[19]String_Name = a_f_m_fatbla_01
Objectives[0]mission_Actors[19]Relationship_Group = Neutral
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[19]AlwaysFight = False
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = Unarmed
Objectives[0]mission_Actors[19]Variation = Default
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 7
Objectives[0]mission_Actors[20]positionX = -212,2912
Objectives[0]mission_Actors[20]positionY = -514,3079
Objectives[0]mission_Actors[20]positionZ = 34,6339
Objectives[0]mission_Actors[20]Heading = 14,91475
Objectives[0]mission_Actors[20]String_Name = a_f_m_fatbla_01
Objectives[0]mission_Actors[20]Relationship_Group = Neutral
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[20]AlwaysFight = False
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = Unarmed
Objectives[0]mission_Actors[20]Variation = Default
Objectives[0]mission_Actors[20]Task = 3
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 7
Objectives[0]mission_Actors[21]positionX = -212,9215
Objectives[0]mission_Actors[21]positionY = -513,9972
Objectives[0]mission_Actors[21]positionZ = 34,61002
Objectives[0]mission_Actors[21]Heading = 237,9146
Objectives[0]mission_Actors[21]String_Name = a_m_m_malibu_01
Objectives[0]mission_Actors[21]Relationship_Group = Neutral
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[21]AlwaysFight = False
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = 966099553
Objectives[0]mission_Actors[21]Variation = Default
Objectives[0]mission_Actors[21]Task = 3
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[0]mission_Actors[22]SpawnInVehicle = True
Objectives[0]mission_Actors[22]SeatIndex = 0
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = -205,402
Objectives[0]mission_Actors[22]positionY = -477,0575
Objectives[0]mission_Actors[22]positionZ = 33,71451
Objectives[0]mission_Actors[22]Heading = 181,3387
Objectives[0]mission_Actors[22]String_Name = player_one
Objectives[0]mission_Actors[22]Relationship_Group = Companion
Objectives[0]mission_Actors[22]AddBlip = True
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = True
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = MiniSMG
Objectives[0]mission_Actors[22]Variation = Custom
Objectives[0]mission_Actors[22]Task = 99
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Task_List_Count = 8
Objectives[0]mission_Actors[22]Task_Repeat = False
Objectives[0]mission_Actors[22]Task_List[0]Type = Pause
Objectives[0]mission_Actors[22]Task_List[0]PositionX = -206,4786
Objectives[0]mission_Actors[22]Task_List[0]PositionY = -474,6478
Objectives[0]mission_Actors[22]Task_List[0]PositionZ = 33,72728
Objectives[0]mission_Actors[22]Task_List[0]time = 3
Objectives[0]mission_Actors[22]Task_List[1]Type = TalkingTask
Objectives[0]mission_Actors[22]Task_List[1]PositionX = -212,5031
Objectives[0]mission_Actors[22]Task_List[1]PositionY = -492,9052
Objectives[0]mission_Actors[22]Task_List[1]PositionZ = 33,97731
Objectives[0]mission_Actors[22]Task_List[1]time = 3
Objectives[0]mission_Actors[22]Task_List[2]Type = Pause
Objectives[0]mission_Actors[22]Task_List[2]PositionX = -212,5031
Objectives[0]mission_Actors[22]Task_List[2]PositionY = -492,9052
Objectives[0]mission_Actors[22]Task_List[2]PositionZ = 33,97731
Objectives[0]mission_Actors[22]Task_List[2]time = 3
Objectives[0]mission_Actors[22]Task_List[3]Type = TalkingTask
Objectives[0]mission_Actors[22]Task_List[3]PositionX = -212,5031
Objectives[0]mission_Actors[22]Task_List[3]PositionY = -492,9052
Objectives[0]mission_Actors[22]Task_List[3]PositionZ = 33,97731
Objectives[0]mission_Actors[22]Task_List[3]time = 3
Objectives[0]mission_Actors[22]Task_List[4]Type = Pause
Objectives[0]mission_Actors[22]Task_List[4]PositionX = -212,5031
Objectives[0]mission_Actors[22]Task_List[4]PositionY = -492,9052
Objectives[0]mission_Actors[22]Task_List[4]PositionZ = 33,97731
Objectives[0]mission_Actors[22]Task_List[4]time = 3
Objectives[0]mission_Actors[22]Task_List[5]Type = TalkingTask
Objectives[0]mission_Actors[22]Task_List[5]PositionX = -212,5031
Objectives[0]mission_Actors[22]Task_List[5]PositionY = -492,9052
Objectives[0]mission_Actors[22]Task_List[5]PositionZ = 33,97731
Objectives[0]mission_Actors[22]Task_List[5]time = 3
Objectives[0]mission_Actors[22]Task_List[6]Type = Pause
Objectives[0]mission_Actors[22]Task_List[6]PositionX = -212,5031
Objectives[0]mission_Actors[22]Task_List[6]PositionY = -492,9052
Objectives[0]mission_Actors[22]Task_List[6]PositionZ = 33,97731
Objectives[0]mission_Actors[22]Task_List[6]time = 3
Objectives[0]mission_Actors[22]Task_List[7]Type = TalkingTask
Objectives[0]mission_Actors[22]Task_List[7]PositionX = -212,5031
Objectives[0]mission_Actors[22]Task_List[7]PositionY = -492,9052
Objectives[0]mission_Actors[22]Task_List[7]PositionZ = 33,97731
Objectives[0]mission_Actors[22]Task_List[7]time = 3
Objectives[0]mission_Actors[22]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[22]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[22]COMPONENT_HEAD_DRAWABLE = 2
Objectives[0]mission_Actors[22]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[22]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[22]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[22]COMPONENT_TORSO_DRAWABLE = 13
Objectives[0]mission_Actors[22]COMPONENT_TORSO_TEXTURE = 12
Objectives[0]mission_Actors[22]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[22]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[22]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[22]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[22]COMPONENT_FEET_DRAWABLE = 11
Objectives[0]mission_Actors[22]COMPONENT_FEET_TEXTURE = 9
Objectives[0]mission_Actors[22]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[22]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[22]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[22]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[22]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[22]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[22]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[22]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[22]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[22]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[22]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[22]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[22]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[22]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[22]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[22]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[22]NeededForObjectiveHintCount = 3
Objectives[0]mission_Actors[22]NeededForObjectiveHint[0] = 28
Objectives[0]mission_Actors[22]NeededForObjectiveHint[1] = 23
Objectives[0]mission_Actors[22]NeededForObjectiveHint[2] = 48
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActorCount = 8
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActor[1] = 33
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActor[2] = 22
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActor[3] = 31
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActor[4] = 49
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActor[5] = 45
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActor[6] = 59
Objectives[0]mission_Actors[22]NeededForObjectiveSetPlayerActor[7] = 113
Objectives[0]mission_Actors[22]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[22]NeededForObjectiveGoToActor[0] = 27
Objectives[0]mission_Actors[22]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[22]NeededForObjectiveCutscene[0] = 115
Objectives[0]mission_Vehicles = 24
Objectives[0]mission_Vehicles[0]positionX = -205,402
Objectives[0]mission_Vehicles[0]positionY = -477,0575
Objectives[0]mission_Vehicles[0]positionZ = 33,71451
Objectives[0]mission_Vehicles[0]Heading = 181,3387
Objectives[0]mission_Vehicles[0]Name = Dominator GTX
Objectives[0]mission_Vehicles[0]Model = dominator3
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicRed
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = -1
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 38
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 20
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 55
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 64
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 7
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 8
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 30
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 33
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[4] = 22
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[4] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[5] = 49
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[5] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[6] = 59
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[6] = 0
Objectives[0]mission_Vehicles[1]positionX = -206,341
Objectives[0]mission_Vehicles[1]positionY = -469,7667
Objectives[0]mission_Vehicles[1]positionZ = 33,80272
Objectives[0]mission_Vehicles[1]Heading = 186,1994
Objectives[0]mission_Vehicles[1]Name = Caracara 4x4
Objectives[0]mission_Vehicles[1]Model = caracara2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicSaxonyBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 7
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -201,5892
Objectives[0]mission_Vehicles[2]positionY = -474,701
Objectives[0]mission_Vehicles[2]positionZ = 34,33379
Objectives[0]mission_Vehicles[2]Heading = 163,0533
Objectives[0]mission_Vehicles[2]Name = Benson
Objectives[0]mission_Vehicles[2]Model = benson
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicSilver
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 7
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -208,6058
Objectives[0]mission_Vehicles[3]positionY = -479,5385
Objectives[0]mission_Vehicles[3]positionZ = 33,79947
Objectives[0]mission_Vehicles[3]Heading = 181,0503
Objectives[0]mission_Vehicles[3]Name = Bison
Objectives[0]mission_Vehicles[3]Model = bison
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicSpinnakerBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 7
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -210,3764
Objectives[0]mission_Vehicles[4]positionY = -472,0839
Objectives[0]mission_Vehicles[4]positionZ = 33,96314
Objectives[0]mission_Vehicles[4]Heading = 186,7481
Objectives[0]mission_Vehicles[4]Name = Boxville
Objectives[0]mission_Vehicles[4]Model = boxville
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicSpinnakerBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 7
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -212,2676
Objectives[0]mission_Vehicles[5]positionY = -483,3579
Objectives[0]mission_Vehicles[5]positionZ = 34,21946
Objectives[0]mission_Vehicles[5]Heading = 181,2969
Objectives[0]mission_Vehicles[5]Name = Baller
Objectives[0]mission_Vehicles[5]Model = baller
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicUltraBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 7
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -205,6887
Objectives[0]mission_Vehicles[6]positionY = -482,773
Objectives[0]mission_Vehicles[6]positionZ = 34,10519
Objectives[0]mission_Vehicles[6]Heading = 178,0172
Objectives[0]mission_Vehicles[6]Name = Alpha
Objectives[0]mission_Vehicles[6]Model = alpha
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicStrawBeige
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 7
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -209,0891
Objectives[0]mission_Vehicles[7]positionY = -486,5945
Objectives[0]mission_Vehicles[7]positionZ = 33,97032
Objectives[0]mission_Vehicles[7]Heading = 185,9165
Objectives[0]mission_Vehicles[7]Name = Asea
Objectives[0]mission_Vehicles[7]Model = asea
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicSteelGray
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 7
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -211,0828
Objectives[0]mission_Vehicles[8]positionY = -490,3049
Objectives[0]mission_Vehicles[8]positionZ = 33,94316
Objectives[0]mission_Vehicles[8]Heading = 175,0831
Objectives[0]mission_Vehicles[8]Name = Emperor
Objectives[0]mission_Vehicles[8]Model = emperor
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicSpinnakerBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 7
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -202,0165
Objectives[0]mission_Vehicles[9]positionY = -489,8031
Objectives[0]mission_Vehicles[9]positionZ = 34,68187
Objectives[0]mission_Vehicles[9]Heading = 159,256
Objectives[0]mission_Vehicles[9]Name = Packer
Objectives[0]mission_Vehicles[9]Model = packer
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicShadowSilver
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 7
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -198,728
Objectives[0]mission_Vehicles[10]positionY = -480,7253
Objectives[0]mission_Vehicles[10]positionZ = 34,66372
Objectives[0]mission_Vehicles[10]Heading = 160,4968
Objectives[0]mission_Vehicles[10]Name = Rimorchio
Objectives[0]mission_Vehicles[10]Model = tr4
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicShadowSilver
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 7
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -209,1331
Objectives[0]mission_Vehicles[11]positionY = -494,9485
Objectives[0]mission_Vehicles[11]positionZ = 34,68234
Objectives[0]mission_Vehicles[11]Heading = 161,1916
Objectives[0]mission_Vehicles[11]Name = Pounder
Objectives[0]mission_Vehicles[11]Model = pounder
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicSaxonyBlue
Objectives[0]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 7
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -212,7385
Objectives[0]mission_Vehicles[12]positionY = -495,9161
Objectives[0]mission_Vehicles[12]positionZ = 34,33662
Objectives[0]mission_Vehicles[12]Heading = 160,6721
Objectives[0]mission_Vehicles[12]Name = Blista
Objectives[0]mission_Vehicles[12]Model = blista
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 7
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = -205,6586
Objectives[0]mission_Vehicles[13]positionY = -499,8943
Objectives[0]mission_Vehicles[13]positionZ = 34,41306
Objectives[0]mission_Vehicles[13]Heading = 159,8377
Objectives[0]mission_Vehicles[13]Name = Felon
Objectives[0]mission_Vehicles[13]Model = felon
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicPurpleBlue
Objectives[0]mission_Vehicles[13]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 7
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = -212,7956
Objectives[0]mission_Vehicles[14]positionY = -476,3287
Objectives[0]mission_Vehicles[14]positionZ = 33,86367
Objectives[0]mission_Vehicles[14]Heading = 186,8585
Objectives[0]mission_Vehicles[14]Name = Oracle XS
Objectives[0]mission_Vehicles[14]Model = oracle
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicPuebloBeige
Objectives[0]mission_Vehicles[14]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 7
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -213,2029
Objectives[0]mission_Vehicles[15]positionY = -470,0726
Objectives[0]mission_Vehicles[15]positionZ = 33,27378
Objectives[0]mission_Vehicles[15]Heading = 187,7541
Objectives[0]mission_Vehicles[15]Name = Sentinel XS
Objectives[0]mission_Vehicles[15]Model = sentinel
Objectives[0]mission_Vehicles[15]PrimaryColor = MetallicMidnightSilver
Objectives[0]mission_Vehicles[15]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 7
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = -204,0543
Objectives[0]mission_Vehicles[16]positionY = -466,0419
Objectives[0]mission_Vehicles[16]positionZ = 33,58126
Objectives[0]mission_Vehicles[16]Heading = 182,6314
Objectives[0]mission_Vehicles[16]Name = Gauntlet
Objectives[0]mission_Vehicles[16]Model = gauntlet
Objectives[0]mission_Vehicles[16]PrimaryColor = MetallicMidnightBlue
Objectives[0]mission_Vehicles[16]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 7
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = -193,6456
Objectives[0]mission_Vehicles[17]positionY = -466,1323
Objectives[0]mission_Vehicles[17]positionZ = 34,37304
Objectives[0]mission_Vehicles[17]Heading = 159,8819
Objectives[0]mission_Vehicles[17]Name = Pounder
Objectives[0]mission_Vehicles[17]Model = pounder
Objectives[0]mission_Vehicles[17]PrimaryColor = MetallicLightBrown
Objectives[0]mission_Vehicles[17]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 7
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = -199,5503
Objectives[0]mission_Vehicles[18]positionY = -462,9341
Objectives[0]mission_Vehicles[18]positionZ = 34,08432
Objectives[0]mission_Vehicles[18]Heading = 162,6129
Objectives[0]mission_Vehicles[18]Name = Benson
Objectives[0]mission_Vehicles[18]Model = benson
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[18]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 7
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = -208,3949
Objectives[0]mission_Vehicles[19]positionY = -506,948
Objectives[0]mission_Vehicles[19]positionZ = 34,69447
Objectives[0]mission_Vehicles[19]Heading = 154,9987
Objectives[0]mission_Vehicles[19]Name = Baller LE PL
Objectives[0]mission_Vehicles[19]Model = baller4
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[19]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 0
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = False
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 7
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = -211,1289
Objectives[0]mission_Vehicles[20]positionY = -504,1402
Objectives[0]mission_Vehicles[20]positionZ = 34,27288
Objectives[0]mission_Vehicles[20]Heading = 155,4603
Objectives[0]mission_Vehicles[20]Name = Streiter
Objectives[0]mission_Vehicles[20]Model = streiter
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[20]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = 0
Objectives[0]mission_Vehicles[20]DirtLevel = 0
Objectives[0]mission_Vehicles[20]LockedForPlayer = False
Objectives[0]mission_Vehicles[20]Locked = False
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 7
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = -214,6312
Objectives[0]mission_Vehicles[21]positionY = -502,5798
Objectives[0]mission_Vehicles[21]positionZ = 34,17286
Objectives[0]mission_Vehicles[21]Heading = 161,6575
Objectives[0]mission_Vehicles[21]Name = Schafter
Objectives[0]mission_Vehicles[21]Model = schafter2
Objectives[0]mission_Vehicles[21]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[21]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = False
Objectives[0]mission_Vehicles[21]Livery = 0
Objectives[0]mission_Vehicles[21]DirtLevel = 0
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = False
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = False
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 7
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[22]positionX = -215,5426
Objectives[0]mission_Vehicles[22]positionY = -510,1412
Objectives[0]mission_Vehicles[22]positionZ = 34,52947
Objectives[0]mission_Vehicles[22]Heading = 205,7292
Objectives[0]mission_Vehicles[22]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[22]Model = dubsta3
Objectives[0]mission_Vehicles[22]PrimaryColor = MetallicMarinerBlue
Objectives[0]mission_Vehicles[22]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = 0
Objectives[0]mission_Vehicles[22]DirtLevel = 0
Objectives[0]mission_Vehicles[22]LockedForPlayer = False
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 7
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]mission_Vehicles[23]positionX = -212,4835
Objectives[0]mission_Vehicles[23]positionY = -511,6194
Objectives[0]mission_Vehicles[23]positionZ = 34,15555
Objectives[0]mission_Vehicles[23]Heading = 175,4442
Objectives[0]mission_Vehicles[23]Name = Dilettante
Objectives[0]mission_Vehicles[23]Model = dilettante
Objectives[0]mission_Vehicles[23]PrimaryColor = MetallicOrange
Objectives[0]mission_Vehicles[23]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[23]HasPearlescent = False
Objectives[0]mission_Vehicles[23]Livery = 0
Objectives[0]mission_Vehicles[23]DirtLevel = 0
Objectives[0]mission_Vehicles[23]LockedForPlayer = False
Objectives[0]mission_Vehicles[23]Locked = False
Objectives[0]mission_Vehicles[23]Alarm = False
Objectives[0]mission_Vehicles[23]HotWired = False
Objectives[0]mission_Vehicles[23]Invincible = False
Objectives[0]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[23]Remove_After = 7
Objectives[0]mission_Vehicles[23]Survive_Number = 0
Objectives[0]mission_Vehicles[23]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 5
Objectives[0]ObjectiveMessages[0]positionX = -232,0101
Objectives[0]ObjectiveMessages[0]positionY = -440,9775
Objectives[0]ObjectiveMessages[0]positionZ = 30,87755
Objectives[0]ObjectiveMessages[0]Message = What a balls, fucking traffic. What happened?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -233,2688
Objectives[0]ObjectiveMessages[1]positionY = -439,5022
Objectives[0]ObjectiveMessages[1]positionZ = 30,72614
Objectives[0]ObjectiveMessages[1]Message = It look like an accident. Who are the guys we're going to go?
Objectives[0]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Green
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -235,2434
Objectives[0]ObjectiveMessages[2]positionY = -437,5024
Objectives[0]ObjectiveMessages[2]positionZ = 30,50028
Objectives[0]ObjectiveMessages[2]Message = They call them the Twins, they are criminals who have their hands a little everywhere.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Yellow
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = -237,3285
Objectives[0]ObjectiveMessages[3]positionY = -435,3768
Objectives[0]ObjectiveMessages[3]positionZ = 30,29441
Objectives[0]ObjectiveMessages[3]Message = I managed to convince a friend to let me meet them.
Objectives[0]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Yellow
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = -238,9403
Objectives[0]ObjectiveMessages[4]positionY = -433,8293
Objectives[0]ObjectiveMessages[4]positionZ = 30,16786
Objectives[0]ObjectiveMessages[4]Message = It could be my chance to finally enter in a profitable business.
Objectives[0]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[0]ObjectiveMessages[4]Sender = 
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Yellow
Objectives[0]ObjectiveMessages[4]PlayFromStart = True
Objectives[0]ObjectiveMessages[4]Delay = False
Objectives[0]ObjectiveMessages[4]DelayTime = 0
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -217,7943
Objectives[1]positionY = -478,2077
Objectives[1]positionZ = 33,25509
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 8
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = -205,0741
Objectives[1]Task_List[0]PositionY = -476,7265
Objectives[1]Task_List[0]PositionZ = 33,77546
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]Task_List[1]Type = TalkingTask
Objectives[1]Task_List[1]positionX = -216,6017
Objectives[1]Task_List[1]positionY = -481,627
Objectives[1]Task_List[1]positionZ = 33,86141
Objectives[1]Task_List[1]time = 3
Objectives[1]Task_List[2]Type = Pause
Objectives[1]Task_List[2]positionX = -216,6017
Objectives[1]Task_List[2]positionY = -481,627
Objectives[1]Task_List[2]positionZ = 33,86141
Objectives[1]Task_List[2]time = 3
Objectives[1]Task_List[3]Type = TalkingTask
Objectives[1]Task_List[3]positionX = -216,6017
Objectives[1]Task_List[3]positionY = -481,627
Objectives[1]Task_List[3]positionZ = 33,86141
Objectives[1]Task_List[3]time = 6
Objectives[1]Task_List[4]Type = Pause
Objectives[1]Task_List[4]positionX = -216,6017
Objectives[1]Task_List[4]positionY = -481,627
Objectives[1]Task_List[4]positionZ = 33,86141
Objectives[1]Task_List[4]time = 3
Objectives[1]Task_List[5]Type = TalkingTask
Objectives[1]Task_List[5]positionX = -216,6017
Objectives[1]Task_List[5]positionY = -481,627
Objectives[1]Task_List[5]positionZ = 33,86141
Objectives[1]Task_List[5]time = 3
Objectives[1]Task_List[6]Type = Pause
Objectives[1]Task_List[6]positionX = -216,6017
Objectives[1]Task_List[6]positionY = -481,627
Objectives[1]Task_List[6]positionZ = 33,86141
Objectives[1]Task_List[6]time = 3
Objectives[1]Task_List[7]Type = TalkingTask
Objectives[1]Task_List[7]positionX = -216,6017
Objectives[1]Task_List[7]positionY = -481,627
Objectives[1]Task_List[7]positionZ = 33,86141
Objectives[1]Task_List[7]time = 3
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -206,7311
Objectives[2]positionY = -476,5384
Objectives[2]positionZ = 33,25362
Objectives[2]Cutscenes_Time = 8
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = True
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 1,3
Objectives[2]Cutscenes_Follow_Hieght = 0,8
Objectives[2]Cutscenes_Follow_Angle = 10
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -199,8056
Objectives[3]positionY = -476,6362
Objectives[3]positionZ = 33,44987
Objectives[3]Cutscenes_Time = 4
Objectives[3]Cutscenes_Trans_Time = 5
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 6,4
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 267
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -205,0149
Objectives[4]positionY = -481,1357
Objectives[4]positionZ = 33,40857
Objectives[4]Cutscenes_Time = 8
Objectives[4]Cutscenes_Trans_Time = 9
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 5,2
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 355
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 5
Objectives[4]ObjectiveMessages[0]positionX = -249,0252
Objectives[4]ObjectiveMessages[0]positionY = -411,8506
Objectives[4]ObjectiveMessages[0]positionZ = 29,20519
Objectives[4]ObjectiveMessages[0]Message = Won't it be one of your usual jobs that ends badly?
Objectives[4]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = Green
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -253,0112
Objectives[4]ObjectiveMessages[1]positionY = -411,985
Objectives[4]ObjectiveMessages[1]positionZ = 29,17893
Objectives[4]ObjectiveMessages[1]Message = What? No, don't worry, this is serious people, with a lot of people working for them.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = Yellow
Objectives[4]ObjectiveMessages[1]PlayFromStart = True
Objectives[4]ObjectiveMessages[1]Delay = False
Objectives[4]ObjectiveMessages[1]DelayTime = 0
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = -256,053
Objectives[4]ObjectiveMessages[2]positionY = -410,4823
Objectives[4]ObjectiveMessages[2]positionZ = 29,20208
Objectives[4]ObjectiveMessages[2]Message = If they have a lot of people working for them, what the fuck am I doing here?
Objectives[4]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = Green
Objectives[4]ObjectiveMessages[2]PlayFromStart = True
Objectives[4]ObjectiveMessages[2]Delay = False
Objectives[4]ObjectiveMessages[2]DelayTime = 0
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = False
Objectives[4]ObjectiveMessages[2]TypeTextMesage = True
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = -259,5833
Objectives[4]ObjectiveMessages[3]positionY = -408,5867
Objectives[4]ObjectiveMessages[3]positionZ = 29,17277
Objectives[4]ObjectiveMessages[3]Message = You are here to help me, no... stupid, as usual, as we have always done...
Objectives[4]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[4]ObjectiveMessages[3]Sender = 
Objectives[4]ObjectiveMessages[3]Subject = 
Objectives[4]ObjectiveMessages[3]MessageColor = Yellow
Objectives[4]ObjectiveMessages[3]PlayFromStart = True
Objectives[4]ObjectiveMessages[3]Delay = False
Objectives[4]ObjectiveMessages[3]DelayTime = 0
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = False
Objectives[4]ObjectiveMessages[3]TypeTextMesage = True
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[4]positionX = -262,9175
Objectives[4]ObjectiveMessages[4]positionY = -406,8045
Objectives[4]ObjectiveMessages[4]positionZ = 29,15256
Objectives[4]ObjectiveMessages[4]Message = Although, we probably won't get to the meeting if THIS FUCKING TRAFFIC DOESN'T START MOVING!
Objectives[4]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[4]ObjectiveMessages[4]Sender = 
Objectives[4]ObjectiveMessages[4]Subject = 
Objectives[4]ObjectiveMessages[4]MessageColor = Yellow
Objectives[4]ObjectiveMessages[4]PlayFromStart = True
Objectives[4]ObjectiveMessages[4]Delay = False
Objectives[4]ObjectiveMessages[4]DelayTime = 0
Objectives[4]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[4]TypeSubtitle = False
Objectives[4]ObjectiveMessages[4]TypeTextMesage = True
Objectives[4]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = -218,6973
Objectives[5]positionY = -484,0269
Objectives[5]positionZ = 33,43715
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = True
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 11
Objectives[5]Cutscenes_Follow_Hieght = 1,2
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 5
Objectives[5]ObjectiveMessages[0]positionX = -288,5608
Objectives[5]ObjectiveMessages[0]positionY = -684,0884
Objectives[5]ObjectiveMessages[0]positionZ = 32,35648
Objectives[5]ObjectiveMessages[0]Message = Rather, what is that thing on your face.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Yellow
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -289,1016
Objectives[5]ObjectiveMessages[1]positionY = -686,4042
Objectives[5]ObjectiveMessages[1]positionZ = 32,4153
Objectives[5]ObjectiveMessages[1]Message = I'm trying a new style, how am I?
Objectives[5]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Green
Objectives[5]ObjectiveMessages[1]PlayFromStart = True
Objectives[5]ObjectiveMessages[1]Delay = False
Objectives[5]ObjectiveMessages[1]DelayTime = 0
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = -196,8226
Objectives[5]ObjectiveMessages[2]positionY = -388,5443
Objectives[5]ObjectiveMessages[2]positionZ = 31,20949
Objectives[5]ObjectiveMessages[2]Message = Ummh... Naaah...
Objectives[5]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = Yellow
Objectives[5]ObjectiveMessages[2]PlayFromStart = True
Objectives[5]ObjectiveMessages[2]Delay = False
Objectives[5]ObjectiveMessages[2]DelayTime = 0
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = False
Objectives[5]ObjectiveMessages[2]TypeTextMesage = True
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = -184,6842
Objectives[5]ObjectiveMessages[3]positionY = -370,0872
Objectives[5]ObjectiveMessages[3]positionZ = 31,47355
Objectives[5]ObjectiveMessages[3]Message = FUCK, MOVE ASSHOLES!
Objectives[5]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = Yellow
Objectives[5]ObjectiveMessages[3]PlayFromStart = True
Objectives[5]ObjectiveMessages[3]Delay = False
Objectives[5]ObjectiveMessages[3]DelayTime = 0
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = False
Objectives[5]ObjectiveMessages[3]TypeTextMesage = True
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = -173,4727
Objectives[5]ObjectiveMessages[4]positionY = -356,0052
Objectives[5]ObjectiveMessages[4]positionZ = 32,20724
Objectives[5]ObjectiveMessages[4]Message = If only there was a way to convince all these people to move.
Objectives[5]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[5]ObjectiveMessages[4]Sender = 
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = Green
Objectives[5]ObjectiveMessages[4]PlayFromStart = True
Objectives[5]ObjectiveMessages[4]Delay = False
Objectives[5]ObjectiveMessages[4]DelayTime = 0
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = False
Objectives[5]ObjectiveMessages[4]TypeTextMesage = True
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -157,1741
Objectives[6]positionY = -526,5586
Objectives[6]positionZ = 27,7438
Objectives[6]SetPlayerActor_Use_Player = True
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = False
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = False
Objectives[6]Int_Task = 0
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Go to the meeting with the Twins
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = -191,8551
Objectives[7]positionY = -641,7382
Objectives[7]positionZ = 31,24909
Objectives[7]Heading = 2,38266
Objectives[7]Diameter = 4
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 2,5
Objectives[7]PlaySound = False
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -221,7391
Objectives[8]positionY = -501,3094
Objectives[8]positionZ = 33,76813
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 5
Objectives[8]Task_List[0]Type = EnterVehicle
Objectives[8]Task_List[0]PositionX = -205,4252
Objectives[8]Task_List[0]PositionY = -477,1875
Objectives[8]Task_List[0]PositionZ = 33,77415
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]SeatIndex = -1
Objectives[8]Task_List[0]TaskIndex = 0
Objectives[8]Task_List[0]Warp = True
Objectives[8]Task_List[1]Type = Drive
Objectives[8]Task_List[1]PositionX = -167,3143
Objectives[8]Task_List[1]PositionY = -651,1876
Objectives[8]Task_List[1]PositionZ = 31,7309
Objectives[8]Task_List[1]Speed = 10
Objectives[8]Task_List[1]StopBeforeVehicles = False
Objectives[8]Task_List[1]StopBeforeActors = False
Objectives[8]Task_List[1]AvoidVehicles = True
Objectives[8]Task_List[1]AvoidEmptyVehicles = True
Objectives[8]Task_List[1]AvoidActors = True
Objectives[8]Task_List[1]AvoidObjects = True
Objectives[8]Task_List[1]StopAtLights = False
Objectives[8]Task_List[1]UseBlinkers = True
Objectives[8]Task_List[1]AllowGoingWrongWay = True
Objectives[8]Task_List[1]Reverse = False
Objectives[8]Task_List[1]TakeShortestPath = True
Objectives[8]Task_List[1]IgnoreRoads = True
Objectives[8]Task_List[1]IgnoreAllPathing = True
Objectives[8]Task_List[1]AvoidHighWays = True
Objectives[8]Task_List[2]Type = Drive
Objectives[8]Task_List[2]PositionX = -145,0239
Objectives[8]Task_List[2]PositionY = -581,9849
Objectives[8]Task_List[2]PositionZ = 31,92449
Objectives[8]Task_List[2]Speed = 10
Objectives[8]Task_List[2]StopBeforeVehicles = False
Objectives[8]Task_List[2]StopBeforeActors = False
Objectives[8]Task_List[2]AvoidVehicles = True
Objectives[8]Task_List[2]AvoidEmptyVehicles = True
Objectives[8]Task_List[2]AvoidActors = True
Objectives[8]Task_List[2]AvoidObjects = True
Objectives[8]Task_List[2]StopAtLights = False
Objectives[8]Task_List[2]UseBlinkers = True
Objectives[8]Task_List[2]AllowGoingWrongWay = True
Objectives[8]Task_List[2]Reverse = False
Objectives[8]Task_List[2]TakeShortestPath = True
Objectives[8]Task_List[2]IgnoreRoads = True
Objectives[8]Task_List[2]IgnoreAllPathing = True
Objectives[8]Task_List[2]AvoidHighWays = True
Objectives[8]Task_List[3]Type = Drive
Objectives[8]Task_List[3]PositionX = -166,4159
Objectives[8]Task_List[3]PositionY = -575,5269
Objectives[8]Task_List[3]PositionZ = 31,92449
Objectives[8]Task_List[3]Speed = 10
Objectives[8]Task_List[3]StopBeforeVehicles = False
Objectives[8]Task_List[3]StopBeforeActors = False
Objectives[8]Task_List[3]AvoidVehicles = True
Objectives[8]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]Task_List[3]AvoidActors = True
Objectives[8]Task_List[3]AvoidObjects = True
Objectives[8]Task_List[3]StopAtLights = False
Objectives[8]Task_List[3]UseBlinkers = True
Objectives[8]Task_List[3]AllowGoingWrongWay = True
Objectives[8]Task_List[3]Reverse = False
Objectives[8]Task_List[3]TakeShortestPath = True
Objectives[8]Task_List[3]IgnoreRoads = True
Objectives[8]Task_List[3]IgnoreAllPathing = True
Objectives[8]Task_List[3]AvoidHighWays = True
Objectives[8]Task_List[4]Type = WalkTo
Objectives[8]Task_List[4]DestinationX = -155,3095
Objectives[8]Task_List[4]DestinationY = -583,751
Objectives[8]Task_List[4]DestinationZ = 31,92449
Objectives[8]Task_List[4]Rotation = 251,0902
Objectives[8]Task_List[4]Speed = 1
Objectives[8]Task_List[4]GoStraitToCoord = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -162,0083
Objectives[9]positionY = -611,1025
Objectives[9]positionZ = 31,42449
Objectives[9]Cutscenes_Time = 4
Objectives[9]Cutscenes_Trans_Time = 4
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = True
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 0,1
Objectives[9]Cutscenes_Follow_Hieght = 2
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 3
Objectives[9]ObjectiveMessages[0]positionX = -50,062
Objectives[9]ObjectiveMessages[0]positionY = -664,3656
Objectives[9]ObjectiveMessages[0]positionZ = 39,72954
Objectives[9]ObjectiveMessages[0]Message = Well... they moved...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Yellow
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -47,11794
Objectives[9]ObjectiveMessages[1]positionY = -663,0498
Objectives[9]ObjectiveMessages[1]positionZ = 39,73045
Objectives[9]ObjectiveMessages[1]Message = Where should we meet these Twins?
Objectives[9]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Green
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -44,01349
Objectives[9]ObjectiveMessages[2]positionY = -661,5784
Objectives[9]ObjectiveMessages[2]positionZ = 39,72899
Objectives[9]ObjectiveMessages[2]Message = Here, in this parking lot.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Yellow
Objectives[9]ObjectiveMessages[2]PlayFromStart = True
Objectives[9]ObjectiveMessages[2]Delay = False
Objectives[9]ObjectiveMessages[2]DelayTime = 0
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -162,403
Objectives[10]positionY = -584,8445
Objectives[10]positionZ = 31,42449
Objectives[10]Cutscenes_Time = 2
Objectives[10]Cutscenes_Trans_Time = 4
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = True
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 0,1
Objectives[10]Cutscenes_Follow_Hieght = 2
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = -206,1913
Objectives[10]mission_Vehicles[0]positionY = -637,291
Objectives[10]mission_Vehicles[0]positionZ = 32,42396
Objectives[10]mission_Vehicles[0]Heading = 251,8163
Objectives[10]mission_Vehicles[0]Name = Hermes
Objectives[10]mission_Vehicles[0]Model = hermes
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicLavaRed
Objectives[10]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBronze
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = -1
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 11
Objectives[10]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 18
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 19
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[10]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[10]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 11
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 2
Objectives[10]ObjectiveMessages[0]positionX = -37,28077
Objectives[10]ObjectiveMessages[0]positionY = -658,41
Objectives[10]ObjectiveMessages[0]positionZ = 39,72631
Objectives[10]ObjectiveMessages[0]Message = There is no one here.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Green
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -33,87202
Objectives[10]ObjectiveMessages[1]positionY = -656,8058
Objectives[10]ObjectiveMessages[1]positionZ = 39,72651
Objectives[10]ObjectiveMessages[1]Message = They will be late.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Yellow
Objectives[10]ObjectiveMessages[1]PlayFromStart = True
Objectives[10]ObjectiveMessages[1]Delay = False
Objectives[10]ObjectiveMessages[1]DelayTime = 0
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = -167,0739
Objectives[11]positionY = -624,4866
Objectives[11]positionZ = 31,42442
Objectives[11]Cutscenes_Time = 6
Objectives[11]Cutscenes_Trans_Time = 2
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = True
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 0,1
Objectives[11]Cutscenes_Follow_Hieght = 2
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 2
Objectives[11]mission_Actors[0]SpawnInVehicle = True
Objectives[11]mission_Actors[0]SeatIndex = 0
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 30
Objectives[11]mission_Actors[0]positionX = -206,1913
Objectives[11]mission_Actors[0]positionY = -637,291
Objectives[11]mission_Actors[0]positionZ = 32,42396
Objectives[11]mission_Actors[0]Heading = 251,8163
Objectives[11]mission_Actors[0]String_Name = mp_m_g_vagfun_01
Objectives[11]mission_Actors[0]Relationship_Group = Companion
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = VintagePistol
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 2
Objectives[11]mission_Actors[0]Task_Repeat = False
Objectives[11]mission_Actors[0]Task_List[0]Type = Pause
Objectives[11]mission_Actors[0]Task_List[0]PositionX = -207,3335
Objectives[11]mission_Actors[0]Task_List[0]PositionY = -639,7418
Objectives[11]mission_Actors[0]Task_List[0]PositionZ = 32,40058
Objectives[11]mission_Actors[0]Task_List[0]time = 5
Objectives[11]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[11]mission_Actors[0]Task_List[1]DestinationX = -149,7455
Objectives[11]mission_Actors[0]Task_List[1]DestinationY = -586,3636
Objectives[11]mission_Actors[0]Task_List[1]DestinationZ = 31,92449
Objectives[11]mission_Actors[0]Task_List[1]Rotation = 261,0902
Objectives[11]mission_Actors[0]Task_List[1]Speed = 1
Objectives[11]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[11]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveHint[0] = 16
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[11]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveGoToActor[0] = 14
Objectives[11]mission_Actors[1]SpawnInVehicle = True
Objectives[11]mission_Actors[1]SeatIndex = -1
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 30
Objectives[11]mission_Actors[1]positionX = -206,1913
Objectives[11]mission_Actors[1]positionY = -637,291
Objectives[11]mission_Actors[1]positionZ = 32,42396
Objectives[11]mission_Actors[1]Heading = 251,8163
Objectives[11]mission_Actors[1]String_Name = mp_m_g_vagfun_01
Objectives[11]mission_Actors[1]Relationship_Group = Companion
Objectives[11]mission_Actors[1]AddBlip = False
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = True
Objectives[11]mission_Actors[1]SetHealth = 100
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = VintagePistol
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 99
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Task_List_Count = 3
Objectives[11]mission_Actors[1]Task_Repeat = False
Objectives[11]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[11]mission_Actors[1]Task_List[0]PositionX = -205,7029
Objectives[11]mission_Actors[1]Task_List[0]PositionY = -636,0446
Objectives[11]mission_Actors[1]Task_List[0]PositionZ = 32,55249
Objectives[11]mission_Actors[1]Task_List[0]Speed = 1
Objectives[11]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[11]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[11]mission_Actors[1]Task_List[1]Type = Drive
Objectives[11]mission_Actors[1]Task_List[1]PositionX = -165,87
Objectives[11]mission_Actors[1]Task_List[1]PositionY = -650,9869
Objectives[11]mission_Actors[1]Task_List[1]PositionZ = 31,76677
Objectives[11]mission_Actors[1]Task_List[1]Speed = 10
Objectives[11]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[11]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[11]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[11]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[11]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[11]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[11]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[11]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[11]mission_Actors[1]Task_List[1]Reverse = False
Objectives[11]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[11]mission_Actors[1]Task_List[1]IgnoreRoads = True
Objectives[11]mission_Actors[1]Task_List[1]IgnoreAllPathing = True
Objectives[11]mission_Actors[1]Task_List[1]AvoidHighWays = True
Objectives[11]mission_Actors[1]Task_List[2]Type = Drive
Objectives[11]mission_Actors[1]Task_List[2]PositionX = -145,6472
Objectives[11]mission_Actors[1]Task_List[2]PositionY = -582,3734
Objectives[11]mission_Actors[1]Task_List[2]PositionZ = 31,92449
Objectives[11]mission_Actors[1]Task_List[2]Speed = 15
Objectives[11]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[11]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[11]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[11]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[11]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[11]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[11]mission_Actors[1]Task_List[2]Reverse = False
Objectives[11]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[11]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[11]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[11]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[11]mission_Actors[1]NeededForObjectiveHint[0] = 15
Objectives[11]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 19
Objectives[11]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[11]mission_Actors[1]NeededForObjectiveCutscene[0] = 12
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = -26,16404
Objectives[11]ObjectiveMessages[0]positionY = -652,9496
Objectives[11]ObjectiveMessages[0]positionZ = 39,72683
Objectives[11]ObjectiveMessages[0]Message = Look, maybe it's them.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Yellow
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -149,2224
Objectives[12]positionY = -582,0554
Objectives[12]positionZ = 31,42449
Objectives[12]Cutscenes_Time = 1
Objectives[12]Cutscenes_Trans_Time = 3
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = True
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 0,1
Objectives[12]Cutscenes_Follow_Hieght = 2
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = -168,7693
Objectives[13]positionY = -586,0377
Objectives[13]positionZ = 31,42449
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 30
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = True
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 10
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = GoTo_Actor
Objectives[14]Text = Wait the Twins
Objectives[14]positionX = -202,4079
Objectives[14]positionY = -634,2682
Objectives[14]positionZ = 32,12543
Objectives[14]GoTo_Actor_ChangToCompanion = False
Objectives[14]GoTo_Actor_Distance = 4
Objectives[14]GoTo_Actor_Remove_Blip = True
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Hint_Objective
Objectives[15]Text = 
Objectives[15]positionX = -202,8884
Objectives[15]positionY = -634,2687
Objectives[15]positionZ = 32,14538
Objectives[15]Hint_Time = 16
Objectives[15]Hint_FOV = 40
Objectives[15]Hint_Use_Position = False
Objectives[15]Hint_Use_Player = False
Objectives[15]Hint_Use_Actor = True
Objectives[15]Hint_Use_Vehicle = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 5
Objectives[15]ObjectiveMessages[0]positionX = -1,641685
Objectives[15]ObjectiveMessages[0]positionY = -632,1248
Objectives[15]ObjectiveMessages[0]positionZ = 34,72418
Objectives[15]ObjectiveMessages[0]Message = Hey, you two, are you the guys who want to work with us?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Blue
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -0,1258957
Objectives[15]ObjectiveMessages[1]positionY = -628,2534
Objectives[15]ObjectiveMessages[1]positionZ = 34,72418
Objectives[15]ObjectiveMessages[1]Message = He, I'm just a friend.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = Green
Objectives[15]ObjectiveMessages[1]PlayFromStart = True
Objectives[15]ObjectiveMessages[1]Delay = False
Objectives[15]ObjectiveMessages[1]DelayTime = 0
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 0,9732124
Objectives[15]ObjectiveMessages[2]positionY = -625,7866
Objectives[15]ObjectiveMessages[2]positionZ = 34,72418
Objectives[15]ObjectiveMessages[2]Message = What? It doesn't matter, before you can work with us you must prove your worth.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = Blue
Objectives[15]ObjectiveMessages[2]PlayFromStart = True
Objectives[15]ObjectiveMessages[2]Delay = False
Objectives[15]ObjectiveMessages[2]DelayTime = 0
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = False
Objectives[15]ObjectiveMessages[2]TypeTextMesage = True
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[3]positionX = 2,773034
Objectives[15]ObjectiveMessages[3]positionY = -622,3698
Objectives[15]ObjectiveMessages[3]positionZ = 34,72418
Objectives[15]ObjectiveMessages[3]Message = And we have the right job for you, to show us what you're made of.
Objectives[15]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[3]Sender = 
Objectives[15]ObjectiveMessages[3]Subject = 
Objectives[15]ObjectiveMessages[3]MessageColor = Orange
Objectives[15]ObjectiveMessages[3]PlayFromStart = True
Objectives[15]ObjectiveMessages[3]Delay = False
Objectives[15]ObjectiveMessages[3]DelayTime = 0
Objectives[15]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[3]TypeSubtitle = False
Objectives[15]ObjectiveMessages[3]TypeTextMesage = True
Objectives[15]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[4]positionX = 4,212635
Objectives[15]ObjectiveMessages[4]positionY = -619,6462
Objectives[15]ObjectiveMessages[4]positionZ = 34,72418
Objectives[15]ObjectiveMessages[4]Message = Emh... ok.
Objectives[15]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[15]ObjectiveMessages[4]Sender = 
Objectives[15]ObjectiveMessages[4]Subject = 
Objectives[15]ObjectiveMessages[4]MessageColor = Yellow
Objectives[15]ObjectiveMessages[4]PlayFromStart = True
Objectives[15]ObjectiveMessages[4]Delay = False
Objectives[15]ObjectiveMessages[4]DelayTime = 0
Objectives[15]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[4]TypeSubtitle = False
Objectives[15]ObjectiveMessages[4]TypeTextMesage = True
Objectives[15]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[16]Type = Hint_Objective
Objectives[16]Text = 
Objectives[16]positionX = -205,4833
Objectives[16]positionY = -640,9017
Objectives[16]positionZ = 31,95324
Objectives[16]Hint_Time = 16
Objectives[16]Hint_FOV = 40
Objectives[16]Hint_Use_Position = False
Objectives[16]Hint_Use_Player = False
Objectives[16]Hint_Use_Actor = True
Objectives[16]Hint_Use_Vehicle = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 5
Objectives[16]ObjectiveMessages[0]positionX = 6,638327
Objectives[16]ObjectiveMessages[0]positionY = -615,06
Objectives[16]ObjectiveMessages[0]positionZ = 34,72418
Objectives[16]ObjectiveMessages[0]Message = Good, there's a son of a bitch who stole my brother's car.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Blue
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 8,248796
Objectives[16]ObjectiveMessages[1]positionY = -612,0054
Objectives[16]ObjectiveMessages[1]positionZ = 34,72418
Objectives[16]ObjectiveMessages[1]Message = MY CAR, that son of a bitch.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Orange
Objectives[16]ObjectiveMessages[1]PlayFromStart = True
Objectives[16]ObjectiveMessages[1]Delay = False
Objectives[16]ObjectiveMessages[1]DelayTime = 0
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 10,66102
Objectives[16]ObjectiveMessages[2]positionY = -607,4324
Objectives[16]ObjectiveMessages[2]positionZ = 34,72418
Objectives[16]ObjectiveMessages[2]Message = Calm down, brother.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Blue
Objectives[16]ObjectiveMessages[2]PlayFromStart = True
Objectives[16]ObjectiveMessages[2]Delay = False
Objectives[16]ObjectiveMessages[2]DelayTime = 0
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 16,95952
Objectives[16]ObjectiveMessages[3]positionY = -601,0096
Objectives[16]ObjectiveMessages[3]positionZ = 30,62865
Objectives[16]ObjectiveMessages[3]Message = Bring back my brother's car and if you do a good job you can maybe work with us.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = Blue
Objectives[16]ObjectiveMessages[3]PlayFromStart = True
Objectives[16]ObjectiveMessages[3]Delay = False
Objectives[16]ObjectiveMessages[3]DelayTime = 0
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 20,1547
Objectives[16]ObjectiveMessages[4]positionY = -599,2747
Objectives[16]ObjectiveMessages[4]positionZ = 30,62865
Objectives[16]ObjectiveMessages[4]Message = Ok, no problem. We will bring the car back to you. Where do we find this bastard?
Objectives[16]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = Yellow
Objectives[16]ObjectiveMessages[4]PlayFromStart = True
Objectives[16]ObjectiveMessages[4]Delay = False
Objectives[16]ObjectiveMessages[4]DelayTime = 0
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[17]Text = Get the envelope
Objectives[17]CollectPickupsAddBlips = True
Objectives[17]FaildText = 
Objectives[17]Type = Collect_Pickup
Objectives[17]positionX = -153,6023
Objectives[17]positionY = -583,2269
Objectives[17]positionZ = 31,42449
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 1
Objectives[17]mission_Pickup_Props[0]Model = prop_cs_envolope_01
Objectives[17]mission_Pickup_Props[0]Value = 99999
Objectives[17]mission_Pickup_Props[0]positionX = -153,6023
Objectives[17]mission_Pickup_Props[0]positionY = -583,2269
Objectives[17]mission_Pickup_Props[0]positionZ = 31,92449
Objectives[17]mission_Pickup_Props[0]rotationX = 0
Objectives[17]mission_Pickup_Props[0]rotationY = 0
Objectives[17]mission_Pickup_Props[0]rotationZ = -108,9098
Objectives[17]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[17]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 17
Objectives[17]ObjectiveMessages = 2
Objectives[17]ObjectiveMessages[0]positionX = 19,23453
Objectives[17]ObjectiveMessages[0]positionY = -582,8873
Objectives[17]ObjectiveMessages[0]positionZ = 30,62865
Objectives[17]ObjectiveMessages[0]Message = We think the son of a bitch sold the car to a guy who lives nearby.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Blue
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 22,13206
Objectives[17]ObjectiveMessages[1]positionY = -579,6749
Objectives[17]ObjectiveMessages[1]positionZ = 30,62865
Objectives[17]ObjectiveMessages[1]Message = The instructions are in that envelope, call us when you have the car.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = Orange
Objectives[17]ObjectiveMessages[1]PlayFromStart = True
Objectives[17]ObjectiveMessages[1]Delay = False
Objectives[17]ObjectiveMessages[1]DelayTime = 0
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -201,6179
Objectives[18]positionY = -638,3079
Objectives[18]positionZ = 31,7693
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = True
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 1
Objectives[18]Task_List[0]Type = EnterVehicle
Objectives[18]Task_List[0]PositionX = -204,6065
Objectives[18]Task_List[0]PositionY = -638,9894
Objectives[18]Task_List[0]PositionZ = 32,34274
Objectives[18]Task_List[0]Speed = 1
Objectives[18]Task_List[0]SeatIndex = 0
Objectives[18]Task_List[0]TaskIndex = 0
Objectives[18]Task_List[0]Warp = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = -143,7379
Objectives[18]ObjectiveMessages[0]positionY = -584,7421
Objectives[18]ObjectiveMessages[0]positionZ = 31,42449
Objectives[18]ObjectiveMessages[0]Message = Ok, let's go, man.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Yellow
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -202,6829
Objectives[19]positionY = -634,6898
Objectives[19]positionZ = 32,1283
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = True
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 8
Objectives[19]Task_List[0]Type = EnterVehicle
Objectives[19]Task_List[0]PositionX = -203,1341
Objectives[19]Task_List[0]PositionY = -634,0914
Objectives[19]Task_List[0]PositionZ = 32,65829
Objectives[19]Task_List[0]Speed = 1
Objectives[19]Task_List[0]SeatIndex = -1
Objectives[19]Task_List[0]TaskIndex = 0
Objectives[19]Task_List[0]Warp = False
Objectives[19]Task_List[1]Type = Pause
Objectives[19]Task_List[1]positionX = -203,1341
Objectives[19]Task_List[1]positionY = -634,0914
Objectives[19]Task_List[1]positionZ = 32,65829
Objectives[19]Task_List[1]time = 6
Objectives[19]Task_List[2]Type = Drive
Objectives[19]Task_List[2]PositionX = -161,5819
Objectives[19]Task_List[2]PositionY = -580,1064
Objectives[19]Task_List[2]PositionZ = 31,92449
Objectives[19]Task_List[2]Speed = 10
Objectives[19]Task_List[2]StopBeforeVehicles = False
Objectives[19]Task_List[2]StopBeforeActors = False
Objectives[19]Task_List[2]AvoidVehicles = True
Objectives[19]Task_List[2]AvoidEmptyVehicles = True
Objectives[19]Task_List[2]AvoidActors = True
Objectives[19]Task_List[2]AvoidObjects = True
Objectives[19]Task_List[2]StopAtLights = False
Objectives[19]Task_List[2]UseBlinkers = True
Objectives[19]Task_List[2]AllowGoingWrongWay = True
Objectives[19]Task_List[2]Reverse = False
Objectives[19]Task_List[2]TakeShortestPath = True
Objectives[19]Task_List[2]IgnoreRoads = True
Objectives[19]Task_List[2]IgnoreAllPathing = True
Objectives[19]Task_List[2]AvoidHighWays = True
Objectives[19]Task_List[3]Type = Drive
Objectives[19]Task_List[3]PositionX = -179,9777
Objectives[19]Task_List[3]PositionY = -641,2715
Objectives[19]Task_List[3]PositionZ = 31,90553
Objectives[19]Task_List[3]Speed = 10
Objectives[19]Task_List[3]StopBeforeVehicles = False
Objectives[19]Task_List[3]StopBeforeActors = False
Objectives[19]Task_List[3]AvoidVehicles = True
Objectives[19]Task_List[3]AvoidEmptyVehicles = True
Objectives[19]Task_List[3]AvoidActors = True
Objectives[19]Task_List[3]AvoidObjects = True
Objectives[19]Task_List[3]StopAtLights = False
Objectives[19]Task_List[3]UseBlinkers = True
Objectives[19]Task_List[3]AllowGoingWrongWay = True
Objectives[19]Task_List[3]Reverse = False
Objectives[19]Task_List[3]TakeShortestPath = True
Objectives[19]Task_List[3]IgnoreRoads = True
Objectives[19]Task_List[3]IgnoreAllPathing = True
Objectives[19]Task_List[3]AvoidHighWays = True
Objectives[19]Task_List[4]Type = Drive
Objectives[19]Task_List[4]PositionX = -229,7277
Objectives[19]Task_List[4]PositionY = -621,0204
Objectives[19]Task_List[4]PositionZ = 33,058
Objectives[19]Task_List[4]Speed = 10
Objectives[19]Task_List[4]StopBeforeVehicles = False
Objectives[19]Task_List[4]StopBeforeActors = False
Objectives[19]Task_List[4]AvoidVehicles = True
Objectives[19]Task_List[4]AvoidEmptyVehicles = True
Objectives[19]Task_List[4]AvoidActors = True
Objectives[19]Task_List[4]AvoidObjects = True
Objectives[19]Task_List[4]StopAtLights = False
Objectives[19]Task_List[4]UseBlinkers = True
Objectives[19]Task_List[4]AllowGoingWrongWay = True
Objectives[19]Task_List[4]Reverse = False
Objectives[19]Task_List[4]TakeShortestPath = True
Objectives[19]Task_List[4]IgnoreRoads = True
Objectives[19]Task_List[4]IgnoreAllPathing = True
Objectives[19]Task_List[4]AvoidHighWays = True
Objectives[19]Task_List[5]Type = Drive
Objectives[19]Task_List[5]PositionX = -876,6154
Objectives[19]Task_List[5]PositionY = -13,58542
Objectives[19]Task_List[5]PositionZ = 41,95409
Objectives[19]Task_List[5]Speed = 20
Objectives[19]Task_List[5]StopBeforeVehicles = False
Objectives[19]Task_List[5]StopBeforeActors = False
Objectives[19]Task_List[5]AvoidVehicles = True
Objectives[19]Task_List[5]AvoidEmptyVehicles = True
Objectives[19]Task_List[5]AvoidActors = False
Objectives[19]Task_List[5]AvoidObjects = True
Objectives[19]Task_List[5]StopAtLights = False
Objectives[19]Task_List[5]UseBlinkers = True
Objectives[19]Task_List[5]AllowGoingWrongWay = True
Objectives[19]Task_List[5]Reverse = False
Objectives[19]Task_List[5]TakeShortestPath = False
Objectives[19]Task_List[5]IgnoreRoads = False
Objectives[19]Task_List[5]IgnoreAllPathing = False
Objectives[19]Task_List[5]AvoidHighWays = False
Objectives[19]Task_List[6]Type = Drive
Objectives[19]Task_List[6]PositionX = -890,4179
Objectives[19]Task_List[6]PositionY = -17,19871
Objectives[19]Task_List[6]PositionZ = 42,62535
Objectives[19]Task_List[6]Speed = 10
Objectives[19]Task_List[6]StopBeforeVehicles = False
Objectives[19]Task_List[6]StopBeforeActors = False
Objectives[19]Task_List[6]AvoidVehicles = True
Objectives[19]Task_List[6]AvoidEmptyVehicles = True
Objectives[19]Task_List[6]AvoidActors = False
Objectives[19]Task_List[6]AvoidObjects = True
Objectives[19]Task_List[6]StopAtLights = False
Objectives[19]Task_List[6]UseBlinkers = True
Objectives[19]Task_List[6]AllowGoingWrongWay = True
Objectives[19]Task_List[6]Reverse = False
Objectives[19]Task_List[6]TakeShortestPath = False
Objectives[19]Task_List[6]IgnoreRoads = False
Objectives[19]Task_List[6]IgnoreAllPathing = False
Objectives[19]Task_List[6]AvoidHighWays = False
Objectives[19]Task_List[7]Type = Drive
Objectives[19]Task_List[7]PositionX = -895,5726
Objectives[19]Task_List[7]PositionY = -20,57865
Objectives[19]Task_List[7]PositionZ = 41,61708
Objectives[19]Task_List[7]Speed = 10
Objectives[19]Task_List[7]StopBeforeVehicles = False
Objectives[19]Task_List[7]StopBeforeActors = False
Objectives[19]Task_List[7]AvoidVehicles = True
Objectives[19]Task_List[7]AvoidEmptyVehicles = True
Objectives[19]Task_List[7]AvoidActors = False
Objectives[19]Task_List[7]AvoidObjects = True
Objectives[19]Task_List[7]StopAtLights = True
Objectives[19]Task_List[7]UseBlinkers = True
Objectives[19]Task_List[7]AllowGoingWrongWay = True
Objectives[19]Task_List[7]Reverse = False
Objectives[19]Task_List[7]TakeShortestPath = True
Objectives[19]Task_List[7]IgnoreRoads = True
Objectives[19]Task_List[7]IgnoreAllPathing = True
Objectives[19]Task_List[7]AvoidHighWays = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Go get the Twin's car
Objectives[20]FaildText = 
Objectives[20]Type = Enter_Vehicle
Objectives[20]positionX = -220,0104
Objectives[20]positionY = -465,4663
Objectives[20]positionZ = 32,85032
Objectives[20]EnterVehicle_AsPassenger = False
Objectives[20]EnterVehicle_CanExit = True
Objectives[20]EnterVehicle_SetIsWanted = False
Objectives[20]EnterVehicle_SeatIndex = 0
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Go get the Twin's car
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = -44,6376
Objectives[21]positionY = -587,2076
Objectives[21]positionZ = 37,16606
Objectives[21]Heading = 251,0902
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 5
Objectives[21]PlaySound = False
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 5
Objectives[21]ObjectiveMessages[0]positionX = -46,88321
Objectives[21]ObjectiveMessages[0]positionY = -553,0535
Objectives[21]ObjectiveMessages[0]positionZ = 38,82652
Objectives[21]ObjectiveMessages[0]Message = What's in the envelope, man?
Objectives[21]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Yellow
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = -45,99745
Objectives[21]ObjectiveMessages[1]positionY = -549,5781
Objectives[21]ObjectiveMessages[1]positionZ = 38,95729
Objectives[21]ObjectiveMessages[1]Message = There is an electronic key, and address: 4 integrity way, a photo of the guy.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = Green
Objectives[21]ObjectiveMessages[1]PlayFromStart = True
Objectives[21]ObjectiveMessages[1]Delay = False
Objectives[21]ObjectiveMessages[1]DelayTime = 0
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = -45,03788
Objectives[21]ObjectiveMessages[2]positionY = -546,9428
Objectives[21]ObjectiveMessages[2]positionZ = 39,03771
Objectives[21]ObjectiveMessages[2]Message = And a smaller envelope with writen instructions that says: do not leave witnesses.
Objectives[21]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = Green
Objectives[21]ObjectiveMessages[2]PlayFromStart = True
Objectives[21]ObjectiveMessages[2]Delay = False
Objectives[21]ObjectiveMessages[2]DelayTime = 0
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = False
Objectives[21]ObjectiveMessages[2]TypeTextMesage = True
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = -43,8413
Objectives[21]ObjectiveMessages[3]positionY = -543,6525
Objectives[21]ObjectiveMessages[3]positionZ = 39,12197
Objectives[21]ObjectiveMessages[3]Message = Umh... clear and concise instructions.
Objectives[21]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[21]ObjectiveMessages[3]Sender = 
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = Yellow
Objectives[21]ObjectiveMessages[3]PlayFromStart = True
Objectives[21]ObjectiveMessages[3]Delay = False
Objectives[21]ObjectiveMessages[3]DelayTime = 0
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = False
Objectives[21]ObjectiveMessages[3]TypeTextMesage = True
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[4]positionX = -42,74716
Objectives[21]ObjectiveMessages[4]positionY = -540,6417
Objectives[21]ObjectiveMessages[4]positionZ = 39,18639
Objectives[21]ObjectiveMessages[4]Message = Needed a separate envelope?
Objectives[21]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[21]ObjectiveMessages[4]Sender = 
Objectives[21]ObjectiveMessages[4]Subject = 
Objectives[21]ObjectiveMessages[4]MessageColor = Green
Objectives[21]ObjectiveMessages[4]PlayFromStart = True
Objectives[21]ObjectiveMessages[4]Delay = False
Objectives[21]ObjectiveMessages[4]DelayTime = 0
Objectives[21]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[4]TypeSubtitle = False
Objectives[21]ObjectiveMessages[4]TypeTextMesage = True
Objectives[21]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = -235,9832
Objectives[22]positionY = -483,8214
Objectives[22]positionZ = 25,03522
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = True
Objectives[22]SetPlayerActor_RelationshipGroup = Friend
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 3
Objectives[22]Task_List[0]Type = EnterVehicle
Objectives[22]Task_List[0]PositionX = -206,7325
Objectives[22]Task_List[0]PositionY = -477,0832
Objectives[22]Task_List[0]PositionZ = 33,76127
Objectives[22]Task_List[0]Speed = 1,5
Objectives[22]Task_List[0]SeatIndex = -1
Objectives[22]Task_List[0]TaskIndex = 0
Objectives[22]Task_List[0]Warp = False
Objectives[22]Task_List[1]Type = Pause
Objectives[22]Task_List[1]positionX = -52,49459
Objectives[22]Task_List[1]positionY = -582,3793
Objectives[22]Task_List[1]positionZ = 36,48272
Objectives[22]Task_List[1]time = 5
Objectives[22]Task_List[2]Type = Drive
Objectives[22]Task_List[2]PositionX = -14,23421
Objectives[22]Task_List[2]PositionY = -631,2844
Objectives[22]Task_List[2]PositionZ = 35,22418
Objectives[22]Task_List[2]Speed = 15
Objectives[22]Task_List[2]StopBeforeVehicles = True
Objectives[22]Task_List[2]StopBeforeActors = True
Objectives[22]Task_List[2]AvoidVehicles = True
Objectives[22]Task_List[2]AvoidEmptyVehicles = True
Objectives[22]Task_List[2]AvoidActors = False
Objectives[22]Task_List[2]AvoidObjects = True
Objectives[22]Task_List[2]StopAtLights = True
Objectives[22]Task_List[2]UseBlinkers = True
Objectives[22]Task_List[2]AllowGoingWrongWay = True
Objectives[22]Task_List[2]Reverse = False
Objectives[22]Task_List[2]TakeShortestPath = False
Objectives[22]Task_List[2]IgnoreRoads = False
Objectives[22]Task_List[2]IgnoreAllPathing = False
Objectives[22]Task_List[2]AvoidHighWays = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Hint_Objective
Objectives[23]Text = 
Objectives[23]positionX = -210,3247
Objectives[23]positionY = -480,8929
Objectives[23]positionZ = 33,26768
Objectives[23]Hint_Time = 10
Objectives[23]Hint_FOV = 40
Objectives[23]Hint_Use_Position = False
Objectives[23]Hint_Use_Player = False
Objectives[23]Hint_Use_Actor = True
Objectives[23]Hint_Use_Vehicle = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 5
Objectives[23]ObjectiveMessages[0]positionX = -40,41346
Objectives[23]ObjectiveMessages[0]positionY = -533,653
Objectives[23]ObjectiveMessages[0]positionZ = 39,44841
Objectives[23]ObjectiveMessages[0]Message = Ok, this is the place, let's go man.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = Yellow
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = -39,56046
Objectives[23]ObjectiveMessages[1]positionY = -531,0751
Objectives[23]ObjectiveMessages[1]positionZ = 39,44056
Objectives[23]ObjectiveMessages[1]Message = Emh... you don't need me, right? It's a simple job.
Objectives[23]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = Green
Objectives[23]ObjectiveMessages[1]PlayFromStart = True
Objectives[23]ObjectiveMessages[1]Delay = False
Objectives[23]ObjectiveMessages[1]DelayTime = 0
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = False
Objectives[23]ObjectiveMessages[1]TypeTextMesage = True
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = -38,24088
Objectives[23]ObjectiveMessages[2]positionY = -527,3378
Objectives[23]ObjectiveMessages[2]positionZ = 39,42364
Objectives[23]ObjectiveMessages[2]Message = What?
Objectives[23]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[23]ObjectiveMessages[2]Sender = 
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = Yellow
Objectives[23]ObjectiveMessages[2]PlayFromStart = True
Objectives[23]ObjectiveMessages[2]Delay = False
Objectives[23]ObjectiveMessages[2]DelayTime = 0
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = False
Objectives[23]ObjectiveMessages[2]TypeTextMesage = True
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[3]positionX = -36,90302
Objectives[23]ObjectiveMessages[3]positionY = -523,4753
Objectives[23]ObjectiveMessages[3]positionZ = 39,41611
Objectives[23]ObjectiveMessages[3]Message = See you when you did, I'll wait for you back here.
Objectives[23]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[23]ObjectiveMessages[3]Sender = 
Objectives[23]ObjectiveMessages[3]Subject = 
Objectives[23]ObjectiveMessages[3]MessageColor = Green
Objectives[23]ObjectiveMessages[3]PlayFromStart = True
Objectives[23]ObjectiveMessages[3]Delay = False
Objectives[23]ObjectiveMessages[3]DelayTime = 0
Objectives[23]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[3]TypeSubtitle = False
Objectives[23]ObjectiveMessages[3]TypeTextMesage = True
Objectives[23]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[4]positionX = -35,84593
Objectives[23]ObjectiveMessages[4]positionY = -520,4282
Objectives[23]ObjectiveMessages[4]positionZ = 39,41611
Objectives[23]ObjectiveMessages[4]Message = ... thanks for your help, man...
Objectives[23]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[23]ObjectiveMessages[4]Sender = 
Objectives[23]ObjectiveMessages[4]Subject = 
Objectives[23]ObjectiveMessages[4]MessageColor = Yellow
Objectives[23]ObjectiveMessages[4]PlayFromStart = True
Objectives[23]ObjectiveMessages[4]Delay = False
Objectives[23]ObjectiveMessages[4]DelayTime = 0
Objectives[23]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[4]TypeSubtitle = False
Objectives[23]ObjectiveMessages[4]TypeTextMesage = True
Objectives[23]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[24]Text = Enter the apartment
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = -16,71607
Objectives[24]positionY = -586,3919
Objectives[24]positionZ = 89,11485
Objectives[24]Heading = 256,0902
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 2
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 3
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = -38,26203
Objectives[24]mission_Actors[0]positionY = -576,7615
Objectives[24]mission_Actors[0]positionZ = 89,17928
Objectives[24]mission_Actors[0]Heading = 348,8796
Objectives[24]mission_Actors[0]String_Name = a_f_y_topless_01
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 100
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Unarmed
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 3
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SUNBATHE
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = -36,54531
Objectives[24]mission_Actors[1]positionY = -577,1438
Objectives[24]mission_Actors[1]positionZ = 84,64439
Objectives[24]mission_Actors[1]Heading = 70,7804
Objectives[24]mission_Actors[1]String_Name = a_m_m_beach_02
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = False
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 100
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = Pistol
Objectives[24]mission_Actors[1]Variation = Random
Objectives[24]mission_Actors[1]Task = 3
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SUNBATHE_BACK
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = -29,70615
Objectives[24]mission_Actors[2]positionY = -584,9053
Objectives[24]mission_Actors[2]positionZ = 83,90749
Objectives[24]mission_Actors[2]Heading = 350,8557
Objectives[24]mission_Actors[2]String_Name = a_f_y_topless_01
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1
Objectives[24]mission_Actors[2]AddBlip = False
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 100
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Offensive
Objectives[24]mission_Actors[2]weapon = GolfClub
Objectives[24]mission_Actors[2]Variation = Random
Objectives[24]mission_Actors[2]Task = 0
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 6
Objectives[24]mission_Pickup_Props[0]Model = PICKUP_WEAPON_APPISTOL
Objectives[24]mission_Pickup_Props[0]Value = 99999
Objectives[24]mission_Pickup_Props[0]positionX = -32,51015
Objectives[24]mission_Pickup_Props[0]positionY = -576,9684
Objectives[24]mission_Pickup_Props[0]positionZ = 88,67254
Objectives[24]mission_Pickup_Props[0]rotationX = 0
Objectives[24]mission_Pickup_Props[0]rotationY = 0
Objectives[24]mission_Pickup_Props[0]rotationZ = -2,799923
Objectives[24]mission_Pickup_Props[1]Model = PICKUP_WEAPON_MINISMG
Objectives[24]mission_Pickup_Props[1]Value = 99999
Objectives[24]mission_Pickup_Props[1]positionX = -37,98791
Objectives[24]mission_Pickup_Props[1]positionY = -577,7586
Objectives[24]mission_Pickup_Props[1]positionZ = 83,93819
Objectives[24]mission_Pickup_Props[1]rotationX = 0
Objectives[24]mission_Pickup_Props[1]rotationY = 0
Objectives[24]mission_Pickup_Props[1]rotationZ = -97,79992
Objectives[24]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[24]mission_Pickup_Props[2]Value = 99999
Objectives[24]mission_Pickup_Props[2]positionX = -28,81234
Objectives[24]mission_Pickup_Props[2]positionY = -590,2103
Objectives[24]mission_Pickup_Props[2]positionZ = 90,33717
Objectives[24]mission_Pickup_Props[2]rotationX = 0
Objectives[24]mission_Pickup_Props[2]rotationY = 0
Objectives[24]mission_Pickup_Props[2]rotationZ = -97,79992
Objectives[24]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[24]mission_Pickup_Props[3]Value = 99999
Objectives[24]mission_Pickup_Props[3]positionX = -23,99908
Objectives[24]mission_Pickup_Props[3]positionY = -592,9141
Objectives[24]mission_Pickup_Props[3]positionZ = 90,33711
Objectives[24]mission_Pickup_Props[3]rotationX = 0
Objectives[24]mission_Pickup_Props[3]rotationY = 0
Objectives[24]mission_Pickup_Props[3]rotationZ = 172,2001
Objectives[24]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[24]mission_Pickup_Props[4]Value = 99999
Objectives[24]mission_Pickup_Props[4]positionX = -25,56818
Objectives[24]mission_Pickup_Props[4]positionY = -587,1398
Objectives[24]mission_Pickup_Props[4]positionZ = 90,51592
Objectives[24]mission_Pickup_Props[4]rotationX = 0
Objectives[24]mission_Pickup_Props[4]rotationY = 0
Objectives[24]mission_Pickup_Props[4]rotationZ = -25
Objectives[24]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[24]mission_Pickup_Props[5]Value = 99999
Objectives[24]mission_Pickup_Props[5]positionX = -21,51247
Objectives[24]mission_Pickup_Props[5]positionY = -591,3655
Objectives[24]mission_Pickup_Props[5]positionZ = 90,33711
Objectives[24]mission_Pickup_Props[5]rotationX = 0
Objectives[24]mission_Pickup_Props[5]rotationY = 0
Objectives[24]mission_Pickup_Props[5]rotationZ = -120
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Kill everyone in the apartment
Objectives[25]Text2 = 
Objectives[25]Type = Kill_Actors
Objectives[25]positionX = -38,86607
Objectives[25]positionY = -583,5908
Objectives[25]positionZ = 82,92336
Objectives[25]KillAll1 = True
Objectives[25]KillAll2 = False
Objectives[25]Kill_Actors_Add_Blips = False
Objectives[25]Kill_Actors_Add_Markers = False
Objectives[25]DropPickups = False
Objectives[25]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 1
Objectives[25]mission_Pickup_Props[0]Model = p_car_keys_01
Objectives[25]mission_Pickup_Props[0]Value = 99999
Objectives[25]mission_Pickup_Props[0]positionX = -32,30368
Objectives[25]mission_Pickup_Props[0]positionY = -576,6483
Objectives[25]mission_Pickup_Props[0]positionZ = 83,82005
Objectives[25]mission_Pickup_Props[0]rotationX = 0
Objectives[25]mission_Pickup_Props[0]rotationY = 0
Objectives[25]mission_Pickup_Props[0]rotationZ = -59,21957
Objectives[25]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[25]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 26
Objectives[25]ObjectiveMessages = 2
Objectives[25]ObjectiveMessages[0]positionX = -33,61634
Objectives[25]ObjectiveMessages[0]positionY = -513,2693
Objectives[25]ObjectiveMessages[0]positionZ = 39,41611
Objectives[25]ObjectiveMessages[0]Message = Ok, on the key it is written left, it will be that.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = Yellow
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = -32,00544
Objectives[25]ObjectiveMessages[1]positionY = -508,2988
Objectives[25]ObjectiveMessages[1]positionZ = 39,41611
Objectives[25]ObjectiveMessages[1]Message = Let's do this thing.
Objectives[25]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = Yellow
Objectives[25]ObjectiveMessages[1]PlayFromStart = True
Objectives[25]ObjectiveMessages[1]Delay = False
Objectives[25]ObjectiveMessages[1]DelayTime = 0
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[26]Text = Find the car keys
Objectives[26]CollectPickupsAddBlips = False
Objectives[26]FaildText = 
Objectives[26]Type = Collect_Pickup
Objectives[26]positionX = -46,2076
Objectives[26]positionY = -587,0933
Objectives[26]positionZ = 88,59359
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 1
Objectives[26]mission_Vehicles[0]positionX = -36,30522
Objectives[26]mission_Vehicles[0]positionY = -615,6606
Objectives[26]mission_Vehicles[0]positionZ = 34,51289
Objectives[26]mission_Vehicles[0]Heading = 158,7467
Objectives[26]mission_Vehicles[0]Name = Z-Type
Objectives[26]mission_Vehicles[0]Model = ztype
Objectives[26]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[26]mission_Vehicles[0]SecondaryColor = MatteDarkPurple
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicCandyRed
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = 0
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = False
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = False
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[26]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 29
Objectives[26]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[26]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 32
Objectives[26]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 2
Objectives[26]ObjectiveMessages[0]positionX = -29,3256
Objectives[26]ObjectiveMessages[0]positionY = -500,0774
Objectives[26]ObjectiveMessages[0]positionZ = 39,41611
Objectives[26]ObjectiveMessages[0]Message = Okay... I didn't expect boobs... but okay... it's done...
Objectives[26]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Yellow
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = -28,26333
Objectives[26]ObjectiveMessages[1]positionY = -496,7234
Objectives[26]ObjectiveMessages[1]positionZ = 39,41611
Objectives[26]ObjectiveMessages[1]Message = Now... where could have put the car keys, this idiot?
Objectives[26]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = Yellow
Objectives[26]ObjectiveMessages[1]PlayFromStart = True
Objectives[26]ObjectiveMessages[1]Delay = False
Objectives[26]ObjectiveMessages[1]DelayTime = 0
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[27]Type = GoTo_Actor
Objectives[27]Text = Back to Franklin
Objectives[27]positionX = -213,528
Objectives[27]positionY = -442,1564
Objectives[27]positionZ = 31,38895
Objectives[27]GoTo_Actor_ChangToCompanion = True
Objectives[27]GoTo_Actor_Distance = 4
Objectives[27]GoTo_Actor_Remove_Blip = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 4
Objectives[27]ObjectiveMessages[0]positionX = -26,78518
Objectives[27]ObjectiveMessages[0]positionY = -491,4354
Objectives[27]ObjectiveMessages[0]positionZ = 39,41611
Objectives[27]ObjectiveMessages[0]Message = Here they are.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = Yellow
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = -23,73508
Objectives[27]ObjectiveMessages[1]positionY = -481,9422
Objectives[27]ObjectiveMessages[1]positionZ = 39,41611
Objectives[27]ObjectiveMessages[1]Message = Will the police still be out here?
Objectives[27]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = Yellow
Objectives[27]ObjectiveMessages[1]PlayFromStart = True
Objectives[27]ObjectiveMessages[1]Delay = False
Objectives[27]ObjectiveMessages[1]DelayTime = 0
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = -22,62293
Objectives[27]ObjectiveMessages[2]positionY = -478,4319
Objectives[27]ObjectiveMessages[2]positionZ = 39,41611
Objectives[27]ObjectiveMessages[2]Message = Maybe it's better to wait here for a while.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = Yellow
Objectives[27]ObjectiveMessages[2]PlayFromStart = True
Objectives[27]ObjectiveMessages[2]Delay = False
Objectives[27]ObjectiveMessages[2]DelayTime = 0
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = -21,5604
Objectives[27]ObjectiveMessages[3]positionY = -475,0883
Objectives[27]ObjectiveMessages[3]positionZ = 39,41611
Objectives[27]ObjectiveMessages[3]Message = Maybe I could see if there's anything else interesting in the apartment.
Objectives[27]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = Yellow
Objectives[27]ObjectiveMessages[3]PlayFromStart = True
Objectives[27]ObjectiveMessages[3]Delay = False
Objectives[27]ObjectiveMessages[3]DelayTime = 0
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = False
Objectives[27]ObjectiveMessages[3]TypeTextMesage = True
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[28]Type = Hint_Objective
Objectives[28]Text = 
Objectives[28]positionX = -218,3195
Objectives[28]positionY = -457,024
Objectives[28]positionZ = 32,43238
Objectives[28]Hint_Time = 16
Objectives[28]Hint_FOV = 40
Objectives[28]Hint_Use_Position = False
Objectives[28]Hint_Use_Player = False
Objectives[28]Hint_Use_Actor = True
Objectives[28]Hint_Use_Vehicle = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 5
Objectives[28]ObjectiveMessages[0]positionX = -18,38489
Objectives[28]ObjectiveMessages[0]positionY = -467,7699
Objectives[28]ObjectiveMessages[0]positionZ = 39,41611
Objectives[28]ObjectiveMessages[0]Message = Have you done?
Objectives[28]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Green
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = -16,30061
Objectives[28]ObjectiveMessages[1]positionY = -462,1028
Objectives[28]ObjectiveMessages[1]positionZ = 39,41611
Objectives[28]ObjectiveMessages[1]Message = Yes, not thanks to your help, man.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = Yellow
Objectives[28]ObjectiveMessages[1]PlayFromStart = True
Objectives[28]ObjectiveMessages[1]Delay = False
Objectives[28]ObjectiveMessages[1]DelayTime = 0
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = -15,16126
Objectives[28]ObjectiveMessages[2]positionY = -458,1339
Objectives[28]ObjectiveMessages[2]positionZ = 39,41611
Objectives[28]ObjectiveMessages[2]Message = You didin't need my help... but, wait, are you angry?
Objectives[28]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = Green
Objectives[28]ObjectiveMessages[2]PlayFromStart = True
Objectives[28]ObjectiveMessages[2]Delay = False
Objectives[28]ObjectiveMessages[2]DelayTime = 0
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = False
Objectives[28]ObjectiveMessages[2]TypeTextMesage = True
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[3]positionX = -13,80053
Objectives[28]ObjectiveMessages[3]positionY = -454,1362
Objectives[28]ObjectiveMessages[3]positionZ = 39,41611
Objectives[28]ObjectiveMessages[3]Message = What do you say?
Objectives[28]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[28]ObjectiveMessages[3]Sender = 
Objectives[28]ObjectiveMessages[3]Subject = 
Objectives[28]ObjectiveMessages[3]MessageColor = Yellow
Objectives[28]ObjectiveMessages[3]PlayFromStart = True
Objectives[28]ObjectiveMessages[3]Delay = False
Objectives[28]ObjectiveMessages[3]DelayTime = 0
Objectives[28]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[3]TypeSubtitle = False
Objectives[28]ObjectiveMessages[3]TypeTextMesage = True
Objectives[28]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[4]positionX = -12,27189
Objectives[28]ObjectiveMessages[4]positionY = -449,6486
Objectives[28]ObjectiveMessages[4]positionZ = 39,41611
Objectives[28]ObjectiveMessages[4]Message = Why are you angry? I'm helping you, I found the car, it's in that garage.
Objectives[28]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[28]ObjectiveMessages[4]Sender = 
Objectives[28]ObjectiveMessages[4]Subject = 
Objectives[28]ObjectiveMessages[4]MessageColor = Green
Objectives[28]ObjectiveMessages[4]PlayFromStart = True
Objectives[28]ObjectiveMessages[4]Delay = False
Objectives[28]ObjectiveMessages[4]DelayTime = 0
Objectives[28]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[4]TypeSubtitle = False
Objectives[28]ObjectiveMessages[4]TypeTextMesage = True
Objectives[28]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[29]Text = Get the twin's car
Objectives[29]FaildText = 
Objectives[29]Type = Enter_Vehicle
Objectives[29]positionX = -37,06577
Objectives[29]positionY = -617,5364
Objectives[29]positionZ = 34,08367
Objectives[29]EnterVehicle_AsPassenger = False
Objectives[29]EnterVehicle_CanExit = True
Objectives[29]EnterVehicle_SetIsWanted = False
Objectives[29]EnterVehicle_SeatIndex = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 4
Objectives[29]ObjectiveMessages[0]positionX = -9,209806
Objectives[29]ObjectiveMessages[0]positionY = -439,9911
Objectives[29]ObjectiveMessages[0]positionZ = 39,29293
Objectives[29]ObjectiveMessages[0]Message = Oh... you have been busy a lot... there's only one garage.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Yellow
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = -8,240963
Objectives[29]ObjectiveMessages[1]positionY = -435,7185
Objectives[29]ObjectiveMessages[1]positionZ = 39,06643
Objectives[29]ObjectiveMessages[1]Message = It's not my fault if there is only one.
Objectives[29]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = Green
Objectives[29]ObjectiveMessages[1]PlayFromStart = True
Objectives[29]ObjectiveMessages[1]Delay = False
Objectives[29]ObjectiveMessages[1]DelayTime = 0
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = -6,486557
Objectives[29]ObjectiveMessages[2]positionY = -431,3303
Objectives[29]ObjectiveMessages[2]positionZ = 38,80347
Objectives[29]ObjectiveMessages[2]Message = Screw you man, let's get that fucking car and let's take it to the Twins.
Objectives[29]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[29]ObjectiveMessages[2]Sender = 
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = Yellow
Objectives[29]ObjectiveMessages[2]PlayFromStart = True
Objectives[29]ObjectiveMessages[2]Delay = False
Objectives[29]ObjectiveMessages[2]DelayTime = 0
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[3]positionX = -5,210799
Objectives[29]ObjectiveMessages[3]positionY = -427,622
Objectives[29]ObjectiveMessages[3]positionZ = 38,54671
Objectives[29]ObjectiveMessages[3]Message = Ok.
Objectives[29]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[29]ObjectiveMessages[3]Sender = 
Objectives[29]ObjectiveMessages[3]Subject = 
Objectives[29]ObjectiveMessages[3]MessageColor = Green
Objectives[29]ObjectiveMessages[3]PlayFromStart = True
Objectives[29]ObjectiveMessages[3]Delay = False
Objectives[29]ObjectiveMessages[3]DelayTime = 0
Objectives[29]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[3]TypeSubtitle = False
Objectives[29]ObjectiveMessages[3]TypeTextMesage = True
Objectives[29]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = -202,5825
Objectives[30]positionY = -479,3735
Objectives[30]positionZ = 33,4519
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = True
Objectives[30]SetPlayerActor_RelationshipGroup = Friend
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 6
Objectives[30]Task_List[0]Type = EnterVehicle
Objectives[30]Task_List[0]PositionX = -205,7896
Objectives[30]Task_List[0]PositionY = -478,7991
Objectives[30]Task_List[0]PositionZ = 33,80299
Objectives[30]Task_List[0]Speed = 3
Objectives[30]Task_List[0]SeatIndex = -1
Objectives[30]Task_List[0]TaskIndex = 0
Objectives[30]Task_List[0]Warp = False
Objectives[30]Task_List[1]Type = Pause
Objectives[30]Task_List[1]positionX = -5,424228
Objectives[30]Task_List[1]positionY = -628,0117
Objectives[30]Task_List[1]positionZ = 35,22418
Objectives[30]Task_List[1]time = 1
Objectives[30]Task_List[2]Type = Drive
Objectives[30]Task_List[2]PositionX = 8,362598
Objectives[30]Task_List[2]PositionY = -564,4125
Objectives[30]Task_List[2]PositionZ = 37,06094
Objectives[30]Task_List[2]Speed = 5
Objectives[30]Task_List[2]StopBeforeVehicles = False
Objectives[30]Task_List[2]StopBeforeActors = False
Objectives[30]Task_List[2]AvoidVehicles = True
Objectives[30]Task_List[2]AvoidEmptyVehicles = True
Objectives[30]Task_List[2]AvoidActors = True
Objectives[30]Task_List[2]AvoidObjects = True
Objectives[30]Task_List[2]StopAtLights = False
Objectives[30]Task_List[2]UseBlinkers = True
Objectives[30]Task_List[2]AllowGoingWrongWay = True
Objectives[30]Task_List[2]Reverse = True
Objectives[30]Task_List[2]TakeShortestPath = False
Objectives[30]Task_List[2]IgnoreRoads = False
Objectives[30]Task_List[2]IgnoreAllPathing = False
Objectives[30]Task_List[2]AvoidHighWays = False
Objectives[30]Task_List[3]Type = Drive
Objectives[30]Task_List[3]PositionX = -9,956748
Objectives[30]Task_List[3]PositionY = -562,3143
Objectives[30]Task_List[3]PositionZ = 37,24508
Objectives[30]Task_List[3]Speed = 5
Objectives[30]Task_List[3]StopBeforeVehicles = False
Objectives[30]Task_List[3]StopBeforeActors = False
Objectives[30]Task_List[3]AvoidVehicles = True
Objectives[30]Task_List[3]AvoidEmptyVehicles = True
Objectives[30]Task_List[3]AvoidActors = True
Objectives[30]Task_List[3]AvoidObjects = True
Objectives[30]Task_List[3]StopAtLights = False
Objectives[30]Task_List[3]UseBlinkers = True
Objectives[30]Task_List[3]AllowGoingWrongWay = True
Objectives[30]Task_List[3]Reverse = True
Objectives[30]Task_List[3]TakeShortestPath = False
Objectives[30]Task_List[3]IgnoreRoads = False
Objectives[30]Task_List[3]IgnoreAllPathing = False
Objectives[30]Task_List[3]AvoidHighWays = False
Objectives[30]Task_List[4]Type = Drive
Objectives[30]Task_List[4]PositionX = 5,209801
Objectives[30]Task_List[4]PositionY = -556,5931
Objectives[30]Task_List[4]PositionZ = 36,96961
Objectives[30]Task_List[4]Speed = 10
Objectives[30]Task_List[4]StopBeforeVehicles = False
Objectives[30]Task_List[4]StopBeforeActors = False
Objectives[30]Task_List[4]AvoidVehicles = True
Objectives[30]Task_List[4]AvoidEmptyVehicles = True
Objectives[30]Task_List[4]AvoidActors = False
Objectives[30]Task_List[4]AvoidObjects = True
Objectives[30]Task_List[4]StopAtLights = True
Objectives[30]Task_List[4]UseBlinkers = True
Objectives[30]Task_List[4]AllowGoingWrongWay = True
Objectives[30]Task_List[4]Reverse = False
Objectives[30]Task_List[4]TakeShortestPath = False
Objectives[30]Task_List[4]IgnoreRoads = False
Objectives[30]Task_List[4]IgnoreAllPathing = False
Objectives[30]Task_List[4]AvoidHighWays = False
Objectives[30]Task_List[5]Type = Drive
Objectives[30]Task_List[5]PositionX = -875,0246
Objectives[30]Task_List[5]PositionY = -15,06374
Objectives[30]Task_List[5]PositionZ = 41,9627
Objectives[30]Task_List[5]Speed = 50
Objectives[30]Task_List[5]StopBeforeVehicles = False
Objectives[30]Task_List[5]StopBeforeActors = False
Objectives[30]Task_List[5]AvoidVehicles = True
Objectives[30]Task_List[5]AvoidEmptyVehicles = True
Objectives[30]Task_List[5]AvoidActors = False
Objectives[30]Task_List[5]AvoidObjects = True
Objectives[30]Task_List[5]StopAtLights = False
Objectives[30]Task_List[5]UseBlinkers = True
Objectives[30]Task_List[5]AllowGoingWrongWay = False
Objectives[30]Task_List[5]Reverse = False
Objectives[30]Task_List[5]TakeShortestPath = False
Objectives[30]Task_List[5]IgnoreRoads = False
Objectives[30]Task_List[5]IgnoreAllPathing = False
Objectives[30]Task_List[5]AvoidHighWays = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = Follow Franklin
Objectives[31]positionX = -215,7297
Objectives[31]positionY = -437,5404
Objectives[31]positionZ = 30,95821
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = True
Objectives[31]SetPlayerActor_RelationshipGroup = Companion
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = True
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 3
Objectives[31]ObjectiveMessages[0]positionX = -3,08322
Objectives[31]ObjectiveMessages[0]positionY = -420,7384
Objectives[31]ObjectiveMessages[0]positionZ = 38,35846
Objectives[31]ObjectiveMessages[0]Message = There was also an address where to deliver it in the envelope.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Green
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = -1,566081
Objectives[31]ObjectiveMessages[1]positionY = -415,8342
Objectives[31]ObjectiveMessages[1]positionZ = 38,35326
Objectives[31]ObjectiveMessages[1]Message = I take your car, follow me.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = Green
Objectives[31]ObjectiveMessages[1]PlayFromStart = True
Objectives[31]ObjectiveMessages[1]Delay = False
Objectives[31]ObjectiveMessages[1]DelayTime = 0
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = False
Objectives[31]ObjectiveMessages[1]TypeTextMesage = True
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = -0,7475533
Objectives[31]ObjectiveMessages[2]positionY = -413,1464
Objectives[31]ObjectiveMessages[2]positionZ = 38,31133
Objectives[31]ObjectiveMessages[2]Message = Ok.
Objectives[31]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[31]ObjectiveMessages[2]Sender = 
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = Yellow
Objectives[31]ObjectiveMessages[2]PlayFromStart = True
Objectives[31]ObjectiveMessages[2]Delay = False
Objectives[31]ObjectiveMessages[2]DelayTime = 0
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = False
Objectives[31]ObjectiveMessages[2]TypeTextMesage = True
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[32]Text = 
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = -891,6149
Objectives[32]positionY = -1,7169
Objectives[32]positionZ = 42,43365
Objectives[32]Heading = 80,78043
Objectives[32]Diameter = 3
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 2
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = True
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = -216,4435
Objectives[33]positionY = -449,3651
Objectives[33]positionZ = 31,79486
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = True
Objectives[33]SetPlayerActor_RelationshipGroup = Companion
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 3
Objectives[33]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[33]Task_List[0]positionX = -205,2561
Objectives[33]Task_List[0]positionY = -458,7772
Objectives[33]Task_List[0]positionZ = 33,11839
Objectives[33]Task_List[0]Block = True
Objectives[33]Task_List[1]Type = EnterVehicle
Objectives[33]Task_List[1]PositionX = -206,5328
Objectives[33]Task_List[1]PositionY = -475,7236
Objectives[33]Task_List[1]PositionZ = 33,74607
Objectives[33]Task_List[1]Speed = 3
Objectives[33]Task_List[1]SeatIndex = -1
Objectives[33]Task_List[1]TaskIndex = 1
Objectives[33]Task_List[1]Warp = False
Objectives[33]Task_List[2]Type = Drive
Objectives[33]Task_List[2]PositionX = -877,1845
Objectives[33]Task_List[2]PositionY = -16,45921
Objectives[33]Task_List[2]PositionZ = 41,7826
Objectives[33]Task_List[2]Speed = 50
Objectives[33]Task_List[2]StopBeforeVehicles = False
Objectives[33]Task_List[2]StopBeforeActors = False
Objectives[33]Task_List[2]AvoidVehicles = True
Objectives[33]Task_List[2]AvoidEmptyVehicles = True
Objectives[33]Task_List[2]AvoidActors = False
Objectives[33]Task_List[2]AvoidObjects = True
Objectives[33]Task_List[2]StopAtLights = False
Objectives[33]Task_List[2]UseBlinkers = True
Objectives[33]Task_List[2]AllowGoingWrongWay = True
Objectives[33]Task_List[2]Reverse = False
Objectives[33]Task_List[2]TakeShortestPath = False
Objectives[33]Task_List[2]IgnoreRoads = False
Objectives[33]Task_List[2]IgnoreAllPathing = False
Objectives[33]Task_List[2]AvoidHighWays = False
Objectives[33]mission_ActorsCount = 2
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 40
Objectives[33]mission_Actors[0]positionX = -905,1042
Objectives[33]mission_Actors[0]positionY = 2,571969
Objectives[33]mission_Actors[0]positionZ = 43,77272
Objectives[33]mission_Actors[0]Heading = 290,7804
Objectives[33]mission_Actors[0]String_Name = mp_m_g_vagfun_01
Objectives[33]mission_Actors[0]Relationship_Group = Neutral
Objectives[33]mission_Actors[0]AddBlip = False
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = True
Objectives[33]mission_Actors[0]SetHealth = 100
Objectives[33]mission_Actors[0]DieFromHeadShot = True
Objectives[33]mission_Actors[0]CanExitVehicle = True
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[0]AlwaysFight = True
Objectives[33]mission_Actors[0]Seeing_Range = 30
Objectives[33]mission_Actors[0]Hearing_Range = 30
Objectives[33]mission_Actors[0]CombatMovement = Offensive
Objectives[33]mission_Actors[0]weapon = VintagePistol
Objectives[33]mission_Actors[0]Variation = Random
Objectives[33]mission_Actors[0]Task = 99
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = NONE
Objectives[33]mission_Actors[0]Task_List_Count = 1
Objectives[33]mission_Actors[0]Task_Repeat = False
Objectives[33]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[33]mission_Actors[0]Task_List[0]DestinationX = -895,8689
Objectives[33]mission_Actors[0]Task_List[0]DestinationY = -0,03039682
Objectives[33]mission_Actors[0]Task_List[0]DestinationZ = 42,90052
Objectives[33]mission_Actors[0]Task_List[0]Rotation = -69,21957
Objectives[33]mission_Actors[0]Task_List[0]Speed = 1
Objectives[33]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[33]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[33]mission_Actors[0]NeededForObjectiveHint[0] = 34
Objectives[33]mission_Actors[0]NeededForObjectiveHint[1] = 35
Objectives[33]mission_Actors[1]Survive_Number = 0
Objectives[33]mission_Actors[1]Failed_Text = 
Objectives[33]mission_Actors[1]Remove_After = 40
Objectives[33]mission_Actors[1]positionX = -905,6531
Objectives[33]mission_Actors[1]positionY = 2,134162
Objectives[33]mission_Actors[1]positionZ = 43,73768
Objectives[33]mission_Actors[1]Heading = 290,7807
Objectives[33]mission_Actors[1]String_Name = mp_m_g_vagfun_01
Objectives[33]mission_Actors[1]Relationship_Group = Neutral
Objectives[33]mission_Actors[1]AddBlip = False
Objectives[33]mission_Actors[1]ShowCone = False
Objectives[33]mission_Actors[1]Invincible = True
Objectives[33]mission_Actors[1]SetHealth = 100
Objectives[33]mission_Actors[1]DieFromHeadShot = True
Objectives[33]mission_Actors[1]CanExitVehicle = True
Objectives[33]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[1]AlwaysFight = True
Objectives[33]mission_Actors[1]Seeing_Range = 30
Objectives[33]mission_Actors[1]Hearing_Range = 30
Objectives[33]mission_Actors[1]CombatMovement = Offensive
Objectives[33]mission_Actors[1]weapon = VintagePistol
Objectives[33]mission_Actors[1]Variation = Random
Objectives[33]mission_Actors[1]Task = 99
Objectives[33]mission_Actors[1]Task_Guard_Range = 5
Objectives[33]mission_Actors[1]Task_Stay_In_Range = True
Objectives[33]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[1]Task_Scenario = NONE
Objectives[33]mission_Actors[1]Task_List_Count = 1
Objectives[33]mission_Actors[1]Task_Repeat = False
Objectives[33]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[33]mission_Actors[1]Task_List[0]DestinationX = -896,4077
Objectives[33]mission_Actors[1]Task_List[0]DestinationY = 1,161728
Objectives[33]mission_Actors[1]Task_List[0]DestinationZ = 43,00883
Objectives[33]mission_Actors[1]Task_List[0]Rotation = -69,21957
Objectives[33]mission_Actors[1]Task_List[0]Speed = 1
Objectives[33]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[33]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[33]mission_Actors[1]NeededForObjectiveHint[0] = 36
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Hint_Objective
Objectives[34]Text = 
Objectives[34]positionX = -903,5137
Objectives[34]positionY = 5,243645
Objectives[34]positionZ = 43,22678
Objectives[34]Hint_Time = 8
Objectives[34]Hint_FOV = 40
Objectives[34]Hint_Use_Position = False
Objectives[34]Hint_Use_Player = False
Objectives[34]Hint_Use_Actor = True
Objectives[34]Hint_Use_Vehicle = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 5
Objectives[34]ObjectiveMessages[0]positionX = -2482,884
Objectives[34]ObjectiveMessages[0]positionY = 469,8354
Objectives[34]ObjectiveMessages[0]positionZ = 190,2797
Objectives[34]ObjectiveMessages[0]Message = I told you I heard an engine, it's the guys with your car.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Blue
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = -2479,725
Objectives[34]ObjectiveMessages[1]positionY = 466,9633
Objectives[34]ObjectiveMessages[1]positionZ = 187,4491
Objectives[34]ObjectiveMessages[1]Message = I'm so happy... WHAT'S THAT SHIT? THAT'S NOT MY CAR, DO YOU THINK I CAN DRIVE A SHIT LIKE THAT?
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = Orange
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = -2476,846
Objectives[34]ObjectiveMessages[2]positionY = 463,5366
Objectives[34]ObjectiveMessages[2]positionZ = 184,9716
Objectives[34]ObjectiveMessages[2]Message = Sorry, what? This is the car that was at the address you gave us.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = Yellow
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = -2474,262
Objectives[34]ObjectiveMessages[3]positionY = 460,7984
Objectives[34]ObjectiveMessages[3]positionZ = 183,0135
Objectives[34]ObjectiveMessages[3]Message = ARE YOU MAKING FUN OF ME? I'LL KILL YOU!
Objectives[34]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = Orange
Objectives[34]ObjectiveMessages[3]PlayFromStart = True
Objectives[34]ObjectiveMessages[3]Delay = False
Objectives[34]ObjectiveMessages[3]DelayTime = 0
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[4]positionX = -2471,408
Objectives[34]ObjectiveMessages[4]positionY = 457,786
Objectives[34]ObjectiveMessages[4]positionZ = 180,9835
Objectives[34]ObjectiveMessages[4]Message = Calm down brother, we gave them the informations, maybe our informations was wrong.
Objectives[34]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[4]Sender = 
Objectives[34]ObjectiveMessages[4]Subject = 
Objectives[34]ObjectiveMessages[4]MessageColor = Blue
Objectives[34]ObjectiveMessages[4]PlayFromStart = True
Objectives[34]ObjectiveMessages[4]Delay = False
Objectives[34]ObjectiveMessages[4]DelayTime = 0
Objectives[34]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[4]TypeSubtitle = False
Objectives[34]ObjectiveMessages[4]TypeTextMesage = True
Objectives[34]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[35]Type = Hint_Objective
Objectives[35]Text = 
Objectives[35]positionX = -901,8926
Objectives[35]positionY = 2,270578
Objectives[35]positionZ = 43,18587
Objectives[35]Hint_Time = 8
Objectives[35]Hint_FOV = 40
Objectives[35]Hint_Use_Position = False
Objectives[35]Hint_Use_Player = False
Objectives[35]Hint_Use_Actor = True
Objectives[35]Hint_Use_Vehicle = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Hint_Objective
Objectives[36]Text = 
Objectives[36]positionX = -905,041
Objectives[36]positionY = 3,963816
Objectives[36]positionZ = 43,04733
Objectives[36]Hint_Time = 16
Objectives[36]Hint_FOV = 40
Objectives[36]Hint_Use_Position = False
Objectives[36]Hint_Use_Player = False
Objectives[36]Hint_Use_Actor = True
Objectives[36]Hint_Use_Vehicle = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 5
Objectives[36]ObjectiveMessages[0]positionX = -2468,109
Objectives[36]ObjectiveMessages[0]positionY = 451,8652
Objectives[36]ObjectiveMessages[0]positionZ = 179,1273
Objectives[36]ObjectiveMessages[0]Message = But fortunately we have another tip, it didn't seem plausible, but if the first one was wrong...
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = Blue
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = -2465,868
Objectives[36]ObjectiveMessages[1]positionY = 448,4736
Objectives[36]ObjectiveMessages[1]positionZ = 177,9011
Objectives[36]ObjectiveMessages[1]Message = There's another guy the bastard could have sold the car, in Vinewood hills.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = Blue
Objectives[36]ObjectiveMessages[1]PlayFromStart = True
Objectives[36]ObjectiveMessages[1]Delay = False
Objectives[36]ObjectiveMessages[1]DelayTime = 0
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = False
Objectives[36]ObjectiveMessages[1]TypeTextMesage = True
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = -2464,26
Objectives[36]ObjectiveMessages[2]positionY = 446,0404
Objectives[36]ObjectiveMessages[2]positionZ = 177,0613
Objectives[36]ObjectiveMessages[2]Message = Go and bring us the car... and... guys, if you bring it with scratches like that...
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = Blue
Objectives[36]ObjectiveMessages[2]PlayFromStart = True
Objectives[36]ObjectiveMessages[2]Delay = False
Objectives[36]ObjectiveMessages[2]DelayTime = 0
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = False
Objectives[36]ObjectiveMessages[2]TypeTextMesage = True
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = -2462,406
Objectives[36]ObjectiveMessages[3]positionY = 443,2359
Objectives[36]ObjectiveMessages[3]positionZ = 176,0564
Objectives[36]ObjectiveMessages[3]Message = My brother will want to kill you, and I won't stop him, clear?
Objectives[36]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[3]Sender = 
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = Blue
Objectives[36]ObjectiveMessages[3]PlayFromStart = True
Objectives[36]ObjectiveMessages[3]Delay = False
Objectives[36]ObjectiveMessages[3]DelayTime = 0
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = False
Objectives[36]ObjectiveMessages[3]TypeTextMesage = True
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[4]positionX = -2459,978
Objectives[36]ObjectiveMessages[4]positionY = 439,5599
Objectives[36]ObjectiveMessages[4]positionZ = 174,6091
Objectives[36]ObjectiveMessages[4]Message = Yes, clear, we will bring your car intact.
Objectives[36]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[36]ObjectiveMessages[4]Sender = 
Objectives[36]ObjectiveMessages[4]Subject = 
Objectives[36]ObjectiveMessages[4]MessageColor = Yellow
Objectives[36]ObjectiveMessages[4]PlayFromStart = True
Objectives[36]ObjectiveMessages[4]Delay = False
Objectives[36]ObjectiveMessages[4]DelayTime = 0
Objectives[36]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[4]TypeSubtitle = False
Objectives[36]ObjectiveMessages[4]TypeTextMesage = True
Objectives[36]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[37]Text = Get the envelope
Objectives[37]CollectPickupsAddBlips = True
Objectives[37]FaildText = 
Objectives[37]Type = Collect_Pickup
Objectives[37]positionX = -894,1994
Objectives[37]positionY = 1,026512
Objectives[37]positionZ = 42,67848
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 1
Objectives[37]mission_Pickup_Props[0]Model = prop_cs_envolope_01
Objectives[37]mission_Pickup_Props[0]Value = 99999
Objectives[37]mission_Pickup_Props[0]positionX = -894,2533
Objectives[37]mission_Pickup_Props[0]positionY = 0,9614254
Objectives[37]mission_Pickup_Props[0]positionZ = 43,16508
Objectives[37]mission_Pickup_Props[0]rotationX = 0
Objectives[37]mission_Pickup_Props[0]rotationY = 0
Objectives[37]mission_Pickup_Props[0]rotationZ = -59,21957
Objectives[37]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[37]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 37
Objectives[37]ObjectiveMessages = 1
Objectives[37]ObjectiveMessages[0]positionX = -2459,156
Objectives[37]ObjectiveMessages[0]positionY = 436,0095
Objectives[37]ObjectiveMessages[0]positionZ = 174,1244
Objectives[37]ObjectiveMessages[0]Message = Well, it's all in the envelope, hurry up.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = Blue
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = False
Objectives[37]ObjectiveMessages[0]TypeTextMesage = True
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[38]Text = Back to your car
Objectives[38]FaildText = 
Objectives[38]Type = Enter_Vehicle
Objectives[38]positionX = -227,3758
Objectives[38]positionY = -497,2782
Objectives[38]positionZ = 25,50696
Objectives[38]EnterVehicle_AsPassenger = False
Objectives[38]EnterVehicle_CanExit = True
Objectives[38]EnterVehicle_SetIsWanted = False
Objectives[38]EnterVehicle_SeatIndex = 0
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 2
Objectives[38]ObjectiveMessages[0]positionX = -2456,941
Objectives[38]ObjectiveMessages[0]positionY = 426,9368
Objectives[38]ObjectiveMessages[0]positionZ = 170,9442
Objectives[38]ObjectiveMessages[0]Message = Ok, let's go, man.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = Yellow
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = False
Objectives[38]ObjectiveMessages[0]TypeTextMesage = True
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = -2456,227
Objectives[38]ObjectiveMessages[1]positionY = 423,5645
Objectives[38]ObjectiveMessages[1]positionZ = 168,8202
Objectives[38]ObjectiveMessages[1]Message = Ok.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = Green
Objectives[38]ObjectiveMessages[1]PlayFromStart = True
Objectives[38]ObjectiveMessages[1]Delay = False
Objectives[38]ObjectiveMessages[1]DelayTime = 0
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = False
Objectives[38]ObjectiveMessages[1]TypeTextMesage = True
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[39]Text = Go get the Twin's car
Objectives[39]Type = Leave_Area
Objectives[39]positionX = -184,9265
Objectives[39]positionY = -502,3845
Objectives[39]positionZ = 33,63501
Objectives[39]Leave_Area_Distance = 50
Objectives[39]Leave_Area_Use_Objective_Position = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 2
Objectives[39]ObjectiveMessages[0]positionX = -2455,929
Objectives[39]ObjectiveMessages[0]positionY = 416,6984
Objectives[39]ObjectiveMessages[0]positionZ = 164,2906
Objectives[39]ObjectiveMessages[0]Message = What weird dudes.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = Green
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = -2455,255
Objectives[39]ObjectiveMessages[1]positionY = 413,4924
Objectives[39]ObjectiveMessages[1]positionZ = 162,1515
Objectives[39]ObjectiveMessages[1]Message = All criminals are crazy. Come on, let's go.
Objectives[39]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = Yellow
Objectives[39]ObjectiveMessages[1]PlayFromStart = True
Objectives[39]ObjectiveMessages[1]Delay = False
Objectives[39]ObjectiveMessages[1]DelayTime = 0
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = False
Objectives[39]ObjectiveMessages[1]TypeTextMesage = True
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[40]Text = Go get the Twin's car
Objectives[40]Text2 = 
Objectives[40]Text3 = 
Objectives[40]Failed_Text = 
Objectives[40]Type = Checkpoint
Objectives[40]Checkpoint_Type = 45
Objectives[40]Reserved = 1
Objectives[40]ColorR = 255
Objectives[40]ColorG = 255
Objectives[40]ColorB = 0
Objectives[40]ColorA = 255
Objectives[40]IconColorR = 255
Objectives[40]IconColorG = 255
Objectives[40]IconColorB = 0
Objectives[40]IconColorA = 255
Objectives[40]positionX = -1044,507
Objectives[40]positionY = 744,0182
Objectives[40]positionZ = 165,9213
Objectives[40]Heading = 177,2001
Objectives[40]Diameter = 3
Objectives[40]minimum_hight = 1
Objectives[40]maximum_hight = 10
Objectives[40]TriggerDistance = 2
Objectives[40]PlaySound = False
Objectives[40]LoseWanted = False
Objectives[40]Stop_Vehicle = False
Objectives[40]DeliverVehicleOnly = False
Objectives[40]DeliverTrailor = False
Objectives[40]DeliverTowTruck = False
Objectives[40]DeliverVehicleCargobob = False
Objectives[40]DeliverPropCargobob = False
Objectives[40]mission_ActorsCount = 7
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 44
Objectives[40]mission_Actors[0]positionX = -1081,92
Objectives[40]mission_Actors[0]positionY = 716,3819
Objectives[40]mission_Actors[0]positionZ = 164,4187
Objectives[40]mission_Actors[0]Heading = 147,1986
Objectives[40]mission_Actors[0]String_Name = a_f_m_beach_01
Objectives[40]mission_Actors[0]Relationship_Group = Enemy1
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = False
Objectives[40]mission_Actors[0]SetHealth = 100
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 5
Objectives[40]mission_Actors[0]Hearing_Range = 10
Objectives[40]mission_Actors[0]CombatMovement = Stationary
Objectives[40]mission_Actors[0]weapon = 966099553
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 3
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 44
Objectives[40]mission_Actors[1]positionX = -1081,34
Objectives[40]mission_Actors[1]positionY = 715,4769
Objectives[40]mission_Actors[1]positionZ = 164,4185
Objectives[40]mission_Actors[1]Heading = 92,68665
Objectives[40]mission_Actors[1]String_Name = a_f_m_beach_01
Objectives[40]mission_Actors[1]Relationship_Group = Enemy1
Objectives[40]mission_Actors[1]AddBlip = False
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = False
Objectives[40]mission_Actors[1]SetHealth = 100
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 5
Objectives[40]mission_Actors[1]Hearing_Range = 10
Objectives[40]mission_Actors[1]CombatMovement = Stationary
Objectives[40]mission_Actors[1]weapon = 966099553
Objectives[40]mission_Actors[1]Variation = Random
Objectives[40]mission_Actors[1]Task = 3
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[40]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[40]mission_Actors[1]NeededForObjectiveCutscene[0] = 42
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 44
Objectives[40]mission_Actors[2]positionX = -1065,827
Objectives[40]mission_Actors[2]positionY = 704,7581
Objectives[40]mission_Actors[2]positionZ = 165,4605
Objectives[40]mission_Actors[2]Heading = 132,9642
Objectives[40]mission_Actors[2]String_Name = a_m_m_bevhills_01
Objectives[40]mission_Actors[2]Relationship_Group = Enemy1
Objectives[40]mission_Actors[2]AddBlip = False
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = False
Objectives[40]mission_Actors[2]SetHealth = 100
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = True
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 5
Objectives[40]mission_Actors[2]Hearing_Range = 10
Objectives[40]mission_Actors[2]CombatMovement = Stationary
Objectives[40]mission_Actors[2]weapon = 966099553
Objectives[40]mission_Actors[2]Variation = Random
Objectives[40]mission_Actors[2]Task = 3
Objectives[40]mission_Actors[2]Task_Guard_Range = 5
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[40]mission_Actors[3]Survive_Number = 0
Objectives[40]mission_Actors[3]Failed_Text = 
Objectives[40]mission_Actors[3]Remove_After = 44
Objectives[40]mission_Actors[3]positionX = -1063,702
Objectives[40]mission_Actors[3]positionY = 711,6945
Objectives[40]mission_Actors[3]positionZ = 165,4184
Objectives[40]mission_Actors[3]Heading = 240,4904
Objectives[40]mission_Actors[3]String_Name = a_f_m_bevhills_01
Objectives[40]mission_Actors[3]Relationship_Group = Enemy1
Objectives[40]mission_Actors[3]AddBlip = False
Objectives[40]mission_Actors[3]ShowCone = False
Objectives[40]mission_Actors[3]Invincible = False
Objectives[40]mission_Actors[3]SetHealth = 100
Objectives[40]mission_Actors[3]DieFromHeadShot = True
Objectives[40]mission_Actors[3]CanExitVehicle = True
Objectives[40]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[3]AlwaysFight = True
Objectives[40]mission_Actors[3]Seeing_Range = 5
Objectives[40]mission_Actors[3]Hearing_Range = 10
Objectives[40]mission_Actors[3]CombatMovement = Stationary
Objectives[40]mission_Actors[3]weapon = 966099553
Objectives[40]mission_Actors[3]Variation = Random
Objectives[40]mission_Actors[3]Task = 3
Objectives[40]mission_Actors[3]Task_Guard_Range = 5
Objectives[40]mission_Actors[3]Task_Stay_In_Range = True
Objectives[40]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[3]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[40]mission_Actors[4]Survive_Number = 0
Objectives[40]mission_Actors[4]Failed_Text = 
Objectives[40]mission_Actors[4]Remove_After = 44
Objectives[40]mission_Actors[4]positionX = -1062,599
Objectives[40]mission_Actors[4]positionY = 711,3037
Objectives[40]mission_Actors[4]positionZ = 165,4191
Objectives[40]mission_Actors[4]Heading = 75,3952
Objectives[40]mission_Actors[4]String_Name = a_f_m_bevhills_01
Objectives[40]mission_Actors[4]Relationship_Group = Enemy1
Objectives[40]mission_Actors[4]AddBlip = False
Objectives[40]mission_Actors[4]ShowCone = False
Objectives[40]mission_Actors[4]Invincible = False
Objectives[40]mission_Actors[4]SetHealth = 100
Objectives[40]mission_Actors[4]DieFromHeadShot = True
Objectives[40]mission_Actors[4]CanExitVehicle = True
Objectives[40]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[4]AlwaysFight = True
Objectives[40]mission_Actors[4]Seeing_Range = 5
Objectives[40]mission_Actors[4]Hearing_Range = 10
Objectives[40]mission_Actors[4]CombatMovement = Stationary
Objectives[40]mission_Actors[4]weapon = 966099553
Objectives[40]mission_Actors[4]Variation = Random
Objectives[40]mission_Actors[4]Task = 3
Objectives[40]mission_Actors[4]Task_Guard_Range = 5
Objectives[40]mission_Actors[4]Task_Stay_In_Range = True
Objectives[40]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[40]mission_Actors[5]Survive_Number = 0
Objectives[40]mission_Actors[5]Failed_Text = 
Objectives[40]mission_Actors[5]Remove_After = 44
Objectives[40]mission_Actors[5]positionX = -1066,815
Objectives[40]mission_Actors[5]positionY = 705,1473
Objectives[40]mission_Actors[5]positionZ = 165,4605
Objectives[40]mission_Actors[5]Heading = 219,3244
Objectives[40]mission_Actors[5]String_Name = a_m_m_bevhills_01
Objectives[40]mission_Actors[5]Relationship_Group = Enemy1
Objectives[40]mission_Actors[5]AddBlip = False
Objectives[40]mission_Actors[5]ShowCone = False
Objectives[40]mission_Actors[5]Invincible = False
Objectives[40]mission_Actors[5]SetHealth = 100
Objectives[40]mission_Actors[5]DieFromHeadShot = True
Objectives[40]mission_Actors[5]CanExitVehicle = True
Objectives[40]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[5]AlwaysFight = True
Objectives[40]mission_Actors[5]Seeing_Range = 5
Objectives[40]mission_Actors[5]Hearing_Range = 10
Objectives[40]mission_Actors[5]CombatMovement = Stationary
Objectives[40]mission_Actors[5]weapon = 966099553
Objectives[40]mission_Actors[5]Variation = Random
Objectives[40]mission_Actors[5]Task = 3
Objectives[40]mission_Actors[5]Task_Guard_Range = 5
Objectives[40]mission_Actors[5]Task_Stay_In_Range = True
Objectives[40]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[40]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[40]mission_Actors[5]NeededForObjectiveCutscene[0] = 43
Objectives[40]mission_Actors[6]Survive_Number = 0
Objectives[40]mission_Actors[6]Failed_Text = 
Objectives[40]mission_Actors[6]Remove_After = 44
Objectives[40]mission_Actors[6]positionX = -1062,844
Objectives[40]mission_Actors[6]positionY = 713,5005
Objectives[40]mission_Actors[6]positionZ = 165,4196
Objectives[40]mission_Actors[6]Heading = 334,3489
Objectives[40]mission_Actors[6]String_Name = a_m_m_bevhills_01
Objectives[40]mission_Actors[6]Relationship_Group = Enemy1
Objectives[40]mission_Actors[6]AddBlip = False
Objectives[40]mission_Actors[6]ShowCone = False
Objectives[40]mission_Actors[6]Invincible = False
Objectives[40]mission_Actors[6]SetHealth = 100
Objectives[40]mission_Actors[6]DieFromHeadShot = True
Objectives[40]mission_Actors[6]CanExitVehicle = True
Objectives[40]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[6]AlwaysFight = True
Objectives[40]mission_Actors[6]Seeing_Range = 5
Objectives[40]mission_Actors[6]Hearing_Range = 10
Objectives[40]mission_Actors[6]CombatMovement = Stationary
Objectives[40]mission_Actors[6]weapon = 966099553
Objectives[40]mission_Actors[6]Variation = Random
Objectives[40]mission_Actors[6]Task = 3
Objectives[40]mission_Actors[6]Task_Guard_Range = 5
Objectives[40]mission_Actors[6]Task_Stay_In_Range = True
Objectives[40]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[6]Task_Scenario = PROP_HUMAN_BBQ
Objectives[40]mission_Vehicles = 1
Objectives[40]mission_Vehicles[0]positionX = -1058,235
Objectives[40]mission_Vehicles[0]positionY = 734,2021
Objectives[40]mission_Vehicles[0]positionZ = 164,8921
Objectives[40]mission_Vehicles[0]Heading = 12,24304
Objectives[40]mission_Vehicles[0]Name = Roosevelt Valor
Objectives[40]mission_Vehicles[0]Model = btype3
Objectives[40]mission_Vehicles[0]PrimaryColor = MetallicRed
Objectives[40]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[40]mission_Vehicles[0]PearlescentColor = MetallicCandyRed
Objectives[40]mission_Vehicles[0]HasPearlescent = False
Objectives[40]mission_Vehicles[0]Livery = 0
Objectives[40]mission_Vehicles[0]DirtLevel = 0
Objectives[40]mission_Vehicles[0]LockedForPlayer = False
Objectives[40]mission_Vehicles[0]Locked = False
Objectives[40]mission_Vehicles[0]Alarm = False
Objectives[40]mission_Vehicles[0]HotWired = False
Objectives[40]mission_Vehicles[0]Invincible = False
Objectives[40]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[0]Remove_After = 0
Objectives[40]mission_Vehicles[0]Survive_Number = 0
Objectives[40]mission_Vehicles[0]Failed_Text = 
Objectives[40]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[40]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 50
Objectives[40]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[40]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 51
Objectives[40]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[40]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[40]mission_Vehicles[0]NeededForObjectiveHint[0] = 41
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 1
Objectives[40]mission_Pickup_Props[0]Model = p_car_keys_01
Objectives[40]mission_Pickup_Props[0]Value = 99999
Objectives[40]mission_Pickup_Props[0]positionX = -1065,075
Objectives[40]mission_Pickup_Props[0]positionY = 707,9742
Objectives[40]mission_Pickup_Props[0]positionZ = 165,7301
Objectives[40]mission_Pickup_Props[0]rotationX = 0
Objectives[40]mission_Pickup_Props[0]rotationY = 0
Objectives[40]mission_Pickup_Props[0]rotationZ = -7,799922
Objectives[40]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[40]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 47
Objectives[40]ObjectiveMessages = 5
Objectives[40]ObjectiveMessages[0]positionX = -678,4355
Objectives[40]ObjectiveMessages[0]positionY = 639,3973
Objectives[40]ObjectiveMessages[0]positionZ = 146,8195
Objectives[40]ObjectiveMessages[0]Message = So, what's in the envelope?
Objectives[40]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = Yellow
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = -678,077
Objectives[40]ObjectiveMessages[1]positionY = 646,6096
Objectives[40]ObjectiveMessages[1]positionZ = 147,6892
Objectives[40]ObjectiveMessages[1]Message = The usual things, an address, a photo, the envelope of the instructions, always the same.
Objectives[40]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[40]ObjectiveMessages[1]Sender = 
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = Green
Objectives[40]ObjectiveMessages[1]PlayFromStart = True
Objectives[40]ObjectiveMessages[1]Delay = False
Objectives[40]ObjectiveMessages[1]DelayTime = 0
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = False
Objectives[40]ObjectiveMessages[1]TypeTextMesage = True
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[2]positionX = -678,1353
Objectives[40]ObjectiveMessages[2]positionY = 649,4661
Objectives[40]ObjectiveMessages[2]positionZ = 148,0357
Objectives[40]ObjectiveMessages[2]Message = But the address reads badly, or is written wrong...
Objectives[40]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[40]ObjectiveMessages[2]Sender = 
Objectives[40]ObjectiveMessages[2]Subject = 
Objectives[40]ObjectiveMessages[2]MessageColor = Green
Objectives[40]ObjectiveMessages[2]PlayFromStart = True
Objectives[40]ObjectiveMessages[2]Delay = False
Objectives[40]ObjectiveMessages[2]DelayTime = 0
Objectives[40]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[2]TypeSubtitle = False
Objectives[40]ObjectiveMessages[2]TypeTextMesage = True
Objectives[40]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[3]positionX = -678,0661
Objectives[40]ObjectiveMessages[3]positionY = 653,0689
Objectives[40]ObjectiveMessages[3]positionZ = 148,4685
Objectives[40]ObjectiveMessages[3]Message = Stillpriest? Scrillfest? Pillsstreet avenue? I don't know, let's go to Vinewood then we'll see.
Objectives[40]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[40]ObjectiveMessages[3]Sender = 
Objectives[40]ObjectiveMessages[3]Subject = 
Objectives[40]ObjectiveMessages[3]MessageColor = Green
Objectives[40]ObjectiveMessages[3]PlayFromStart = True
Objectives[40]ObjectiveMessages[3]Delay = False
Objectives[40]ObjectiveMessages[3]DelayTime = 0
Objectives[40]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[3]TypeSubtitle = False
Objectives[40]ObjectiveMessages[3]TypeTextMesage = True
Objectives[40]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[4]positionX = -678,2158
Objectives[40]ObjectiveMessages[4]positionY = 656,1021
Objectives[40]ObjectiveMessages[4]positionZ = 148,8372
Objectives[40]ObjectiveMessages[4]Message = Ok.
Objectives[40]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[40]ObjectiveMessages[4]Sender = 
Objectives[40]ObjectiveMessages[4]Subject = 
Objectives[40]ObjectiveMessages[4]MessageColor = Yellow
Objectives[40]ObjectiveMessages[4]PlayFromStart = True
Objectives[40]ObjectiveMessages[4]Delay = False
Objectives[40]ObjectiveMessages[4]DelayTime = 0
Objectives[40]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[4]TypeSubtitle = False
Objectives[40]ObjectiveMessages[4]TypeTextMesage = True
Objectives[40]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[41]Type = Hint_Objective
Objectives[41]Text = 
Objectives[41]positionX = -1059,978
Objectives[41]positionY = 735,0074
Objectives[41]positionZ = 164,4499
Objectives[41]Hint_Time = 10
Objectives[41]Hint_FOV = 20
Objectives[41]Hint_Use_Position = False
Objectives[41]Hint_Use_Player = False
Objectives[41]Hint_Use_Actor = False
Objectives[41]Hint_Use_Vehicle = True
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 3
Objectives[41]ObjectiveMessages[0]positionX = -1190,523
Objectives[41]ObjectiveMessages[0]positionY = 882,2264
Objectives[41]ObjectiveMessages[0]positionZ = 192,3726
Objectives[41]ObjectiveMessages[0]Message = Here, stop, it must be that.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = Green
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = False
Objectives[41]ObjectiveMessages[0]TypeTextMesage = True
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = -1187,534
Objectives[41]ObjectiveMessages[1]positionY = 882,6558
Objectives[41]ObjectiveMessages[1]positionZ = 192,1416
Objectives[41]ObjectiveMessages[1]Message = Umh... I don't know... it looks like their style... but I'm not sure...
Objectives[41]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[41]ObjectiveMessages[1]Sender = 
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = Yellow
Objectives[41]ObjectiveMessages[1]PlayFromStart = True
Objectives[41]ObjectiveMessages[1]Delay = False
Objectives[41]ObjectiveMessages[1]DelayTime = 0
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = False
Objectives[41]ObjectiveMessages[1]TypeTextMesage = True
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[2]positionX = -1184,98
Objectives[41]ObjectiveMessages[2]positionY = 881,6094
Objectives[41]ObjectiveMessages[2]positionZ = 191,4896
Objectives[41]ObjectiveMessages[2]Message = Do you see other similar cars around here?
Objectives[41]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[41]ObjectiveMessages[2]Sender = 
Objectives[41]ObjectiveMessages[2]Subject = 
Objectives[41]ObjectiveMessages[2]MessageColor = Green
Objectives[41]ObjectiveMessages[2]PlayFromStart = True
Objectives[41]ObjectiveMessages[2]Delay = False
Objectives[41]ObjectiveMessages[2]DelayTime = 0
Objectives[41]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[2]TypeSubtitle = False
Objectives[41]ObjectiveMessages[2]TypeTextMesage = True
Objectives[41]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[42]Type = Cutscenes_Objective
Objectives[42]Text = 
Objectives[42]positionX = -1083,137
Objectives[42]positionY = 715,0172
Objectives[42]positionZ = 163,414
Objectives[42]Cutscenes_Time = 4
Objectives[42]Cutscenes_Trans_Time = 2
Objectives[42]Cutscenes_FOV = 60
Objectives[42]Cutscenes_Shake = Hand
Objectives[42]Cutscenes_Amplitude = 0
Objectives[42]Cutscenes_FadeOut = False
Objectives[42]Cutscenes_FadeIn = False
Objectives[42]Cutscenes_End = False
Objectives[42]Cutscenes_Point_At_Position = False
Objectives[42]Cutscenes_Point_At_Player = False
Objectives[42]Cutscenes_Point_At_Actor = True
Objectives[42]Cutscenes_Point_At_Vehicle = False
Objectives[42]Cutscenes_Follow_Player = False
Objectives[42]Cutscenes_Follow_Actor = False
Objectives[42]Cutscenes_Follow_Vehicle = False
Objectives[42]Cutscenes_Follow_Distancee = 0,1
Objectives[42]Cutscenes_Follow_Hieght = 1
Objectives[42]Cutscenes_Follow_Angle = 0
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 4
Objectives[42]ObjectiveMessages[0]positionX = -1177,97
Objectives[42]ObjectiveMessages[0]positionY = 877,8605
Objectives[42]ObjectiveMessages[0]positionZ = 188,2815
Objectives[42]ObjectiveMessages[0]Message = Umh... yes... maybe you're right...
Objectives[42]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = Yellow
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = -1174,957
Objectives[42]ObjectiveMessages[1]positionY = 877,1327
Objectives[42]ObjectiveMessages[1]positionZ = 186,6308
Objectives[42]ObjectiveMessages[1]Message = What's going in the garden? There seem to be some people.
Objectives[42]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = Yellow
Objectives[42]ObjectiveMessages[1]PlayFromStart = True
Objectives[42]ObjectiveMessages[1]Delay = False
Objectives[42]ObjectiveMessages[1]DelayTime = 0
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = False
Objectives[42]ObjectiveMessages[1]TypeTextMesage = True
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = -1172,103
Objectives[42]ObjectiveMessages[2]positionY = 876,2953
Objectives[42]ObjectiveMessages[2]positionZ = 185,2135
Objectives[42]ObjectiveMessages[2]Message = It looks like a party... and the instructions say: no witnesses.
Objectives[42]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = Green
Objectives[42]ObjectiveMessages[2]PlayFromStart = True
Objectives[42]ObjectiveMessages[2]Delay = False
Objectives[42]ObjectiveMessages[2]DelayTime = 0
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = False
Objectives[42]ObjectiveMessages[2]TypeTextMesage = True
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = -1168,259
Objectives[42]ObjectiveMessages[3]positionY = 875,1475
Objectives[42]ObjectiveMessages[3]positionZ = 183,5246
Objectives[42]ObjectiveMessages[3]Message = Fuck! Ok, let's do it.
Objectives[42]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = Yellow
Objectives[42]ObjectiveMessages[3]PlayFromStart = True
Objectives[42]ObjectiveMessages[3]Delay = False
Objectives[42]ObjectiveMessages[3]DelayTime = 0
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = False
Objectives[42]ObjectiveMessages[3]TypeTextMesage = True
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[43]Type = Cutscenes_Objective
Objectives[43]Text = 
Objectives[43]positionX = -1068,173
Objectives[43]positionY = 697,8794
Objectives[43]positionZ = 164,5355
Objectives[43]Cutscenes_Time = 2
Objectives[43]Cutscenes_Trans_Time = 6
Objectives[43]Cutscenes_FOV = 60
Objectives[43]Cutscenes_Shake = Hand
Objectives[43]Cutscenes_Amplitude = 0
Objectives[43]Cutscenes_FadeOut = False
Objectives[43]Cutscenes_FadeIn = False
Objectives[43]Cutscenes_End = False
Objectives[43]Cutscenes_Point_At_Position = False
Objectives[43]Cutscenes_Point_At_Player = False
Objectives[43]Cutscenes_Point_At_Actor = True
Objectives[43]Cutscenes_Point_At_Vehicle = False
Objectives[43]Cutscenes_Follow_Player = False
Objectives[43]Cutscenes_Follow_Actor = False
Objectives[43]Cutscenes_Follow_Vehicle = False
Objectives[43]Cutscenes_Follow_Distancee = 0,1
Objectives[43]Cutscenes_Follow_Hieght = 1
Objectives[43]Cutscenes_Follow_Angle = 0
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = -1073,946
Objectives[44]positionY = 698,8903
Objectives[44]positionZ = 161,1403
Objectives[44]Cutscenes_Time = 0
Objectives[44]Cutscenes_Trans_Time = 0
Objectives[44]Cutscenes_FOV = 30
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = True
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 10
Objectives[44]Cutscenes_Follow_Hieght = 1
Objectives[44]Cutscenes_Follow_Angle = 0
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -205,2561
Objectives[45]positionY = -458,7772
Objectives[45]positionZ = 32,61839
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 1
Objectives[45]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[45]Task_List[0]positionX = -202,5047
Objectives[45]Task_List[0]positionY = -455,7065
Objectives[45]Task_List[0]positionZ = 33,16174
Objectives[45]Task_List[0]Block = False
Objectives[45]mission_ActorsCount = 7
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = -1081,972
Objectives[45]mission_Actors[0]positionY = 716,8785
Objectives[45]mission_Actors[0]positionZ = 164,4187
Objectives[45]mission_Actors[0]Heading = 147,199
Objectives[45]mission_Actors[0]String_Name = a_f_m_beach_01
Objectives[45]mission_Actors[0]Relationship_Group = Enemy1
Objectives[45]mission_Actors[0]AddBlip = False
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 100
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 5
Objectives[45]mission_Actors[0]Hearing_Range = 10
Objectives[45]mission_Actors[0]CombatMovement = Stationary
Objectives[45]mission_Actors[0]weapon = 966099553
Objectives[45]mission_Actors[0]Variation = Random
Objectives[45]mission_Actors[0]Task = 1
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = -1081,707
Objectives[45]mission_Actors[1]positionY = 715,9311
Objectives[45]mission_Actors[1]positionZ = 164,4186
Objectives[45]mission_Actors[1]Heading = 92,68683
Objectives[45]mission_Actors[1]String_Name = a_f_m_beach_01
Objectives[45]mission_Actors[1]Relationship_Group = Enemy1
Objectives[45]mission_Actors[1]AddBlip = False
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = False
Objectives[45]mission_Actors[1]SetHealth = 100
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 5
Objectives[45]mission_Actors[1]Hearing_Range = 10
Objectives[45]mission_Actors[1]CombatMovement = Stationary
Objectives[45]mission_Actors[1]weapon = 966099553
Objectives[45]mission_Actors[1]Variation = Random
Objectives[45]mission_Actors[1]Task = 1
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[45]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[45]mission_Actors[1]NeededForObjectiveCutscene[0] = 42
Objectives[45]mission_Actors[2]Survive_Number = 0
Objectives[45]mission_Actors[2]Failed_Text = 
Objectives[45]mission_Actors[2]Remove_After = 0
Objectives[45]mission_Actors[2]positionX = -1065,828
Objectives[45]mission_Actors[2]positionY = 705,2566
Objectives[45]mission_Actors[2]positionZ = 165,4157
Objectives[45]mission_Actors[2]Heading = 132,9642
Objectives[45]mission_Actors[2]String_Name = a_m_m_bevhills_01
Objectives[45]mission_Actors[2]Relationship_Group = Enemy1
Objectives[45]mission_Actors[2]AddBlip = False
Objectives[45]mission_Actors[2]ShowCone = False
Objectives[45]mission_Actors[2]Invincible = False
Objectives[45]mission_Actors[2]SetHealth = 100
Objectives[45]mission_Actors[2]DieFromHeadShot = True
Objectives[45]mission_Actors[2]CanExitVehicle = True
Objectives[45]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[2]AlwaysFight = True
Objectives[45]mission_Actors[2]Seeing_Range = 5
Objectives[45]mission_Actors[2]Hearing_Range = 10
Objectives[45]mission_Actors[2]CombatMovement = Stationary
Objectives[45]mission_Actors[2]weapon = 966099553
Objectives[45]mission_Actors[2]Variation = Random
Objectives[45]mission_Actors[2]Task = 1
Objectives[45]mission_Actors[2]Task_Guard_Range = 5
Objectives[45]mission_Actors[2]Task_Stay_In_Range = True
Objectives[45]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[45]mission_Actors[3]Survive_Number = 0
Objectives[45]mission_Actors[3]Failed_Text = 
Objectives[45]mission_Actors[3]Remove_After = 0
Objectives[45]mission_Actors[3]positionX = -1063,702
Objectives[45]mission_Actors[3]positionY = 712,1914
Objectives[45]mission_Actors[3]positionZ = 165,4185
Objectives[45]mission_Actors[3]Heading = 240,4873
Objectives[45]mission_Actors[3]String_Name = a_f_m_bevhills_01
Objectives[45]mission_Actors[3]Relationship_Group = Enemy1
Objectives[45]mission_Actors[3]AddBlip = False
Objectives[45]mission_Actors[3]ShowCone = False
Objectives[45]mission_Actors[3]Invincible = False
Objectives[45]mission_Actors[3]SetHealth = 100
Objectives[45]mission_Actors[3]DieFromHeadShot = True
Objectives[45]mission_Actors[3]CanExitVehicle = True
Objectives[45]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[3]AlwaysFight = True
Objectives[45]mission_Actors[3]Seeing_Range = 5
Objectives[45]mission_Actors[3]Hearing_Range = 10
Objectives[45]mission_Actors[3]CombatMovement = Stationary
Objectives[45]mission_Actors[3]weapon = 966099553
Objectives[45]mission_Actors[3]Variation = Random
Objectives[45]mission_Actors[3]Task = 1
Objectives[45]mission_Actors[3]Task_Guard_Range = 5
Objectives[45]mission_Actors[3]Task_Stay_In_Range = True
Objectives[45]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[3]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[45]mission_Actors[4]Survive_Number = 0
Objectives[45]mission_Actors[4]Failed_Text = 
Objectives[45]mission_Actors[4]Remove_After = 0
Objectives[45]mission_Actors[4]positionX = -1062,599
Objectives[45]mission_Actors[4]positionY = 711,8006
Objectives[45]mission_Actors[4]positionZ = 165,4191
Objectives[45]mission_Actors[4]Heading = 75,37817
Objectives[45]mission_Actors[4]String_Name = a_f_m_bevhills_01
Objectives[45]mission_Actors[4]Relationship_Group = Enemy1
Objectives[45]mission_Actors[4]AddBlip = False
Objectives[45]mission_Actors[4]ShowCone = False
Objectives[45]mission_Actors[4]Invincible = False
Objectives[45]mission_Actors[4]SetHealth = 100
Objectives[45]mission_Actors[4]DieFromHeadShot = True
Objectives[45]mission_Actors[4]CanExitVehicle = True
Objectives[45]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[4]AlwaysFight = True
Objectives[45]mission_Actors[4]Seeing_Range = 5
Objectives[45]mission_Actors[4]Hearing_Range = 10
Objectives[45]mission_Actors[4]CombatMovement = Stationary
Objectives[45]mission_Actors[4]weapon = 966099553
Objectives[45]mission_Actors[4]Variation = Random
Objectives[45]mission_Actors[4]Task = 1
Objectives[45]mission_Actors[4]Task_Guard_Range = 5
Objectives[45]mission_Actors[4]Task_Stay_In_Range = True
Objectives[45]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[45]mission_Actors[5]Survive_Number = 0
Objectives[45]mission_Actors[5]Failed_Text = 
Objectives[45]mission_Actors[5]Remove_After = 0
Objectives[45]mission_Actors[5]positionX = -1066,816
Objectives[45]mission_Actors[5]positionY = 705,6447
Objectives[45]mission_Actors[5]positionZ = 165,4156
Objectives[45]mission_Actors[5]Heading = 219,3244
Objectives[45]mission_Actors[5]String_Name = a_m_m_bevhills_01
Objectives[45]mission_Actors[5]Relationship_Group = Enemy1
Objectives[45]mission_Actors[5]AddBlip = False
Objectives[45]mission_Actors[5]ShowCone = False
Objectives[45]mission_Actors[5]Invincible = False
Objectives[45]mission_Actors[5]SetHealth = 100
Objectives[45]mission_Actors[5]DieFromHeadShot = True
Objectives[45]mission_Actors[5]CanExitVehicle = True
Objectives[45]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[5]AlwaysFight = True
Objectives[45]mission_Actors[5]Seeing_Range = 5
Objectives[45]mission_Actors[5]Hearing_Range = 10
Objectives[45]mission_Actors[5]CombatMovement = Stationary
Objectives[45]mission_Actors[5]weapon = 966099553
Objectives[45]mission_Actors[5]Variation = Random
Objectives[45]mission_Actors[5]Task = 1
Objectives[45]mission_Actors[5]Task_Guard_Range = 5
Objectives[45]mission_Actors[5]Task_Stay_In_Range = True
Objectives[45]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[45]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[45]mission_Actors[5]NeededForObjectiveCutscene[0] = 43
Objectives[45]mission_Actors[6]Survive_Number = 0
Objectives[45]mission_Actors[6]Failed_Text = 
Objectives[45]mission_Actors[6]Remove_After = 0
Objectives[45]mission_Actors[6]positionX = -1062,844
Objectives[45]mission_Actors[6]positionY = 713,9972
Objectives[45]mission_Actors[6]positionZ = 165,4197
Objectives[45]mission_Actors[6]Heading = 334,3489
Objectives[45]mission_Actors[6]String_Name = a_m_m_bevhills_01
Objectives[45]mission_Actors[6]Relationship_Group = Enemy1
Objectives[45]mission_Actors[6]AddBlip = False
Objectives[45]mission_Actors[6]ShowCone = False
Objectives[45]mission_Actors[6]Invincible = False
Objectives[45]mission_Actors[6]SetHealth = 100
Objectives[45]mission_Actors[6]DieFromHeadShot = True
Objectives[45]mission_Actors[6]CanExitVehicle = True
Objectives[45]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[6]AlwaysFight = True
Objectives[45]mission_Actors[6]Seeing_Range = 5
Objectives[45]mission_Actors[6]Hearing_Range = 10
Objectives[45]mission_Actors[6]CombatMovement = Stationary
Objectives[45]mission_Actors[6]weapon = 966099553
Objectives[45]mission_Actors[6]Variation = Random
Objectives[45]mission_Actors[6]Task = 1
Objectives[45]mission_Actors[6]Task_Guard_Range = 5
Objectives[45]mission_Actors[6]Task_Stay_In_Range = True
Objectives[45]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[6]Task_Scenario = PROP_HUMAN_BBQ
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = Kill everyone and get the keys
Objectives[46]Text2 = 
Objectives[46]Type = Kill_Actors
Objectives[46]positionX = -1073,104
Objectives[46]positionY = 698,5553
Objectives[46]positionZ = 161,1933
Objectives[46]KillAll1 = True
Objectives[46]KillAll2 = False
Objectives[46]Kill_Actors_Add_Blips = False
Objectives[46]Kill_Actors_Add_Markers = False
Objectives[46]DropPickups = False
Objectives[46]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = Find the keys
Objectives[47]CollectPickupsAddBlips = False
Objectives[47]FaildText = 
Objectives[47]Type = Collect_Pickup
Objectives[47]positionX = -1066,788
Objectives[47]positionY = 702,5988
Objectives[47]positionZ = 164,0351
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 5
Objectives[47]ObjectiveMessages[0]positionX = -1160,456
Objectives[47]ObjectiveMessages[0]positionY = 872,3922
Objectives[47]ObjectiveMessages[0]positionZ = 180,3275
Objectives[47]ObjectiveMessages[0]Message = Did we kill them all?
Objectives[47]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = Yellow
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = False
Objectives[47]ObjectiveMessages[0]TypeTextMesage = True
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = -1158,567
Objectives[47]ObjectiveMessages[1]positionY = 871,7777
Objectives[47]ObjectiveMessages[1]positionZ = 179,5968
Objectives[47]ObjectiveMessages[1]Message = It seems so.
Objectives[47]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = Green
Objectives[47]ObjectiveMessages[1]PlayFromStart = True
Objectives[47]ObjectiveMessages[1]Delay = False
Objectives[47]ObjectiveMessages[1]DelayTime = 0
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = False
Objectives[47]ObjectiveMessages[1]TypeTextMesage = True
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = -1155,16
Objectives[47]ObjectiveMessages[2]positionY = 870,6658
Objectives[47]ObjectiveMessages[2]positionZ = 178,3062
Objectives[47]ObjectiveMessages[2]Message = Did you see the car keys?
Objectives[47]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = Yellow
Objectives[47]ObjectiveMessages[2]PlayFromStart = True
Objectives[47]ObjectiveMessages[2]Delay = False
Objectives[47]ObjectiveMessages[2]DelayTime = 0
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = False
Objectives[47]ObjectiveMessages[2]TypeTextMesage = True
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[3]positionX = -1152,156
Objectives[47]ObjectiveMessages[3]positionY = 869,4452
Objectives[47]ObjectiveMessages[3]positionZ = 177,1702
Objectives[47]ObjectiveMessages[3]Message = Emh... no.
Objectives[47]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[47]ObjectiveMessages[3]Sender = 
Objectives[47]ObjectiveMessages[3]Subject = 
Objectives[47]ObjectiveMessages[3]MessageColor = Green
Objectives[47]ObjectiveMessages[3]PlayFromStart = True
Objectives[47]ObjectiveMessages[3]Delay = False
Objectives[47]ObjectiveMessages[3]DelayTime = 0
Objectives[47]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[3]TypeSubtitle = False
Objectives[47]ObjectiveMessages[3]TypeTextMesage = True
Objectives[47]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[4]positionX = -1148,677
Objectives[47]ObjectiveMessages[4]positionY = 868,2208
Objectives[47]ObjectiveMessages[4]positionZ = 175,9639
Objectives[47]ObjectiveMessages[4]Message = Let's find them, I don't want to bring them a broken car.
Objectives[47]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[47]ObjectiveMessages[4]Sender = 
Objectives[47]ObjectiveMessages[4]Subject = 
Objectives[47]ObjectiveMessages[4]MessageColor = Yellow
Objectives[47]ObjectiveMessages[4]PlayFromStart = True
Objectives[47]ObjectiveMessages[4]Delay = False
Objectives[47]ObjectiveMessages[4]DelayTime = 0
Objectives[47]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[4]TypeSubtitle = False
Objectives[47]ObjectiveMessages[4]TypeTextMesage = True
Objectives[47]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[48]Type = Hint_Objective
Objectives[48]Text = 
Objectives[48]positionX = -223,2858
Objectives[48]positionY = -490,4453
Objectives[48]positionZ = 25,52717
Objectives[48]Hint_Time = 16
Objectives[48]Hint_FOV = 40
Objectives[48]Hint_Use_Position = False
Objectives[48]Hint_Use_Player = False
Objectives[48]Hint_Use_Actor = True
Objectives[48]Hint_Use_Vehicle = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 5
Objectives[48]ObjectiveMessages[0]positionX = -1142,685
Objectives[48]ObjectiveMessages[0]positionY = 860,9051
Objectives[48]ObjectiveMessages[0]positionZ = 172,6078
Objectives[48]ObjectiveMessages[0]Message = I found them.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = Yellow
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = -1139,808
Objectives[48]ObjectiveMessages[1]positionY = 859,7771
Objectives[48]ObjectiveMessages[1]positionZ = 171,8603
Objectives[48]ObjectiveMessages[1]Message = Good.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = Green
Objectives[48]ObjectiveMessages[1]PlayFromStart = True
Objectives[48]ObjectiveMessages[1]Delay = False
Objectives[48]ObjectiveMessages[1]DelayTime = 0
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = False
Objectives[48]ObjectiveMessages[1]TypeTextMesage = True
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = -1137,118
Objectives[48]ObjectiveMessages[2]positionY = 857,9359
Objectives[48]ObjectiveMessages[2]positionZ = 171,0499
Objectives[48]ObjectiveMessages[2]Message = Do you want to drive it?
Objectives[48]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = Yellow
Objectives[48]ObjectiveMessages[2]PlayFromStart = True
Objectives[48]ObjectiveMessages[2]Delay = False
Objectives[48]ObjectiveMessages[2]DelayTime = 0
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = False
Objectives[48]ObjectiveMessages[2]TypeTextMesage = True
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = -1134,494
Objectives[48]ObjectiveMessages[3]positionY = 856,1215
Objectives[48]ObjectiveMessages[3]positionZ = 170,381
Objectives[48]ObjectiveMessages[3]Message = No, no, if I scratch it those kill me, you drive it.
Objectives[48]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[48]ObjectiveMessages[3]Sender = 
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = Green
Objectives[48]ObjectiveMessages[3]PlayFromStart = True
Objectives[48]ObjectiveMessages[3]Delay = False
Objectives[48]ObjectiveMessages[3]DelayTime = 0
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = False
Objectives[48]ObjectiveMessages[3]TypeTextMesage = True
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[4]positionX = -1131,293
Objectives[48]ObjectiveMessages[4]positionY = 853,9014
Objectives[48]ObjectiveMessages[4]positionZ = 169,6479
Objectives[48]ObjectiveMessages[4]Message = Shit, ok, let's hurry up before the police arrive.
Objectives[48]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[48]ObjectiveMessages[4]Sender = 
Objectives[48]ObjectiveMessages[4]Subject = 
Objectives[48]ObjectiveMessages[4]MessageColor = Yellow
Objectives[48]ObjectiveMessages[4]PlayFromStart = True
Objectives[48]ObjectiveMessages[4]Delay = False
Objectives[48]ObjectiveMessages[4]DelayTime = 0
Objectives[48]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[4]TypeSubtitle = False
Objectives[48]ObjectiveMessages[4]TypeTextMesage = True
Objectives[48]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = -207,5288
Objectives[49]positionY = -451,7705
Objectives[49]positionZ = 32,26932
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Friend
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 3
Objectives[49]Task_List[0]Type = EnterVehicle
Objectives[49]Task_List[0]PositionX = -205,0291
Objectives[49]Task_List[0]PositionY = -478,1286
Objectives[49]Task_List[0]PositionZ = 33,81739
Objectives[49]Task_List[0]Speed = 3
Objectives[49]Task_List[0]SeatIndex = -1
Objectives[49]Task_List[0]TaskIndex = 0
Objectives[49]Task_List[0]Warp = False
Objectives[49]Task_List[1]Type = Drive
Objectives[49]Task_List[1]PositionX = -1037,945
Objectives[49]Task_List[1]PositionY = 744,7314
Objectives[49]Task_List[1]PositionZ = 166,3759
Objectives[49]Task_List[1]Speed = 10
Objectives[49]Task_List[1]StopBeforeVehicles = False
Objectives[49]Task_List[1]StopBeforeActors = False
Objectives[49]Task_List[1]AvoidVehicles = True
Objectives[49]Task_List[1]AvoidEmptyVehicles = True
Objectives[49]Task_List[1]AvoidActors = False
Objectives[49]Task_List[1]AvoidObjects = True
Objectives[49]Task_List[1]StopAtLights = True
Objectives[49]Task_List[1]UseBlinkers = True
Objectives[49]Task_List[1]AllowGoingWrongWay = True
Objectives[49]Task_List[1]Reverse = False
Objectives[49]Task_List[1]TakeShortestPath = False
Objectives[49]Task_List[1]IgnoreRoads = False
Objectives[49]Task_List[1]IgnoreAllPathing = False
Objectives[49]Task_List[1]AvoidHighWays = False
Objectives[49]Task_List[2]Type = Drive
Objectives[49]Task_List[2]PositionX = -875,2206
Objectives[49]Task_List[2]PositionY = -16,27095
Objectives[49]Task_List[2]PositionZ = 41,88278
Objectives[49]Task_List[2]Speed = 50
Objectives[49]Task_List[2]StopBeforeVehicles = False
Objectives[49]Task_List[2]StopBeforeActors = False
Objectives[49]Task_List[2]AvoidVehicles = True
Objectives[49]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]Task_List[2]AvoidActors = False
Objectives[49]Task_List[2]AvoidObjects = True
Objectives[49]Task_List[2]StopAtLights = False
Objectives[49]Task_List[2]UseBlinkers = True
Objectives[49]Task_List[2]AllowGoingWrongWay = True
Objectives[49]Task_List[2]Reverse = False
Objectives[49]Task_List[2]TakeShortestPath = False
Objectives[49]Task_List[2]IgnoreRoads = False
Objectives[49]Task_List[2]IgnoreAllPathing = False
Objectives[49]Task_List[2]AvoidHighWays = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = Get the Twin's car
Objectives[50]FaildText = 
Objectives[50]Type = Enter_Vehicle
Objectives[50]positionX = -1056,064
Objectives[50]positionY = 739,2516
Objectives[50]positionZ = 164,4499
Objectives[50]EnterVehicle_AsPassenger = False
Objectives[50]EnterVehicle_CanExit = True
Objectives[50]EnterVehicle_SetIsWanted = False
Objectives[50]EnterVehicle_SeatIndex = 0
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Bring the car to the Twins
Objectives[51]Text2 = 
Objectives[51]Text3 = 
Objectives[51]Failed_Text = 
Objectives[51]Type = Checkpoint
Objectives[51]Checkpoint_Type = 45
Objectives[51]Reserved = 1
Objectives[51]ColorR = 255
Objectives[51]ColorG = 255
Objectives[51]ColorB = 0
Objectives[51]ColorA = 255
Objectives[51]IconColorR = 255
Objectives[51]IconColorG = 255
Objectives[51]IconColorB = 0
Objectives[51]IconColorA = 255
Objectives[51]positionX = -889,3007
Objectives[51]positionY = -6,726806
Objectives[51]positionZ = 42,43944
Objectives[51]Heading = -367,7999
Objectives[51]Diameter = 3
Objectives[51]minimum_hight = 1
Objectives[51]maximum_hight = 10
Objectives[51]TriggerDistance = 2
Objectives[51]PlaySound = False
Objectives[51]LoseWanted = True
Objectives[51]Stop_Vehicle = False
Objectives[51]DeliverVehicleOnly = True
Objectives[51]DeliverTrailor = False
Objectives[51]DeliverTowTruck = False
Objectives[51]DeliverVehicleCargobob = False
Objectives[51]DeliverPropCargobob = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 1
Objectives[51]ObjectiveMessages[0]positionX = -1128,551
Objectives[51]ObjectiveMessages[0]positionY = 845,9211
Objectives[51]ObjectiveMessages[0]positionZ = 166,8714
Objectives[51]ObjectiveMessages[0]Message = Fuck, let's get out of here.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = Yellow
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[52]Text = 
Objectives[52]Type = Timeout_Objective
Objectives[52]positionX = -870,5456
Objectives[52]positionY = 4,902208
Objectives[52]positionZ = 42,82438
Objectives[52]Timeout_Min = 0
Objectives[52]Timeout_Sec = 1
Objectives[52]mission_ActorsCount = 2
Objectives[52]mission_Actors[0]Survive_Number = 0
Objectives[52]mission_Actors[0]Failed_Text = 
Objectives[52]mission_Actors[0]Remove_After = 58
Objectives[52]mission_Actors[0]positionX = -894,0084
Objectives[52]mission_Actors[0]positionY = 15,02547
Objectives[52]mission_Actors[0]positionZ = 45,41776
Objectives[52]mission_Actors[0]Heading = 253,8886
Objectives[52]mission_Actors[0]String_Name = mp_m_g_vagfun_01
Objectives[52]mission_Actors[0]Relationship_Group = Friend
Objectives[52]mission_Actors[0]AddBlip = False
Objectives[52]mission_Actors[0]ShowCone = False
Objectives[52]mission_Actors[0]Invincible = True
Objectives[52]mission_Actors[0]SetHealth = 100
Objectives[52]mission_Actors[0]DieFromHeadShot = True
Objectives[52]mission_Actors[0]CanExitVehicle = True
Objectives[52]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[0]AlwaysFight = True
Objectives[52]mission_Actors[0]Seeing_Range = 30
Objectives[52]mission_Actors[0]Hearing_Range = 30
Objectives[52]mission_Actors[0]CombatMovement = Offensive
Objectives[52]mission_Actors[0]weapon = VintagePistol
Objectives[52]mission_Actors[0]Variation = Random
Objectives[52]mission_Actors[0]Task = 99
Objectives[52]mission_Actors[0]Task_Guard_Range = 5
Objectives[52]mission_Actors[0]Task_Stay_In_Range = True
Objectives[52]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[0]Task_Scenario = NONE
Objectives[52]mission_Actors[0]Task_List_Count = 1
Objectives[52]mission_Actors[0]Task_Repeat = False
Objectives[52]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[52]mission_Actors[0]Task_List[0]DestinationX = -889,2911
Objectives[52]mission_Actors[0]Task_List[0]DestinationY = -3,880285
Objectives[52]mission_Actors[0]Task_List[0]DestinationZ = 42,99749
Objectives[52]mission_Actors[0]Task_List[0]Rotation = 253,8887
Objectives[52]mission_Actors[0]Task_List[0]Speed = 1
Objectives[52]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[52]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[52]mission_Actors[0]NeededForObjectiveHint[0] = 53
Objectives[52]mission_Actors[1]Survive_Number = 0
Objectives[52]mission_Actors[1]Failed_Text = 
Objectives[52]mission_Actors[1]Remove_After = 58
Objectives[52]mission_Actors[1]positionX = -894,0085
Objectives[52]mission_Actors[1]positionY = 14,52859
Objectives[52]mission_Actors[1]positionZ = 45,41804
Objectives[52]mission_Actors[1]Heading = 253,8887
Objectives[52]mission_Actors[1]String_Name = mp_m_g_vagfun_01
Objectives[52]mission_Actors[1]Relationship_Group = Friend
Objectives[52]mission_Actors[1]AddBlip = False
Objectives[52]mission_Actors[1]ShowCone = False
Objectives[52]mission_Actors[1]Invincible = True
Objectives[52]mission_Actors[1]SetHealth = 100
Objectives[52]mission_Actors[1]DieFromHeadShot = True
Objectives[52]mission_Actors[1]CanExitVehicle = True
Objectives[52]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[1]AlwaysFight = True
Objectives[52]mission_Actors[1]Seeing_Range = 30
Objectives[52]mission_Actors[1]Hearing_Range = 30
Objectives[52]mission_Actors[1]CombatMovement = Offensive
Objectives[52]mission_Actors[1]weapon = VintagePistol
Objectives[52]mission_Actors[1]Variation = Random
Objectives[52]mission_Actors[1]Task = 99
Objectives[52]mission_Actors[1]Task_Guard_Range = 5
Objectives[52]mission_Actors[1]Task_Stay_In_Range = True
Objectives[52]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[1]Task_Scenario = NONE
Objectives[52]mission_Actors[1]Task_List_Count = 2
Objectives[52]mission_Actors[1]Task_Repeat = False
Objectives[52]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[52]mission_Actors[1]Task_List[0]DestinationX = -892,8021
Objectives[52]mission_Actors[1]Task_List[0]DestinationY = -5,531268
Objectives[52]mission_Actors[1]Task_List[0]DestinationZ = 42,89438
Objectives[52]mission_Actors[1]Task_List[0]Rotation = 253,8887
Objectives[52]mission_Actors[1]Task_List[0]Speed = 1
Objectives[52]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[52]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[52]mission_Actors[1]Task_List[1]DestinationX = -891,161
Objectives[52]mission_Actors[1]Task_List[1]DestinationY = -5,863898
Objectives[52]mission_Actors[1]Task_List[1]DestinationZ = 42,88543
Objectives[52]mission_Actors[1]Task_List[1]Rotation = 253,8887
Objectives[52]mission_Actors[1]Task_List[1]Speed = 1
Objectives[52]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[52]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[52]mission_Actors[1]NeededForObjectiveHint[0] = 54
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Hint_Objective
Objectives[53]Text = 
Objectives[53]positionX = -873,8492
Objectives[53]positionY = 4,831967
Objectives[53]positionZ = 42,97702
Objectives[53]Hint_Time = 16
Objectives[53]Hint_FOV = 40
Objectives[53]Hint_Use_Position = False
Objectives[53]Hint_Use_Player = False
Objectives[53]Hint_Use_Actor = True
Objectives[53]Hint_Use_Vehicle = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 5
Objectives[53]ObjectiveMessages[0]positionX = -1036,359
Objectives[53]ObjectiveMessages[0]positionY = -60,67017
Objectives[53]ObjectiveMessages[0]positionZ = 43,8087
Objectives[53]ObjectiveMessages[0]Message = Are you sure they were them?
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = Orange
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = False
Objectives[53]ObjectiveMessages[0]TypeTextMesage = True
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = -1038,394
Objectives[53]ObjectiveMessages[1]positionY = -58,71154
Objectives[53]ObjectiveMessages[1]positionZ = 44,02164
Objectives[53]ObjectiveMessages[1]Message = Yes, I saw their red car.
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = Blue
Objectives[53]ObjectiveMessages[1]PlayFromStart = True
Objectives[53]ObjectiveMessages[1]Delay = False
Objectives[53]ObjectiveMessages[1]DelayTime = 0
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = False
Objectives[53]ObjectiveMessages[1]TypeTextMesage = True
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = -1041,113
Objectives[53]ObjectiveMessages[2]positionY = -56,12638
Objectives[53]ObjectiveMessages[2]positionZ = 44,34615
Objectives[53]ObjectiveMessages[2]Message = WHAT THE FUCK? WHAT THE FUCK IS THAT?
Objectives[53]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = Orange
Objectives[53]ObjectiveMessages[2]PlayFromStart = True
Objectives[53]ObjectiveMessages[2]Delay = False
Objectives[53]ObjectiveMessages[2]DelayTime = 0
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = False
Objectives[53]ObjectiveMessages[2]TypeTextMesage = True
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[3]positionX = -1044,62
Objectives[53]ObjectiveMessages[3]positionY = -53,47047
Objectives[53]ObjectiveMessages[3]positionZ = 44,75438
Objectives[53]ObjectiveMessages[3]Message = HOW CAN YOU THING THAT THIS IS MY CAR? DO I LOOK LIKE AN OLD FOOL?
Objectives[53]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[3]Sender = 
Objectives[53]ObjectiveMessages[3]Subject = 
Objectives[53]ObjectiveMessages[3]MessageColor = Orange
Objectives[53]ObjectiveMessages[3]PlayFromStart = True
Objectives[53]ObjectiveMessages[3]Delay = False
Objectives[53]ObjectiveMessages[3]DelayTime = 0
Objectives[53]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[3]TypeSubtitle = False
Objectives[53]ObjectiveMessages[3]TypeTextMesage = True
Objectives[53]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[4]positionX = -1047,002
Objectives[53]ObjectiveMessages[4]positionY = -51,19038
Objectives[53]ObjectiveMessages[4]positionZ = 45,1384
Objectives[53]ObjectiveMessages[4]Message = Calm down brother, guys, what the fuck is that?
Objectives[53]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[4]Sender = 
Objectives[53]ObjectiveMessages[4]Subject = 
Objectives[53]ObjectiveMessages[4]MessageColor = Blue
Objectives[53]ObjectiveMessages[4]PlayFromStart = True
Objectives[53]ObjectiveMessages[4]Delay = False
Objectives[53]ObjectiveMessages[4]DelayTime = 0
Objectives[53]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[4]TypeSubtitle = False
Objectives[53]ObjectiveMessages[4]TypeTextMesage = True
Objectives[53]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[54]Type = Hint_Objective
Objectives[54]Text = 
Objectives[54]positionX = -877,3469
Objectives[54]positionY = 3,309278
Objectives[54]positionZ = 43,19289
Objectives[54]Hint_Time = 16
Objectives[54]Hint_FOV = 40
Objectives[54]Hint_Use_Position = False
Objectives[54]Hint_Use_Player = False
Objectives[54]Hint_Use_Actor = True
Objectives[54]Hint_Use_Vehicle = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 5
Objectives[54]ObjectiveMessages[0]positionX = -1052,902
Objectives[54]ObjectiveMessages[0]positionY = -45,48915
Objectives[54]ObjectiveMessages[0]positionZ = 46,53396
Objectives[54]ObjectiveMessages[0]Message = Sorry, the address was unreadable, we saw this vintage car and we thought it was yours.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = Green
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = -1056,258
Objectives[54]ObjectiveMessages[1]positionY = -43,2691
Objectives[54]ObjectiveMessages[1]positionZ = 47,33722
Objectives[54]ObjectiveMessages[1]Message = Oh shit... sorry, this time it's my fault.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = Orange
Objectives[54]ObjectiveMessages[1]PlayFromStart = True
Objectives[54]ObjectiveMessages[1]Delay = False
Objectives[54]ObjectiveMessages[1]DelayTime = 0
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = False
Objectives[54]ObjectiveMessages[1]TypeTextMesage = True
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = -1058,738
Objectives[54]ObjectiveMessages[2]positionY = -41,16888
Objectives[54]ObjectiveMessages[2]positionZ = 48,07975
Objectives[54]ObjectiveMessages[2]Message = The other day I was beating a guy and I spottet of blood some of your documents, brother.
Objectives[54]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = Orange
Objectives[54]ObjectiveMessages[2]PlayFromStart = True
Objectives[54]ObjectiveMessages[2]Delay = False
Objectives[54]ObjectiveMessages[2]DelayTime = 0
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = False
Objectives[54]ObjectiveMessages[2]TypeTextMesage = True
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[3]positionX = -1061,69
Objectives[54]ObjectiveMessages[3]positionY = -38,95784
Objectives[54]ObjectiveMessages[3]positionZ = 48,50225
Objectives[54]ObjectiveMessages[3]Message = Ok, ok, no problem, I remember the address, it was: Hillcrest avenue 2862.
Objectives[54]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[3]Sender = 
Objectives[54]ObjectiveMessages[3]Subject = 
Objectives[54]ObjectiveMessages[3]MessageColor = Blue
Objectives[54]ObjectiveMessages[3]PlayFromStart = True
Objectives[54]ObjectiveMessages[3]Delay = False
Objectives[54]ObjectiveMessages[3]DelayTime = 0
Objectives[54]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[3]TypeSubtitle = False
Objectives[54]ObjectiveMessages[3]TypeTextMesage = True
Objectives[54]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[4]positionX = -1065,148
Objectives[54]ObjectiveMessages[4]positionY = -36,61886
Objectives[54]ObjectiveMessages[4]positionZ = 48,78735
Objectives[54]ObjectiveMessages[4]Message = Go there and bring us that damn car.
Objectives[54]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[4]Sender = 
Objectives[54]ObjectiveMessages[4]Subject = 
Objectives[54]ObjectiveMessages[4]MessageColor = Blue
Objectives[54]ObjectiveMessages[4]PlayFromStart = True
Objectives[54]ObjectiveMessages[4]Delay = False
Objectives[54]ObjectiveMessages[4]DelayTime = 0
Objectives[54]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[4]TypeSubtitle = False
Objectives[54]ObjectiveMessages[4]TypeTextMesage = True
Objectives[54]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[55]Text = Back to your car
Objectives[55]FaildText = 
Objectives[55]Type = Enter_Vehicle
Objectives[55]positionX = -234,6429
Objectives[55]positionY = -463,7812
Objectives[55]positionZ = 28,76527
Objectives[55]EnterVehicle_AsPassenger = False
Objectives[55]EnterVehicle_CanExit = True
Objectives[55]EnterVehicle_SetIsWanted = False
Objectives[55]EnterVehicle_SeatIndex = 0
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 1
Objectives[55]mission_Vehicles[0]positionX = -684,2708
Objectives[55]mission_Vehicles[0]positionY = 602,1852
Objectives[55]mission_Vehicles[0]positionZ = 143,0774
Objectives[55]mission_Vehicles[0]Heading = 134,6502
Objectives[55]mission_Vehicles[0]Name = Stafford
Objectives[55]mission_Vehicles[0]Model = stafford
Objectives[55]mission_Vehicles[0]PrimaryColor = MetallicBeechwood
Objectives[55]mission_Vehicles[0]SecondaryColor = MetallicBistonBrown
Objectives[55]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[0]HasPearlescent = False
Objectives[55]mission_Vehicles[0]Livery = 0
Objectives[55]mission_Vehicles[0]DirtLevel = 0
Objectives[55]mission_Vehicles[0]LockedForPlayer = False
Objectives[55]mission_Vehicles[0]Locked = True
Objectives[55]mission_Vehicles[0]Alarm = True
Objectives[55]mission_Vehicles[0]HotWired = True
Objectives[55]mission_Vehicles[0]Invincible = False
Objectives[55]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[0]Remove_After = 0
Objectives[55]mission_Vehicles[0]Survive_Number = 0
Objectives[55]mission_Vehicles[0]Failed_Text = 
Objectives[55]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[55]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 58
Objectives[55]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[55]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 60
Objectives[55]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[55]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[55]mission_Vehicles[0]NeededForObjectiveHint[0] = 57
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 1
Objectives[55]ObjectiveMessages[0]positionX = -1070,866
Objectives[55]ObjectiveMessages[0]positionY = -32,24011
Objectives[55]ObjectiveMessages[0]positionZ = 49,15578
Objectives[55]ObjectiveMessages[0]Message = Ok, let's go, man.
Objectives[55]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = Yellow
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = False
Objectives[55]ObjectiveMessages[0]TypeTextMesage = True
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[56]Text = Go get the Twin's car
Objectives[56]Text2 = 
Objectives[56]Text3 = 
Objectives[56]Failed_Text = 
Objectives[56]Type = Checkpoint
Objectives[56]Checkpoint_Type = 45
Objectives[56]Reserved = 1
Objectives[56]ColorR = 255
Objectives[56]ColorG = 255
Objectives[56]ColorB = 0
Objectives[56]ColorA = 255
Objectives[56]IconColorR = 255
Objectives[56]IconColorG = 255
Objectives[56]IconColorB = 0
Objectives[56]IconColorA = 255
Objectives[56]positionX = -689,4075
Objectives[56]positionY = 604,2358
Objectives[56]positionZ = 142,5557
Objectives[56]Heading = 148,8887
Objectives[56]Diameter = 4
Objectives[56]minimum_hight = 1
Objectives[56]maximum_hight = 10
Objectives[56]TriggerDistance = 25
Objectives[56]PlaySound = False
Objectives[56]LoseWanted = False
Objectives[56]Stop_Vehicle = False
Objectives[56]DeliverVehicleOnly = False
Objectives[56]DeliverTrailor = False
Objectives[56]DeliverTowTruck = False
Objectives[56]DeliverVehicleCargobob = False
Objectives[56]DeliverPropCargobob = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 3
Objectives[56]ObjectiveMessages[0]positionX = -1081,202
Objectives[56]ObjectiveMessages[0]positionY = -29,61695
Objectives[56]ObjectiveMessages[0]positionZ = 49,52241
Objectives[56]ObjectiveMessages[0]Message = Will this be the last or should we steal and bring here all the classic car of the city?
Objectives[56]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = Green
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = False
Objectives[56]ObjectiveMessages[0]TypeTextMesage = True
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = -1087,513
Objectives[56]ObjectiveMessages[1]positionY = -27,5045
Objectives[56]ObjectiveMessages[1]positionZ = 49,48674
Objectives[56]ObjectiveMessages[1]Message = Please don't say anything.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = Yellow
Objectives[56]ObjectiveMessages[1]PlayFromStart = True
Objectives[56]ObjectiveMessages[1]Delay = False
Objectives[56]ObjectiveMessages[1]DelayTime = 0
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = False
Objectives[56]ObjectiveMessages[1]TypeTextMesage = True
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[2]positionX = -1090,665
Objectives[56]ObjectiveMessages[2]positionY = -26,66989
Objectives[56]ObjectiveMessages[2]positionZ = 49,30824
Objectives[56]ObjectiveMessages[2]Message = Just, let's hurry.
Objectives[56]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[56]ObjectiveMessages[2]Sender = 
Objectives[56]ObjectiveMessages[2]Subject = 
Objectives[56]ObjectiveMessages[2]MessageColor = Yellow
Objectives[56]ObjectiveMessages[2]PlayFromStart = True
Objectives[56]ObjectiveMessages[2]Delay = False
Objectives[56]ObjectiveMessages[2]DelayTime = 0
Objectives[56]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[2]TypeSubtitle = False
Objectives[56]ObjectiveMessages[2]TypeTextMesage = True
Objectives[56]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[57]Type = Hint_Objective
Objectives[57]Text = 
Objectives[57]positionX = -690,7818
Objectives[57]positionY = 608,246
Objectives[57]positionZ = 142,6619
Objectives[57]Hint_Time = 10
Objectives[57]Hint_FOV = 20
Objectives[57]Hint_Use_Position = False
Objectives[57]Hint_Use_Player = False
Objectives[57]Hint_Use_Actor = False
Objectives[57]Hint_Use_Vehicle = True
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 4
Objectives[57]ObjectiveMessages[0]positionX = -1095,788
Objectives[57]ObjectiveMessages[0]positionY = -25,47393
Objectives[57]ObjectiveMessages[0]positionZ = 49,24285
Objectives[57]ObjectiveMessages[0]Message = Here it is, that must be the car.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = Yellow
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = False
Objectives[57]ObjectiveMessages[0]TypeTextMesage = True
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = -1102,542
Objectives[57]ObjectiveMessages[1]positionY = -22,92047
Objectives[57]ObjectiveMessages[1]positionZ = 49,36914
Objectives[57]ObjectiveMessages[1]Message = It was easy having the address, but will it finally be the right one?
Objectives[57]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = Green
Objectives[57]ObjectiveMessages[1]PlayFromStart = True
Objectives[57]ObjectiveMessages[1]Delay = False
Objectives[57]ObjectiveMessages[1]DelayTime = 0
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = False
Objectives[57]ObjectiveMessages[1]TypeTextMesage = True
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = -1106,495
Objectives[57]ObjectiveMessages[2]positionY = -21,08218
Objectives[57]ObjectiveMessages[2]positionZ = 49,28247
Objectives[57]ObjectiveMessages[2]Message = And what the fuck do I know? let's hope.
Objectives[57]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[57]ObjectiveMessages[2]Sender = 
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = Yellow
Objectives[57]ObjectiveMessages[2]PlayFromStart = True
Objectives[57]ObjectiveMessages[2]Delay = False
Objectives[57]ObjectiveMessages[2]DelayTime = 0
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = False
Objectives[57]ObjectiveMessages[2]TypeTextMesage = True
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[3]positionX = -1109,343
Objectives[57]ObjectiveMessages[3]positionY = -19,89742
Objectives[57]ObjectiveMessages[3]positionZ = 48,87727
Objectives[57]ObjectiveMessages[3]Message = Come on, take it and let's go.
Objectives[57]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[57]ObjectiveMessages[3]Sender = 
Objectives[57]ObjectiveMessages[3]Subject = 
Objectives[57]ObjectiveMessages[3]MessageColor = Green
Objectives[57]ObjectiveMessages[3]PlayFromStart = True
Objectives[57]ObjectiveMessages[3]Delay = False
Objectives[57]ObjectiveMessages[3]DelayTime = 0
Objectives[57]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[3]TypeSubtitle = False
Objectives[57]ObjectiveMessages[3]TypeTextMesage = True
Objectives[57]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[58]Text = Get the Twin's car
Objectives[58]FaildText = 
Objectives[58]Type = Enter_Vehicle
Objectives[58]positionX = -680,0162
Objectives[58]positionY = 609,8868
Objectives[58]positionZ = 143,4876
Objectives[58]EnterVehicle_AsPassenger = False
Objectives[58]EnterVehicle_CanExit = True
Objectives[58]EnterVehicle_SetIsWanted = False
Objectives[58]EnterVehicle_SeatIndex = 0
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = -249,0535
Objectives[59]positionY = -457,4522
Objectives[59]positionZ = 28,58989
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Friend
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 2
Objectives[59]Task_List[0]Type = EnterVehicle
Objectives[59]Task_List[0]PositionX = -204,8264
Objectives[59]Task_List[0]PositionY = -477,9451
Objectives[59]Task_List[0]PositionZ = 33,82108
Objectives[59]Task_List[0]Speed = 3
Objectives[59]Task_List[0]SeatIndex = -1
Objectives[59]Task_List[0]TaskIndex = 0
Objectives[59]Task_List[0]Warp = False
Objectives[59]Task_List[1]Type = Drive
Objectives[59]Task_List[1]PositionX = -875,9244
Objectives[59]Task_List[1]PositionY = -21,83817
Objectives[59]Task_List[1]PositionZ = 41,48033
Objectives[59]Task_List[1]Speed = 50
Objectives[59]Task_List[1]StopBeforeVehicles = False
Objectives[59]Task_List[1]StopBeforeActors = False
Objectives[59]Task_List[1]AvoidVehicles = True
Objectives[59]Task_List[1]AvoidEmptyVehicles = True
Objectives[59]Task_List[1]AvoidActors = True
Objectives[59]Task_List[1]AvoidObjects = True
Objectives[59]Task_List[1]StopAtLights = False
Objectives[59]Task_List[1]UseBlinkers = True
Objectives[59]Task_List[1]AllowGoingWrongWay = True
Objectives[59]Task_List[1]Reverse = False
Objectives[59]Task_List[1]TakeShortestPath = False
Objectives[59]Task_List[1]IgnoreRoads = False
Objectives[59]Task_List[1]IgnoreAllPathing = False
Objectives[59]Task_List[1]AvoidHighWays = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = Bring the car to the Twins
Objectives[60]Text2 = 
Objectives[60]Text3 = 
Objectives[60]Failed_Text = 
Objectives[60]Type = Checkpoint
Objectives[60]Checkpoint_Type = 45
Objectives[60]Reserved = 1
Objectives[60]ColorR = 255
Objectives[60]ColorG = 255
Objectives[60]ColorB = 0
Objectives[60]ColorA = 255
Objectives[60]IconColorR = 255
Objectives[60]IconColorG = 255
Objectives[60]IconColorB = 0
Objectives[60]IconColorA = 255
Objectives[60]positionX = -887,7778
Objectives[60]positionY = -12,95768
Objectives[60]positionZ = 42,18486
Objectives[60]Heading = 148,8887
Objectives[60]Diameter = 4
Objectives[60]minimum_hight = 1
Objectives[60]maximum_hight = 10
Objectives[60]TriggerDistance = 2
Objectives[60]PlaySound = False
Objectives[60]LoseWanted = True
Objectives[60]Stop_Vehicle = False
Objectives[60]DeliverVehicleOnly = True
Objectives[60]DeliverTrailor = False
Objectives[60]DeliverTowTruck = False
Objectives[60]DeliverVehicleCargobob = False
Objectives[60]DeliverPropCargobob = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = 
Objectives[61]Type = Timeout_Objective
Objectives[61]positionX = -885,9569
Objectives[61]positionY = -18,43921
Objectives[61]positionZ = 42,00918
Objectives[61]Timeout_Min = 0
Objectives[61]Timeout_Sec = 1
Objectives[61]mission_ActorsCount = 2
Objectives[61]mission_Actors[0]Survive_Number = 0
Objectives[61]mission_Actors[0]Failed_Text = 
Objectives[61]mission_Actors[0]Remove_After = 100
Objectives[61]mission_Actors[0]positionX = -891,4048
Objectives[61]mission_Actors[0]positionY = -25,14843
Objectives[61]mission_Actors[0]positionZ = 42,53257
Objectives[61]mission_Actors[0]Heading = 303,8887
Objectives[61]mission_Actors[0]String_Name = mp_m_g_vagfun_01
Objectives[61]mission_Actors[0]Relationship_Group = Friend
Objectives[61]mission_Actors[0]AddBlip = False
Objectives[61]mission_Actors[0]ShowCone = False
Objectives[61]mission_Actors[0]Invincible = True
Objectives[61]mission_Actors[0]SetHealth = 100
Objectives[61]mission_Actors[0]DieFromHeadShot = True
Objectives[61]mission_Actors[0]CanExitVehicle = True
Objectives[61]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[0]AlwaysFight = True
Objectives[61]mission_Actors[0]Seeing_Range = 30
Objectives[61]mission_Actors[0]Hearing_Range = 30
Objectives[61]mission_Actors[0]CombatMovement = Offensive
Objectives[61]mission_Actors[0]weapon = VintagePistol
Objectives[61]mission_Actors[0]Variation = Random
Objectives[61]mission_Actors[0]Task = 99
Objectives[61]mission_Actors[0]Task_Guard_Range = 5
Objectives[61]mission_Actors[0]Task_Stay_In_Range = True
Objectives[61]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[0]Task_Scenario = NONE
Objectives[61]mission_Actors[0]Task_List_Count = 1
Objectives[61]mission_Actors[0]Task_Repeat = False
Objectives[61]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[61]mission_Actors[0]Task_List[0]DestinationX = -888,8358
Objectives[61]mission_Actors[0]Task_List[0]DestinationY = -16,4275
Objectives[61]mission_Actors[0]Task_List[0]DestinationZ = 42,64302
Objectives[61]mission_Actors[0]Task_List[0]Rotation = 303,8887
Objectives[61]mission_Actors[0]Task_List[0]Speed = 1
Objectives[61]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[61]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[61]mission_Actors[0]NeededForObjectiveHint[0] = 63
Objectives[61]mission_Actors[1]Survive_Number = 0
Objectives[61]mission_Actors[1]Failed_Text = 
Objectives[61]mission_Actors[1]Remove_After = 100
Objectives[61]mission_Actors[1]positionX = -890,9373
Objectives[61]mission_Actors[1]positionY = -25,92527
Objectives[61]mission_Actors[1]positionZ = 42,31565
Objectives[61]mission_Actors[1]Heading = 303,8887
Objectives[61]mission_Actors[1]String_Name = mp_m_g_vagfun_01
Objectives[61]mission_Actors[1]Relationship_Group = Friend
Objectives[61]mission_Actors[1]AddBlip = False
Objectives[61]mission_Actors[1]ShowCone = False
Objectives[61]mission_Actors[1]Invincible = True
Objectives[61]mission_Actors[1]SetHealth = 100
Objectives[61]mission_Actors[1]DieFromHeadShot = True
Objectives[61]mission_Actors[1]CanExitVehicle = True
Objectives[61]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[1]AlwaysFight = True
Objectives[61]mission_Actors[1]Seeing_Range = 30
Objectives[61]mission_Actors[1]Hearing_Range = 30
Objectives[61]mission_Actors[1]CombatMovement = Offensive
Objectives[61]mission_Actors[1]weapon = VintagePistol
Objectives[61]mission_Actors[1]Variation = Random
Objectives[61]mission_Actors[1]Task = 99
Objectives[61]mission_Actors[1]Task_Guard_Range = 5
Objectives[61]mission_Actors[1]Task_Stay_In_Range = True
Objectives[61]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[1]Task_Scenario = NONE
Objectives[61]mission_Actors[1]Task_List_Count = 1
Objectives[61]mission_Actors[1]Task_Repeat = False
Objectives[61]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[61]mission_Actors[1]Task_List[0]DestinationX = -885,8259
Objectives[61]mission_Actors[1]Task_List[0]DestinationY = -15,69776
Objectives[61]mission_Actors[1]Task_List[0]DestinationZ = 42,48532
Objectives[61]mission_Actors[1]Task_List[0]Rotation = 303,8887
Objectives[61]mission_Actors[1]Task_List[0]Speed = 1
Objectives[61]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[61]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[61]mission_Actors[1]NeededForObjectiveHint[0] = 62
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Hint_Objective
Objectives[62]Text = 
Objectives[62]positionX = -883,1248
Objectives[62]positionY = -19,07051
Objectives[62]positionZ = 41,86491
Objectives[62]Hint_Time = 16
Objectives[62]Hint_FOV = 40
Objectives[62]Hint_Use_Position = False
Objectives[62]Hint_Use_Player = False
Objectives[62]Hint_Use_Actor = True
Objectives[62]Hint_Use_Vehicle = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 5
Objectives[62]ObjectiveMessages[0]positionX = -1178,939
Objectives[62]ObjectiveMessages[0]positionY = 102,4457
Objectives[62]ObjectiveMessages[0]positionZ = 57,75557
Objectives[62]ObjectiveMessages[0]Message = What the fuck, guys, that's Dave English's car, the night club guy.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = Blue
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = False
Objectives[62]ObjectiveMessages[0]TypeTextMesage = True
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = -1174,321
Objectives[62]ObjectiveMessages[1]positionY = 102,1921
Objectives[62]ObjectiveMessages[1]positionZ = 57,77016
Objectives[62]ObjectiveMessages[1]Message = ARE YOU FUCKING KIDDING ME?
Objectives[62]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[1]Sender = 
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = Orange
Objectives[62]ObjectiveMessages[1]PlayFromStart = True
Objectives[62]ObjectiveMessages[1]Delay = False
Objectives[62]ObjectiveMessages[1]DelayTime = 0
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = False
Objectives[62]ObjectiveMessages[1]TypeTextMesage = True
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[2]positionX = -1171,459
Objectives[62]ObjectiveMessages[2]positionY = 103,286
Objectives[62]ObjectiveMessages[2]positionZ = 57,79133
Objectives[62]ObjectiveMessages[2]Message = Calm down brother, at this point it is clear that our informations sucks.
Objectives[62]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[2]Sender = 
Objectives[62]ObjectiveMessages[2]Subject = 
Objectives[62]ObjectiveMessages[2]MessageColor = Blue
Objectives[62]ObjectiveMessages[2]PlayFromStart = True
Objectives[62]ObjectiveMessages[2]Delay = False
Objectives[62]ObjectiveMessages[2]DelayTime = 0
Objectives[62]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[2]TypeSubtitle = False
Objectives[62]ObjectiveMessages[2]TypeTextMesage = True
Objectives[62]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[3]positionX = -1169,314
Objectives[62]ObjectiveMessages[3]positionY = 103,8395
Objectives[62]ObjectiveMessages[3]positionZ = 57,84129
Objectives[62]ObjectiveMessages[3]Message = Let's try another way.
Objectives[62]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[3]Sender = 
Objectives[62]ObjectiveMessages[3]Subject = 
Objectives[62]ObjectiveMessages[3]MessageColor = Blue
Objectives[62]ObjectiveMessages[3]PlayFromStart = True
Objectives[62]ObjectiveMessages[3]Delay = False
Objectives[62]ObjectiveMessages[3]DelayTime = 0
Objectives[62]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[3]TypeSubtitle = False
Objectives[62]ObjectiveMessages[3]TypeTextMesage = True
Objectives[62]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[4]positionX = -1166,373
Objectives[62]ObjectiveMessages[4]positionY = 104,7629
Objectives[62]ObjectiveMessages[4]positionZ = 57,90449
Objectives[62]ObjectiveMessages[4]Message = Guys, the bastard who stole the car is now on the terrace of the new casino.
Objectives[62]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[4]Sender = 
Objectives[62]ObjectiveMessages[4]Subject = 
Objectives[62]ObjectiveMessages[4]MessageColor = Blue
Objectives[62]ObjectiveMessages[4]PlayFromStart = True
Objectives[62]ObjectiveMessages[4]Delay = False
Objectives[62]ObjectiveMessages[4]DelayTime = 0
Objectives[62]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[4]TypeSubtitle = False
Objectives[62]ObjectiveMessages[4]TypeTextMesage = True
Objectives[62]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[63]Type = Hint_Objective
Objectives[63]Text = 
Objectives[63]positionX = -891,1375
Objectives[63]positionY = -23,38074
Objectives[63]positionZ = 41,74792
Objectives[63]Hint_Time = 16
Objectives[63]Hint_FOV = 40
Objectives[63]Hint_Use_Position = False
Objectives[63]Hint_Use_Player = False
Objectives[63]Hint_Use_Actor = True
Objectives[63]Hint_Use_Vehicle = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 5
Objectives[63]ObjectiveMessages[0]positionX = -1160,496
Objectives[63]ObjectiveMessages[0]positionY = 106,7925
Objectives[63]ObjectiveMessages[0]positionZ = 57,98983
Objectives[63]ObjectiveMessages[0]Message = Could you find him and force him to tell you where he hid the car?
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = Blue
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = False
Objectives[63]ObjectiveMessages[0]TypeTextMesage = True
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[1]positionX = -1156,05
Objectives[63]ObjectiveMessages[1]positionY = 108,2569
Objectives[63]ObjectiveMessages[1]positionZ = 58,00082
Objectives[63]ObjectiveMessages[1]Message = Emh... sure, of course, no problem, we can certainly do it.
Objectives[63]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[63]ObjectiveMessages[1]Sender = 
Objectives[63]ObjectiveMessages[1]Subject = 
Objectives[63]ObjectiveMessages[1]MessageColor = Yellow
Objectives[63]ObjectiveMessages[1]PlayFromStart = True
Objectives[63]ObjectiveMessages[1]Delay = False
Objectives[63]ObjectiveMessages[1]DelayTime = 0
Objectives[63]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[1]TypeSubtitle = False
Objectives[63]ObjectiveMessages[1]TypeTextMesage = True
Objectives[63]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[2]positionX = -1152,541
Objectives[63]ObjectiveMessages[2]positionY = 109,424
Objectives[63]ObjectiveMessages[2]positionZ = 58,00293
Objectives[63]ObjectiveMessages[2]Message = Ok, well, so go, find him, force him to tell you where the car is and bring it to us.
Objectives[63]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[2]Sender = 
Objectives[63]ObjectiveMessages[2]Subject = 
Objectives[63]ObjectiveMessages[2]MessageColor = Blue
Objectives[63]ObjectiveMessages[2]PlayFromStart = True
Objectives[63]ObjectiveMessages[2]Delay = False
Objectives[63]ObjectiveMessages[2]DelayTime = 0
Objectives[63]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[2]TypeSubtitle = False
Objectives[63]ObjectiveMessages[2]TypeTextMesage = True
Objectives[63]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[3]positionX = -1148,945
Objectives[63]ObjectiveMessages[3]positionY = 110,6224
Objectives[63]ObjectiveMessages[3]positionZ = 57,98255
Objectives[63]ObjectiveMessages[3]Message = Ok, but how do we recognize him?
Objectives[63]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[63]ObjectiveMessages[3]Sender = 
Objectives[63]ObjectiveMessages[3]Subject = 
Objectives[63]ObjectiveMessages[3]MessageColor = Yellow
Objectives[63]ObjectiveMessages[3]PlayFromStart = True
Objectives[63]ObjectiveMessages[3]Delay = False
Objectives[63]ObjectiveMessages[3]DelayTime = 0
Objectives[63]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[3]TypeSubtitle = False
Objectives[63]ObjectiveMessages[3]TypeTextMesage = True
Objectives[63]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[4]positionX = -1145,953
Objectives[63]ObjectiveMessages[4]positionY = 111,6232
Objectives[63]ObjectiveMessages[4]positionZ = 57,99215
Objectives[63]ObjectiveMessages[4]Message = Ask for the round face at the casino, they'll tell you what he is.
Objectives[63]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[4]Sender = 
Objectives[63]ObjectiveMessages[4]Subject = 
Objectives[63]ObjectiveMessages[4]MessageColor = Orange
Objectives[63]ObjectiveMessages[4]PlayFromStart = True
Objectives[63]ObjectiveMessages[4]Delay = False
Objectives[63]ObjectiveMessages[4]DelayTime = 0
Objectives[63]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[4]TypeSubtitle = False
Objectives[63]ObjectiveMessages[4]TypeTextMesage = True
Objectives[63]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[64]Text = Back to your car
Objectives[64]FaildText = 
Objectives[64]Type = Enter_Vehicle
Objectives[64]positionX = -232,172
Objectives[64]positionY = -434,3952
Objectives[64]positionZ = 30,36886
Objectives[64]EnterVehicle_AsPassenger = False
Objectives[64]EnterVehicle_CanExit = True
Objectives[64]EnterVehicle_SetIsWanted = False
Objectives[64]EnterVehicle_SeatIndex = 0
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 1
Objectives[64]ObjectiveMessages[0]positionX = -1147,282
Objectives[64]ObjectiveMessages[0]positionY = 118,6604
Objectives[64]ObjectiveMessages[0]positionZ = 58,55547
Objectives[64]ObjectiveMessages[0]Message = Emh... ok... let's go, man.
Objectives[64]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[64]ObjectiveMessages[0]Sender = 
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = Yellow
Objectives[64]ObjectiveMessages[0]PlayFromStart = True
Objectives[64]ObjectiveMessages[0]Delay = False
Objectives[64]ObjectiveMessages[0]DelayTime = 0
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = False
Objectives[64]ObjectiveMessages[0]TypeTextMesage = True
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[65]Text = Go to the new casino
Objectives[65]Text2 = 
Objectives[65]Text3 = 
Objectives[65]Failed_Text = 
Objectives[65]Type = Checkpoint
Objectives[65]Checkpoint_Type = 45
Objectives[65]Reserved = 1
Objectives[65]ColorR = 255
Objectives[65]ColorG = 255
Objectives[65]ColorB = 0
Objectives[65]ColorA = 255
Objectives[65]IconColorR = 255
Objectives[65]IconColorG = 255
Objectives[65]IconColorB = 0
Objectives[65]IconColorA = 255
Objectives[65]positionX = 920,7459
Objectives[65]positionY = 48,79719
Objectives[65]positionZ = 79,89836
Objectives[65]Heading = 251,2908
Objectives[65]Diameter = 3
Objectives[65]minimum_hight = 1
Objectives[65]maximum_hight = 10
Objectives[65]TriggerDistance = 2
Objectives[65]PlaySound = False
Objectives[65]LoseWanted = False
Objectives[65]Stop_Vehicle = False
Objectives[65]DeliverVehicleOnly = False
Objectives[65]DeliverTrailor = False
Objectives[65]DeliverTowTruck = False
Objectives[65]DeliverVehicleCargobob = False
Objectives[65]DeliverPropCargobob = False
Objectives[65]mission_ActorsCount = 58
Objectives[65]mission_Actors[0]Survive_Number = 0
Objectives[65]mission_Actors[0]Failed_Text = 
Objectives[65]mission_Actors[0]Remove_After = 0
Objectives[65]mission_Actors[0]positionX = 908,1596
Objectives[65]mission_Actors[0]positionY = 53,2574
Objectives[65]mission_Actors[0]positionZ = 111,701
Objectives[65]mission_Actors[0]Heading = 247,011
Objectives[65]mission_Actors[0]String_Name = a_m_m_mlcrisis_01
Objectives[65]mission_Actors[0]Relationship_Group = Neutral
Objectives[65]mission_Actors[0]AddBlip = False
Objectives[65]mission_Actors[0]ShowCone = False
Objectives[65]mission_Actors[0]Invincible = True
Objectives[65]mission_Actors[0]SetHealth = 100
Objectives[65]mission_Actors[0]DieFromHeadShot = True
Objectives[65]mission_Actors[0]CanExitVehicle = True
Objectives[65]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[0]AlwaysFight = True
Objectives[65]mission_Actors[0]Seeing_Range = 30
Objectives[65]mission_Actors[0]Hearing_Range = 30
Objectives[65]mission_Actors[0]CombatMovement = Offensive
Objectives[65]mission_Actors[0]weapon = 966099553
Objectives[65]mission_Actors[0]Variation = Random
Objectives[65]mission_Actors[0]Task = 3
Objectives[65]mission_Actors[0]Task_Guard_Range = 5
Objectives[65]mission_Actors[0]Task_Stay_In_Range = True
Objectives[65]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[65]mission_Actors[0]NeededForObjectiveHint[0] = 75
Objectives[65]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[65]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[65]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 77
Objectives[65]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[65]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 83
Objectives[65]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 3
Objectives[65]mission_Actors[1]Survive_Number = 0
Objectives[65]mission_Actors[1]Failed_Text = 
Objectives[65]mission_Actors[1]Remove_After = 84
Objectives[65]mission_Actors[1]positionX = 938,5043
Objectives[65]mission_Actors[1]positionY = 39,37475
Objectives[65]mission_Actors[1]positionZ = 112,5528
Objectives[65]mission_Actors[1]Heading = 206,2921
Objectives[65]mission_Actors[1]String_Name = u_m_m_curtis
Objectives[65]mission_Actors[1]Relationship_Group = Neutral
Objectives[65]mission_Actors[1]AddBlip = False
Objectives[65]mission_Actors[1]ShowCone = False
Objectives[65]mission_Actors[1]Invincible = False
Objectives[65]mission_Actors[1]SetHealth = 100
Objectives[65]mission_Actors[1]DieFromHeadShot = True
Objectives[65]mission_Actors[1]CanExitVehicle = True
Objectives[65]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[1]AlwaysFight = False
Objectives[65]mission_Actors[1]Seeing_Range = 30
Objectives[65]mission_Actors[1]Hearing_Range = 30
Objectives[65]mission_Actors[1]CombatMovement = Offensive
Objectives[65]mission_Actors[1]weapon = Unarmed
Objectives[65]mission_Actors[1]Variation = Random
Objectives[65]mission_Actors[1]Task = 4
Objectives[65]mission_Actors[1]Task_Guard_Range = 5
Objectives[65]mission_Actors[1]Task_Stay_In_Range = True
Objectives[65]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[1]Task_Scenario = NONE
Objectives[65]mission_Actors[2]Survive_Number = 0
Objectives[65]mission_Actors[2]Failed_Text = 
Objectives[65]mission_Actors[2]Remove_After = 84
Objectives[65]mission_Actors[2]positionX = 911,6218
Objectives[65]mission_Actors[2]positionY = 52,6406
Objectives[65]mission_Actors[2]positionZ = 111,701
Objectives[65]mission_Actors[2]Heading = 72,03255
Objectives[65]mission_Actors[2]String_Name = s_m_y_westsec_01
Objectives[65]mission_Actors[2]Relationship_Group = Neutral
Objectives[65]mission_Actors[2]AddBlip = False
Objectives[65]mission_Actors[2]ShowCone = False
Objectives[65]mission_Actors[2]Invincible = False
Objectives[65]mission_Actors[2]SetHealth = 100
Objectives[65]mission_Actors[2]DieFromHeadShot = True
Objectives[65]mission_Actors[2]CanExitVehicle = True
Objectives[65]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[2]AlwaysFight = False
Objectives[65]mission_Actors[2]Seeing_Range = 30
Objectives[65]mission_Actors[2]Hearing_Range = 30
Objectives[65]mission_Actors[2]CombatMovement = Offensive
Objectives[65]mission_Actors[2]weapon = 966099553
Objectives[65]mission_Actors[2]Variation = Random
Objectives[65]mission_Actors[2]Task = 3
Objectives[65]mission_Actors[2]Task_Guard_Range = 5
Objectives[65]mission_Actors[2]Task_Stay_In_Range = True
Objectives[65]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[3]Survive_Number = 0
Objectives[65]mission_Actors[3]Failed_Text = 
Objectives[65]mission_Actors[3]Remove_After = 84
Objectives[65]mission_Actors[3]positionX = 935,2034
Objectives[65]mission_Actors[3]positionY = 52,60577
Objectives[65]mission_Actors[3]positionZ = 113,5499
Objectives[65]mission_Actors[3]Heading = 266,2909
Objectives[65]mission_Actors[3]String_Name = ig_thornton
Objectives[65]mission_Actors[3]Relationship_Group = Neutral
Objectives[65]mission_Actors[3]AddBlip = False
Objectives[65]mission_Actors[3]ShowCone = False
Objectives[65]mission_Actors[3]Invincible = False
Objectives[65]mission_Actors[3]SetHealth = 100
Objectives[65]mission_Actors[3]DieFromHeadShot = True
Objectives[65]mission_Actors[3]CanExitVehicle = True
Objectives[65]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[3]AlwaysFight = False
Objectives[65]mission_Actors[3]Seeing_Range = 30
Objectives[65]mission_Actors[3]Hearing_Range = 30
Objectives[65]mission_Actors[3]CombatMovement = Offensive
Objectives[65]mission_Actors[3]weapon = Unarmed
Objectives[65]mission_Actors[3]Variation = Random
Objectives[65]mission_Actors[3]Task = 2
Objectives[65]mission_Actors[3]Task_Guard_Range = 5
Objectives[65]mission_Actors[3]Task_Stay_In_Range = True
Objectives[65]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[3]Task_Scenario = NONE
Objectives[65]mission_Actors[4]Survive_Number = 0
Objectives[65]mission_Actors[4]Failed_Text = 
Objectives[65]mission_Actors[4]Remove_After = 84
Objectives[65]mission_Actors[4]positionX = 931,5918
Objectives[65]mission_Actors[4]positionY = 32,21229
Objectives[65]mission_Actors[4]positionZ = 112,5531
Objectives[65]mission_Actors[4]Heading = 291,2908
Objectives[65]mission_Actors[4]String_Name = mp_m_execpa_01
Objectives[65]mission_Actors[4]Relationship_Group = Neutral
Objectives[65]mission_Actors[4]AddBlip = False
Objectives[65]mission_Actors[4]ShowCone = False
Objectives[65]mission_Actors[4]Invincible = False
Objectives[65]mission_Actors[4]SetHealth = 100
Objectives[65]mission_Actors[4]DieFromHeadShot = True
Objectives[65]mission_Actors[4]CanExitVehicle = True
Objectives[65]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[4]AlwaysFight = False
Objectives[65]mission_Actors[4]Seeing_Range = 30
Objectives[65]mission_Actors[4]Hearing_Range = 30
Objectives[65]mission_Actors[4]CombatMovement = Offensive
Objectives[65]mission_Actors[4]weapon = Unarmed
Objectives[65]mission_Actors[4]Variation = Random
Objectives[65]mission_Actors[4]Task = 2
Objectives[65]mission_Actors[4]Task_Guard_Range = 5
Objectives[65]mission_Actors[4]Task_Stay_In_Range = True
Objectives[65]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[4]Task_Scenario = NONE
Objectives[65]mission_Actors[5]Survive_Number = 0
Objectives[65]mission_Actors[5]Failed_Text = 
Objectives[65]mission_Actors[5]Remove_After = 84
Objectives[65]mission_Actors[5]positionX = 945,0994
Objectives[65]mission_Actors[5]positionY = 68,55602
Objectives[65]mission_Actors[5]positionZ = 113,5498
Objectives[65]mission_Actors[5]Heading = 290,5351
Objectives[65]mission_Actors[5]String_Name = s_f_y_clubbar_01
Objectives[65]mission_Actors[5]Relationship_Group = Neutral
Objectives[65]mission_Actors[5]AddBlip = False
Objectives[65]mission_Actors[5]ShowCone = False
Objectives[65]mission_Actors[5]Invincible = False
Objectives[65]mission_Actors[5]SetHealth = 100
Objectives[65]mission_Actors[5]DieFromHeadShot = True
Objectives[65]mission_Actors[5]CanExitVehicle = True
Objectives[65]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[5]AlwaysFight = False
Objectives[65]mission_Actors[5]Seeing_Range = 30
Objectives[65]mission_Actors[5]Hearing_Range = 30
Objectives[65]mission_Actors[5]CombatMovement = Offensive
Objectives[65]mission_Actors[5]weapon = 966099553
Objectives[65]mission_Actors[5]Variation = Random
Objectives[65]mission_Actors[5]Task = 3
Objectives[65]mission_Actors[5]Task_Guard_Range = 5
Objectives[65]mission_Actors[5]Task_Stay_In_Range = True
Objectives[65]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[6]Survive_Number = 0
Objectives[65]mission_Actors[6]Failed_Text = 
Objectives[65]mission_Actors[6]Remove_After = 84
Objectives[65]mission_Actors[6]positionX = 945,168
Objectives[65]mission_Actors[6]positionY = 69,20743
Objectives[65]mission_Actors[6]positionZ = 113,5496
Objectives[65]mission_Actors[6]Heading = 215,4744
Objectives[65]mission_Actors[6]String_Name = s_f_y_clubbar_01
Objectives[65]mission_Actors[6]Relationship_Group = Neutral
Objectives[65]mission_Actors[6]AddBlip = False
Objectives[65]mission_Actors[6]ShowCone = False
Objectives[65]mission_Actors[6]Invincible = False
Objectives[65]mission_Actors[6]SetHealth = 100
Objectives[65]mission_Actors[6]DieFromHeadShot = True
Objectives[65]mission_Actors[6]CanExitVehicle = True
Objectives[65]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[6]AlwaysFight = False
Objectives[65]mission_Actors[6]Seeing_Range = 30
Objectives[65]mission_Actors[6]Hearing_Range = 30
Objectives[65]mission_Actors[6]CombatMovement = Offensive
Objectives[65]mission_Actors[6]weapon = 966099553
Objectives[65]mission_Actors[6]Variation = Random
Objectives[65]mission_Actors[6]Task = 3
Objectives[65]mission_Actors[6]Task_Guard_Range = 5
Objectives[65]mission_Actors[6]Task_Stay_In_Range = True
Objectives[65]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[6]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[7]Survive_Number = 0
Objectives[65]mission_Actors[7]Failed_Text = 
Objectives[65]mission_Actors[7]Remove_After = 84
Objectives[65]mission_Actors[7]positionX = 949,8397
Objectives[65]mission_Actors[7]positionY = 52,30979
Objectives[65]mission_Actors[7]positionZ = 112,5527
Objectives[65]mission_Actors[7]Heading = 95,16627
Objectives[65]mission_Actors[7]String_Name = a_f_y_clubcust_01
Objectives[65]mission_Actors[7]Relationship_Group = Neutral
Objectives[65]mission_Actors[7]AddBlip = False
Objectives[65]mission_Actors[7]ShowCone = False
Objectives[65]mission_Actors[7]Invincible = False
Objectives[65]mission_Actors[7]SetHealth = 100
Objectives[65]mission_Actors[7]DieFromHeadShot = True
Objectives[65]mission_Actors[7]CanExitVehicle = True
Objectives[65]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[7]AlwaysFight = False
Objectives[65]mission_Actors[7]Seeing_Range = 30
Objectives[65]mission_Actors[7]Hearing_Range = 30
Objectives[65]mission_Actors[7]CombatMovement = Offensive
Objectives[65]mission_Actors[7]weapon = Unarmed
Objectives[65]mission_Actors[7]Variation = Random
Objectives[65]mission_Actors[7]Task = 2
Objectives[65]mission_Actors[7]Task_Guard_Range = 5
Objectives[65]mission_Actors[7]Task_Stay_In_Range = True
Objectives[65]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[7]Task_Scenario = NONE
Objectives[65]mission_Actors[8]Survive_Number = 0
Objectives[65]mission_Actors[8]Failed_Text = 
Objectives[65]mission_Actors[8]Remove_After = 84
Objectives[65]mission_Actors[8]positionX = 946,1167
Objectives[65]mission_Actors[8]positionY = 48,21682
Objectives[65]mission_Actors[8]positionZ = 112,5528
Objectives[65]mission_Actors[8]Heading = 96,61501
Objectives[65]mission_Actors[8]String_Name = a_f_y_clubcust_01
Objectives[65]mission_Actors[8]Relationship_Group = Neutral
Objectives[65]mission_Actors[8]AddBlip = False
Objectives[65]mission_Actors[8]ShowCone = False
Objectives[65]mission_Actors[8]Invincible = False
Objectives[65]mission_Actors[8]SetHealth = 100
Objectives[65]mission_Actors[8]DieFromHeadShot = True
Objectives[65]mission_Actors[8]CanExitVehicle = True
Objectives[65]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[8]AlwaysFight = False
Objectives[65]mission_Actors[8]Seeing_Range = 30
Objectives[65]mission_Actors[8]Hearing_Range = 30
Objectives[65]mission_Actors[8]CombatMovement = Offensive
Objectives[65]mission_Actors[8]weapon = Unarmed
Objectives[65]mission_Actors[8]Variation = Random
Objectives[65]mission_Actors[8]Task = 2
Objectives[65]mission_Actors[8]Task_Guard_Range = 5
Objectives[65]mission_Actors[8]Task_Stay_In_Range = True
Objectives[65]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[8]Task_Scenario = NONE
Objectives[65]mission_Actors[9]Survive_Number = 0
Objectives[65]mission_Actors[9]Failed_Text = 
Objectives[65]mission_Actors[9]Remove_After = 84
Objectives[65]mission_Actors[9]positionX = 940,9736
Objectives[65]mission_Actors[9]positionY = 37,98581
Objectives[65]mission_Actors[9]positionZ = 112,5528
Objectives[65]mission_Actors[9]Heading = 97,50932
Objectives[65]mission_Actors[9]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[9]Relationship_Group = Neutral
Objectives[65]mission_Actors[9]AddBlip = False
Objectives[65]mission_Actors[9]ShowCone = False
Objectives[65]mission_Actors[9]Invincible = False
Objectives[65]mission_Actors[9]SetHealth = 100
Objectives[65]mission_Actors[9]DieFromHeadShot = True
Objectives[65]mission_Actors[9]CanExitVehicle = True
Objectives[65]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[9]AlwaysFight = False
Objectives[65]mission_Actors[9]Seeing_Range = 30
Objectives[65]mission_Actors[9]Hearing_Range = 30
Objectives[65]mission_Actors[9]CombatMovement = Offensive
Objectives[65]mission_Actors[9]weapon = Unarmed
Objectives[65]mission_Actors[9]Variation = Random
Objectives[65]mission_Actors[9]Task = 2
Objectives[65]mission_Actors[9]Task_Guard_Range = 5
Objectives[65]mission_Actors[9]Task_Stay_In_Range = True
Objectives[65]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[9]Task_Scenario = NONE
Objectives[65]mission_Actors[10]Survive_Number = 0
Objectives[65]mission_Actors[10]Failed_Text = 
Objectives[65]mission_Actors[10]Remove_After = 84
Objectives[65]mission_Actors[10]positionX = 931,5416
Objectives[65]mission_Actors[10]positionY = 23,28059
Objectives[65]mission_Actors[10]positionZ = 112,5526
Objectives[65]mission_Actors[10]Heading = 97,01965
Objectives[65]mission_Actors[10]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[10]Relationship_Group = Neutral
Objectives[65]mission_Actors[10]AddBlip = False
Objectives[65]mission_Actors[10]ShowCone = False
Objectives[65]mission_Actors[10]Invincible = False
Objectives[65]mission_Actors[10]SetHealth = 100
Objectives[65]mission_Actors[10]DieFromHeadShot = True
Objectives[65]mission_Actors[10]CanExitVehicle = True
Objectives[65]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[10]AlwaysFight = False
Objectives[65]mission_Actors[10]Seeing_Range = 30
Objectives[65]mission_Actors[10]Hearing_Range = 30
Objectives[65]mission_Actors[10]CombatMovement = Offensive
Objectives[65]mission_Actors[10]weapon = Unarmed
Objectives[65]mission_Actors[10]Variation = Random
Objectives[65]mission_Actors[10]Task = 2
Objectives[65]mission_Actors[10]Task_Guard_Range = 5
Objectives[65]mission_Actors[10]Task_Stay_In_Range = True
Objectives[65]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[10]Task_Scenario = NONE
Objectives[65]mission_Actors[11]Survive_Number = 0
Objectives[65]mission_Actors[11]Failed_Text = 
Objectives[65]mission_Actors[11]Remove_After = 84
Objectives[65]mission_Actors[11]positionX = 935,9005
Objectives[65]mission_Actors[11]positionY = 34,47614
Objectives[65]mission_Actors[11]positionZ = 112,5527
Objectives[65]mission_Actors[11]Heading = 95,3195
Objectives[65]mission_Actors[11]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[11]Relationship_Group = Neutral
Objectives[65]mission_Actors[11]AddBlip = False
Objectives[65]mission_Actors[11]ShowCone = False
Objectives[65]mission_Actors[11]Invincible = False
Objectives[65]mission_Actors[11]SetHealth = 100
Objectives[65]mission_Actors[11]DieFromHeadShot = True
Objectives[65]mission_Actors[11]CanExitVehicle = True
Objectives[65]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[11]AlwaysFight = False
Objectives[65]mission_Actors[11]Seeing_Range = 30
Objectives[65]mission_Actors[11]Hearing_Range = 30
Objectives[65]mission_Actors[11]CombatMovement = Offensive
Objectives[65]mission_Actors[11]weapon = Unarmed
Objectives[65]mission_Actors[11]Variation = Random
Objectives[65]mission_Actors[11]Task = 4
Objectives[65]mission_Actors[11]Task_Guard_Range = 5
Objectives[65]mission_Actors[11]Task_Stay_In_Range = True
Objectives[65]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[11]Task_Scenario = NONE
Objectives[65]mission_Actors[12]Survive_Number = 0
Objectives[65]mission_Actors[12]Failed_Text = 
Objectives[65]mission_Actors[12]Remove_After = 84
Objectives[65]mission_Actors[12]positionX = 949,6401
Objectives[65]mission_Actors[12]positionY = 49,22544
Objectives[65]mission_Actors[12]positionZ = 112,553
Objectives[65]mission_Actors[12]Heading = 96,22086
Objectives[65]mission_Actors[12]String_Name = a_f_y_clubcust_01
Objectives[65]mission_Actors[12]Relationship_Group = Neutral
Objectives[65]mission_Actors[12]AddBlip = False
Objectives[65]mission_Actors[12]ShowCone = False
Objectives[65]mission_Actors[12]Invincible = False
Objectives[65]mission_Actors[12]SetHealth = 100
Objectives[65]mission_Actors[12]DieFromHeadShot = True
Objectives[65]mission_Actors[12]CanExitVehicle = True
Objectives[65]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[12]AlwaysFight = False
Objectives[65]mission_Actors[12]Seeing_Range = 30
Objectives[65]mission_Actors[12]Hearing_Range = 30
Objectives[65]mission_Actors[12]CombatMovement = Offensive
Objectives[65]mission_Actors[12]weapon = Unarmed
Objectives[65]mission_Actors[12]Variation = Random
Objectives[65]mission_Actors[12]Task = 4
Objectives[65]mission_Actors[12]Task_Guard_Range = 5
Objectives[65]mission_Actors[12]Task_Stay_In_Range = True
Objectives[65]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[12]Task_Scenario = NONE
Objectives[65]mission_Actors[13]Survive_Number = 0
Objectives[65]mission_Actors[13]Failed_Text = 
Objectives[65]mission_Actors[13]Remove_After = 84
Objectives[65]mission_Actors[13]positionX = 926,7952
Objectives[65]mission_Actors[13]positionY = 37,9649
Objectives[65]mission_Actors[13]positionZ = 113,5487
Objectives[65]mission_Actors[13]Heading = 97,32868
Objectives[65]mission_Actors[13]String_Name = a_f_y_clubcust_03
Objectives[65]mission_Actors[13]Relationship_Group = Neutral
Objectives[65]mission_Actors[13]AddBlip = False
Objectives[65]mission_Actors[13]ShowCone = False
Objectives[65]mission_Actors[13]Invincible = False
Objectives[65]mission_Actors[13]SetHealth = 100
Objectives[65]mission_Actors[13]DieFromHeadShot = True
Objectives[65]mission_Actors[13]CanExitVehicle = True
Objectives[65]mission_Actors[13]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[13]AlwaysFight = False
Objectives[65]mission_Actors[13]Seeing_Range = 30
Objectives[65]mission_Actors[13]Hearing_Range = 30
Objectives[65]mission_Actors[13]CombatMovement = Offensive
Objectives[65]mission_Actors[13]weapon = Unarmed
Objectives[65]mission_Actors[13]Variation = Random
Objectives[65]mission_Actors[13]Task = 2
Objectives[65]mission_Actors[13]Task_Guard_Range = 5
Objectives[65]mission_Actors[13]Task_Stay_In_Range = True
Objectives[65]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[13]Task_Scenario = NONE
Objectives[65]mission_Actors[14]Survive_Number = 0
Objectives[65]mission_Actors[14]Failed_Text = 
Objectives[65]mission_Actors[14]Remove_After = 84
Objectives[65]mission_Actors[14]positionX = 931,9122
Objectives[65]mission_Actors[14]positionY = 40,61142
Objectives[65]mission_Actors[14]positionZ = 114,4118
Objectives[65]mission_Actors[14]Heading = 113,7781
Objectives[65]mission_Actors[14]String_Name = a_f_y_clubcust_03
Objectives[65]mission_Actors[14]Relationship_Group = Neutral
Objectives[65]mission_Actors[14]AddBlip = False
Objectives[65]mission_Actors[14]ShowCone = False
Objectives[65]mission_Actors[14]Invincible = False
Objectives[65]mission_Actors[14]SetHealth = 100
Objectives[65]mission_Actors[14]DieFromHeadShot = True
Objectives[65]mission_Actors[14]CanExitVehicle = True
Objectives[65]mission_Actors[14]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[14]AlwaysFight = False
Objectives[65]mission_Actors[14]Seeing_Range = 30
Objectives[65]mission_Actors[14]Hearing_Range = 30
Objectives[65]mission_Actors[14]CombatMovement = Offensive
Objectives[65]mission_Actors[14]weapon = Unarmed
Objectives[65]mission_Actors[14]Variation = Random
Objectives[65]mission_Actors[14]Task = 3
Objectives[65]mission_Actors[14]Task_Guard_Range = 5
Objectives[65]mission_Actors[14]Task_Stay_In_Range = True
Objectives[65]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[14]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[65]mission_Actors[15]Survive_Number = 0
Objectives[65]mission_Actors[15]Failed_Text = 
Objectives[65]mission_Actors[15]Remove_After = 84
Objectives[65]mission_Actors[15]positionX = 930,0021
Objectives[65]mission_Actors[15]positionY = 45,7264
Objectives[65]mission_Actors[15]positionZ = 113,5497
Objectives[65]mission_Actors[15]Heading = 89,99995
Objectives[65]mission_Actors[15]String_Name = mp_f_execpa_01
Objectives[65]mission_Actors[15]Relationship_Group = Neutral
Objectives[65]mission_Actors[15]AddBlip = False
Objectives[65]mission_Actors[15]ShowCone = False
Objectives[65]mission_Actors[15]Invincible = False
Objectives[65]mission_Actors[15]SetHealth = 100
Objectives[65]mission_Actors[15]DieFromHeadShot = True
Objectives[65]mission_Actors[15]CanExitVehicle = True
Objectives[65]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[15]AlwaysFight = True
Objectives[65]mission_Actors[15]Seeing_Range = 30
Objectives[65]mission_Actors[15]Hearing_Range = 30
Objectives[65]mission_Actors[15]CombatMovement = Offensive
Objectives[65]mission_Actors[15]weapon = 966099553
Objectives[65]mission_Actors[15]Variation = Random
Objectives[65]mission_Actors[15]Task = 3
Objectives[65]mission_Actors[15]Task_Guard_Range = 5
Objectives[65]mission_Actors[15]Task_Stay_In_Range = True
Objectives[65]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[15]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[65]mission_Actors[16]Survive_Number = 0
Objectives[65]mission_Actors[16]Failed_Text = 
Objectives[65]mission_Actors[16]Remove_After = 84
Objectives[65]mission_Actors[16]positionX = 943,9686
Objectives[65]mission_Actors[16]positionY = 60,17882
Objectives[65]mission_Actors[16]positionZ = 114,4114
Objectives[65]mission_Actors[16]Heading = 219,7238
Objectives[65]mission_Actors[16]String_Name = g_f_importexport_01
Objectives[65]mission_Actors[16]Relationship_Group = Neutral
Objectives[65]mission_Actors[16]AddBlip = False
Objectives[65]mission_Actors[16]ShowCone = False
Objectives[65]mission_Actors[16]Invincible = False
Objectives[65]mission_Actors[16]SetHealth = 100
Objectives[65]mission_Actors[16]DieFromHeadShot = True
Objectives[65]mission_Actors[16]CanExitVehicle = True
Objectives[65]mission_Actors[16]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[16]AlwaysFight = False
Objectives[65]mission_Actors[16]Seeing_Range = 30
Objectives[65]mission_Actors[16]Hearing_Range = 30
Objectives[65]mission_Actors[16]CombatMovement = Offensive
Objectives[65]mission_Actors[16]weapon = Unarmed
Objectives[65]mission_Actors[16]Variation = Random
Objectives[65]mission_Actors[16]Task = 3
Objectives[65]mission_Actors[16]Task_Guard_Range = 5
Objectives[65]mission_Actors[16]Task_Stay_In_Range = True
Objectives[65]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[16]Task_Scenario = WORLD_HUMAN_SUNBATHE_BACK
Objectives[65]mission_Actors[17]Survive_Number = 0
Objectives[65]mission_Actors[17]Failed_Text = 
Objectives[65]mission_Actors[17]Remove_After = 84
Objectives[65]mission_Actors[17]positionX = 951,5555
Objectives[65]mission_Actors[17]positionY = 51,15141
Objectives[65]mission_Actors[17]positionZ = 112,5525
Objectives[65]mission_Actors[17]Heading = 17,45832
Objectives[65]mission_Actors[17]String_Name = g_f_importexport_01
Objectives[65]mission_Actors[17]Relationship_Group = Neutral
Objectives[65]mission_Actors[17]AddBlip = False
Objectives[65]mission_Actors[17]ShowCone = False
Objectives[65]mission_Actors[17]Invincible = False
Objectives[65]mission_Actors[17]SetHealth = 100
Objectives[65]mission_Actors[17]DieFromHeadShot = True
Objectives[65]mission_Actors[17]CanExitVehicle = True
Objectives[65]mission_Actors[17]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[17]AlwaysFight = False
Objectives[65]mission_Actors[17]Seeing_Range = 30
Objectives[65]mission_Actors[17]Hearing_Range = 30
Objectives[65]mission_Actors[17]CombatMovement = Offensive
Objectives[65]mission_Actors[17]weapon = 966099553
Objectives[65]mission_Actors[17]Variation = Random
Objectives[65]mission_Actors[17]Task = 3
Objectives[65]mission_Actors[17]Task_Guard_Range = 5
Objectives[65]mission_Actors[17]Task_Stay_In_Range = True
Objectives[65]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[17]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[18]Survive_Number = 0
Objectives[65]mission_Actors[18]Failed_Text = 
Objectives[65]mission_Actors[18]Remove_After = 84
Objectives[65]mission_Actors[18]positionX = 940,6682
Objectives[65]mission_Actors[18]positionY = 48,10832
Objectives[65]mission_Actors[18]positionZ = 112,5529
Objectives[65]mission_Actors[18]Heading = 247,711
Objectives[65]mission_Actors[18]String_Name = u_f_m_casinocash_01
Objectives[65]mission_Actors[18]Relationship_Group = Neutral
Objectives[65]mission_Actors[18]AddBlip = False
Objectives[65]mission_Actors[18]ShowCone = False
Objectives[65]mission_Actors[18]Invincible = False
Objectives[65]mission_Actors[18]SetHealth = 100
Objectives[65]mission_Actors[18]DieFromHeadShot = True
Objectives[65]mission_Actors[18]CanExitVehicle = True
Objectives[65]mission_Actors[18]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[18]AlwaysFight = False
Objectives[65]mission_Actors[18]Seeing_Range = 30
Objectives[65]mission_Actors[18]Hearing_Range = 30
Objectives[65]mission_Actors[18]CombatMovement = Offensive
Objectives[65]mission_Actors[18]weapon = Unarmed
Objectives[65]mission_Actors[18]Variation = Random
Objectives[65]mission_Actors[18]Task = 2
Objectives[65]mission_Actors[18]Task_Guard_Range = 5
Objectives[65]mission_Actors[18]Task_Stay_In_Range = True
Objectives[65]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[18]Task_Scenario = NONE
Objectives[65]mission_Actors[19]Survive_Number = 0
Objectives[65]mission_Actors[19]Failed_Text = 
Objectives[65]mission_Actors[19]Remove_After = 84
Objectives[65]mission_Actors[19]positionX = 950,8294
Objectives[65]mission_Actors[19]positionY = 51,32767
Objectives[65]mission_Actors[19]positionZ = 112,5526
Objectives[65]mission_Actors[19]Heading = 328,2355
Objectives[65]mission_Actors[19]String_Name = u_f_y_lauren
Objectives[65]mission_Actors[19]Relationship_Group = Neutral
Objectives[65]mission_Actors[19]AddBlip = False
Objectives[65]mission_Actors[19]ShowCone = False
Objectives[65]mission_Actors[19]Invincible = False
Objectives[65]mission_Actors[19]SetHealth = 100
Objectives[65]mission_Actors[19]DieFromHeadShot = True
Objectives[65]mission_Actors[19]CanExitVehicle = True
Objectives[65]mission_Actors[19]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[19]AlwaysFight = False
Objectives[65]mission_Actors[19]Seeing_Range = 30
Objectives[65]mission_Actors[19]Hearing_Range = 30
Objectives[65]mission_Actors[19]CombatMovement = Offensive
Objectives[65]mission_Actors[19]weapon = 966099553
Objectives[65]mission_Actors[19]Variation = Random
Objectives[65]mission_Actors[19]Task = 3
Objectives[65]mission_Actors[19]Task_Guard_Range = 5
Objectives[65]mission_Actors[19]Task_Stay_In_Range = True
Objectives[65]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[19]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[20]Survive_Number = 0
Objectives[65]mission_Actors[20]Failed_Text = 
Objectives[65]mission_Actors[20]Remove_After = 84
Objectives[65]mission_Actors[20]positionX = 917,4235
Objectives[65]mission_Actors[20]positionY = 61,01027
Objectives[65]mission_Actors[20]positionZ = 111,6612
Objectives[65]mission_Actors[20]Heading = 347,684
Objectives[65]mission_Actors[20]String_Name = ig_agatha
Objectives[65]mission_Actors[20]Relationship_Group = Neutral
Objectives[65]mission_Actors[20]AddBlip = False
Objectives[65]mission_Actors[20]ShowCone = False
Objectives[65]mission_Actors[20]Invincible = True
Objectives[65]mission_Actors[20]SetHealth = 100
Objectives[65]mission_Actors[20]DieFromHeadShot = True
Objectives[65]mission_Actors[20]CanExitVehicle = True
Objectives[65]mission_Actors[20]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[20]AlwaysFight = False
Objectives[65]mission_Actors[20]Seeing_Range = 30
Objectives[65]mission_Actors[20]Hearing_Range = 30
Objectives[65]mission_Actors[20]CombatMovement = Offensive
Objectives[65]mission_Actors[20]weapon = 966099553
Objectives[65]mission_Actors[20]Variation = Random
Objectives[65]mission_Actors[20]Task = 3
Objectives[65]mission_Actors[20]Task_Guard_Range = 5
Objectives[65]mission_Actors[20]Task_Stay_In_Range = True
Objectives[65]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[20]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[65]mission_Actors[21]Survive_Number = 0
Objectives[65]mission_Actors[21]Failed_Text = 
Objectives[65]mission_Actors[21]Remove_After = 84
Objectives[65]mission_Actors[21]positionX = 913,8954
Objectives[65]mission_Actors[21]positionY = 42,77948
Objectives[65]mission_Actors[21]positionZ = 111,701
Objectives[65]mission_Actors[21]Heading = 309,3319
Objectives[65]mission_Actors[21]String_Name = a_f_y_clubcust_03
Objectives[65]mission_Actors[21]Relationship_Group = Neutral
Objectives[65]mission_Actors[21]AddBlip = False
Objectives[65]mission_Actors[21]ShowCone = False
Objectives[65]mission_Actors[21]Invincible = False
Objectives[65]mission_Actors[21]SetHealth = 100
Objectives[65]mission_Actors[21]DieFromHeadShot = True
Objectives[65]mission_Actors[21]CanExitVehicle = True
Objectives[65]mission_Actors[21]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[21]AlwaysFight = False
Objectives[65]mission_Actors[21]Seeing_Range = 30
Objectives[65]mission_Actors[21]Hearing_Range = 30
Objectives[65]mission_Actors[21]CombatMovement = Offensive
Objectives[65]mission_Actors[21]weapon = 966099553
Objectives[65]mission_Actors[21]Variation = Random
Objectives[65]mission_Actors[21]Task = 3
Objectives[65]mission_Actors[21]Task_Guard_Range = 5
Objectives[65]mission_Actors[21]Task_Stay_In_Range = True
Objectives[65]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[21]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[22]Survive_Number = 0
Objectives[65]mission_Actors[22]Failed_Text = 
Objectives[65]mission_Actors[22]Remove_After = 84
Objectives[65]mission_Actors[22]positionX = 914,7627
Objectives[65]mission_Actors[22]positionY = 42,8056
Objectives[65]mission_Actors[22]positionZ = 111,701
Objectives[65]mission_Actors[22]Heading = 48,70237
Objectives[65]mission_Actors[22]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[22]Relationship_Group = Neutral
Objectives[65]mission_Actors[22]AddBlip = False
Objectives[65]mission_Actors[22]ShowCone = False
Objectives[65]mission_Actors[22]Invincible = False
Objectives[65]mission_Actors[22]SetHealth = 100
Objectives[65]mission_Actors[22]DieFromHeadShot = True
Objectives[65]mission_Actors[22]CanExitVehicle = True
Objectives[65]mission_Actors[22]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[22]AlwaysFight = False
Objectives[65]mission_Actors[22]Seeing_Range = 30
Objectives[65]mission_Actors[22]Hearing_Range = 30
Objectives[65]mission_Actors[22]CombatMovement = Offensive
Objectives[65]mission_Actors[22]weapon = 966099553
Objectives[65]mission_Actors[22]Variation = Random
Objectives[65]mission_Actors[22]Task = 3
Objectives[65]mission_Actors[22]Task_Guard_Range = 5
Objectives[65]mission_Actors[22]Task_Stay_In_Range = True
Objectives[65]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[22]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[23]Survive_Number = 0
Objectives[65]mission_Actors[23]Failed_Text = 
Objectives[65]mission_Actors[23]Remove_After = 84
Objectives[65]mission_Actors[23]positionX = 914,3749
Objectives[65]mission_Actors[23]positionY = 43,57544
Objectives[65]mission_Actors[23]positionZ = 111,701
Objectives[65]mission_Actors[23]Heading = 183,7055
Objectives[65]mission_Actors[23]String_Name = a_f_y_clubcust_01
Objectives[65]mission_Actors[23]Relationship_Group = Neutral
Objectives[65]mission_Actors[23]AddBlip = False
Objectives[65]mission_Actors[23]ShowCone = False
Objectives[65]mission_Actors[23]Invincible = False
Objectives[65]mission_Actors[23]SetHealth = 100
Objectives[65]mission_Actors[23]DieFromHeadShot = True
Objectives[65]mission_Actors[23]CanExitVehicle = True
Objectives[65]mission_Actors[23]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[23]AlwaysFight = False
Objectives[65]mission_Actors[23]Seeing_Range = 30
Objectives[65]mission_Actors[23]Hearing_Range = 30
Objectives[65]mission_Actors[23]CombatMovement = Offensive
Objectives[65]mission_Actors[23]weapon = 966099553
Objectives[65]mission_Actors[23]Variation = Random
Objectives[65]mission_Actors[23]Task = 3
Objectives[65]mission_Actors[23]Task_Guard_Range = 5
Objectives[65]mission_Actors[23]Task_Stay_In_Range = True
Objectives[65]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[23]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[24]Survive_Number = 0
Objectives[65]mission_Actors[24]Failed_Text = 
Objectives[65]mission_Actors[24]Remove_After = 84
Objectives[65]mission_Actors[24]positionX = 921,5527
Objectives[65]mission_Actors[24]positionY = 54,29993
Objectives[65]mission_Actors[24]positionZ = 111,7012
Objectives[65]mission_Actors[24]Heading = 151,3637
Objectives[65]mission_Actors[24]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[24]Relationship_Group = Neutral
Objectives[65]mission_Actors[24]AddBlip = False
Objectives[65]mission_Actors[24]ShowCone = False
Objectives[65]mission_Actors[24]Invincible = False
Objectives[65]mission_Actors[24]SetHealth = 100
Objectives[65]mission_Actors[24]DieFromHeadShot = True
Objectives[65]mission_Actors[24]CanExitVehicle = True
Objectives[65]mission_Actors[24]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[24]AlwaysFight = False
Objectives[65]mission_Actors[24]Seeing_Range = 30
Objectives[65]mission_Actors[24]Hearing_Range = 30
Objectives[65]mission_Actors[24]CombatMovement = Offensive
Objectives[65]mission_Actors[24]weapon = 966099553
Objectives[65]mission_Actors[24]Variation = Random
Objectives[65]mission_Actors[24]Task = 3
Objectives[65]mission_Actors[24]Task_Guard_Range = 5
Objectives[65]mission_Actors[24]Task_Stay_In_Range = True
Objectives[65]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[24]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[25]Survive_Number = 0
Objectives[65]mission_Actors[25]Failed_Text = 
Objectives[65]mission_Actors[25]Remove_After = 84
Objectives[65]mission_Actors[25]positionX = 921,3477
Objectives[65]mission_Actors[25]positionY = 53,2106
Objectives[65]mission_Actors[25]positionZ = 111,7012
Objectives[65]mission_Actors[25]Heading = 44,04096
Objectives[65]mission_Actors[25]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[25]Relationship_Group = Neutral
Objectives[65]mission_Actors[25]AddBlip = False
Objectives[65]mission_Actors[25]ShowCone = False
Objectives[65]mission_Actors[25]Invincible = False
Objectives[65]mission_Actors[25]SetHealth = 100
Objectives[65]mission_Actors[25]DieFromHeadShot = True
Objectives[65]mission_Actors[25]CanExitVehicle = True
Objectives[65]mission_Actors[25]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[25]AlwaysFight = False
Objectives[65]mission_Actors[25]Seeing_Range = 30
Objectives[65]mission_Actors[25]Hearing_Range = 30
Objectives[65]mission_Actors[25]CombatMovement = Offensive
Objectives[65]mission_Actors[25]weapon = 966099553
Objectives[65]mission_Actors[25]Variation = Random
Objectives[65]mission_Actors[25]Task = 3
Objectives[65]mission_Actors[25]Task_Guard_Range = 5
Objectives[65]mission_Actors[25]Task_Stay_In_Range = True
Objectives[65]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[25]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[65]mission_Actors[26]Survive_Number = 0
Objectives[65]mission_Actors[26]Failed_Text = 
Objectives[65]mission_Actors[26]Remove_After = 84
Objectives[65]mission_Actors[26]positionX = 924,7059
Objectives[65]mission_Actors[26]positionY = 48,15734
Objectives[65]mission_Actors[26]positionZ = 111,6614
Objectives[65]mission_Actors[26]Heading = 42,62572
Objectives[65]mission_Actors[26]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[26]Relationship_Group = Neutral
Objectives[65]mission_Actors[26]AddBlip = False
Objectives[65]mission_Actors[26]ShowCone = False
Objectives[65]mission_Actors[26]Invincible = False
Objectives[65]mission_Actors[26]SetHealth = 100
Objectives[65]mission_Actors[26]DieFromHeadShot = True
Objectives[65]mission_Actors[26]CanExitVehicle = True
Objectives[65]mission_Actors[26]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[26]AlwaysFight = False
Objectives[65]mission_Actors[26]Seeing_Range = 30
Objectives[65]mission_Actors[26]Hearing_Range = 30
Objectives[65]mission_Actors[26]CombatMovement = Offensive
Objectives[65]mission_Actors[26]weapon = Unarmed
Objectives[65]mission_Actors[26]Variation = Random
Objectives[65]mission_Actors[26]Task = 2
Objectives[65]mission_Actors[26]Task_Guard_Range = 5
Objectives[65]mission_Actors[26]Task_Stay_In_Range = True
Objectives[65]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[26]Task_Scenario = NONE
Objectives[65]mission_Actors[27]Survive_Number = 0
Objectives[65]mission_Actors[27]Failed_Text = 
Objectives[65]mission_Actors[27]Remove_After = 84
Objectives[65]mission_Actors[27]positionX = 954,2335
Objectives[65]mission_Actors[27]positionY = 52,30476
Objectives[65]mission_Actors[27]positionZ = 112,2198
Objectives[65]mission_Actors[27]Heading = 27,90397
Objectives[65]mission_Actors[27]String_Name = a_f_y_beach_01
Objectives[65]mission_Actors[27]Relationship_Group = Neutral
Objectives[65]mission_Actors[27]AddBlip = False
Objectives[65]mission_Actors[27]ShowCone = False
Objectives[65]mission_Actors[27]Invincible = False
Objectives[65]mission_Actors[27]SetHealth = 100
Objectives[65]mission_Actors[27]DieFromHeadShot = True
Objectives[65]mission_Actors[27]CanExitVehicle = True
Objectives[65]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[27]AlwaysFight = True
Objectives[65]mission_Actors[27]Seeing_Range = 30
Objectives[65]mission_Actors[27]Hearing_Range = 30
Objectives[65]mission_Actors[27]CombatMovement = Offensive
Objectives[65]mission_Actors[27]weapon = Unarmed
Objectives[65]mission_Actors[27]Variation = Random
Objectives[65]mission_Actors[27]Task = 3
Objectives[65]mission_Actors[27]Task_Guard_Range = 5
Objectives[65]mission_Actors[27]Task_Stay_In_Range = True
Objectives[65]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[27]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[65]mission_Actors[28]Survive_Number = 0
Objectives[65]mission_Actors[28]Failed_Text = 
Objectives[65]mission_Actors[28]Remove_After = 84
Objectives[65]mission_Actors[28]positionX = 954,3576
Objectives[65]mission_Actors[28]positionY = 53,32161
Objectives[65]mission_Actors[28]positionZ = 111,6681
Objectives[65]mission_Actors[28]Heading = 198,3689
Objectives[65]mission_Actors[28]String_Name = a_f_y_beach_01
Objectives[65]mission_Actors[28]Relationship_Group = Neutral
Objectives[65]mission_Actors[28]AddBlip = False
Objectives[65]mission_Actors[28]ShowCone = False
Objectives[65]mission_Actors[28]Invincible = False
Objectives[65]mission_Actors[28]SetHealth = 100
Objectives[65]mission_Actors[28]DieFromHeadShot = True
Objectives[65]mission_Actors[28]CanExitVehicle = True
Objectives[65]mission_Actors[28]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[28]AlwaysFight = False
Objectives[65]mission_Actors[28]Seeing_Range = 30
Objectives[65]mission_Actors[28]Hearing_Range = 30
Objectives[65]mission_Actors[28]CombatMovement = Offensive
Objectives[65]mission_Actors[28]weapon = 966099553
Objectives[65]mission_Actors[28]Variation = Random
Objectives[65]mission_Actors[28]Task = 3
Objectives[65]mission_Actors[28]Task_Guard_Range = 5
Objectives[65]mission_Actors[28]Task_Stay_In_Range = True
Objectives[65]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[28]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[29]Survive_Number = 0
Objectives[65]mission_Actors[29]Failed_Text = 
Objectives[65]mission_Actors[29]Remove_After = 84
Objectives[65]mission_Actors[29]positionX = 916,1569
Objectives[65]mission_Actors[29]positionY = 20,79466
Objectives[65]mission_Actors[29]positionZ = 112,5531
Objectives[65]mission_Actors[29]Heading = 148,0266
Objectives[65]mission_Actors[29]String_Name = a_f_y_beach_01
Objectives[65]mission_Actors[29]Relationship_Group = Neutral
Objectives[65]mission_Actors[29]AddBlip = False
Objectives[65]mission_Actors[29]ShowCone = False
Objectives[65]mission_Actors[29]Invincible = False
Objectives[65]mission_Actors[29]SetHealth = 100
Objectives[65]mission_Actors[29]DieFromHeadShot = True
Objectives[65]mission_Actors[29]CanExitVehicle = True
Objectives[65]mission_Actors[29]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[29]AlwaysFight = False
Objectives[65]mission_Actors[29]Seeing_Range = 30
Objectives[65]mission_Actors[29]Hearing_Range = 30
Objectives[65]mission_Actors[29]CombatMovement = Offensive
Objectives[65]mission_Actors[29]weapon = 966099553
Objectives[65]mission_Actors[29]Variation = Random
Objectives[65]mission_Actors[29]Task = 3
Objectives[65]mission_Actors[29]Task_Guard_Range = 5
Objectives[65]mission_Actors[29]Task_Stay_In_Range = True
Objectives[65]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[29]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[30]Survive_Number = 0
Objectives[65]mission_Actors[30]Failed_Text = 
Objectives[65]mission_Actors[30]Remove_After = 84
Objectives[65]mission_Actors[30]positionX = 922,1606
Objectives[65]mission_Actors[30]positionY = 10,27357
Objectives[65]mission_Actors[30]positionZ = 112,3394
Objectives[65]mission_Actors[30]Heading = 263,8599
Objectives[65]mission_Actors[30]String_Name = a_f_y_beach_01
Objectives[65]mission_Actors[30]Relationship_Group = Neutral
Objectives[65]mission_Actors[30]AddBlip = False
Objectives[65]mission_Actors[30]ShowCone = False
Objectives[65]mission_Actors[30]Invincible = False
Objectives[65]mission_Actors[30]SetHealth = 100
Objectives[65]mission_Actors[30]DieFromHeadShot = True
Objectives[65]mission_Actors[30]CanExitVehicle = True
Objectives[65]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[30]AlwaysFight = True
Objectives[65]mission_Actors[30]Seeing_Range = 30
Objectives[65]mission_Actors[30]Hearing_Range = 30
Objectives[65]mission_Actors[30]CombatMovement = Offensive
Objectives[65]mission_Actors[30]weapon = 966099553
Objectives[65]mission_Actors[30]Variation = Random
Objectives[65]mission_Actors[30]Task = 3
Objectives[65]mission_Actors[30]Task_Guard_Range = 5
Objectives[65]mission_Actors[30]Task_Stay_In_Range = True
Objectives[65]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[30]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[31]Survive_Number = 0
Objectives[65]mission_Actors[31]Failed_Text = 
Objectives[65]mission_Actors[31]Remove_After = 84
Objectives[65]mission_Actors[31]positionX = 922,3922
Objectives[65]mission_Actors[31]positionY = 9,580881
Objectives[65]mission_Actors[31]positionZ = 112,3393
Objectives[65]mission_Actors[31]Heading = 33,81249
Objectives[65]mission_Actors[31]String_Name = a_f_y_beach_01
Objectives[65]mission_Actors[31]Relationship_Group = Neutral
Objectives[65]mission_Actors[31]AddBlip = False
Objectives[65]mission_Actors[31]ShowCone = False
Objectives[65]mission_Actors[31]Invincible = False
Objectives[65]mission_Actors[31]SetHealth = 100
Objectives[65]mission_Actors[31]DieFromHeadShot = True
Objectives[65]mission_Actors[31]CanExitVehicle = True
Objectives[65]mission_Actors[31]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[31]AlwaysFight = False
Objectives[65]mission_Actors[31]Seeing_Range = 30
Objectives[65]mission_Actors[31]Hearing_Range = 30
Objectives[65]mission_Actors[31]CombatMovement = Offensive
Objectives[65]mission_Actors[31]weapon = 966099553
Objectives[65]mission_Actors[31]Variation = Random
Objectives[65]mission_Actors[31]Task = 3
Objectives[65]mission_Actors[31]Task_Guard_Range = 5
Objectives[65]mission_Actors[31]Task_Stay_In_Range = True
Objectives[65]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[31]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[32]Survive_Number = 0
Objectives[65]mission_Actors[32]Failed_Text = 
Objectives[65]mission_Actors[32]Remove_After = 84
Objectives[65]mission_Actors[32]positionX = 927,0397
Objectives[65]mission_Actors[32]positionY = 10,48438
Objectives[65]mission_Actors[32]positionZ = 113,5549
Objectives[65]mission_Actors[32]Heading = 173,8388
Objectives[65]mission_Actors[32]String_Name = a_f_y_beach_01
Objectives[65]mission_Actors[32]Relationship_Group = Neutral
Objectives[65]mission_Actors[32]AddBlip = False
Objectives[65]mission_Actors[32]ShowCone = False
Objectives[65]mission_Actors[32]Invincible = False
Objectives[65]mission_Actors[32]SetHealth = 100
Objectives[65]mission_Actors[32]DieFromHeadShot = True
Objectives[65]mission_Actors[32]CanExitVehicle = True
Objectives[65]mission_Actors[32]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[32]AlwaysFight = False
Objectives[65]mission_Actors[32]Seeing_Range = 30
Objectives[65]mission_Actors[32]Hearing_Range = 30
Objectives[65]mission_Actors[32]CombatMovement = Offensive
Objectives[65]mission_Actors[32]weapon = Unarmed
Objectives[65]mission_Actors[32]Variation = Random
Objectives[65]mission_Actors[32]Task = 3
Objectives[65]mission_Actors[32]Task_Guard_Range = 5
Objectives[65]mission_Actors[32]Task_Stay_In_Range = True
Objectives[65]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[32]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[65]mission_Actors[33]Survive_Number = 0
Objectives[65]mission_Actors[33]Failed_Text = 
Objectives[65]mission_Actors[33]Remove_After = 84
Objectives[65]mission_Actors[33]positionX = 940,8499
Objectives[65]mission_Actors[33]positionY = 52,83724
Objectives[65]mission_Actors[33]positionZ = 113,1903
Objectives[65]mission_Actors[33]Heading = 288,3521
Objectives[65]mission_Actors[33]String_Name = u_m_m_vince
Objectives[65]mission_Actors[33]Relationship_Group = Neutral
Objectives[65]mission_Actors[33]AddBlip = False
Objectives[65]mission_Actors[33]ShowCone = False
Objectives[65]mission_Actors[33]Invincible = False
Objectives[65]mission_Actors[33]SetHealth = 100
Objectives[65]mission_Actors[33]DieFromHeadShot = True
Objectives[65]mission_Actors[33]CanExitVehicle = True
Objectives[65]mission_Actors[33]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[33]AlwaysFight = False
Objectives[65]mission_Actors[33]Seeing_Range = 30
Objectives[65]mission_Actors[33]Hearing_Range = 30
Objectives[65]mission_Actors[33]CombatMovement = Offensive
Objectives[65]mission_Actors[33]weapon = Unarmed
Objectives[65]mission_Actors[33]Variation = Random
Objectives[65]mission_Actors[33]Task = 2
Objectives[65]mission_Actors[33]Task_Guard_Range = 5
Objectives[65]mission_Actors[33]Task_Stay_In_Range = True
Objectives[65]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[33]Task_Scenario = NONE
Objectives[65]mission_Actors[34]Survive_Number = 0
Objectives[65]mission_Actors[34]Failed_Text = 
Objectives[65]mission_Actors[34]Remove_After = 84
Objectives[65]mission_Actors[34]positionX = 956,2642
Objectives[65]mission_Actors[34]positionY = 57,63595
Objectives[65]mission_Actors[34]positionZ = 112,5525
Objectives[65]mission_Actors[34]Heading = 329,0874
Objectives[65]mission_Actors[34]String_Name = ig_vincent
Objectives[65]mission_Actors[34]Relationship_Group = Neutral
Objectives[65]mission_Actors[34]AddBlip = False
Objectives[65]mission_Actors[34]ShowCone = False
Objectives[65]mission_Actors[34]Invincible = True
Objectives[65]mission_Actors[34]SetHealth = 100
Objectives[65]mission_Actors[34]DieFromHeadShot = True
Objectives[65]mission_Actors[34]CanExitVehicle = True
Objectives[65]mission_Actors[34]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[34]AlwaysFight = False
Objectives[65]mission_Actors[34]Seeing_Range = 30
Objectives[65]mission_Actors[34]Hearing_Range = 30
Objectives[65]mission_Actors[34]CombatMovement = Offensive
Objectives[65]mission_Actors[34]weapon = Unarmed
Objectives[65]mission_Actors[34]Variation = Random
Objectives[65]mission_Actors[34]Task = 3
Objectives[65]mission_Actors[34]Task_Guard_Range = 5
Objectives[65]mission_Actors[34]Task_Stay_In_Range = True
Objectives[65]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[34]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[65]mission_Actors[34]NeededForObjectiveHintCount = 1
Objectives[65]mission_Actors[34]NeededForObjectiveHint[0] = 72
Objectives[65]mission_Actors[34]NeededForObjectiveGoToActorCount = 1
Objectives[65]mission_Actors[34]NeededForObjectiveGoToActor[0] = 71
Objectives[65]mission_Actors[35]Survive_Number = 0
Objectives[65]mission_Actors[35]Failed_Text = 
Objectives[65]mission_Actors[35]Remove_After = 84
Objectives[65]mission_Actors[35]positionX = 920,4639
Objectives[65]mission_Actors[35]positionY = 53,51698
Objectives[65]mission_Actors[35]positionZ = 111,7012
Objectives[65]mission_Actors[35]Heading = 298,3521
Objectives[65]mission_Actors[35]String_Name = ig_tonyprince
Objectives[65]mission_Actors[35]Relationship_Group = Neutral
Objectives[65]mission_Actors[35]AddBlip = False
Objectives[65]mission_Actors[35]ShowCone = False
Objectives[65]mission_Actors[35]Invincible = True
Objectives[65]mission_Actors[35]SetHealth = 100
Objectives[65]mission_Actors[35]DieFromHeadShot = True
Objectives[65]mission_Actors[35]CanExitVehicle = True
Objectives[65]mission_Actors[35]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[35]AlwaysFight = False
Objectives[65]mission_Actors[35]Seeing_Range = 30
Objectives[65]mission_Actors[35]Hearing_Range = 30
Objectives[65]mission_Actors[35]CombatMovement = Offensive
Objectives[65]mission_Actors[35]weapon = 966099553
Objectives[65]mission_Actors[35]Variation = Random
Objectives[65]mission_Actors[35]Task = 3
Objectives[65]mission_Actors[35]Task_Guard_Range = 5
Objectives[65]mission_Actors[35]Task_Stay_In_Range = True
Objectives[65]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[35]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[65]mission_Actors[36]Survive_Number = 0
Objectives[65]mission_Actors[36]Failed_Text = 
Objectives[65]mission_Actors[36]Remove_After = 84
Objectives[65]mission_Actors[36]positionX = 931,5435
Objectives[65]mission_Actors[36]positionY = 39,90493
Objectives[65]mission_Actors[36]positionZ = 114,4122
Objectives[65]mission_Actors[36]Heading = 40,51873
Objectives[65]mission_Actors[36]String_Name = ig_sol
Objectives[65]mission_Actors[36]Relationship_Group = Neutral
Objectives[65]mission_Actors[36]AddBlip = False
Objectives[65]mission_Actors[36]ShowCone = False
Objectives[65]mission_Actors[36]Invincible = True
Objectives[65]mission_Actors[36]SetHealth = 100
Objectives[65]mission_Actors[36]DieFromHeadShot = True
Objectives[65]mission_Actors[36]CanExitVehicle = True
Objectives[65]mission_Actors[36]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[36]AlwaysFight = False
Objectives[65]mission_Actors[36]Seeing_Range = 30
Objectives[65]mission_Actors[36]Hearing_Range = 30
Objectives[65]mission_Actors[36]CombatMovement = Offensive
Objectives[65]mission_Actors[36]weapon = Unarmed
Objectives[65]mission_Actors[36]Variation = Random
Objectives[65]mission_Actors[36]Task = 3
Objectives[65]mission_Actors[36]Task_Guard_Range = 5
Objectives[65]mission_Actors[36]Task_Stay_In_Range = True
Objectives[65]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[36]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[65]mission_Actors[37]Survive_Number = 0
Objectives[65]mission_Actors[37]Failed_Text = 
Objectives[65]mission_Actors[37]Remove_After = 84
Objectives[65]mission_Actors[37]positionX = 951,5764
Objectives[65]mission_Actors[37]positionY = 51,64785
Objectives[65]mission_Actors[37]positionZ = 112,5525
Objectives[65]mission_Actors[37]Heading = 181,1244
Objectives[65]mission_Actors[37]String_Name = ig_lazlow_2
Objectives[65]mission_Actors[37]Relationship_Group = Neutral
Objectives[65]mission_Actors[37]AddBlip = False
Objectives[65]mission_Actors[37]ShowCone = False
Objectives[65]mission_Actors[37]Invincible = True
Objectives[65]mission_Actors[37]SetHealth = 100
Objectives[65]mission_Actors[37]DieFromHeadShot = True
Objectives[65]mission_Actors[37]CanExitVehicle = True
Objectives[65]mission_Actors[37]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[37]AlwaysFight = False
Objectives[65]mission_Actors[37]Seeing_Range = 30
Objectives[65]mission_Actors[37]Hearing_Range = 30
Objectives[65]mission_Actors[37]CombatMovement = Offensive
Objectives[65]mission_Actors[37]weapon = 966099553
Objectives[65]mission_Actors[37]Variation = Default
Objectives[65]mission_Actors[37]Task = 3
Objectives[65]mission_Actors[37]Task_Guard_Range = 5
Objectives[65]mission_Actors[37]Task_Stay_In_Range = True
Objectives[65]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[37]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[38]Survive_Number = 0
Objectives[65]mission_Actors[38]Failed_Text = 
Objectives[65]mission_Actors[38]Remove_After = 84
Objectives[65]mission_Actors[38]positionX = 946,4971
Objectives[65]mission_Actors[38]positionY = 57,37324
Objectives[65]mission_Actors[38]positionZ = 112,5529
Objectives[65]mission_Actors[38]Heading = 275,5187
Objectives[65]mission_Actors[38]String_Name = a_m_y_clubcust_03
Objectives[65]mission_Actors[38]Relationship_Group = Neutral
Objectives[65]mission_Actors[38]AddBlip = False
Objectives[65]mission_Actors[38]ShowCone = False
Objectives[65]mission_Actors[38]Invincible = False
Objectives[65]mission_Actors[38]SetHealth = 100
Objectives[65]mission_Actors[38]DieFromHeadShot = True
Objectives[65]mission_Actors[38]CanExitVehicle = True
Objectives[65]mission_Actors[38]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[38]AlwaysFight = False
Objectives[65]mission_Actors[38]Seeing_Range = 30
Objectives[65]mission_Actors[38]Hearing_Range = 30
Objectives[65]mission_Actors[38]CombatMovement = Offensive
Objectives[65]mission_Actors[38]weapon = Unarmed
Objectives[65]mission_Actors[38]Variation = Random
Objectives[65]mission_Actors[38]Task = 2
Objectives[65]mission_Actors[38]Task_Guard_Range = 5
Objectives[65]mission_Actors[38]Task_Stay_In_Range = True
Objectives[65]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[38]Task_Scenario = NONE
Objectives[65]mission_Actors[39]Survive_Number = 0
Objectives[65]mission_Actors[39]Failed_Text = 
Objectives[65]mission_Actors[39]Remove_After = 84
Objectives[65]mission_Actors[39]positionX = 948,7588
Objectives[65]mission_Actors[39]positionY = 57,00939
Objectives[65]mission_Actors[39]positionZ = 112,5527
Objectives[65]mission_Actors[39]Heading = 275,5187
Objectives[65]mission_Actors[39]String_Name = a_m_y_clubcust_02
Objectives[65]mission_Actors[39]Relationship_Group = Neutral
Objectives[65]mission_Actors[39]AddBlip = False
Objectives[65]mission_Actors[39]ShowCone = False
Objectives[65]mission_Actors[39]Invincible = False
Objectives[65]mission_Actors[39]SetHealth = 100
Objectives[65]mission_Actors[39]DieFromHeadShot = True
Objectives[65]mission_Actors[39]CanExitVehicle = True
Objectives[65]mission_Actors[39]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[39]AlwaysFight = False
Objectives[65]mission_Actors[39]Seeing_Range = 30
Objectives[65]mission_Actors[39]Hearing_Range = 30
Objectives[65]mission_Actors[39]CombatMovement = Offensive
Objectives[65]mission_Actors[39]weapon = Unarmed
Objectives[65]mission_Actors[39]Variation = Random
Objectives[65]mission_Actors[39]Task = 4
Objectives[65]mission_Actors[39]Task_Guard_Range = 5
Objectives[65]mission_Actors[39]Task_Stay_In_Range = True
Objectives[65]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[39]Task_Scenario = NONE
Objectives[65]mission_Actors[40]Survive_Number = 0
Objectives[65]mission_Actors[40]Failed_Text = 
Objectives[65]mission_Actors[40]Remove_After = 84
Objectives[65]mission_Actors[40]positionX = 948,4193
Objectives[65]mission_Actors[40]positionY = 56,54419
Objectives[65]mission_Actors[40]positionZ = 112,5527
Objectives[65]mission_Actors[40]Heading = 271,1537
Objectives[65]mission_Actors[40]String_Name = a_m_y_clubcust_02
Objectives[65]mission_Actors[40]Relationship_Group = Neutral
Objectives[65]mission_Actors[40]AddBlip = False
Objectives[65]mission_Actors[40]ShowCone = False
Objectives[65]mission_Actors[40]Invincible = False
Objectives[65]mission_Actors[40]SetHealth = 100
Objectives[65]mission_Actors[40]DieFromHeadShot = True
Objectives[65]mission_Actors[40]CanExitVehicle = True
Objectives[65]mission_Actors[40]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[40]AlwaysFight = False
Objectives[65]mission_Actors[40]Seeing_Range = 30
Objectives[65]mission_Actors[40]Hearing_Range = 30
Objectives[65]mission_Actors[40]CombatMovement = Offensive
Objectives[65]mission_Actors[40]weapon = 966099553
Objectives[65]mission_Actors[40]Variation = Random
Objectives[65]mission_Actors[40]Task = 3
Objectives[65]mission_Actors[40]Task_Guard_Range = 5
Objectives[65]mission_Actors[40]Task_Stay_In_Range = True
Objectives[65]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[40]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[41]Survive_Number = 0
Objectives[65]mission_Actors[41]Failed_Text = 
Objectives[65]mission_Actors[41]Remove_After = 84
Objectives[65]mission_Actors[41]positionX = 948,7849
Objectives[65]mission_Actors[41]positionY = 57,65551
Objectives[65]mission_Actors[41]positionZ = 112,5527
Objectives[65]mission_Actors[41]Heading = 206,273
Objectives[65]mission_Actors[41]String_Name = a_m_y_clubcust_02
Objectives[65]mission_Actors[41]Relationship_Group = Neutral
Objectives[65]mission_Actors[41]AddBlip = False
Objectives[65]mission_Actors[41]ShowCone = False
Objectives[65]mission_Actors[41]Invincible = False
Objectives[65]mission_Actors[41]SetHealth = 100
Objectives[65]mission_Actors[41]DieFromHeadShot = True
Objectives[65]mission_Actors[41]CanExitVehicle = True
Objectives[65]mission_Actors[41]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[41]AlwaysFight = False
Objectives[65]mission_Actors[41]Seeing_Range = 30
Objectives[65]mission_Actors[41]Hearing_Range = 30
Objectives[65]mission_Actors[41]CombatMovement = Offensive
Objectives[65]mission_Actors[41]weapon = 966099553
Objectives[65]mission_Actors[41]Variation = Random
Objectives[65]mission_Actors[41]Task = 3
Objectives[65]mission_Actors[41]Task_Guard_Range = 5
Objectives[65]mission_Actors[41]Task_Stay_In_Range = True
Objectives[65]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[41]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[42]Survive_Number = 0
Objectives[65]mission_Actors[42]Failed_Text = 
Objectives[65]mission_Actors[42]Remove_After = 84
Objectives[65]mission_Actors[42]positionX = 943,5965
Objectives[65]mission_Actors[42]positionY = 59,5328
Objectives[65]mission_Actors[42]positionZ = 114,4163
Objectives[65]mission_Actors[42]Heading = 245,655
Objectives[65]mission_Actors[42]String_Name = a_m_y_clubcust_02
Objectives[65]mission_Actors[42]Relationship_Group = Neutral
Objectives[65]mission_Actors[42]AddBlip = False
Objectives[65]mission_Actors[42]ShowCone = False
Objectives[65]mission_Actors[42]Invincible = False
Objectives[65]mission_Actors[42]SetHealth = 100
Objectives[65]mission_Actors[42]DieFromHeadShot = True
Objectives[65]mission_Actors[42]CanExitVehicle = True
Objectives[65]mission_Actors[42]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[42]AlwaysFight = False
Objectives[65]mission_Actors[42]Seeing_Range = 30
Objectives[65]mission_Actors[42]Hearing_Range = 30
Objectives[65]mission_Actors[42]CombatMovement = Offensive
Objectives[65]mission_Actors[42]weapon = Unarmed
Objectives[65]mission_Actors[42]Variation = Random
Objectives[65]mission_Actors[42]Task = 3
Objectives[65]mission_Actors[42]Task_Guard_Range = 5
Objectives[65]mission_Actors[42]Task_Stay_In_Range = True
Objectives[65]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[42]Task_Scenario = WORLD_HUMAN_SUNBATHE_BACK
Objectives[65]mission_Actors[43]Survive_Number = 0
Objectives[65]mission_Actors[43]Failed_Text = 
Objectives[65]mission_Actors[43]Remove_After = 84
Objectives[65]mission_Actors[43]positionX = 916,5768
Objectives[65]mission_Actors[43]positionY = 41,82235
Objectives[65]mission_Actors[43]positionZ = 111,701
Objectives[65]mission_Actors[43]Heading = 11,30118
Objectives[65]mission_Actors[43]String_Name = a_m_y_clubcust_02
Objectives[65]mission_Actors[43]Relationship_Group = Neutral
Objectives[65]mission_Actors[43]AddBlip = False
Objectives[65]mission_Actors[43]ShowCone = False
Objectives[65]mission_Actors[43]Invincible = False
Objectives[65]mission_Actors[43]SetHealth = 100
Objectives[65]mission_Actors[43]DieFromHeadShot = True
Objectives[65]mission_Actors[43]CanExitVehicle = True
Objectives[65]mission_Actors[43]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[43]AlwaysFight = False
Objectives[65]mission_Actors[43]Seeing_Range = 30
Objectives[65]mission_Actors[43]Hearing_Range = 30
Objectives[65]mission_Actors[43]CombatMovement = Offensive
Objectives[65]mission_Actors[43]weapon = 966099553
Objectives[65]mission_Actors[43]Variation = Random
Objectives[65]mission_Actors[43]Task = 3
Objectives[65]mission_Actors[43]Task_Guard_Range = 5
Objectives[65]mission_Actors[43]Task_Stay_In_Range = True
Objectives[65]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[43]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[44]Survive_Number = 0
Objectives[65]mission_Actors[44]Failed_Text = 
Objectives[65]mission_Actors[44]Remove_After = 84
Objectives[65]mission_Actors[44]positionX = 917,257
Objectives[65]mission_Actors[44]positionY = 42,63562
Objectives[65]mission_Actors[44]positionZ = 111,701
Objectives[65]mission_Actors[44]Heading = 81,29208
Objectives[65]mission_Actors[44]String_Name = a_m_y_clubcust_03
Objectives[65]mission_Actors[44]Relationship_Group = Neutral
Objectives[65]mission_Actors[44]AddBlip = False
Objectives[65]mission_Actors[44]ShowCone = False
Objectives[65]mission_Actors[44]Invincible = False
Objectives[65]mission_Actors[44]SetHealth = 100
Objectives[65]mission_Actors[44]DieFromHeadShot = True
Objectives[65]mission_Actors[44]CanExitVehicle = True
Objectives[65]mission_Actors[44]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[44]AlwaysFight = False
Objectives[65]mission_Actors[44]Seeing_Range = 30
Objectives[65]mission_Actors[44]Hearing_Range = 30
Objectives[65]mission_Actors[44]CombatMovement = Offensive
Objectives[65]mission_Actors[44]weapon = 966099553
Objectives[65]mission_Actors[44]Variation = Random
Objectives[65]mission_Actors[44]Task = 3
Objectives[65]mission_Actors[44]Task_Guard_Range = 5
Objectives[65]mission_Actors[44]Task_Stay_In_Range = True
Objectives[65]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[44]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[45]Survive_Number = 0
Objectives[65]mission_Actors[45]Failed_Text = 
Objectives[65]mission_Actors[45]Remove_After = 84
Objectives[65]mission_Actors[45]positionX = 916,7742
Objectives[65]mission_Actors[45]positionY = 50,33884
Objectives[65]mission_Actors[45]positionZ = 111,701
Objectives[65]mission_Actors[45]Heading = 221,3018
Objectives[65]mission_Actors[45]String_Name = a_m_y_clubcust_03
Objectives[65]mission_Actors[45]Relationship_Group = Neutral
Objectives[65]mission_Actors[45]AddBlip = False
Objectives[65]mission_Actors[45]ShowCone = False
Objectives[65]mission_Actors[45]Invincible = False
Objectives[65]mission_Actors[45]SetHealth = 100
Objectives[65]mission_Actors[45]DieFromHeadShot = True
Objectives[65]mission_Actors[45]CanExitVehicle = True
Objectives[65]mission_Actors[45]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[45]AlwaysFight = False
Objectives[65]mission_Actors[45]Seeing_Range = 30
Objectives[65]mission_Actors[45]Hearing_Range = 30
Objectives[65]mission_Actors[45]CombatMovement = Offensive
Objectives[65]mission_Actors[45]weapon = 966099553
Objectives[65]mission_Actors[45]Variation = Random
Objectives[65]mission_Actors[45]Task = 3
Objectives[65]mission_Actors[45]Task_Guard_Range = 5
Objectives[65]mission_Actors[45]Task_Stay_In_Range = True
Objectives[65]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[45]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[46]Survive_Number = 0
Objectives[65]mission_Actors[46]Failed_Text = 
Objectives[65]mission_Actors[46]Remove_After = 84
Objectives[65]mission_Actors[46]positionX = 918,6706
Objectives[65]mission_Actors[46]positionY = 49,73962
Objectives[65]mission_Actors[46]positionZ = 111,701
Objectives[65]mission_Actors[46]Heading = 31,39033
Objectives[65]mission_Actors[46]String_Name = a_f_y_clubcust_03
Objectives[65]mission_Actors[46]Relationship_Group = Neutral
Objectives[65]mission_Actors[46]AddBlip = False
Objectives[65]mission_Actors[46]ShowCone = False
Objectives[65]mission_Actors[46]Invincible = False
Objectives[65]mission_Actors[46]SetHealth = 100
Objectives[65]mission_Actors[46]DieFromHeadShot = True
Objectives[65]mission_Actors[46]CanExitVehicle = True
Objectives[65]mission_Actors[46]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[46]AlwaysFight = False
Objectives[65]mission_Actors[46]Seeing_Range = 30
Objectives[65]mission_Actors[46]Hearing_Range = 30
Objectives[65]mission_Actors[46]CombatMovement = Offensive
Objectives[65]mission_Actors[46]weapon = 966099553
Objectives[65]mission_Actors[46]Variation = Random
Objectives[65]mission_Actors[46]Task = 3
Objectives[65]mission_Actors[46]Task_Guard_Range = 5
Objectives[65]mission_Actors[46]Task_Stay_In_Range = True
Objectives[65]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[46]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[47]Survive_Number = 0
Objectives[65]mission_Actors[47]Failed_Text = 
Objectives[65]mission_Actors[47]Remove_After = 84
Objectives[65]mission_Actors[47]positionX = 911,2358
Objectives[65]mission_Actors[47]positionY = 53,57822
Objectives[65]mission_Actors[47]positionZ = 111,701
Objectives[65]mission_Actors[47]Heading = 128,2733
Objectives[65]mission_Actors[47]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[47]Relationship_Group = Neutral
Objectives[65]mission_Actors[47]AddBlip = False
Objectives[65]mission_Actors[47]ShowCone = False
Objectives[65]mission_Actors[47]Invincible = False
Objectives[65]mission_Actors[47]SetHealth = 100
Objectives[65]mission_Actors[47]DieFromHeadShot = True
Objectives[65]mission_Actors[47]CanExitVehicle = True
Objectives[65]mission_Actors[47]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[47]AlwaysFight = False
Objectives[65]mission_Actors[47]Seeing_Range = 30
Objectives[65]mission_Actors[47]Hearing_Range = 30
Objectives[65]mission_Actors[47]CombatMovement = Offensive
Objectives[65]mission_Actors[47]weapon = 966099553
Objectives[65]mission_Actors[47]Variation = Random
Objectives[65]mission_Actors[47]Task = 3
Objectives[65]mission_Actors[47]Task_Guard_Range = 5
Objectives[65]mission_Actors[47]Task_Stay_In_Range = True
Objectives[65]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[47]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[48]Survive_Number = 0
Objectives[65]mission_Actors[48]Failed_Text = 
Objectives[65]mission_Actors[48]Remove_After = 84
Objectives[65]mission_Actors[48]positionX = 910,4974
Objectives[65]mission_Actors[48]positionY = 51,64189
Objectives[65]mission_Actors[48]positionZ = 111,701
Objectives[65]mission_Actors[48]Heading = 23,08313
Objectives[65]mission_Actors[48]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[48]Relationship_Group = Neutral
Objectives[65]mission_Actors[48]AddBlip = False
Objectives[65]mission_Actors[48]ShowCone = False
Objectives[65]mission_Actors[48]Invincible = False
Objectives[65]mission_Actors[48]SetHealth = 100
Objectives[65]mission_Actors[48]DieFromHeadShot = True
Objectives[65]mission_Actors[48]CanExitVehicle = True
Objectives[65]mission_Actors[48]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[48]AlwaysFight = False
Objectives[65]mission_Actors[48]Seeing_Range = 30
Objectives[65]mission_Actors[48]Hearing_Range = 30
Objectives[65]mission_Actors[48]CombatMovement = Offensive
Objectives[65]mission_Actors[48]weapon = 966099553
Objectives[65]mission_Actors[48]Variation = Random
Objectives[65]mission_Actors[48]Task = 3
Objectives[65]mission_Actors[48]Task_Guard_Range = 5
Objectives[65]mission_Actors[48]Task_Stay_In_Range = True
Objectives[65]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[48]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[65]mission_Actors[49]Survive_Number = 0
Objectives[65]mission_Actors[49]Failed_Text = 
Objectives[65]mission_Actors[49]Remove_After = 84
Objectives[65]mission_Actors[49]positionX = 909,5339
Objectives[65]mission_Actors[49]positionY = 51,7372
Objectives[65]mission_Actors[49]positionZ = 111,7011
Objectives[65]mission_Actors[49]Heading = 322,4537
Objectives[65]mission_Actors[49]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[49]Relationship_Group = Neutral
Objectives[65]mission_Actors[49]AddBlip = False
Objectives[65]mission_Actors[49]ShowCone = False
Objectives[65]mission_Actors[49]Invincible = False
Objectives[65]mission_Actors[49]SetHealth = 100
Objectives[65]mission_Actors[49]DieFromHeadShot = True
Objectives[65]mission_Actors[49]CanExitVehicle = True
Objectives[65]mission_Actors[49]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[49]AlwaysFight = False
Objectives[65]mission_Actors[49]Seeing_Range = 30
Objectives[65]mission_Actors[49]Hearing_Range = 30
Objectives[65]mission_Actors[49]CombatMovement = Offensive
Objectives[65]mission_Actors[49]weapon = 966099553
Objectives[65]mission_Actors[49]Variation = Random
Objectives[65]mission_Actors[49]Task = 3
Objectives[65]mission_Actors[49]Task_Guard_Range = 5
Objectives[65]mission_Actors[49]Task_Stay_In_Range = True
Objectives[65]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[49]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[65]mission_Actors[50]Survive_Number = 0
Objectives[65]mission_Actors[50]Failed_Text = 
Objectives[65]mission_Actors[50]Remove_After = 84
Objectives[65]mission_Actors[50]positionX = 908,8677
Objectives[65]mission_Actors[50]positionY = 52,41796
Objectives[65]mission_Actors[50]positionZ = 111,701
Objectives[65]mission_Actors[50]Heading = 292,797
Objectives[65]mission_Actors[50]String_Name = a_f_y_clubcust_02
Objectives[65]mission_Actors[50]Relationship_Group = Neutral
Objectives[65]mission_Actors[50]AddBlip = False
Objectives[65]mission_Actors[50]ShowCone = False
Objectives[65]mission_Actors[50]Invincible = False
Objectives[65]mission_Actors[50]SetHealth = 100
Objectives[65]mission_Actors[50]DieFromHeadShot = True
Objectives[65]mission_Actors[50]CanExitVehicle = True
Objectives[65]mission_Actors[50]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[50]AlwaysFight = False
Objectives[65]mission_Actors[50]Seeing_Range = 30
Objectives[65]mission_Actors[50]Hearing_Range = 30
Objectives[65]mission_Actors[50]CombatMovement = Offensive
Objectives[65]mission_Actors[50]weapon = 966099553
Objectives[65]mission_Actors[50]Variation = Random
Objectives[65]mission_Actors[50]Task = 3
Objectives[65]mission_Actors[50]Task_Guard_Range = 5
Objectives[65]mission_Actors[50]Task_Stay_In_Range = True
Objectives[65]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[50]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[51]Survive_Number = 0
Objectives[65]mission_Actors[51]Failed_Text = 
Objectives[65]mission_Actors[51]Remove_After = 84
Objectives[65]mission_Actors[51]positionX = 909,119
Objectives[65]mission_Actors[51]positionY = 54,06688
Objectives[65]mission_Actors[51]positionZ = 111,701
Objectives[65]mission_Actors[51]Heading = 206,9417
Objectives[65]mission_Actors[51]String_Name = g_m_importexport_01
Objectives[65]mission_Actors[51]Relationship_Group = Neutral
Objectives[65]mission_Actors[51]AddBlip = False
Objectives[65]mission_Actors[51]ShowCone = False
Objectives[65]mission_Actors[51]Invincible = False
Objectives[65]mission_Actors[51]SetHealth = 100
Objectives[65]mission_Actors[51]DieFromHeadShot = True
Objectives[65]mission_Actors[51]CanExitVehicle = True
Objectives[65]mission_Actors[51]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[51]AlwaysFight = False
Objectives[65]mission_Actors[51]Seeing_Range = 30
Objectives[65]mission_Actors[51]Hearing_Range = 30
Objectives[65]mission_Actors[51]CombatMovement = Offensive
Objectives[65]mission_Actors[51]weapon = 966099553
Objectives[65]mission_Actors[51]Variation = Random
Objectives[65]mission_Actors[51]Task = 3
Objectives[65]mission_Actors[51]Task_Guard_Range = 5
Objectives[65]mission_Actors[51]Task_Stay_In_Range = True
Objectives[65]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[51]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[52]Survive_Number = 0
Objectives[65]mission_Actors[52]Failed_Text = 
Objectives[65]mission_Actors[52]Remove_After = 84
Objectives[65]mission_Actors[52]positionX = 910,2724
Objectives[65]mission_Actors[52]positionY = 54,24055
Objectives[65]mission_Actors[52]positionZ = 111,701
Objectives[65]mission_Actors[52]Heading = 172,0784
Objectives[65]mission_Actors[52]String_Name = g_m_importexport_01
Objectives[65]mission_Actors[52]Relationship_Group = Neutral
Objectives[65]mission_Actors[52]AddBlip = False
Objectives[65]mission_Actors[52]ShowCone = False
Objectives[65]mission_Actors[52]Invincible = False
Objectives[65]mission_Actors[52]SetHealth = 100
Objectives[65]mission_Actors[52]DieFromHeadShot = True
Objectives[65]mission_Actors[52]CanExitVehicle = True
Objectives[65]mission_Actors[52]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[52]AlwaysFight = False
Objectives[65]mission_Actors[52]Seeing_Range = 30
Objectives[65]mission_Actors[52]Hearing_Range = 30
Objectives[65]mission_Actors[52]CombatMovement = Offensive
Objectives[65]mission_Actors[52]weapon = 966099553
Objectives[65]mission_Actors[52]Variation = Random
Objectives[65]mission_Actors[52]Task = 3
Objectives[65]mission_Actors[52]Task_Guard_Range = 5
Objectives[65]mission_Actors[52]Task_Stay_In_Range = True
Objectives[65]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[52]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[65]mission_Actors[53]Survive_Number = 0
Objectives[65]mission_Actors[53]Failed_Text = 
Objectives[65]mission_Actors[53]Remove_After = 84
Objectives[65]mission_Actors[53]positionX = 915,1743
Objectives[65]mission_Actors[53]positionY = 47,3951
Objectives[65]mission_Actors[53]positionZ = 111,6612
Objectives[65]mission_Actors[53]Heading = 171,2909
Objectives[65]mission_Actors[53]String_Name = g_m_importexport_01
Objectives[65]mission_Actors[53]Relationship_Group = Neutral
Objectives[65]mission_Actors[53]AddBlip = False
Objectives[65]mission_Actors[53]ShowCone = False
Objectives[65]mission_Actors[53]Invincible = False
Objectives[65]mission_Actors[53]SetHealth = 100
Objectives[65]mission_Actors[53]DieFromHeadShot = True
Objectives[65]mission_Actors[53]CanExitVehicle = True
Objectives[65]mission_Actors[53]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[53]AlwaysFight = False
Objectives[65]mission_Actors[53]Seeing_Range = 30
Objectives[65]mission_Actors[53]Hearing_Range = 30
Objectives[65]mission_Actors[53]CombatMovement = Offensive
Objectives[65]mission_Actors[53]weapon = Unarmed
Objectives[65]mission_Actors[53]Variation = Random
Objectives[65]mission_Actors[53]Task = 2
Objectives[65]mission_Actors[53]Task_Guard_Range = 5
Objectives[65]mission_Actors[53]Task_Stay_In_Range = True
Objectives[65]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[53]Task_Scenario = NONE
Objectives[65]mission_Actors[54]Survive_Number = 0
Objectives[65]mission_Actors[54]Failed_Text = 
Objectives[65]mission_Actors[54]Remove_After = 84
Objectives[65]mission_Actors[54]positionX = 921,4728
Objectives[65]mission_Actors[54]positionY = 46,11074
Objectives[65]mission_Actors[54]positionZ = 111,6614
Objectives[65]mission_Actors[54]Heading = 76,29092
Objectives[65]mission_Actors[54]String_Name = a_m_y_clubcust_02
Objectives[65]mission_Actors[54]Relationship_Group = Neutral
Objectives[65]mission_Actors[54]AddBlip = False
Objectives[65]mission_Actors[54]ShowCone = False
Objectives[65]mission_Actors[54]Invincible = False
Objectives[65]mission_Actors[54]SetHealth = 100
Objectives[65]mission_Actors[54]DieFromHeadShot = True
Objectives[65]mission_Actors[54]CanExitVehicle = True
Objectives[65]mission_Actors[54]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[54]AlwaysFight = False
Objectives[65]mission_Actors[54]Seeing_Range = 30
Objectives[65]mission_Actors[54]Hearing_Range = 30
Objectives[65]mission_Actors[54]CombatMovement = Offensive
Objectives[65]mission_Actors[54]weapon = Unarmed
Objectives[65]mission_Actors[54]Variation = Random
Objectives[65]mission_Actors[54]Task = 2
Objectives[65]mission_Actors[54]Task_Guard_Range = 5
Objectives[65]mission_Actors[54]Task_Stay_In_Range = True
Objectives[65]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[54]Task_Scenario = NONE
Objectives[65]mission_Actors[55]Survive_Number = 0
Objectives[65]mission_Actors[55]Failed_Text = 
Objectives[65]mission_Actors[55]Remove_After = 84
Objectives[65]mission_Actors[55]positionX = 923,3374
Objectives[65]mission_Actors[55]positionY = 10,58707
Objectives[65]mission_Actors[55]positionZ = 112,3394
Objectives[65]mission_Actors[55]Heading = 107,0629
Objectives[65]mission_Actors[55]String_Name = a_m_y_beach_03
Objectives[65]mission_Actors[55]Relationship_Group = Neutral
Objectives[65]mission_Actors[55]AddBlip = False
Objectives[65]mission_Actors[55]ShowCone = False
Objectives[65]mission_Actors[55]Invincible = False
Objectives[65]mission_Actors[55]SetHealth = 100
Objectives[65]mission_Actors[55]DieFromHeadShot = True
Objectives[65]mission_Actors[55]CanExitVehicle = True
Objectives[65]mission_Actors[55]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[55]AlwaysFight = False
Objectives[65]mission_Actors[55]Seeing_Range = 30
Objectives[65]mission_Actors[55]Hearing_Range = 30
Objectives[65]mission_Actors[55]CombatMovement = Offensive
Objectives[65]mission_Actors[55]weapon = 966099553
Objectives[65]mission_Actors[55]Variation = Random
Objectives[65]mission_Actors[55]Task = 3
Objectives[65]mission_Actors[55]Task_Guard_Range = 5
Objectives[65]mission_Actors[55]Task_Stay_In_Range = True
Objectives[65]mission_Actors[55]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[55]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[55]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[56]Survive_Number = 0
Objectives[65]mission_Actors[56]Failed_Text = 
Objectives[65]mission_Actors[56]Remove_After = 84
Objectives[65]mission_Actors[56]positionX = 922,5305
Objectives[65]mission_Actors[56]positionY = 10,9718
Objectives[65]mission_Actors[56]positionZ = 112,3394
Objectives[65]mission_Actors[56]Heading = 181,9531
Objectives[65]mission_Actors[56]String_Name = a_m_y_sunbathe_01
Objectives[65]mission_Actors[56]Relationship_Group = Neutral
Objectives[65]mission_Actors[56]AddBlip = False
Objectives[65]mission_Actors[56]ShowCone = False
Objectives[65]mission_Actors[56]Invincible = False
Objectives[65]mission_Actors[56]SetHealth = 100
Objectives[65]mission_Actors[56]DieFromHeadShot = True
Objectives[65]mission_Actors[56]CanExitVehicle = True
Objectives[65]mission_Actors[56]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[56]AlwaysFight = False
Objectives[65]mission_Actors[56]Seeing_Range = 30
Objectives[65]mission_Actors[56]Hearing_Range = 30
Objectives[65]mission_Actors[56]CombatMovement = Offensive
Objectives[65]mission_Actors[56]weapon = 966099553
Objectives[65]mission_Actors[56]Variation = Random
Objectives[65]mission_Actors[56]Task = 3
Objectives[65]mission_Actors[56]Task_Guard_Range = 5
Objectives[65]mission_Actors[56]Task_Stay_In_Range = True
Objectives[65]mission_Actors[56]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[56]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[56]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Actors[57]Survive_Number = 0
Objectives[65]mission_Actors[57]Failed_Text = 
Objectives[65]mission_Actors[57]Remove_After = 84
Objectives[65]mission_Actors[57]positionX = 927,8829
Objectives[65]mission_Actors[57]positionY = 9,74751
Objectives[65]mission_Actors[57]positionZ = 113,5549
Objectives[65]mission_Actors[57]Heading = 76,93813
Objectives[65]mission_Actors[57]String_Name = a_m_y_sunbathe_01
Objectives[65]mission_Actors[57]Relationship_Group = Neutral
Objectives[65]mission_Actors[57]AddBlip = False
Objectives[65]mission_Actors[57]ShowCone = False
Objectives[65]mission_Actors[57]Invincible = False
Objectives[65]mission_Actors[57]SetHealth = 100
Objectives[65]mission_Actors[57]DieFromHeadShot = True
Objectives[65]mission_Actors[57]CanExitVehicle = True
Objectives[65]mission_Actors[57]CanFightArmedPedsWhenNotArmed = False
Objectives[65]mission_Actors[57]AlwaysFight = False
Objectives[65]mission_Actors[57]Seeing_Range = 30
Objectives[65]mission_Actors[57]Hearing_Range = 30
Objectives[65]mission_Actors[57]CombatMovement = Offensive
Objectives[65]mission_Actors[57]weapon = 966099553
Objectives[65]mission_Actors[57]Variation = Random
Objectives[65]mission_Actors[57]Task = 3
Objectives[65]mission_Actors[57]Task_Guard_Range = 5
Objectives[65]mission_Actors[57]Task_Stay_In_Range = True
Objectives[65]mission_Actors[57]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[57]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[57]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[65]mission_Vehicles = 1
Objectives[65]mission_Vehicles[0]positionX = 965,7024
Objectives[65]mission_Vehicles[0]positionY = 43,12669
Objectives[65]mission_Vehicles[0]positionZ = 123,802
Objectives[65]mission_Vehicles[0]Heading = 331,1391
Objectives[65]mission_Vehicles[0]Name = SuperVolito
Objectives[65]mission_Vehicles[0]Model = supervolito
Objectives[65]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[65]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[65]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[65]mission_Vehicles[0]HasPearlescent = False
Objectives[65]mission_Vehicles[0]Livery = 0
Objectives[65]mission_Vehicles[0]DirtLevel = 0
Objectives[65]mission_Vehicles[0]LockedForPlayer = False
Objectives[65]mission_Vehicles[0]Locked = False
Objectives[65]mission_Vehicles[0]Alarm = False
Objectives[65]mission_Vehicles[0]HotWired = False
Objectives[65]mission_Vehicles[0]Invincible = False
Objectives[65]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[65]mission_Vehicles[0]Remove_After = 0
Objectives[65]mission_Vehicles[0]Survive_Number = 0
Objectives[65]mission_Vehicles[0]Failed_Text = 
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 74
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 77
Objectives[65]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[65]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[65]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 78
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 8
Objectives[65]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[65]mission_Pickup_Props[0]Value = 99999
Objectives[65]mission_Pickup_Props[0]positionX = 915,7396
Objectives[65]mission_Pickup_Props[0]positionY = 0,07873406
Objectives[65]mission_Pickup_Props[0]positionZ = 110,7783
Objectives[65]mission_Pickup_Props[0]rotationX = 0
Objectives[65]mission_Pickup_Props[0]rotationY = 0
Objectives[65]mission_Pickup_Props[0]rotationZ = -40,00009
Objectives[65]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[65]mission_Pickup_Props[1]Value = 99999
Objectives[65]mission_Pickup_Props[1]positionX = 923,3267
Objectives[65]mission_Pickup_Props[1]positionY = -6,70714
Objectives[65]mission_Pickup_Props[1]positionZ = 110,7883
Objectives[65]mission_Pickup_Props[1]rotationX = 0
Objectives[65]mission_Pickup_Props[1]rotationY = 0
Objectives[65]mission_Pickup_Props[1]rotationZ = -130,0001
Objectives[65]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[65]mission_Pickup_Props[2]Value = 99999
Objectives[65]mission_Pickup_Props[2]positionX = 951,0813
Objectives[65]mission_Pickup_Props[2]positionY = 6,531868
Objectives[65]mission_Pickup_Props[2]positionZ = 110,7834
Objectives[65]mission_Pickup_Props[2]rotationX = 0
Objectives[65]mission_Pickup_Props[2]rotationY = 0
Objectives[65]mission_Pickup_Props[2]rotationZ = -130,0001
Objectives[65]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[65]mission_Pickup_Props[3]Value = 99999
Objectives[65]mission_Pickup_Props[3]positionX = 961,7658
Objectives[65]mission_Pickup_Props[3]positionY = 22,9685
Objectives[65]mission_Pickup_Props[3]positionZ = 110,7833
Objectives[65]mission_Pickup_Props[3]rotationX = 0
Objectives[65]mission_Pickup_Props[3]rotationY = 0
Objectives[65]mission_Pickup_Props[3]rotationZ = -130,0001
Objectives[65]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[65]mission_Pickup_Props[4]Value = 99999
Objectives[65]mission_Pickup_Props[4]positionX = 976,8638
Objectives[65]mission_Pickup_Props[4]positionY = 47,2073
Objectives[65]mission_Pickup_Props[4]positionZ = 110,7835
Objectives[65]mission_Pickup_Props[4]rotationX = 0
Objectives[65]mission_Pickup_Props[4]rotationY = 0
Objectives[65]mission_Pickup_Props[4]rotationZ = -130,0001
Objectives[65]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[65]mission_Pickup_Props[5]Value = 99999
Objectives[65]mission_Pickup_Props[5]positionX = 982,4503
Objectives[65]mission_Pickup_Props[5]positionY = 57,30317
Objectives[65]mission_Pickup_Props[5]positionZ = 110,7837
Objectives[65]mission_Pickup_Props[5]rotationX = 0
Objectives[65]mission_Pickup_Props[5]rotationY = 0
Objectives[65]mission_Pickup_Props[5]rotationZ = -130,0001
Objectives[65]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[65]mission_Pickup_Props[6]Value = 99999
Objectives[65]mission_Pickup_Props[6]positionX = 984,9615
Objectives[65]mission_Pickup_Props[6]positionY = 73,80261
Objectives[65]mission_Pickup_Props[6]positionZ = 110,7837
Objectives[65]mission_Pickup_Props[6]rotationX = 0
Objectives[65]mission_Pickup_Props[6]rotationY = 0
Objectives[65]mission_Pickup_Props[6]rotationZ = -130,0001
Objectives[65]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[65]mission_Pickup_Props[7]Value = 99999
Objectives[65]mission_Pickup_Props[7]positionX = 986,4879
Objectives[65]mission_Pickup_Props[7]positionY = 73,43944
Objectives[65]mission_Pickup_Props[7]positionZ = 110,7837
Objectives[65]mission_Pickup_Props[7]rotationX = 0
Objectives[65]mission_Pickup_Props[7]rotationY = 0
Objectives[65]mission_Pickup_Props[7]rotationZ = -130,0001
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = 928,493
Objectives[66]positionY = 45,34549
Objectives[66]positionZ = 80,09572
Objectives[66]SetPlayerActor_Use_Player = True
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[66]SetPlayerActor_Use_Actor = False
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]TaskListCount = 2
Objectives[66]Task_List[0]Type = Pause
Objectives[66]Task_List[0]positionX = 928,4985
Objectives[66]Task_List[0]positionY = 45,34995
Objectives[66]Task_List[0]positionZ = 80,59572
Objectives[66]Task_List[0]time = 1
Objectives[66]Task_List[1]Type = WalkTo
Objectives[66]Task_List[1]DestinationX = 928,4985
Objectives[66]Task_List[1]DestinationY = 45,34995
Objectives[66]Task_List[1]DestinationZ = 80,59572
Objectives[66]Task_List[1]Rotation = 86,29082
Objectives[66]Task_List[1]Speed = 1
Objectives[66]Task_List[1]GoStraitToCoord = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = 
Objectives[67]positionX = 928,5522
Objectives[67]positionY = 41,28659
Objectives[67]positionZ = 80,09572
Objectives[67]Cutscenes_Time = 8
Objectives[67]Cutscenes_Trans_Time = 2
Objectives[67]Cutscenes_FOV = 60
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = False
Objectives[67]Cutscenes_Point_At_Position = False
Objectives[67]Cutscenes_Point_At_Player = True
Objectives[67]Cutscenes_Point_At_Actor = False
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = False
Objectives[67]Cutscenes_Follow_Vehicle = False
Objectives[67]Cutscenes_Follow_Distancee = 0,1
Objectives[67]Cutscenes_Follow_Hieght = 2
Objectives[67]Cutscenes_Follow_Angle = 0
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 3
Objectives[67]ObjectiveMessages[0]positionX = 1702,558
Objectives[67]ObjectiveMessages[0]positionY = 601,3878
Objectives[67]ObjectiveMessages[0]positionZ = 243,6488
Objectives[67]ObjectiveMessages[0]Message = Here we are, so, this is the new casino.
Objectives[67]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = Green
Objectives[67]ObjectiveMessages[0]PlayFromStart = True
Objectives[67]ObjectiveMessages[0]Delay = False
Objectives[67]ObjectiveMessages[0]DelayTime = 0
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = False
Objectives[67]ObjectiveMessages[0]TypeTextMesage = True
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[1]positionX = 1703,997
Objectives[67]ObjectiveMessages[1]positionY = 597,9047
Objectives[67]ObjectiveMessages[1]positionZ = 244,1328
Objectives[67]ObjectiveMessages[1]Message = Have you ever been here?
Objectives[67]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[67]ObjectiveMessages[1]Sender = 
Objectives[67]ObjectiveMessages[1]Subject = 
Objectives[67]ObjectiveMessages[1]MessageColor = Yellow
Objectives[67]ObjectiveMessages[1]PlayFromStart = True
Objectives[67]ObjectiveMessages[1]Delay = False
Objectives[67]ObjectiveMessages[1]DelayTime = 0
Objectives[67]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[1]TypeSubtitle = False
Objectives[67]ObjectiveMessages[1]TypeTextMesage = True
Objectives[67]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[2]positionX = 1703,442
Objectives[67]ObjectiveMessages[2]positionY = 592,2773
Objectives[67]ObjectiveMessages[2]positionZ = 243,2198
Objectives[67]ObjectiveMessages[2]Message = No, not yet.
Objectives[67]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[67]ObjectiveMessages[2]Sender = 
Objectives[67]ObjectiveMessages[2]Subject = 
Objectives[67]ObjectiveMessages[2]MessageColor = Green
Objectives[67]ObjectiveMessages[2]PlayFromStart = True
Objectives[67]ObjectiveMessages[2]Delay = False
Objectives[67]ObjectiveMessages[2]DelayTime = 0
Objectives[67]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[2]TypeSubtitle = False
Objectives[67]ObjectiveMessages[2]TypeTextMesage = True
Objectives[67]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = 
Objectives[68]positionX = 932,1597
Objectives[68]positionY = 39,675
Objectives[68]positionZ = 80,09571
Objectives[68]Cutscenes_Time = 0
Objectives[68]Cutscenes_Trans_Time = 0
Objectives[68]Cutscenes_FOV = 30
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = True
Objectives[68]Cutscenes_Point_At_Position = False
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = False
Objectives[68]Cutscenes_Point_At_Vehicle = False
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 10
Objectives[68]Cutscenes_Follow_Hieght = 1
Objectives[68]Cutscenes_Follow_Angle = 0
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Teleport_Objective
Objectives[69]Text = 
Objectives[69]positionX = 963,1229
Objectives[69]positionY = 59,45918
Objectives[69]positionZ = 111,553
Objectives[69]ObjectiveRotation = 428,8887
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Mission_Settings_Objective
Objectives[70]positionX = 913,0222
Objectives[70]positionY = 52,38698
Objectives[70]positionZ = 110,6612
Objectives[70]MissionSettings_TimesOfDay = Current
Objectives[70]MissionSettings_Weather = Current
Objectives[70]MissionSettings_WantedLevel = Current
Objectives[70]MissionSettings_SetWantedLevelNow = Current
Objectives[70]MissionSettings_StartNightvision = False
Objectives[70]MissionSettings_StopNightvision = False
Objectives[70]MissionSettings_StartSeethrough = False
Objectives[70]MissionSettings_StopSeethrough = False
Objectives[70]MissionSettings_StartMusic = True
Objectives[70]MissionSettings_StopMusic = False
Objectives[70]MissionSettings_Music = CAR1_MISSION_RESTART
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = GoTo_Actor
Objectives[71]Text = Ask to the guy
Objectives[71]positionX = 955,1406
Objectives[71]positionY = 59,99873
Objectives[71]positionZ = 111,5527
Objectives[71]GoTo_Actor_ChangToCompanion = False
Objectives[71]GoTo_Actor_Distance = 3
Objectives[71]GoTo_Actor_Remove_Blip = True
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 3
Objectives[71]ObjectiveMessages[0]positionX = 1703,364
Objectives[71]ObjectiveMessages[0]positionY = 581,3855
Objectives[71]ObjectiveMessages[0]positionZ = 241,4211
Objectives[71]ObjectiveMessages[0]Message = Ok... this is the casino terrace, but how do we find the round face?
Objectives[71]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = Yellow
Objectives[71]ObjectiveMessages[0]PlayFromStart = True
Objectives[71]ObjectiveMessages[0]Delay = False
Objectives[71]ObjectiveMessages[0]DelayTime = 0
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = False
Objectives[71]ObjectiveMessages[0]TypeTextMesage = True
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[1]positionX = 1704,052
Objectives[71]ObjectiveMessages[1]positionY = 577,9396
Objectives[71]ObjectiveMessages[1]positionZ = 241,1148
Objectives[71]ObjectiveMessages[1]Message = Ask that guy.
Objectives[71]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[71]ObjectiveMessages[1]Sender = 
Objectives[71]ObjectiveMessages[1]Subject = 
Objectives[71]ObjectiveMessages[1]MessageColor = Green
Objectives[71]ObjectiveMessages[1]PlayFromStart = True
Objectives[71]ObjectiveMessages[1]Delay = False
Objectives[71]ObjectiveMessages[1]DelayTime = 0
Objectives[71]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[1]TypeSubtitle = False
Objectives[71]ObjectiveMessages[1]TypeTextMesage = True
Objectives[71]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[2]positionX = 1704,161
Objectives[71]ObjectiveMessages[2]positionY = 572,7495
Objectives[71]ObjectiveMessages[2]positionZ = 240,1959
Objectives[71]ObjectiveMessages[2]Message = Okay, good idea.
Objectives[71]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[71]ObjectiveMessages[2]Sender = 
Objectives[71]ObjectiveMessages[2]Subject = 
Objectives[71]ObjectiveMessages[2]MessageColor = Yellow
Objectives[71]ObjectiveMessages[2]PlayFromStart = True
Objectives[71]ObjectiveMessages[2]Delay = False
Objectives[71]ObjectiveMessages[2]DelayTime = 0
Objectives[71]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[2]TypeSubtitle = False
Objectives[71]ObjectiveMessages[2]TypeTextMesage = True
Objectives[71]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[72]Type = Hint_Objective
Objectives[72]Text = 
Objectives[72]positionX = 958,7513
Objectives[72]positionY = 63,84915
Objectives[72]positionZ = 111,553
Objectives[72]Hint_Time = 10
Objectives[72]Hint_FOV = 30
Objectives[72]Hint_Use_Position = False
Objectives[72]Hint_Use_Player = False
Objectives[72]Hint_Use_Actor = True
Objectives[72]Hint_Use_Vehicle = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 3
Objectives[72]ObjectiveMessages[0]positionX = 1702,337
Objectives[72]ObjectiveMessages[0]positionY = 566,1272
Objectives[72]ObjectiveMessages[0]positionZ = 238,6492
Objectives[72]ObjectiveMessages[0]Message = Hey man, do you know if there's someone they call round face here tonight?
Objectives[72]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[72]ObjectiveMessages[0]Sender = 
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = Yellow
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = False
Objectives[72]ObjectiveMessages[0]TypeTextMesage = True
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[1]positionX = 1702,021
Objectives[72]ObjectiveMessages[1]positionY = 562,7455
Objectives[72]ObjectiveMessages[1]positionZ = 237,9693
Objectives[72]ObjectiveMessages[1]Message = Sorry man, but here we care about the privacy of our guests.
Objectives[72]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[1]Sender = 
Objectives[72]ObjectiveMessages[1]Subject = 
Objectives[72]ObjectiveMessages[1]MessageColor = Purple
Objectives[72]ObjectiveMessages[1]PlayFromStart = True
Objectives[72]ObjectiveMessages[1]Delay = False
Objectives[72]ObjectiveMessages[1]DelayTime = 0
Objectives[72]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[1]TypeSubtitle = False
Objectives[72]ObjectiveMessages[1]TypeTextMesage = True
Objectives[72]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[2]positionX = 1701,57
Objectives[72]ObjectiveMessages[2]positionY = 559,0515
Objectives[72]ObjectiveMessages[2]positionZ = 237,2699
Objectives[72]ObjectiveMessages[2]Message = Ok, got it, thanks anyway man.
Objectives[72]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[72]ObjectiveMessages[2]Sender = 
Objectives[72]ObjectiveMessages[2]Subject = 
Objectives[72]ObjectiveMessages[2]MessageColor = Yellow
Objectives[72]ObjectiveMessages[2]PlayFromStart = True
Objectives[72]ObjectiveMessages[2]Delay = False
Objectives[72]ObjectiveMessages[2]DelayTime = 0
Objectives[72]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[2]TypeSubtitle = False
Objectives[72]ObjectiveMessages[2]TypeTextMesage = True
Objectives[72]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[73]Text = Take a look around
Objectives[73]Type = Leave_Area
Objectives[73]positionX = 957,2269
Objectives[73]positionY = 62,73779
Objectives[73]positionZ = 111,5529
Objectives[73]Leave_Area_Distance = 35
Objectives[73]Leave_Area_Use_Objective_Position = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 2
Objectives[73]ObjectiveMessages[0]positionX = 1618,205
Objectives[73]ObjectiveMessages[0]positionY = 393,4272
Objectives[73]ObjectiveMessages[0]positionZ = 256,9852
Objectives[73]ObjectiveMessages[0]Message = Shit, how do we find him now? We don't even know what he looks like.
Objectives[73]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = Yellow
Objectives[73]ObjectiveMessages[0]PlayFromStart = True
Objectives[73]ObjectiveMessages[0]Delay = False
Objectives[73]ObjectiveMessages[0]DelayTime = 0
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = False
Objectives[73]ObjectiveMessages[0]TypeTextMesage = True
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[1]positionX = 1617,889
Objectives[73]ObjectiveMessages[1]positionY = 390,8407
Objectives[73]ObjectiveMessages[1]positionZ = 256,9023
Objectives[73]ObjectiveMessages[1]Message = Let's take a look around, maybe we're lucky.
Objectives[73]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[73]ObjectiveMessages[1]Sender = 
Objectives[73]ObjectiveMessages[1]Subject = 
Objectives[73]ObjectiveMessages[1]MessageColor = Green
Objectives[73]ObjectiveMessages[1]PlayFromStart = True
Objectives[73]ObjectiveMessages[1]Delay = False
Objectives[73]ObjectiveMessages[1]DelayTime = 0
Objectives[73]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[1]TypeSubtitle = False
Objectives[73]ObjectiveMessages[1]TypeTextMesage = True
Objectives[73]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = 908,0818
Objectives[74]positionY = 50,41159
Objectives[74]positionZ = 110,7013
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Enemy1/Pickup
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 2
Objectives[74]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[74]Task_List[0]positionX = 910,7541
Objectives[74]Task_List[0]positionY = 52,42509
Objectives[74]Task_List[0]positionZ = 111,5857
Objectives[74]Task_List[0]Block = True
Objectives[74]Task_List[1]Type = EnterVehicle
Objectives[74]Task_List[1]PositionX = 964,9261
Objectives[74]Task_List[1]PositionY = 43,83092
Objectives[74]Task_List[1]PositionZ = 122,6268
Objectives[74]Task_List[1]Speed = 4
Objectives[74]Task_List[1]SeatIndex = -1
Objectives[74]Task_List[1]TaskIndex = 1
Objectives[74]Task_List[1]Warp = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Hint_Objective
Objectives[75]Text = 
Objectives[75]positionX = 914,434
Objectives[75]positionY = 54,8988
Objectives[75]positionZ = 110,6612
Objectives[75]Hint_Time = 6
Objectives[75]Hint_FOV = 20
Objectives[75]Hint_Use_Position = False
Objectives[75]Hint_Use_Player = False
Objectives[75]Hint_Use_Actor = True
Objectives[75]Hint_Use_Vehicle = False
Objectives[75]mission_ActorsCount = 10
Objectives[75]mission_Actors[0]Survive_Number = 0
Objectives[75]mission_Actors[0]Failed_Text = 
Objectives[75]mission_Actors[0]Remove_After = 84
Objectives[75]mission_Actors[0]positionX = 907,6917
Objectives[75]mission_Actors[0]positionY = 3,214881
Objectives[75]mission_Actors[0]positionZ = 111,2765
Objectives[75]mission_Actors[0]Heading = 28,05236
Objectives[75]mission_Actors[0]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[0]Relationship_Group = Enemy1
Objectives[75]mission_Actors[0]AddBlip = True
Objectives[75]mission_Actors[0]ShowCone = False
Objectives[75]mission_Actors[0]Invincible = False
Objectives[75]mission_Actors[0]SetHealth = 100
Objectives[75]mission_Actors[0]DieFromHeadShot = True
Objectives[75]mission_Actors[0]CanExitVehicle = True
Objectives[75]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[0]AlwaysFight = True
Objectives[75]mission_Actors[0]Seeing_Range = 30
Objectives[75]mission_Actors[0]Hearing_Range = 30
Objectives[75]mission_Actors[0]CombatMovement = Offensive
Objectives[75]mission_Actors[0]weapon = Pistol
Objectives[75]mission_Actors[0]Variation = Random
Objectives[75]mission_Actors[0]Task = 1
Objectives[75]mission_Actors[0]Task_Guard_Range = 5
Objectives[75]mission_Actors[0]Task_Stay_In_Range = True
Objectives[75]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[0]Task_Scenario = NONE
Objectives[75]mission_Actors[1]Survive_Number = 0
Objectives[75]mission_Actors[1]Failed_Text = 
Objectives[75]mission_Actors[1]Remove_After = 84
Objectives[75]mission_Actors[1]positionX = 916,4581
Objectives[75]mission_Actors[1]positionY = -6,081697
Objectives[75]mission_Actors[1]positionZ = 111,2767
Objectives[75]mission_Actors[1]Heading = 28,06026
Objectives[75]mission_Actors[1]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[1]Relationship_Group = Enemy1
Objectives[75]mission_Actors[1]AddBlip = True
Objectives[75]mission_Actors[1]ShowCone = False
Objectives[75]mission_Actors[1]Invincible = False
Objectives[75]mission_Actors[1]SetHealth = 100
Objectives[75]mission_Actors[1]DieFromHeadShot = True
Objectives[75]mission_Actors[1]CanExitVehicle = True
Objectives[75]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[1]AlwaysFight = True
Objectives[75]mission_Actors[1]Seeing_Range = 30
Objectives[75]mission_Actors[1]Hearing_Range = 30
Objectives[75]mission_Actors[1]CombatMovement = Offensive
Objectives[75]mission_Actors[1]weapon = Pistol
Objectives[75]mission_Actors[1]Variation = Random
Objectives[75]mission_Actors[1]Task = 1
Objectives[75]mission_Actors[1]Task_Guard_Range = 5
Objectives[75]mission_Actors[1]Task_Stay_In_Range = True
Objectives[75]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[1]Task_Scenario = NONE
Objectives[75]mission_Actors[2]Survive_Number = 0
Objectives[75]mission_Actors[2]Failed_Text = 
Objectives[75]mission_Actors[2]Remove_After = 84
Objectives[75]mission_Actors[2]positionX = 924,8445
Objectives[75]mission_Actors[2]positionY = -6,077952
Objectives[75]mission_Actors[2]positionZ = 111,2952
Objectives[75]mission_Actors[2]Heading = 28,04205
Objectives[75]mission_Actors[2]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[2]Relationship_Group = Enemy1
Objectives[75]mission_Actors[2]AddBlip = True
Objectives[75]mission_Actors[2]ShowCone = False
Objectives[75]mission_Actors[2]Invincible = False
Objectives[75]mission_Actors[2]SetHealth = 100
Objectives[75]mission_Actors[2]DieFromHeadShot = True
Objectives[75]mission_Actors[2]CanExitVehicle = True
Objectives[75]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[2]AlwaysFight = True
Objectives[75]mission_Actors[2]Seeing_Range = 30
Objectives[75]mission_Actors[2]Hearing_Range = 30
Objectives[75]mission_Actors[2]CombatMovement = Offensive
Objectives[75]mission_Actors[2]weapon = Pistol
Objectives[75]mission_Actors[2]Variation = Random
Objectives[75]mission_Actors[2]Task = 1
Objectives[75]mission_Actors[2]Task_Guard_Range = 5
Objectives[75]mission_Actors[2]Task_Stay_In_Range = True
Objectives[75]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[2]Task_Scenario = NONE
Objectives[75]mission_Actors[3]Survive_Number = 0
Objectives[75]mission_Actors[3]Failed_Text = 
Objectives[75]mission_Actors[3]Remove_After = 84
Objectives[75]mission_Actors[3]positionX = 944,9325
Objectives[75]mission_Actors[3]positionY = -4,206815
Objectives[75]mission_Actors[3]positionZ = 111,2548
Objectives[75]mission_Actors[3]Heading = 28,05559
Objectives[75]mission_Actors[3]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[3]Relationship_Group = Enemy1
Objectives[75]mission_Actors[3]AddBlip = True
Objectives[75]mission_Actors[3]ShowCone = False
Objectives[75]mission_Actors[3]Invincible = False
Objectives[75]mission_Actors[3]SetHealth = 100
Objectives[75]mission_Actors[3]DieFromHeadShot = True
Objectives[75]mission_Actors[3]CanExitVehicle = True
Objectives[75]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[3]AlwaysFight = True
Objectives[75]mission_Actors[3]Seeing_Range = 30
Objectives[75]mission_Actors[3]Hearing_Range = 30
Objectives[75]mission_Actors[3]CombatMovement = Offensive
Objectives[75]mission_Actors[3]weapon = Pistol
Objectives[75]mission_Actors[3]Variation = Random
Objectives[75]mission_Actors[3]Task = 1
Objectives[75]mission_Actors[3]Task_Guard_Range = 5
Objectives[75]mission_Actors[3]Task_Stay_In_Range = True
Objectives[75]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[3]Task_Scenario = NONE
Objectives[75]mission_Actors[4]Survive_Number = 0
Objectives[75]mission_Actors[4]Failed_Text = 
Objectives[75]mission_Actors[4]Remove_After = 84
Objectives[75]mission_Actors[4]positionX = 961,4878
Objectives[75]mission_Actors[4]positionY = 10,08456
Objectives[75]mission_Actors[4]positionZ = 111,3192
Objectives[75]mission_Actors[4]Heading = 28,04653
Objectives[75]mission_Actors[4]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[4]Relationship_Group = Enemy1
Objectives[75]mission_Actors[4]AddBlip = True
Objectives[75]mission_Actors[4]ShowCone = False
Objectives[75]mission_Actors[4]Invincible = False
Objectives[75]mission_Actors[4]SetHealth = 100
Objectives[75]mission_Actors[4]DieFromHeadShot = True
Objectives[75]mission_Actors[4]CanExitVehicle = True
Objectives[75]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[4]AlwaysFight = True
Objectives[75]mission_Actors[4]Seeing_Range = 30
Objectives[75]mission_Actors[4]Hearing_Range = 30
Objectives[75]mission_Actors[4]CombatMovement = Offensive
Objectives[75]mission_Actors[4]weapon = Pistol
Objectives[75]mission_Actors[4]Variation = Random
Objectives[75]mission_Actors[4]Task = 1
Objectives[75]mission_Actors[4]Task_Guard_Range = 5
Objectives[75]mission_Actors[4]Task_Stay_In_Range = True
Objectives[75]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[4]Task_Scenario = NONE
Objectives[75]mission_Actors[5]Survive_Number = 0
Objectives[75]mission_Actors[5]Failed_Text = 
Objectives[75]mission_Actors[5]Remove_After = 84
Objectives[75]mission_Actors[5]positionX = 969,4368
Objectives[75]mission_Actors[5]positionY = 24,29395
Objectives[75]mission_Actors[5]positionZ = 111,2549
Objectives[75]mission_Actors[5]Heading = 28,06212
Objectives[75]mission_Actors[5]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[5]Relationship_Group = Enemy1
Objectives[75]mission_Actors[5]AddBlip = True
Objectives[75]mission_Actors[5]ShowCone = False
Objectives[75]mission_Actors[5]Invincible = False
Objectives[75]mission_Actors[5]SetHealth = 100
Objectives[75]mission_Actors[5]DieFromHeadShot = True
Objectives[75]mission_Actors[5]CanExitVehicle = True
Objectives[75]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[5]AlwaysFight = True
Objectives[75]mission_Actors[5]Seeing_Range = 30
Objectives[75]mission_Actors[5]Hearing_Range = 30
Objectives[75]mission_Actors[5]CombatMovement = Offensive
Objectives[75]mission_Actors[5]weapon = Pistol
Objectives[75]mission_Actors[5]Variation = Random
Objectives[75]mission_Actors[5]Task = 1
Objectives[75]mission_Actors[5]Task_Guard_Range = 5
Objectives[75]mission_Actors[5]Task_Stay_In_Range = True
Objectives[75]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[5]Task_Scenario = NONE
Objectives[75]mission_Actors[6]Survive_Number = 0
Objectives[75]mission_Actors[6]Failed_Text = 
Objectives[75]mission_Actors[6]Remove_After = 84
Objectives[75]mission_Actors[6]positionX = 977,1366
Objectives[75]mission_Actors[6]positionY = 36,18654
Objectives[75]mission_Actors[6]positionZ = 111,2544
Objectives[75]mission_Actors[6]Heading = 28,05488
Objectives[75]mission_Actors[6]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[6]Relationship_Group = Enemy1
Objectives[75]mission_Actors[6]AddBlip = True
Objectives[75]mission_Actors[6]ShowCone = False
Objectives[75]mission_Actors[6]Invincible = False
Objectives[75]mission_Actors[6]SetHealth = 100
Objectives[75]mission_Actors[6]DieFromHeadShot = True
Objectives[75]mission_Actors[6]CanExitVehicle = True
Objectives[75]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[6]AlwaysFight = True
Objectives[75]mission_Actors[6]Seeing_Range = 30
Objectives[75]mission_Actors[6]Hearing_Range = 30
Objectives[75]mission_Actors[6]CombatMovement = Offensive
Objectives[75]mission_Actors[6]weapon = Pistol
Objectives[75]mission_Actors[6]Variation = Random
Objectives[75]mission_Actors[6]Task = 1
Objectives[75]mission_Actors[6]Task_Guard_Range = 5
Objectives[75]mission_Actors[6]Task_Stay_In_Range = True
Objectives[75]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[6]Task_Scenario = NONE
Objectives[75]mission_Actors[7]Survive_Number = 0
Objectives[75]mission_Actors[7]Failed_Text = 
Objectives[75]mission_Actors[7]Remove_After = 84
Objectives[75]mission_Actors[7]positionX = 985,8829
Objectives[75]mission_Actors[7]positionY = 50,06318
Objectives[75]mission_Actors[7]positionZ = 111,2555
Objectives[75]mission_Actors[7]Heading = 28,07049
Objectives[75]mission_Actors[7]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[7]Relationship_Group = Enemy1
Objectives[75]mission_Actors[7]AddBlip = True
Objectives[75]mission_Actors[7]ShowCone = False
Objectives[75]mission_Actors[7]Invincible = False
Objectives[75]mission_Actors[7]SetHealth = 100
Objectives[75]mission_Actors[7]DieFromHeadShot = True
Objectives[75]mission_Actors[7]CanExitVehicle = True
Objectives[75]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[7]AlwaysFight = True
Objectives[75]mission_Actors[7]Seeing_Range = 30
Objectives[75]mission_Actors[7]Hearing_Range = 30
Objectives[75]mission_Actors[7]CombatMovement = Offensive
Objectives[75]mission_Actors[7]weapon = Pistol
Objectives[75]mission_Actors[7]Variation = Random
Objectives[75]mission_Actors[7]Task = 1
Objectives[75]mission_Actors[7]Task_Guard_Range = 5
Objectives[75]mission_Actors[7]Task_Stay_In_Range = True
Objectives[75]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[7]Task_Scenario = NONE
Objectives[75]mission_Actors[8]Survive_Number = 0
Objectives[75]mission_Actors[8]Failed_Text = 
Objectives[75]mission_Actors[8]Remove_After = 84
Objectives[75]mission_Actors[8]positionX = 994,919
Objectives[75]mission_Actors[8]positionY = 64,40762
Objectives[75]mission_Actors[8]positionZ = 111,2587
Objectives[75]mission_Actors[8]Heading = 28,06369
Objectives[75]mission_Actors[8]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[8]Relationship_Group = Enemy1
Objectives[75]mission_Actors[8]AddBlip = True
Objectives[75]mission_Actors[8]ShowCone = False
Objectives[75]mission_Actors[8]Invincible = False
Objectives[75]mission_Actors[8]SetHealth = 100
Objectives[75]mission_Actors[8]DieFromHeadShot = True
Objectives[75]mission_Actors[8]CanExitVehicle = True
Objectives[75]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[8]AlwaysFight = True
Objectives[75]mission_Actors[8]Seeing_Range = 30
Objectives[75]mission_Actors[8]Hearing_Range = 30
Objectives[75]mission_Actors[8]CombatMovement = Offensive
Objectives[75]mission_Actors[8]weapon = Pistol
Objectives[75]mission_Actors[8]Variation = Random
Objectives[75]mission_Actors[8]Task = 1
Objectives[75]mission_Actors[8]Task_Guard_Range = 5
Objectives[75]mission_Actors[8]Task_Stay_In_Range = True
Objectives[75]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[8]Task_Scenario = NONE
Objectives[75]mission_Actors[9]Survive_Number = 0
Objectives[75]mission_Actors[9]Failed_Text = 
Objectives[75]mission_Actors[9]Remove_After = 84
Objectives[75]mission_Actors[9]positionX = 988,9482
Objectives[75]mission_Actors[9]positionY = 79,08095
Objectives[75]mission_Actors[9]positionZ = 111,2181
Objectives[75]mission_Actors[9]Heading = 228,053
Objectives[75]mission_Actors[9]String_Name = s_m_m_bouncer_01
Objectives[75]mission_Actors[9]Relationship_Group = Enemy1
Objectives[75]mission_Actors[9]AddBlip = True
Objectives[75]mission_Actors[9]ShowCone = False
Objectives[75]mission_Actors[9]Invincible = False
Objectives[75]mission_Actors[9]SetHealth = 100
Objectives[75]mission_Actors[9]DieFromHeadShot = True
Objectives[75]mission_Actors[9]CanExitVehicle = True
Objectives[75]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[75]mission_Actors[9]AlwaysFight = True
Objectives[75]mission_Actors[9]Seeing_Range = 30
Objectives[75]mission_Actors[9]Hearing_Range = 30
Objectives[75]mission_Actors[9]CombatMovement = Offensive
Objectives[75]mission_Actors[9]weapon = Pistol
Objectives[75]mission_Actors[9]Variation = Random
Objectives[75]mission_Actors[9]Task = 1
Objectives[75]mission_Actors[9]Task_Guard_Range = 5
Objectives[75]mission_Actors[9]Task_Stay_In_Range = True
Objectives[75]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[9]Task_Scenario = NONE
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 3
Objectives[75]ObjectiveMessages[0]positionX = 1616,675
Objectives[75]ObjectiveMessages[0]positionY = 380,0909
Objectives[75]ObjectiveMessages[0]positionZ = 255,7106
Objectives[75]ObjectiveMessages[0]Message = Emh... it's just a guess...
Objectives[75]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[75]ObjectiveMessages[0]Sender = 
Objectives[75]ObjectiveMessages[0]Subject = 
Objectives[75]ObjectiveMessages[0]MessageColor = Green
Objectives[75]ObjectiveMessages[0]PlayFromStart = True
Objectives[75]ObjectiveMessages[0]Delay = False
Objectives[75]ObjectiveMessages[0]DelayTime = 0
Objectives[75]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[0]TypeSubtitle = False
Objectives[75]ObjectiveMessages[0]TypeTextMesage = True
Objectives[75]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[1]positionX = 1616,281
Objectives[75]ObjectiveMessages[1]positionY = 375,4327
Objectives[75]ObjectiveMessages[1]positionZ = 255,2452
Objectives[75]ObjectiveMessages[1]Message = But I think our man is the guy who's running away in the bushes.
Objectives[75]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[75]ObjectiveMessages[1]Sender = 
Objectives[75]ObjectiveMessages[1]Subject = 
Objectives[75]ObjectiveMessages[1]MessageColor = Green
Objectives[75]ObjectiveMessages[1]PlayFromStart = True
Objectives[75]ObjectiveMessages[1]Delay = False
Objectives[75]ObjectiveMessages[1]DelayTime = 0
Objectives[75]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[1]TypeSubtitle = False
Objectives[75]ObjectiveMessages[1]TypeTextMesage = True
Objectives[75]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[2]positionX = 1616,298
Objectives[75]ObjectiveMessages[2]positionY = 372,13
Objectives[75]ObjectiveMessages[2]positionZ = 255,1391
Objectives[75]ObjectiveMessages[2]Message = Fuck! Someone must have warned him that we were looking for him, let's take him.
Objectives[75]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[75]ObjectiveMessages[2]Sender = 
Objectives[75]ObjectiveMessages[2]Subject = 
Objectives[75]ObjectiveMessages[2]MessageColor = Yellow
Objectives[75]ObjectiveMessages[2]PlayFromStart = True
Objectives[75]ObjectiveMessages[2]Delay = False
Objectives[75]ObjectiveMessages[2]DelayTime = 0
Objectives[75]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[2]TypeSubtitle = False
Objectives[75]ObjectiveMessages[2]TypeTextMesage = True
Objectives[75]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[76]Text = Follow the round face
Objectives[76]Text2 = 
Objectives[76]Text3 = 
Objectives[76]Failed_Text = 
Objectives[76]Type = Checkpoint
Objectives[76]Checkpoint_Type = 45
Objectives[76]Reserved = 1
Objectives[76]ColorR = 255
Objectives[76]ColorG = 255
Objectives[76]ColorB = 0
Objectives[76]ColorA = 255
Objectives[76]IconColorR = 255
Objectives[76]IconColorG = 255
Objectives[76]IconColorB = 0
Objectives[76]IconColorA = 255
Objectives[76]positionX = 981,8741
Objectives[76]positionY = 61,41959
Objectives[76]positionZ = 122,1198
Objectives[76]Heading = -131,9734
Objectives[76]Diameter = 1
Objectives[76]minimum_hight = 1
Objectives[76]maximum_hight = 10
Objectives[76]TriggerDistance = 5
Objectives[76]PlaySound = False
Objectives[76]LoseWanted = False
Objectives[76]Stop_Vehicle = False
Objectives[76]DeliverVehicleOnly = False
Objectives[76]DeliverTrailor = False
Objectives[76]DeliverTowTruck = False
Objectives[76]DeliverVehicleCargobob = False
Objectives[76]DeliverPropCargobob = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 2
Objectives[76]ObjectiveMessages[0]positionX = 1615,965
Objectives[76]ObjectiveMessages[0]positionY = 366,4506
Objectives[76]ObjectiveMessages[0]positionZ = 255,4094
Objectives[76]ObjectiveMessages[0]Message = Ok, but be careful, whoever warned him could have also alerted the casino guards.
Objectives[76]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = Green
Objectives[76]ObjectiveMessages[0]PlayFromStart = True
Objectives[76]ObjectiveMessages[0]Delay = False
Objectives[76]ObjectiveMessages[0]DelayTime = 0
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = False
Objectives[76]ObjectiveMessages[0]TypeTextMesage = True
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[1]positionX = 1615,816
Objectives[76]ObjectiveMessages[1]positionY = 363,7192
Objectives[76]ObjectiveMessages[1]positionZ = 255,6961
Objectives[76]ObjectiveMessages[1]Message = Shit, it's true.
Objectives[76]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[76]ObjectiveMessages[1]Sender = 
Objectives[76]ObjectiveMessages[1]Subject = 
Objectives[76]ObjectiveMessages[1]MessageColor = Yellow
Objectives[76]ObjectiveMessages[1]PlayFromStart = True
Objectives[76]ObjectiveMessages[1]Delay = False
Objectives[76]ObjectiveMessages[1]DelayTime = 0
Objectives[76]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[1]TypeSubtitle = False
Objectives[76]ObjectiveMessages[1]TypeTextMesage = True
Objectives[76]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = 904,4421
Objectives[77]positionY = 53,24283
Objectives[77]positionZ = 110,3246
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = True
Objectives[77]SetPlayerActor_RelationshipGroup = Enemy2
Objectives[77]SetPlayerActor_Invincible_Change = True
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 5
Objectives[77]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[77]Task_List[0]positionX = 964,7628
Objectives[77]Task_List[0]positionY = 41,62596
Objectives[77]Task_List[0]positionZ = 122,6231
Objectives[77]Task_List[0]Block = True
Objectives[77]Task_List[1]Type = EnterVehicle
Objectives[77]Task_List[1]PositionX = 964,7628
Objectives[77]Task_List[1]PositionY = 41,62596
Objectives[77]Task_List[1]PositionZ = 122,6231
Objectives[77]Task_List[1]Speed = 4
Objectives[77]Task_List[1]SeatIndex = -1
Objectives[77]Task_List[1]TaskIndex = 1
Objectives[77]Task_List[1]Warp = False
Objectives[77]Task_List[2]Type = VehicleHeliTask
Objectives[77]Task_List[2]positionX = -43,45851
Objectives[77]Task_List[2]positionY = 168,8975
Objectives[77]Task_List[2]positionZ = 250
Objectives[77]Task_List[2]speed = 100
Objectives[77]Task_List[2]Hight = 20
Objectives[77]Task_List[2]FollowPlayer = False
Objectives[77]Task_List[2]AttackPlayer = False
Objectives[77]Task_List[2]Land = False
Objectives[77]Task_List[3]Type = VehicleHeliTask
Objectives[77]Task_List[3]positionX = 1209,66
Objectives[77]Task_List[3]positionY = -3090,984
Objectives[77]Task_List[3]positionZ = 5,301817
Objectives[77]Task_List[3]speed = 60
Objectives[77]Task_List[3]Hight = 100
Objectives[77]Task_List[3]FollowPlayer = False
Objectives[77]Task_List[3]AttackPlayer = False
Objectives[77]Task_List[3]Land = True
Objectives[77]Task_List[4]Type = BlockNonTemporaryEvents
Objectives[77]Task_List[4]positionX = 1208,097
Objectives[77]Task_List[4]positionY = -3107,143
Objectives[77]Task_List[4]positionZ = 5,528027
Objectives[77]Task_List[4]Block = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Cutscenes_Objective
Objectives[78]Text = 
Objectives[78]positionX = 986,5746
Objectives[78]positionY = 60,3299
Objectives[78]positionZ = 122,1203
Objectives[78]Cutscenes_Time = 8
Objectives[78]Cutscenes_Trans_Time = 2
Objectives[78]Cutscenes_FOV = 20
Objectives[78]Cutscenes_Shake = Hand
Objectives[78]Cutscenes_Amplitude = 0
Objectives[78]Cutscenes_FadeOut = False
Objectives[78]Cutscenes_FadeIn = False
Objectives[78]Cutscenes_End = False
Objectives[78]Cutscenes_Point_At_Position = False
Objectives[78]Cutscenes_Point_At_Player = False
Objectives[78]Cutscenes_Point_At_Actor = False
Objectives[78]Cutscenes_Point_At_Vehicle = True
Objectives[78]Cutscenes_Follow_Player = False
Objectives[78]Cutscenes_Follow_Actor = False
Objectives[78]Cutscenes_Follow_Vehicle = False
Objectives[78]Cutscenes_Follow_Distancee = 0,1
Objectives[78]Cutscenes_Follow_Hieght = 2
Objectives[78]Cutscenes_Follow_Angle = 0
Objectives[78]mission_ActorsCount = 1
Objectives[78]mission_Actors[0]SpawnInVehicle = True
Objectives[78]mission_Actors[0]SeatIndex = -1
Objectives[78]mission_Actors[0]Survive_Number = 0
Objectives[78]mission_Actors[0]Failed_Text = 
Objectives[78]mission_Actors[0]Remove_After = 0
Objectives[78]mission_Actors[0]positionX = 771,7215
Objectives[78]mission_Actors[0]positionY = -234,0359
Objectives[78]mission_Actors[0]positionZ = 66,82232
Objectives[78]mission_Actors[0]Heading = 334,5611
Objectives[78]mission_Actors[0]String_Name = mp_m_boatstaff_01
Objectives[78]mission_Actors[0]Relationship_Group = Friend
Objectives[78]mission_Actors[0]AddBlip = False
Objectives[78]mission_Actors[0]ShowCone = False
Objectives[78]mission_Actors[0]Invincible = False
Objectives[78]mission_Actors[0]SetHealth = 100
Objectives[78]mission_Actors[0]DieFromHeadShot = True
Objectives[78]mission_Actors[0]CanExitVehicle = True
Objectives[78]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[78]mission_Actors[0]AlwaysFight = True
Objectives[78]mission_Actors[0]Seeing_Range = 500
Objectives[78]mission_Actors[0]Hearing_Range = 500
Objectives[78]mission_Actors[0]CombatMovement = Offensive
Objectives[78]mission_Actors[0]weapon = Unarmed
Objectives[78]mission_Actors[0]Variation = Random
Objectives[78]mission_Actors[0]Task = 99
Objectives[78]mission_Actors[0]Task_Guard_Range = 5
Objectives[78]mission_Actors[0]Task_Stay_In_Range = True
Objectives[78]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[78]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[78]mission_Actors[0]Task_Scenario = NONE
Objectives[78]mission_Actors[0]Task_List_Count = 3
Objectives[78]mission_Actors[0]Task_Repeat = False
Objectives[78]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[78]mission_Actors[0]Task_List[0]PositionX = 772,0631
Objectives[78]mission_Actors[0]Task_List[0]PositionY = -231,669
Objectives[78]mission_Actors[0]Task_List[0]PositionZ = 65,6143
Objectives[78]mission_Actors[0]Task_List[0]Block = True
Objectives[78]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[78]mission_Actors[0]Task_List[1]PositionX = 772,0632
Objectives[78]mission_Actors[0]Task_List[1]PositionY = -231,6691
Objectives[78]mission_Actors[0]Task_List[1]PositionZ = 65,6143
Objectives[78]mission_Actors[0]Task_List[1]Speed = 1
Objectives[78]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[78]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[78]mission_Actors[0]Task_List[2]Type = VehicleHeliTask
Objectives[78]mission_Actors[0]Task_List[2]PositionX = 965,7147
Objectives[78]mission_Actors[0]Task_List[2]PositionY = 42,34845
Objectives[78]mission_Actors[0]Task_List[2]PositionZ = 122,6268
Objectives[78]mission_Actors[0]Task_List[2]speed = 30
Objectives[78]mission_Actors[0]Task_List[2]Hight = 25
Objectives[78]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[78]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[78]mission_Actors[0]Task_List[2]Land = True
Objectives[78]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[78]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 83
Objectives[78]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 87
Objectives[78]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 89
Objectives[78]mission_Vehicles = 1
Objectives[78]mission_Vehicles[0]positionX = 771,7215
Objectives[78]mission_Vehicles[0]positionY = -234,0359
Objectives[78]mission_Vehicles[0]positionZ = 66,82232
Objectives[78]mission_Vehicles[0]Heading = 334,5611
Objectives[78]mission_Vehicles[0]Name = SuperVolito Carbon
Objectives[78]mission_Vehicles[0]Model = supervolito2
Objectives[78]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[78]mission_Vehicles[0]SecondaryColor = MetallicChampagne
Objectives[78]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[78]mission_Vehicles[0]HasPearlescent = False
Objectives[78]mission_Vehicles[0]Livery = 0
Objectives[78]mission_Vehicles[0]DirtLevel = 0
Objectives[78]mission_Vehicles[0]LockedForPlayer = False
Objectives[78]mission_Vehicles[0]Locked = False
Objectives[78]mission_Vehicles[0]Alarm = False
Objectives[78]mission_Vehicles[0]HotWired = False
Objectives[78]mission_Vehicles[0]Invincible = True
Objectives[78]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[78]mission_Vehicles[0]Remove_After = 0
Objectives[78]mission_Vehicles[0]Survive_Number = 0
Objectives[78]mission_Vehicles[0]Failed_Text = 
Objectives[78]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[78]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 78
Objectives[78]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[78]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[78]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 81
Objectives[78]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[78]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[78]mission_Vehicles[0]NeededForObjectiveHint[0] = 80
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 83
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 87
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 89
Objectives[78]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 3
Objectives[78]ObjectiveMessages[0]positionX = 1617,77
Objectives[78]ObjectiveMessages[0]positionY = 356,0639
Objectives[78]ObjectiveMessages[0]positionZ = 257,1047
Objectives[78]ObjectiveMessages[0]Message = FUCK! we got too late, he's leaving.
Objectives[78]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = Yellow
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = False
Objectives[78]ObjectiveMessages[0]TypeTextMesage = True
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[1]positionX = 1618,027
Objectives[78]ObjectiveMessages[1]positionY = 349,8309
Objectives[78]ObjectiveMessages[1]positionZ = 257,3158
Objectives[78]ObjectiveMessages[1]Message = What do we do now?
Objectives[78]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[78]ObjectiveMessages[1]Sender = 
Objectives[78]ObjectiveMessages[1]Subject = 
Objectives[78]ObjectiveMessages[1]MessageColor = Yellow
Objectives[78]ObjectiveMessages[1]PlayFromStart = True
Objectives[78]ObjectiveMessages[1]Delay = False
Objectives[78]ObjectiveMessages[1]DelayTime = 0
Objectives[78]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[1]TypeSubtitle = False
Objectives[78]ObjectiveMessages[1]TypeTextMesage = True
Objectives[78]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[2]positionX = 1618,198
Objectives[78]ObjectiveMessages[2]positionY = 346,6931
Objectives[78]ObjectiveMessages[2]positionZ = 257,2611
Objectives[78]ObjectiveMessages[2]Message = SHUT UP, listen.
Objectives[78]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[78]ObjectiveMessages[2]Sender = 
Objectives[78]ObjectiveMessages[2]Subject = 
Objectives[78]ObjectiveMessages[2]MessageColor = Green
Objectives[78]ObjectiveMessages[2]PlayFromStart = True
Objectives[78]ObjectiveMessages[2]Delay = False
Objectives[78]ObjectiveMessages[2]DelayTime = 0
Objectives[78]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[2]TypeSubtitle = False
Objectives[78]ObjectiveMessages[2]TypeTextMesage = True
Objectives[78]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[79]Type = Cutscenes_Objective
Objectives[79]Text = 
Objectives[79]positionX = 972,7673
Objectives[79]positionY = 40,03682
Objectives[79]positionZ = 122,1484
Objectives[79]Cutscenes_Time = 0
Objectives[79]Cutscenes_Trans_Time = 0
Objectives[79]Cutscenes_FOV = 30
Objectives[79]Cutscenes_Shake = Hand
Objectives[79]Cutscenes_Amplitude = 0
Objectives[79]Cutscenes_FadeOut = False
Objectives[79]Cutscenes_FadeIn = False
Objectives[79]Cutscenes_End = True
Objectives[79]Cutscenes_Point_At_Position = False
Objectives[79]Cutscenes_Point_At_Player = False
Objectives[79]Cutscenes_Point_At_Actor = False
Objectives[79]Cutscenes_Point_At_Vehicle = False
Objectives[79]Cutscenes_Follow_Player = False
Objectives[79]Cutscenes_Follow_Actor = False
Objectives[79]Cutscenes_Follow_Vehicle = False
Objectives[79]Cutscenes_Follow_Distancee = 10
Objectives[79]Cutscenes_Follow_Hieght = 1
Objectives[79]Cutscenes_Follow_Angle = 0
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Hint_Objective
Objectives[80]Text = 
Objectives[80]positionX = 769,3527
Objectives[80]positionY = -222,9547
Objectives[80]positionZ = 65,117
Objectives[80]Hint_Time = 10
Objectives[80]Hint_FOV = 20
Objectives[80]Hint_Use_Position = False
Objectives[80]Hint_Use_Player = False
Objectives[80]Hint_Use_Actor = False
Objectives[80]Hint_Use_Vehicle = True
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 3
Objectives[80]ObjectiveMessages[0]positionX = 1618,875
Objectives[80]ObjectiveMessages[0]positionY = 340,5914
Objectives[80]ObjectiveMessages[0]positionZ = 256,9036
Objectives[80]ObjectiveMessages[0]Message = What? Is another helicopter, do you think it lands here?
Objectives[80]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[80]ObjectiveMessages[0]Sender = 
Objectives[80]ObjectiveMessages[0]Subject = 
Objectives[80]ObjectiveMessages[0]MessageColor = Yellow
Objectives[80]ObjectiveMessages[0]PlayFromStart = True
Objectives[80]ObjectiveMessages[0]Delay = False
Objectives[80]ObjectiveMessages[0]DelayTime = 0
Objectives[80]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[0]TypeSubtitle = False
Objectives[80]ObjectiveMessages[0]TypeTextMesage = True
Objectives[80]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[1]positionX = 1619,396
Objectives[80]ObjectiveMessages[1]positionY = 337,6464
Objectives[80]ObjectiveMessages[1]positionZ = 256,5303
Objectives[80]ObjectiveMessages[1]Message = It seems so.
Objectives[80]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[80]ObjectiveMessages[1]Sender = 
Objectives[80]ObjectiveMessages[1]Subject = 
Objectives[80]ObjectiveMessages[1]MessageColor = Green
Objectives[80]ObjectiveMessages[1]PlayFromStart = True
Objectives[80]ObjectiveMessages[1]Delay = False
Objectives[80]ObjectiveMessages[1]DelayTime = 0
Objectives[80]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[1]TypeSubtitle = False
Objectives[80]ObjectiveMessages[1]TypeTextMesage = True
Objectives[80]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[2]positionX = 1619,825
Objectives[80]ObjectiveMessages[2]positionY = 334,2058
Objectives[80]ObjectiveMessages[2]positionZ = 255,9722
Objectives[80]ObjectiveMessages[2]Message = Well, let's take it.
Objectives[80]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[80]ObjectiveMessages[2]Sender = 
Objectives[80]ObjectiveMessages[2]Subject = 
Objectives[80]ObjectiveMessages[2]MessageColor = Yellow
Objectives[80]ObjectiveMessages[2]PlayFromStart = True
Objectives[80]ObjectiveMessages[2]Delay = False
Objectives[80]ObjectiveMessages[2]DelayTime = 0
Objectives[80]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[2]TypeSubtitle = False
Objectives[80]ObjectiveMessages[2]TypeTextMesage = True
Objectives[80]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[81]Text = Get the helicopter
Objectives[81]FaildText = 
Objectives[81]Type = Enter_Vehicle
Objectives[81]positionX = 776,4825
Objectives[81]positionY = -235,24
Objectives[81]positionZ = 65,11427
Objectives[81]EnterVehicle_AsPassenger = True
Objectives[81]EnterVehicle_CanExit = True
Objectives[81]EnterVehicle_SetIsWanted = False
Objectives[81]EnterVehicle_SeatIndex = 1
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Mission_Settings_Objective
Objectives[82]positionX = 918,4186
Objectives[82]positionY = 45,035
Objectives[82]positionZ = 110,6612
Objectives[82]MissionSettings_TimesOfDay = Current
Objectives[82]MissionSettings_Weather = Current
Objectives[82]MissionSettings_WantedLevel = 1
Objectives[82]MissionSettings_SetWantedLevelNow = Current
Objectives[82]MissionSettings_StartNightvision = False
Objectives[82]MissionSettings_StopNightvision = False
Objectives[82]MissionSettings_StartSeethrough = False
Objectives[82]MissionSettings_StopSeethrough = False
Objectives[82]MissionSettings_StartMusic = False
Objectives[82]MissionSettings_StopMusic = True
Objectives[82]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Set_Player_Actor_Objective
Objectives[83]Text = 
Objectives[83]positionX = 889,6652
Objectives[83]positionY = -17,87209
Objectives[83]positionZ = 77,94397
Objectives[83]SetPlayerActor_Use_Player = False
Objectives[83]SetPlayerActor_Player_Controllable = True
Objectives[83]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[83]SetPlayerActor_Use_Actor = True
Objectives[83]SetPlayerActor_RelationshipGroup_Change = False
Objectives[83]SetPlayerActor_RelationshipGroup = Neutral
Objectives[83]SetPlayerActor_Invincible_Change = False
Objectives[83]SetPlayerActor_Invincible = False
Objectives[83]SetPlayerActor_NewTask = True
Objectives[83]Int_Task = 99
Objectives[83]Task_Repeat = False
Objectives[83]Task_Timeout = False
Objectives[83]Task_Guard_Range = 10
Objectives[83]Task_Stay_In_Range = True
Objectives[83]Task_Wander_Range = 10
Objectives[83]Task_Scenario = NONE
Objectives[83]Task_TalkingAnimation = mic_chatter
Objectives[83]Task_Time = 1
Objectives[83]TaskListCount = 4
Objectives[83]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[83]Task_List[0]positionX = 772,1046
Objectives[83]Task_List[0]positionY = -231,6154
Objectives[83]Task_List[0]positionZ = 65,61431
Objectives[83]Task_List[0]Block = False
Objectives[83]Task_List[1]Type = EnterVehicle
Objectives[83]Task_List[1]PositionX = 772,1046
Objectives[83]Task_List[1]PositionY = -231,6154
Objectives[83]Task_List[1]PositionZ = 65,61431
Objectives[83]Task_List[1]Speed = 3
Objectives[83]Task_List[1]SeatIndex = -1
Objectives[83]Task_List[1]TaskIndex = 1
Objectives[83]Task_List[1]Warp = False
Objectives[83]Task_List[2]Type = Pause
Objectives[83]Task_List[2]positionX = 772,2226
Objectives[83]Task_List[2]positionY = -229,6799
Objectives[83]Task_List[2]positionZ = 65,61529
Objectives[83]Task_List[2]time = 10
Objectives[83]Task_List[3]Type = VehicleFollowActor
Objectives[83]Task_List[3]positionX = 907,7258
Objectives[83]Task_List[3]positionY = 53,33891
Objectives[83]Task_List[3]positionZ = 111,2013
Objectives[83]Task_List[3]minDistance = 10
Objectives[83]Task_List[3]TaskIndex = 3
Objectives[83]Task_List[3]Speed = 100
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Text = 
Objectives[84]Type = Leave_Area
Objectives[84]positionX = 974,3617
Objectives[84]positionY = 59,63836
Objectives[84]positionZ = 119,2257
Objectives[84]Leave_Area_Distance = 200
Objectives[84]Leave_Area_Use_Objective_Position = False
Objectives[84]mission_ActorsCount = 8
Objectives[84]mission_Actors[0]Survive_Number = 0
Objectives[84]mission_Actors[0]Failed_Text = 
Objectives[84]mission_Actors[0]Remove_After = 0
Objectives[84]mission_Actors[0]positionX = 1197,459
Objectives[84]mission_Actors[0]positionY = -3096,746
Objectives[84]mission_Actors[0]positionZ = 5,815627
Objectives[84]mission_Actors[0]Heading = 4,999979
Objectives[84]mission_Actors[0]String_Name = g_m_m_armlieut_01
Objectives[84]mission_Actors[0]Relationship_Group = Enemy1
Objectives[84]mission_Actors[0]AddBlip = False
Objectives[84]mission_Actors[0]ShowCone = False
Objectives[84]mission_Actors[0]Invincible = False
Objectives[84]mission_Actors[0]SetHealth = 100
Objectives[84]mission_Actors[0]DieFromHeadShot = True
Objectives[84]mission_Actors[0]CanExitVehicle = True
Objectives[84]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[0]AlwaysFight = True
Objectives[84]mission_Actors[0]Seeing_Range = 500
Objectives[84]mission_Actors[0]Hearing_Range = 500
Objectives[84]mission_Actors[0]CombatMovement = Offensive
Objectives[84]mission_Actors[0]weapon = Pistol
Objectives[84]mission_Actors[0]Variation = Random
Objectives[84]mission_Actors[0]Task = 0
Objectives[84]mission_Actors[0]Task_Guard_Range = 50
Objectives[84]mission_Actors[0]Task_Stay_In_Range = False
Objectives[84]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[0]Task_Scenario = NONE
Objectives[84]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[84]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 87
Objectives[84]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[84]mission_Actors[1]Survive_Number = 0
Objectives[84]mission_Actors[1]Failed_Text = 
Objectives[84]mission_Actors[1]Remove_After = 0
Objectives[84]mission_Actors[1]positionX = 1205,047
Objectives[84]mission_Actors[1]positionY = -3103,04
Objectives[84]mission_Actors[1]positionZ = 5,844271
Objectives[84]mission_Actors[1]Heading = 29,99998
Objectives[84]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[84]mission_Actors[1]Relationship_Group = Enemy1
Objectives[84]mission_Actors[1]AddBlip = False
Objectives[84]mission_Actors[1]ShowCone = False
Objectives[84]mission_Actors[1]Invincible = False
Objectives[84]mission_Actors[1]SetHealth = 100
Objectives[84]mission_Actors[1]DieFromHeadShot = True
Objectives[84]mission_Actors[1]CanExitVehicle = True
Objectives[84]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[1]AlwaysFight = True
Objectives[84]mission_Actors[1]Seeing_Range = 500
Objectives[84]mission_Actors[1]Hearing_Range = 500
Objectives[84]mission_Actors[1]CombatMovement = Offensive
Objectives[84]mission_Actors[1]weapon = Pistol
Objectives[84]mission_Actors[1]Variation = Random
Objectives[84]mission_Actors[1]Task = 0
Objectives[84]mission_Actors[1]Task_Guard_Range = 50
Objectives[84]mission_Actors[1]Task_Stay_In_Range = False
Objectives[84]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[1]Task_Scenario = NONE
Objectives[84]mission_Actors[2]Survive_Number = 0
Objectives[84]mission_Actors[2]Failed_Text = 
Objectives[84]mission_Actors[2]Remove_After = 0
Objectives[84]mission_Actors[2]positionX = 1189,52
Objectives[84]mission_Actors[2]positionY = -3103,154
Objectives[84]mission_Actors[2]positionZ = 5,836304
Objectives[84]mission_Actors[2]Heading = 29,99998
Objectives[84]mission_Actors[2]String_Name = g_m_m_armlieut_01
Objectives[84]mission_Actors[2]Relationship_Group = Enemy1
Objectives[84]mission_Actors[2]AddBlip = False
Objectives[84]mission_Actors[2]ShowCone = False
Objectives[84]mission_Actors[2]Invincible = False
Objectives[84]mission_Actors[2]SetHealth = 100
Objectives[84]mission_Actors[2]DieFromHeadShot = True
Objectives[84]mission_Actors[2]CanExitVehicle = True
Objectives[84]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[2]AlwaysFight = True
Objectives[84]mission_Actors[2]Seeing_Range = 500
Objectives[84]mission_Actors[2]Hearing_Range = 500
Objectives[84]mission_Actors[2]CombatMovement = Offensive
Objectives[84]mission_Actors[2]weapon = Pistol
Objectives[84]mission_Actors[2]Variation = Random
Objectives[84]mission_Actors[2]Task = 0
Objectives[84]mission_Actors[2]Task_Guard_Range = 50
Objectives[84]mission_Actors[2]Task_Stay_In_Range = False
Objectives[84]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[2]Task_Scenario = NONE
Objectives[84]mission_Actors[3]Survive_Number = 0
Objectives[84]mission_Actors[3]Failed_Text = 
Objectives[84]mission_Actors[3]Remove_After = 0
Objectives[84]mission_Actors[3]positionX = 1212,324
Objectives[84]mission_Actors[3]positionY = -3103,117
Objectives[84]mission_Actors[3]positionZ = 6,028025
Objectives[84]mission_Actors[3]Heading = 29,99998
Objectives[84]mission_Actors[3]String_Name = g_m_m_armlieut_01
Objectives[84]mission_Actors[3]Relationship_Group = Enemy1
Objectives[84]mission_Actors[3]AddBlip = False
Objectives[84]mission_Actors[3]ShowCone = False
Objectives[84]mission_Actors[3]Invincible = False
Objectives[84]mission_Actors[3]SetHealth = 100
Objectives[84]mission_Actors[3]DieFromHeadShot = True
Objectives[84]mission_Actors[3]CanExitVehicle = True
Objectives[84]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[3]AlwaysFight = True
Objectives[84]mission_Actors[3]Seeing_Range = 500
Objectives[84]mission_Actors[3]Hearing_Range = 500
Objectives[84]mission_Actors[3]CombatMovement = Offensive
Objectives[84]mission_Actors[3]weapon = Pistol
Objectives[84]mission_Actors[3]Variation = Random
Objectives[84]mission_Actors[3]Task = 0
Objectives[84]mission_Actors[3]Task_Guard_Range = 50
Objectives[84]mission_Actors[3]Task_Stay_In_Range = False
Objectives[84]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[3]Task_Scenario = NONE
Objectives[84]mission_Actors[4]Survive_Number = 0
Objectives[84]mission_Actors[4]Failed_Text = 
Objectives[84]mission_Actors[4]Remove_After = 0
Objectives[84]mission_Actors[4]positionX = 1183,734
Objectives[84]mission_Actors[4]positionY = -3104,741
Objectives[84]mission_Actors[4]positionZ = 6,028025
Objectives[84]mission_Actors[4]Heading = 29,99998
Objectives[84]mission_Actors[4]String_Name = g_m_m_armlieut_01
Objectives[84]mission_Actors[4]Relationship_Group = Enemy1
Objectives[84]mission_Actors[4]AddBlip = False
Objectives[84]mission_Actors[4]ShowCone = False
Objectives[84]mission_Actors[4]Invincible = False
Objectives[84]mission_Actors[4]SetHealth = 100
Objectives[84]mission_Actors[4]DieFromHeadShot = True
Objectives[84]mission_Actors[4]CanExitVehicle = True
Objectives[84]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[4]AlwaysFight = True
Objectives[84]mission_Actors[4]Seeing_Range = 500
Objectives[84]mission_Actors[4]Hearing_Range = 500
Objectives[84]mission_Actors[4]CombatMovement = Offensive
Objectives[84]mission_Actors[4]weapon = Pistol
Objectives[84]mission_Actors[4]Variation = Random
Objectives[84]mission_Actors[4]Task = 0
Objectives[84]mission_Actors[4]Task_Guard_Range = 50
Objectives[84]mission_Actors[4]Task_Stay_In_Range = False
Objectives[84]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[4]Task_Scenario = NONE
Objectives[84]mission_Actors[5]Survive_Number = 0
Objectives[84]mission_Actors[5]Failed_Text = 
Objectives[84]mission_Actors[5]Remove_After = 0
Objectives[84]mission_Actors[5]positionX = 1196,894
Objectives[84]mission_Actors[5]positionY = -3107,352
Objectives[84]mission_Actors[5]positionZ = 6,028027
Objectives[84]mission_Actors[5]Heading = 29,99998
Objectives[84]mission_Actors[5]String_Name = g_m_m_armlieut_01
Objectives[84]mission_Actors[5]Relationship_Group = Enemy1
Objectives[84]mission_Actors[5]AddBlip = False
Objectives[84]mission_Actors[5]ShowCone = False
Objectives[84]mission_Actors[5]Invincible = False
Objectives[84]mission_Actors[5]SetHealth = 100
Objectives[84]mission_Actors[5]DieFromHeadShot = True
Objectives[84]mission_Actors[5]CanExitVehicle = True
Objectives[84]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[5]AlwaysFight = True
Objectives[84]mission_Actors[5]Seeing_Range = 500
Objectives[84]mission_Actors[5]Hearing_Range = 500
Objectives[84]mission_Actors[5]CombatMovement = Offensive
Objectives[84]mission_Actors[5]weapon = Pistol
Objectives[84]mission_Actors[5]Variation = Random
Objectives[84]mission_Actors[5]Task = 0
Objectives[84]mission_Actors[5]Task_Guard_Range = 50
Objectives[84]mission_Actors[5]Task_Stay_In_Range = False
Objectives[84]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[5]Task_Scenario = NONE
Objectives[84]mission_Actors[6]Survive_Number = 0
Objectives[84]mission_Actors[6]Failed_Text = 
Objectives[84]mission_Actors[6]Remove_After = 0
Objectives[84]mission_Actors[6]positionX = 1205,14
Objectives[84]mission_Actors[6]positionY = -3107,163
Objectives[84]mission_Actors[6]positionZ = 5,556199
Objectives[84]mission_Actors[6]Heading = 29,99998
Objectives[84]mission_Actors[6]String_Name = g_m_m_armlieut_01
Objectives[84]mission_Actors[6]Relationship_Group = Enemy1
Objectives[84]mission_Actors[6]AddBlip = False
Objectives[84]mission_Actors[6]ShowCone = False
Objectives[84]mission_Actors[6]Invincible = False
Objectives[84]mission_Actors[6]SetHealth = 100
Objectives[84]mission_Actors[6]DieFromHeadShot = True
Objectives[84]mission_Actors[6]CanExitVehicle = True
Objectives[84]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[6]AlwaysFight = True
Objectives[84]mission_Actors[6]Seeing_Range = 500
Objectives[84]mission_Actors[6]Hearing_Range = 500
Objectives[84]mission_Actors[6]CombatMovement = Offensive
Objectives[84]mission_Actors[6]weapon = Pistol
Objectives[84]mission_Actors[6]Variation = Random
Objectives[84]mission_Actors[6]Task = 0
Objectives[84]mission_Actors[6]Task_Guard_Range = 50
Objectives[84]mission_Actors[6]Task_Stay_In_Range = False
Objectives[84]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[6]Task_Scenario = NONE
Objectives[84]mission_Actors[7]Survive_Number = 0
Objectives[84]mission_Actors[7]Failed_Text = 
Objectives[84]mission_Actors[7]Remove_After = 0
Objectives[84]mission_Actors[7]positionX = 1188,616
Objectives[84]mission_Actors[7]positionY = -3107,943
Objectives[84]mission_Actors[7]positionZ = 5,528019
Objectives[84]mission_Actors[7]Heading = 29,99998
Objectives[84]mission_Actors[7]String_Name = g_m_m_armlieut_01
Objectives[84]mission_Actors[7]Relationship_Group = Enemy1
Objectives[84]mission_Actors[7]AddBlip = False
Objectives[84]mission_Actors[7]ShowCone = False
Objectives[84]mission_Actors[7]Invincible = False
Objectives[84]mission_Actors[7]SetHealth = 100
Objectives[84]mission_Actors[7]DieFromHeadShot = True
Objectives[84]mission_Actors[7]CanExitVehicle = True
Objectives[84]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[7]AlwaysFight = True
Objectives[84]mission_Actors[7]Seeing_Range = 500
Objectives[84]mission_Actors[7]Hearing_Range = 500
Objectives[84]mission_Actors[7]CombatMovement = Offensive
Objectives[84]mission_Actors[7]weapon = Pistol
Objectives[84]mission_Actors[7]Variation = Random
Objectives[84]mission_Actors[7]Task = 0
Objectives[84]mission_Actors[7]Task_Guard_Range = 50
Objectives[84]mission_Actors[7]Task_Stay_In_Range = False
Objectives[84]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[7]Task_Scenario = NONE
Objectives[84]mission_Vehicles = 1
Objectives[84]mission_Vehicles[0]positionX = 1200,904
Objectives[84]mission_Vehicles[0]positionY = -3118,94
Objectives[84]mission_Vehicles[0]positionZ = 4,893929
Objectives[84]mission_Vehicles[0]Heading = 316,4945
Objectives[84]mission_Vehicles[0]Name = Hustler
Objectives[84]mission_Vehicles[0]Model = hustler
Objectives[84]mission_Vehicles[0]PrimaryColor = MetallicLime
Objectives[84]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[84]mission_Vehicles[0]PearlescentColor = MetallicGasolineBlueGreen
Objectives[84]mission_Vehicles[0]HasPearlescent = False
Objectives[84]mission_Vehicles[0]Livery = -1
Objectives[84]mission_Vehicles[0]DirtLevel = 0
Objectives[84]mission_Vehicles[0]LockedForPlayer = False
Objectives[84]mission_Vehicles[0]Locked = False
Objectives[84]mission_Vehicles[0]Alarm = False
Objectives[84]mission_Vehicles[0]HotWired = False
Objectives[84]mission_Vehicles[0]Invincible = True
Objectives[84]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[84]mission_Vehicles[0]Remove_After = 0
Objectives[84]mission_Vehicles[0]Survive_Number = 0
Objectives[84]mission_Vehicles[0]Failed_Text = 
Objectives[84]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[84]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 92
Objectives[84]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[84]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[84]mission_Vehicles[0]NeededForObjectiveHint[0] = 91
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 5
Objectives[84]ObjectiveMessages[0]positionX = 1622,408
Objectives[84]ObjectiveMessages[0]positionY = 326,2106
Objectives[84]ObjectiveMessages[0]positionZ = 254,9682
Objectives[84]ObjectiveMessages[0]Message = What the fu...
Objectives[84]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[84]ObjectiveMessages[0]Sender = 
Objectives[84]ObjectiveMessages[0]Subject = 
Objectives[84]ObjectiveMessages[0]MessageColor = White
Objectives[84]ObjectiveMessages[0]PlayFromStart = True
Objectives[84]ObjectiveMessages[0]Delay = False
Objectives[84]ObjectiveMessages[0]DelayTime = 0
Objectives[84]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[0]TypeSubtitle = False
Objectives[84]ObjectiveMessages[0]TypeTextMesage = True
Objectives[84]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[1]positionX = 1623,174
Objectives[84]ObjectiveMessages[1]positionY = 323,3659
Objectives[84]ObjectiveMessages[1]positionZ = 254,8386
Objectives[84]ObjectiveMessages[1]Message = Man, if you care about your life it's better if you do what we tell you.
Objectives[84]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[84]ObjectiveMessages[1]Sender = 
Objectives[84]ObjectiveMessages[1]Subject = 
Objectives[84]ObjectiveMessages[1]MessageColor = Yellow
Objectives[84]ObjectiveMessages[1]PlayFromStart = True
Objectives[84]ObjectiveMessages[1]Delay = False
Objectives[84]ObjectiveMessages[1]DelayTime = 0
Objectives[84]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[1]TypeSubtitle = False
Objectives[84]ObjectiveMessages[1]TypeTextMesage = True
Objectives[84]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[2]positionX = 1624,074
Objectives[84]ObjectiveMessages[2]positionY = 320,0308
Objectives[84]ObjectiveMessages[2]positionZ = 254,7381
Objectives[84]ObjectiveMessages[2]Message = Sir, they don't pay me enough to risk my life, I do everything you want.
Objectives[84]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[84]ObjectiveMessages[2]Sender = 
Objectives[84]ObjectiveMessages[2]Subject = 
Objectives[84]ObjectiveMessages[2]MessageColor = White
Objectives[84]ObjectiveMessages[2]PlayFromStart = True
Objectives[84]ObjectiveMessages[2]Delay = False
Objectives[84]ObjectiveMessages[2]DelayTime = 0
Objectives[84]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[2]TypeSubtitle = False
Objectives[84]ObjectiveMessages[2]TypeTextMesage = True
Objectives[84]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[3]positionX = 1624,893
Objectives[84]ObjectiveMessages[3]positionY = 316,9898
Objectives[84]ObjectiveMessages[3]positionZ = 254,7178
Objectives[84]ObjectiveMessages[3]Message = Good man, okay, follow the helicopter that just took off.
Objectives[84]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[84]ObjectiveMessages[3]Sender = 
Objectives[84]ObjectiveMessages[3]Subject = 
Objectives[84]ObjectiveMessages[3]MessageColor = Yellow
Objectives[84]ObjectiveMessages[3]PlayFromStart = True
Objectives[84]ObjectiveMessages[3]Delay = False
Objectives[84]ObjectiveMessages[3]DelayTime = 0
Objectives[84]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[3]TypeSubtitle = False
Objectives[84]ObjectiveMessages[3]TypeTextMesage = True
Objectives[84]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[4]positionX = 1625,9
Objectives[84]ObjectiveMessages[4]positionY = 313,2561
Objectives[84]ObjectiveMessages[4]positionZ = 254,6248
Objectives[84]ObjectiveMessages[4]Message = Yes, sir.
Objectives[84]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[84]ObjectiveMessages[4]Sender = 
Objectives[84]ObjectiveMessages[4]Subject = 
Objectives[84]ObjectiveMessages[4]MessageColor = White
Objectives[84]ObjectiveMessages[4]PlayFromStart = True
Objectives[84]ObjectiveMessages[4]Delay = False
Objectives[84]ObjectiveMessages[4]DelayTime = 0
Objectives[84]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[4]TypeSubtitle = False
Objectives[84]ObjectiveMessages[4]TypeTextMesage = True
Objectives[84]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[85]Type = Set_Player_Actor_Objective
Objectives[85]Text = 
Objectives[85]positionX = 768,4211
Objectives[85]positionY = -229,2626
Objectives[85]positionZ = 65,11567
Objectives[85]SetPlayerActor_Use_Player = True
Objectives[85]SetPlayerActor_Player_Controllable = True
Objectives[85]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[85]SetPlayerActor_Use_Actor = False
Objectives[85]SetPlayerActor_RelationshipGroup_Change = False
Objectives[85]SetPlayerActor_RelationshipGroup = Neutral
Objectives[85]SetPlayerActor_Invincible_Change = False
Objectives[85]SetPlayerActor_Invincible = False
Objectives[85]SetPlayerActor_NewTask = True
Objectives[85]Int_Task = 99
Objectives[85]Task_Repeat = False
Objectives[85]Task_Timeout = False
Objectives[85]Task_Guard_Range = 10
Objectives[85]Task_Stay_In_Range = True
Objectives[85]Task_Wander_Range = 10
Objectives[85]Task_Scenario = NONE
Objectives[85]Task_TalkingAnimation = mic_chatter
Objectives[85]Task_Time = 1
Objectives[85]TaskListCount = 1
Objectives[85]Task_List[0]Type = Pause
Objectives[85]Task_List[0]positionX = 1204,936
Objectives[85]Task_List[0]positionY = -3076,995
Objectives[85]Task_List[0]positionZ = 5,399151
Objectives[85]Task_List[0]time = 1
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Text = Kill round face
Objectives[86]Text2 = 
Objectives[86]Type = Kill_Actors
Objectives[86]positionX = 960,017
Objectives[86]positionY = 21,35087
Objectives[86]positionZ = 120,3023
Objectives[86]KillAll1 = False
Objectives[86]KillAll2 = True
Objectives[86]Kill_Actors_Add_Blips = True
Objectives[86]Kill_Actors_Add_Markers = False
Objectives[86]DropPickups = False
Objectives[86]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 3
Objectives[86]ObjectiveMessages[0]positionX = 1617,038
Objectives[86]ObjectiveMessages[0]positionY = 301,4548
Objectives[86]ObjectiveMessages[0]positionZ = 247,326
Objectives[86]ObjectiveMessages[0]Message = Come on, so we lose him.
Objectives[86]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = Yellow
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = False
Objectives[86]ObjectiveMessages[0]TypeTextMesage = True
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[1]positionX = 1615,251
Objectives[86]ObjectiveMessages[1]positionY = 298,1878
Objectives[86]ObjectiveMessages[1]positionZ = 245,3633
Objectives[86]ObjectiveMessages[1]Message = Calm down sir, we can follow him with the radar, he will not escape us.
Objectives[86]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[1]Sender = 
Objectives[86]ObjectiveMessages[1]Subject = 
Objectives[86]ObjectiveMessages[1]MessageColor = White
Objectives[86]ObjectiveMessages[1]PlayFromStart = True
Objectives[86]ObjectiveMessages[1]Delay = False
Objectives[86]ObjectiveMessages[1]DelayTime = 0
Objectives[86]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[1]TypeSubtitle = False
Objectives[86]ObjectiveMessages[1]TypeTextMesage = True
Objectives[86]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[2]positionX = 1612,801
Objectives[86]ObjectiveMessages[2]positionY = 293,8577
Objectives[86]ObjectiveMessages[2]positionZ = 242,7189
Objectives[86]ObjectiveMessages[2]Message = Well... okay... do it.
Objectives[86]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[86]ObjectiveMessages[2]Sender = 
Objectives[86]ObjectiveMessages[2]Subject = 
Objectives[86]ObjectiveMessages[2]MessageColor = Yellow
Objectives[86]ObjectiveMessages[2]PlayFromStart = True
Objectives[86]ObjectiveMessages[2]Delay = False
Objectives[86]ObjectiveMessages[2]DelayTime = 0
Objectives[86]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[2]TypeSubtitle = False
Objectives[86]ObjectiveMessages[2]TypeTextMesage = True
Objectives[86]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = 755,5042
Objectives[87]positionY = -247,8178
Objectives[87]positionZ = 65,11427
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = True
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 3
Objectives[87]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[87]Task_List[0]positionX = 1188,648
Objectives[87]Task_List[0]positionY = -3100,927
Objectives[87]Task_List[0]positionZ = 5,381656
Objectives[87]Task_List[0]Block = True
Objectives[87]Task_List[1]Type = EnterVehicle
Objectives[87]Task_List[1]PositionX = 769,1396
Objectives[87]Task_List[1]PositionY = -232,6299
Objectives[87]Task_List[1]PositionZ = 65,61434
Objectives[87]Task_List[1]Speed = 1
Objectives[87]Task_List[1]SeatIndex = -1
Objectives[87]Task_List[1]TaskIndex = 1
Objectives[87]Task_List[1]Warp = True
Objectives[87]Task_List[2]Type = VehicleFollowActor
Objectives[87]Task_List[2]positionX = 1197,46
Objectives[87]Task_List[2]positionY = -3096,747
Objectives[87]Task_List[2]positionZ = 5,315617
Objectives[87]Task_List[2]minDistance = 20
Objectives[87]Task_List[2]TaskIndex = 2
Objectives[87]Task_List[2]Speed = 100
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Text = Kill all the friends of round face
Objectives[88]Text2 = 
Objectives[88]Type = Kill_Actors
Objectives[88]positionX = 906,3666
Objectives[88]positionY = 48,59166
Objectives[88]positionZ = 111,2608
Objectives[88]KillAll1 = True
Objectives[88]KillAll2 = False
Objectives[88]Kill_Actors_Add_Blips = True
Objectives[88]Kill_Actors_Add_Markers = False
Objectives[88]DropPickups = False
Objectives[88]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 3
Objectives[88]ObjectiveMessages[0]positionX = -13,47765
Objectives[88]ObjectiveMessages[0]positionY = 543,666
Objectives[88]ObjectiveMessages[0]positionZ = 170,8304
Objectives[88]ObjectiveMessages[0]Message = Hey man, round face also has friends waiting for him.
Objectives[88]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = Green
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = False
Objectives[88]ObjectiveMessages[0]TypeTextMesage = True
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[1]positionX = -15,9066
Objectives[88]ObjectiveMessages[1]positionY = 542,5652
Objectives[88]ObjectiveMessages[1]positionZ = 170,2368
Objectives[88]ObjectiveMessages[1]Message = Shit, we have to kill them too. You, approach them.
Objectives[88]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[88]ObjectiveMessages[1]Sender = 
Objectives[88]ObjectiveMessages[1]Subject = 
Objectives[88]ObjectiveMessages[1]MessageColor = Yellow
Objectives[88]ObjectiveMessages[1]PlayFromStart = True
Objectives[88]ObjectiveMessages[1]Delay = False
Objectives[88]ObjectiveMessages[1]DelayTime = 0
Objectives[88]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[1]TypeSubtitle = False
Objectives[88]ObjectiveMessages[1]TypeTextMesage = True
Objectives[88]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[2]positionX = -20,52441
Objectives[88]ObjectiveMessages[2]positionY = 540,7936
Objectives[88]ObjectiveMessages[2]positionZ = 169,0803
Objectives[88]ObjectiveMessages[2]Message = Yes, sir.
Objectives[88]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[2]Sender = 
Objectives[88]ObjectiveMessages[2]Subject = 
Objectives[88]ObjectiveMessages[2]MessageColor = White
Objectives[88]ObjectiveMessages[2]PlayFromStart = True
Objectives[88]ObjectiveMessages[2]Delay = False
Objectives[88]ObjectiveMessages[2]DelayTime = 0
Objectives[88]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[2]TypeSubtitle = False
Objectives[88]ObjectiveMessages[2]TypeTextMesage = True
Objectives[88]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = 
Objectives[89]positionX = 751,5418
Objectives[89]positionY = -239,8385
Objectives[89]positionZ = 65,11452
Objectives[89]SetPlayerActor_Use_Player = False
Objectives[89]SetPlayerActor_Player_Controllable = True
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[89]SetPlayerActor_Use_Actor = True
Objectives[89]SetPlayerActor_RelationshipGroup_Change = False
Objectives[89]SetPlayerActor_RelationshipGroup = Neutral
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = True
Objectives[89]Int_Task = 99
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = mic_chatter
Objectives[89]Task_Time = 1
Objectives[89]TaskListCount = 5
Objectives[89]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[89]Task_List[0]positionX = 773,9203
Objectives[89]Task_List[0]positionY = -229,8239
Objectives[89]Task_List[0]positionZ = 65,61475
Objectives[89]Task_List[0]Block = True
Objectives[89]Task_List[1]Type = EnterVehicle
Objectives[89]Task_List[1]PositionX = 771,8054
Objectives[89]Task_List[1]PositionY = -233,3298
Objectives[89]Task_List[1]PositionZ = 65,61452
Objectives[89]Task_List[1]Speed = 1
Objectives[89]Task_List[1]SeatIndex = -1
Objectives[89]Task_List[1]TaskIndex = 1
Objectives[89]Task_List[1]Warp = True
Objectives[89]Task_List[2]Type = VehicleHeliTask
Objectives[89]Task_List[2]positionX = 1192,43
Objectives[89]Task_List[2]positionY = -3091,702
Objectives[89]Task_List[2]positionZ = 5,301817
Objectives[89]Task_List[2]speed = 30
Objectives[89]Task_List[2]Hight = 20
Objectives[89]Task_List[2]FollowPlayer = False
Objectives[89]Task_List[2]AttackPlayer = False
Objectives[89]Task_List[2]Land = True
Objectives[89]Task_List[3]Type = Pause
Objectives[89]Task_List[3]positionX = 1192,164
Objectives[89]Task_List[3]positionY = -3101,099
Objectives[89]Task_List[3]positionZ = 5,384363
Objectives[89]Task_List[3]time = 20
Objectives[89]Task_List[4]Type = BlockNonTemporaryEvents
Objectives[89]Task_List[4]positionX = 1188,53
Objectives[89]Task_List[4]positionY = -3101,074
Objectives[89]Task_List[4]positionZ = 5,383965
Objectives[89]Task_List[4]Block = False
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Text = Find the Twin's car
Objectives[90]Text2 = 
Objectives[90]Text3 = 
Objectives[90]Failed_Text = 
Objectives[90]Type = Checkpoint
Objectives[90]Checkpoint_Type = 45
Objectives[90]Reserved = 1
Objectives[90]ColorR = 255
Objectives[90]ColorG = 255
Objectives[90]ColorB = 0
Objectives[90]ColorA = 255
Objectives[90]IconColorR = 255
Objectives[90]IconColorG = 255
Objectives[90]IconColorB = 0
Objectives[90]IconColorA = 255
Objectives[90]positionX = 1200,831
Objectives[90]positionY = -3118,98
Objectives[90]positionZ = 4,545323
Objectives[90]Heading = -1105
Objectives[90]Diameter = 5
Objectives[90]minimum_hight = 1
Objectives[90]maximum_hight = 10
Objectives[90]TriggerDistance = 7,5
Objectives[90]PlaySound = False
Objectives[90]LoseWanted = False
Objectives[90]Stop_Vehicle = False
Objectives[90]DeliverVehicleOnly = False
Objectives[90]DeliverTrailor = False
Objectives[90]DeliverTowTruck = False
Objectives[90]DeliverVehicleCargobob = False
Objectives[90]DeliverPropCargobob = False
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 2
Objectives[90]ObjectiveMessages[0]positionX = -28,67277
Objectives[90]ObjectiveMessages[0]positionY = 538,5889
Objectives[90]ObjectiveMessages[0]positionZ = 167,0493
Objectives[90]ObjectiveMessages[0]Message = Ok, they're dead, let's find the twin's car.
Objectives[90]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = Yellow
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = False
Objectives[90]ObjectiveMessages[0]TypeTextMesage = True
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[1]positionX = -31,63271
Objectives[90]ObjectiveMessages[1]positionY = 538,7003
Objectives[90]ObjectiveMessages[1]positionZ = 166,4216
Objectives[90]ObjectiveMessages[1]Message = It must be around here, but I don't see it.
Objectives[90]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[90]ObjectiveMessages[1]Sender = 
Objectives[90]ObjectiveMessages[1]Subject = 
Objectives[90]ObjectiveMessages[1]MessageColor = Green
Objectives[90]ObjectiveMessages[1]PlayFromStart = True
Objectives[90]ObjectiveMessages[1]Delay = False
Objectives[90]ObjectiveMessages[1]DelayTime = 0
Objectives[90]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[1]TypeSubtitle = False
Objectives[90]ObjectiveMessages[1]TypeTextMesage = True
Objectives[90]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[91]Type = Hint_Objective
Objectives[91]Text = 
Objectives[91]positionX = 1207,05
Objectives[91]positionY = -3113,27
Objectives[91]positionZ = 4,545323
Objectives[91]Hint_Time = 6
Objectives[91]Hint_FOV = 30
Objectives[91]Hint_Use_Position = False
Objectives[91]Hint_Use_Player = False
Objectives[91]Hint_Use_Actor = False
Objectives[91]Hint_Use_Vehicle = True
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 2
Objectives[91]ObjectiveMessages[0]positionX = -37,95329
Objectives[91]ObjectiveMessages[0]positionY = 537,4045
Objectives[91]ObjectiveMessages[0]positionZ = 164,824
Objectives[91]ObjectiveMessages[0]Message = Oh, finally this fucking car, this time it must be the right one.
Objectives[91]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[91]ObjectiveMessages[0]Sender = 
Objectives[91]ObjectiveMessages[0]Subject = 
Objectives[91]ObjectiveMessages[0]MessageColor = Yellow
Objectives[91]ObjectiveMessages[0]PlayFromStart = True
Objectives[91]ObjectiveMessages[0]Delay = False
Objectives[91]ObjectiveMessages[0]DelayTime = 0
Objectives[91]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[0]TypeSubtitle = False
Objectives[91]ObjectiveMessages[0]TypeTextMesage = True
Objectives[91]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[1]positionX = -42,34907
Objectives[91]ObjectiveMessages[1]positionY = 536,8746
Objectives[91]ObjectiveMessages[1]positionZ = 163,5143
Objectives[91]ObjectiveMessages[1]Message = Yes, I don't think there are doubts, let's take it to the twins and finish this story.
Objectives[91]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[91]ObjectiveMessages[1]Sender = 
Objectives[91]ObjectiveMessages[1]Subject = 
Objectives[91]ObjectiveMessages[1]MessageColor = Green
Objectives[91]ObjectiveMessages[1]PlayFromStart = True
Objectives[91]ObjectiveMessages[1]Delay = False
Objectives[91]ObjectiveMessages[1]DelayTime = 0
Objectives[91]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[1]TypeSubtitle = False
Objectives[91]ObjectiveMessages[1]TypeTextMesage = True
Objectives[91]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[92]Text = Get the Twin's car
Objectives[92]FaildText = 
Objectives[92]Type = Enter_Vehicle
Objectives[92]positionX = 1201,908
Objectives[92]positionY = -3119,985
Objectives[92]positionZ = 4,545323
Objectives[92]EnterVehicle_AsPassenger = False
Objectives[92]EnterVehicle_CanExit = True
Objectives[92]EnterVehicle_SetIsWanted = False
Objectives[92]EnterVehicle_SeatIndex = 0
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Type = Mission_Settings_Objective
Objectives[93]positionX = 1212,879
Objectives[93]positionY = -3092,288
Objectives[93]positionZ = 4,801817
Objectives[93]MissionSettings_TimesOfDay = Current
Objectives[93]MissionSettings_Weather = Current
Objectives[93]MissionSettings_WantedLevel = 3
Objectives[93]MissionSettings_SetWantedLevelNow = 3
Objectives[93]MissionSettings_StartNightvision = False
Objectives[93]MissionSettings_StopNightvision = False
Objectives[93]MissionSettings_StartSeethrough = False
Objectives[93]MissionSettings_StopSeethrough = False
Objectives[93]MissionSettings_StartMusic = False
Objectives[93]MissionSettings_StopMusic = False
Objectives[93]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 0

Objectives[94]Type = Random_Spawn_Objective
Objectives[94]positionX = 1206,481
Objectives[94]positionY = -3096,269
Objectives[94]positionZ = 4,808037
Objectives[94]Random_Actors_Actor_Model_Name = g_m_m_armlieut_01
Objectives[94]Random_Actors_Vehicle_Model_Name = hotknife
Objectives[94]Random_Actors_Vehicle_Primary_Color = MetallicBlue
Objectives[94]Random_Actors_Vehicle_Secondary_Color = MetallicBlueSilver
Objectives[94]Random_Actors_Weapon_Model_Name = Pistol
Objectives[94]Random_Actors_Passenger = True
Objectives[94]Random_Actors_Fill_With_Occupants = True
Objectives[94]Random_Actors_Max_Count = 1
Objectives[94]Random_Actors_Max_ReSpawn = 19
Objectives[94]Random_Actors_Spawn_End = False
Objectives[94]Random_Actors_Spawn_Actors_Only = False
Objectives[94]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[94]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[94]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[94]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Type = Random_Spawn_Objective
Objectives[95]positionX = 1197,961
Objectives[95]positionY = -3089,478
Objectives[95]positionZ = 4,801817
Objectives[95]Random_Actors_Actor_Model_Name = g_m_m_armboss_01
Objectives[95]Random_Actors_Vehicle_Model_Name = peyote2
Objectives[95]Random_Actors_Vehicle_Primary_Color = MetallicFormulaRed
Objectives[95]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[95]Random_Actors_Weapon_Model_Name = Pistol
Objectives[95]Random_Actors_Passenger = True
Objectives[95]Random_Actors_Fill_With_Occupants = True
Objectives[95]Random_Actors_Max_Count = 1
Objectives[95]Random_Actors_Max_ReSpawn = 19
Objectives[95]Random_Actors_Spawn_End = False
Objectives[95]Random_Actors_Spawn_Actors_Only = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = Random_Spawn_Objective
Objectives[96]positionX = 1206,884
Objectives[96]positionY = -3079,757
Objectives[96]positionZ = 4,901928
Objectives[96]Random_Actors_Actor_Model_Name = g_m_m_armboss_01
Objectives[96]Random_Actors_Vehicle_Model_Name = ratloader2
Objectives[96]Random_Actors_Vehicle_Primary_Color = MetallicPurpleBlue
Objectives[96]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[96]Random_Actors_Weapon_Model_Name = Pistol
Objectives[96]Random_Actors_Passenger = True
Objectives[96]Random_Actors_Fill_With_Occupants = True
Objectives[96]Random_Actors_Max_Count = 1
Objectives[96]Random_Actors_Max_ReSpawn = 19
Objectives[96]Random_Actors_Spawn_End = False
Objectives[96]Random_Actors_Spawn_Actors_Only = False
Objectives[96]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[96]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[96]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[96]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Random_Spawn_Objective
Objectives[97]positionX = 1216,826
Objectives[97]positionY = -3086,722
Objectives[97]positionZ = 4,801817
Objectives[97]Random_Actors_Actor_Model_Name = g_m_m_armboss_01
Objectives[97]Random_Actors_Vehicle_Model_Name = slamvan3
Objectives[97]Random_Actors_Vehicle_Primary_Color = MetallicLavaRed
Objectives[97]Random_Actors_Vehicle_Secondary_Color = Chrome
Objectives[97]Random_Actors_Weapon_Model_Name = Pistol
Objectives[97]Random_Actors_Passenger = True
Objectives[97]Random_Actors_Fill_With_Occupants = True
Objectives[97]Random_Actors_Max_Count = 1
Objectives[97]Random_Actors_Max_ReSpawn = 19
Objectives[97]Random_Actors_Spawn_End = False
Objectives[97]Random_Actors_Spawn_Actors_Only = False
Objectives[97]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[97]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[97]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[97]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Random_Spawn_Objective
Objectives[98]positionX = 1177,712
Objectives[98]positionY = -3100,648
Objectives[98]positionZ = 4,877244
Objectives[98]Random_Actors_Actor_Model_Name = g_m_m_armboss_01
Objectives[98]Random_Actors_Vehicle_Model_Name = yosemite
Objectives[98]Random_Actors_Vehicle_Primary_Color = MetallicGasolineBlueGreen
Objectives[98]Random_Actors_Vehicle_Secondary_Color = MetallicAnthraciteGray
Objectives[98]Random_Actors_Weapon_Model_Name = Pistol
Objectives[98]Random_Actors_Passenger = True
Objectives[98]Random_Actors_Fill_With_Occupants = True
Objectives[98]Random_Actors_Max_Count = 1
Objectives[98]Random_Actors_Max_ReSpawn = 19
Objectives[98]Random_Actors_Spawn_End = False
Objectives[98]Random_Actors_Spawn_Actors_Only = False
Objectives[98]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[98]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[98]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[98]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 0

Objectives[99]Text = Take the car to the Twins
Objectives[99]Text2 = 
Objectives[99]Text3 = 
Objectives[99]Failed_Text = 
Objectives[99]Type = Checkpoint
Objectives[99]Checkpoint_Type = 45
Objectives[99]Reserved = 1
Objectives[99]ColorR = 255
Objectives[99]ColorG = 255
Objectives[99]ColorB = 0
Objectives[99]ColorA = 255
Objectives[99]IconColorR = 255
Objectives[99]IconColorG = 255
Objectives[99]IconColorB = 0
Objectives[99]IconColorA = 255
Objectives[99]positionX = -898,4677
Objectives[99]positionY = -7,82813
Objectives[99]positionZ = 51,46868
Objectives[99]Heading = -1280
Objectives[99]Diameter = 1
Objectives[99]minimum_hight = 1
Objectives[99]maximum_hight = 10
Objectives[99]TriggerDistance = 150
Objectives[99]PlaySound = False
Objectives[99]LoseWanted = True
Objectives[99]Stop_Vehicle = False
Objectives[99]DeliverVehicleOnly = True
Objectives[99]DeliverTrailor = False
Objectives[99]DeliverTowTruck = False
Objectives[99]DeliverVehicleCargobob = False
Objectives[99]DeliverPropCargobob = False
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 3
Objectives[99]ObjectiveMessages[0]positionX = -51,58815
Objectives[99]ObjectiveMessages[0]positionY = 536,2618
Objectives[99]ObjectiveMessages[0]positionZ = 161,0577
Objectives[99]ObjectiveMessages[0]Message = Is this sound... police sirens?
Objectives[99]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[99]ObjectiveMessages[0]Sender = 
Objectives[99]ObjectiveMessages[0]Subject = 
Objectives[99]ObjectiveMessages[0]MessageColor = Yellow
Objectives[99]ObjectiveMessages[0]PlayFromStart = True
Objectives[99]ObjectiveMessages[0]Delay = False
Objectives[99]ObjectiveMessages[0]DelayTime = 0
Objectives[99]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[0]TypeSubtitle = False
Objectives[99]ObjectiveMessages[0]TypeTextMesage = True
Objectives[99]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[1]positionX = -54,10181
Objectives[99]ObjectiveMessages[1]positionY = 536,7799
Objectives[99]ObjectiveMessages[1]positionZ = 160,278
Objectives[99]ObjectiveMessages[1]Message = Yes, and it also seems like big vintage engines, it would be better if we hurry up.
Objectives[99]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[99]ObjectiveMessages[1]Sender = 
Objectives[99]ObjectiveMessages[1]Subject = 
Objectives[99]ObjectiveMessages[1]MessageColor = Green
Objectives[99]ObjectiveMessages[1]PlayFromStart = True
Objectives[99]ObjectiveMessages[1]Delay = False
Objectives[99]ObjectiveMessages[1]DelayTime = 0
Objectives[99]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[1]TypeSubtitle = False
Objectives[99]ObjectiveMessages[1]TypeTextMesage = True
Objectives[99]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[2]positionX = -57,08384
Objectives[99]ObjectiveMessages[2]positionY = 537,1506
Objectives[99]ObjectiveMessages[2]positionZ = 159,479
Objectives[99]ObjectiveMessages[2]Message = Yes, I think so, hold on tight.
Objectives[99]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[99]ObjectiveMessages[2]Sender = 
Objectives[99]ObjectiveMessages[2]Subject = 
Objectives[99]ObjectiveMessages[2]MessageColor = Yellow
Objectives[99]ObjectiveMessages[2]PlayFromStart = True
Objectives[99]ObjectiveMessages[2]Delay = False
Objectives[99]ObjectiveMessages[2]DelayTime = 0
Objectives[99]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[2]TypeSubtitle = False
Objectives[99]ObjectiveMessages[2]TypeTextMesage = True
Objectives[99]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[100]Type = Random_Spawn_Objective
Objectives[100]positionX = -885,6398
Objectives[100]positionY = -11,59497
Objectives[100]positionZ = 42,16793
Objectives[100]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[100]Random_Actors_Vehicle_Model_Name = blista
Objectives[100]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[100]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[100]Random_Actors_Weapon_Model_Name = Pistol
Objectives[100]Random_Actors_Passenger = True
Objectives[100]Random_Actors_Fill_With_Occupants = True
Objectives[100]Random_Actors_Max_Count = 3
Objectives[100]Random_Actors_Max_ReSpawn = 3
Objectives[100]Random_Actors_Spawn_End = True
Objectives[100]Random_Actors_Spawn_Actors_Only = False
Objectives[100]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[100]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[100]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[100]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 0

Objectives[101]Text = Take the car to the Twins
Objectives[101]Text2 = 
Objectives[101]Text3 = 
Objectives[101]Failed_Text = 
Objectives[101]Type = Checkpoint
Objectives[101]Checkpoint_Type = 45
Objectives[101]Reserved = 1
Objectives[101]ColorR = 255
Objectives[101]ColorG = 255
Objectives[101]ColorB = 0
Objectives[101]ColorA = 255
Objectives[101]IconColorR = 255
Objectives[101]IconColorG = 255
Objectives[101]IconColorB = 0
Objectives[101]IconColorA = 255
Objectives[101]positionX = -885,6398
Objectives[101]positionY = -11,59497
Objectives[101]positionZ = 42,16793
Objectives[101]Heading = -1280
Objectives[101]Diameter = 3
Objectives[101]minimum_hight = 1
Objectives[101]maximum_hight = 10
Objectives[101]TriggerDistance = 1,5
Objectives[101]PlaySound = False
Objectives[101]LoseWanted = False
Objectives[101]Stop_Vehicle = False
Objectives[101]DeliverVehicleOnly = False
Objectives[101]DeliverTrailor = False
Objectives[101]DeliverTowTruck = False
Objectives[101]DeliverVehicleCargobob = False
Objectives[101]DeliverPropCargobob = False
Objectives[101]mission_ActorsCount = 2
Objectives[101]mission_Actors[0]Survive_Number = 0
Objectives[101]mission_Actors[0]Failed_Text = 
Objectives[101]mission_Actors[0]Remove_After = 0
Objectives[101]mission_Actors[0]positionX = -890,8442
Objectives[101]mission_Actors[0]positionY = -10,11786
Objectives[101]mission_Actors[0]positionZ = 43,32448
Objectives[101]mission_Actors[0]Heading = 275,0001
Objectives[101]mission_Actors[0]String_Name = mp_m_g_vagfun_01
Objectives[101]mission_Actors[0]Relationship_Group = Friend
Objectives[101]mission_Actors[0]AddBlip = False
Objectives[101]mission_Actors[0]ShowCone = False
Objectives[101]mission_Actors[0]Invincible = True
Objectives[101]mission_Actors[0]SetHealth = 100
Objectives[101]mission_Actors[0]DieFromHeadShot = True
Objectives[101]mission_Actors[0]CanExitVehicle = True
Objectives[101]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[101]mission_Actors[0]AlwaysFight = True
Objectives[101]mission_Actors[0]Seeing_Range = 30
Objectives[101]mission_Actors[0]Hearing_Range = 30
Objectives[101]mission_Actors[0]CombatMovement = Offensive
Objectives[101]mission_Actors[0]weapon = Gusenberg
Objectives[101]mission_Actors[0]Variation = Random
Objectives[101]mission_Actors[0]Task = 0
Objectives[101]mission_Actors[0]Task_Guard_Range = 5
Objectives[101]mission_Actors[0]Task_Stay_In_Range = True
Objectives[101]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[101]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[101]mission_Actors[0]Task_Scenario = NONE
Objectives[101]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[101]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 106
Objectives[101]mission_Actors[1]Survive_Number = 0
Objectives[101]mission_Actors[1]Failed_Text = 
Objectives[101]mission_Actors[1]Remove_After = 0
Objectives[101]mission_Actors[1]positionX = -890,824
Objectives[101]mission_Actors[1]positionY = -11,2166
Objectives[101]mission_Actors[1]positionZ = 43,2896
Objectives[101]mission_Actors[1]Heading = 304,9997
Objectives[101]mission_Actors[1]String_Name = mp_m_g_vagfun_01
Objectives[101]mission_Actors[1]Relationship_Group = Friend
Objectives[101]mission_Actors[1]AddBlip = False
Objectives[101]mission_Actors[1]ShowCone = False
Objectives[101]mission_Actors[1]Invincible = True
Objectives[101]mission_Actors[1]SetHealth = 100
Objectives[101]mission_Actors[1]DieFromHeadShot = True
Objectives[101]mission_Actors[1]CanExitVehicle = True
Objectives[101]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[101]mission_Actors[1]AlwaysFight = True
Objectives[101]mission_Actors[1]Seeing_Range = 30
Objectives[101]mission_Actors[1]Hearing_Range = 30
Objectives[101]mission_Actors[1]CombatMovement = Offensive
Objectives[101]mission_Actors[1]weapon = Gusenberg
Objectives[101]mission_Actors[1]Variation = Random
Objectives[101]mission_Actors[1]Task = 0
Objectives[101]mission_Actors[1]Task_Guard_Range = 5
Objectives[101]mission_Actors[1]Task_Stay_In_Range = True
Objectives[101]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[101]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[101]mission_Actors[1]Task_Scenario = NONE
Objectives[101]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[101]mission_Actors[1]NeededForObjectiveHint[0] = 103
Objectives[101]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[101]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 105
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 2
Objectives[101]ObjectiveMessages[0]positionX = -64,37793
Objectives[101]ObjectiveMessages[0]positionY = 538,1029
Objectives[101]ObjectiveMessages[0]positionZ = 157,4402
Objectives[101]ObjectiveMessages[0]Message = Maybe we sown them.
Objectives[101]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[101]ObjectiveMessages[0]Sender = 
Objectives[101]ObjectiveMessages[0]Subject = 
Objectives[101]ObjectiveMessages[0]MessageColor = Green
Objectives[101]ObjectiveMessages[0]PlayFromStart = True
Objectives[101]ObjectiveMessages[0]Delay = False
Objectives[101]ObjectiveMessages[0]DelayTime = 0
Objectives[101]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[101]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[101]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[101]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[101]ObjectiveMessages[0]TypeSubtitle = False
Objectives[101]ObjectiveMessages[0]TypeTextMesage = True
Objectives[101]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[101]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[101]ObjectiveMessages[1]positionX = -67,97567
Objectives[101]ObjectiveMessages[1]positionY = 538,5247
Objectives[101]ObjectiveMessages[1]positionZ = 156,4339
Objectives[101]ObjectiveMessages[1]Message = Well, because we're almost at the twins home.
Objectives[101]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[101]ObjectiveMessages[1]Sender = 
Objectives[101]ObjectiveMessages[1]Subject = 
Objectives[101]ObjectiveMessages[1]MessageColor = Yellow
Objectives[101]ObjectiveMessages[1]PlayFromStart = True
Objectives[101]ObjectiveMessages[1]Delay = False
Objectives[101]ObjectiveMessages[1]DelayTime = 0
Objectives[101]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[101]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[101]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[101]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[101]ObjectiveMessages[1]TypeSubtitle = False
Objectives[101]ObjectiveMessages[1]TypeTextMesage = True
Objectives[101]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[101]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[102]Type = Random_Spawn_Objective
Objectives[102]positionX = -879,7454
Objectives[102]positionY = -10,69401
Objectives[102]positionZ = 41,71648
Objectives[102]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[102]Random_Actors_Vehicle_Model_Name = blista
Objectives[102]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[102]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[102]Random_Actors_Weapon_Model_Name = Pistol
Objectives[102]Random_Actors_Passenger = True
Objectives[102]Random_Actors_Fill_With_Occupants = True
Objectives[102]Random_Actors_Max_Count = 3
Objectives[102]Random_Actors_Max_ReSpawn = 3
Objectives[102]Random_Actors_Spawn_End = True
Objectives[102]Random_Actors_Spawn_Actors_Only = False
Objectives[102]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[102]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[102]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[102]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 0

Objectives[103]Type = Hint_Objective
Objectives[103]Text = 
Objectives[103]positionX = -889,4548
Objectives[103]positionY = -20,17924
Objectives[103]positionZ = 46,16697
Objectives[103]Hint_Time = 16
Objectives[103]Hint_FOV = 30
Objectives[103]Hint_Use_Position = False
Objectives[103]Hint_Use_Player = False
Objectives[103]Hint_Use_Actor = True
Objectives[103]Hint_Use_Vehicle = False
Objectives[103]mission_ActorsCount = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 0
Objectives[103]ObjectiveMessages = 5
Objectives[103]ObjectiveMessages[0]positionX = -75,90552
Objectives[103]ObjectiveMessages[0]positionY = 539,4464
Objectives[103]ObjectiveMessages[0]positionZ = 154,2271
Objectives[103]ObjectiveMessages[0]Message = Finally, my car.
Objectives[103]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[0]Sender = 
Objectives[103]ObjectiveMessages[0]Subject = 
Objectives[103]ObjectiveMessages[0]MessageColor = Orange
Objectives[103]ObjectiveMessages[0]PlayFromStart = True
Objectives[103]ObjectiveMessages[0]Delay = False
Objectives[103]ObjectiveMessages[0]DelayTime = 0
Objectives[103]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[0]TypeSubtitle = False
Objectives[103]ObjectiveMessages[0]TypeTextMesage = True
Objectives[103]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[1]positionX = -82,43906
Objectives[103]ObjectiveMessages[1]positionY = 539,7632
Objectives[103]ObjectiveMessages[1]positionZ = 152,4542
Objectives[103]ObjectiveMessages[1]Message = What? AAAAAAH! SCRATCHES ON THE PAINT, BULLETS HOLES, BROKEN WINDOWS, YOU DESTROYED IT.
Objectives[103]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[1]Sender = 
Objectives[103]ObjectiveMessages[1]Subject = 
Objectives[103]ObjectiveMessages[1]MessageColor = Orange
Objectives[103]ObjectiveMessages[1]PlayFromStart = True
Objectives[103]ObjectiveMessages[1]Delay = False
Objectives[103]ObjectiveMessages[1]DelayTime = 0
Objectives[103]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[1]TypeSubtitle = False
Objectives[103]ObjectiveMessages[1]TypeTextMesage = True
Objectives[103]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[2]positionX = -85,75213
Objectives[103]ObjectiveMessages[2]positionY = 540,051
Objectives[103]ObjectiveMessages[2]positionZ = 151,5635
Objectives[103]ObjectiveMessages[2]Message = I'm sorry, we had to run away from those who had stolen it.
Objectives[103]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[103]ObjectiveMessages[2]Sender = 
Objectives[103]ObjectiveMessages[2]Subject = 
Objectives[103]ObjectiveMessages[2]MessageColor = Yellow
Objectives[103]ObjectiveMessages[2]PlayFromStart = True
Objectives[103]ObjectiveMessages[2]Delay = False
Objectives[103]ObjectiveMessages[2]DelayTime = 0
Objectives[103]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[2]TypeSubtitle = False
Objectives[103]ObjectiveMessages[2]TypeTextMesage = True
Objectives[103]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[3]positionX = -89,15426
Objectives[103]ObjectiveMessages[3]positionY = 540,3043
Objectives[103]ObjectiveMessages[3]positionZ = 150,6723
Objectives[103]ObjectiveMessages[3]Message = YOU SONS OF BITCHES, I KILL YOU!
Objectives[103]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[3]Sender = 
Objectives[103]ObjectiveMessages[3]Subject = 
Objectives[103]ObjectiveMessages[3]MessageColor = Orange
Objectives[103]ObjectiveMessages[3]PlayFromStart = True
Objectives[103]ObjectiveMessages[3]Delay = False
Objectives[103]ObjectiveMessages[3]DelayTime = 0
Objectives[103]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[3]TypeSubtitle = False
Objectives[103]ObjectiveMessages[3]TypeTextMesage = True
Objectives[103]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[103]ObjectiveMessages[4]positionX = -92,74713
Objectives[103]ObjectiveMessages[4]positionY = 540,3318
Objectives[103]ObjectiveMessages[4]positionZ = 149,7693
Objectives[103]ObjectiveMessages[4]Message = And I help you, brother.
Objectives[103]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[103]ObjectiveMessages[4]Sender = 
Objectives[103]ObjectiveMessages[4]Subject = 
Objectives[103]ObjectiveMessages[4]MessageColor = Blue
Objectives[103]ObjectiveMessages[4]PlayFromStart = True
Objectives[103]ObjectiveMessages[4]Delay = False
Objectives[103]ObjectiveMessages[4]DelayTime = 0
Objectives[103]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[103]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[103]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[103]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[103]ObjectiveMessages[4]TypeSubtitle = False
Objectives[103]ObjectiveMessages[4]TypeTextMesage = True
Objectives[103]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[103]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[104]Type = Set_Player_Actor_Objective
Objectives[104]Text = 
Objectives[104]positionX = -885,4795
Objectives[104]positionY = -19,73793
Objectives[104]positionZ = 41,95524
Objectives[104]SetPlayerActor_Use_Player = True
Objectives[104]SetPlayerActor_Player_Controllable = True
Objectives[104]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[104]SetPlayerActor_Use_Actor = False
Objectives[104]SetPlayerActor_RelationshipGroup_Change = False
Objectives[104]SetPlayerActor_RelationshipGroup = Neutral
Objectives[104]SetPlayerActor_Invincible_Change = True
Objectives[104]SetPlayerActor_Invincible = True
Objectives[104]SetPlayerActor_NewTask = False
Objectives[104]Int_Task = 0
Objectives[104]Task_Repeat = False
Objectives[104]Task_Timeout = False
Objectives[104]Task_Guard_Range = 10
Objectives[104]Task_Stay_In_Range = True
Objectives[104]Task_Wander_Range = 10
Objectives[104]Task_Scenario = NONE
Objectives[104]Task_TalkingAnimation = mic_chatter
Objectives[104]Task_Time = 1
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 0
Objectives[104]ObjectiveMessages = 0

Objectives[105]Type = Set_Player_Actor_Objective
Objectives[105]Text = 
Objectives[105]positionX = -892,4944
Objectives[105]positionY = -18,51883
Objectives[105]positionZ = 46,16697
Objectives[105]SetPlayerActor_Use_Player = False
Objectives[105]SetPlayerActor_Player_Controllable = True
Objectives[105]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[105]SetPlayerActor_Use_Actor = True
Objectives[105]SetPlayerActor_RelationshipGroup_Change = True
Objectives[105]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[105]SetPlayerActor_Invincible_Change = False
Objectives[105]SetPlayerActor_Invincible = False
Objectives[105]SetPlayerActor_NewTask = True
Objectives[105]Int_Task = 1
Objectives[105]Task_Repeat = False
Objectives[105]Task_Timeout = False
Objectives[105]Task_Guard_Range = 20
Objectives[105]Task_Stay_In_Range = True
Objectives[105]Task_Wander_Range = 10
Objectives[105]Task_Scenario = NONE
Objectives[105]Task_TalkingAnimation = mic_chatter
Objectives[105]Task_Time = 1
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 0

Objectives[106]Type = Set_Player_Actor_Objective
Objectives[106]Text = 
Objectives[106]positionX = -893,9575
Objectives[106]positionY = -16,09192
Objectives[106]positionZ = 46,16697
Objectives[106]SetPlayerActor_Use_Player = False
Objectives[106]SetPlayerActor_Player_Controllable = True
Objectives[106]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[106]SetPlayerActor_Use_Actor = True
Objectives[106]SetPlayerActor_RelationshipGroup_Change = True
Objectives[106]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[106]SetPlayerActor_Invincible_Change = False
Objectives[106]SetPlayerActor_Invincible = False
Objectives[106]SetPlayerActor_NewTask = True
Objectives[106]Int_Task = 1
Objectives[106]Task_Repeat = False
Objectives[106]Task_Timeout = False
Objectives[106]Task_Guard_Range = 20
Objectives[106]Task_Stay_In_Range = True
Objectives[106]Task_Wander_Range = 10
Objectives[106]Task_Scenario = NONE
Objectives[106]Task_TalkingAnimation = mic_chatter
Objectives[106]Task_Time = 1
Objectives[106]mission_ActorsCount = 0
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 0

Objectives[107]Text = Run away
Objectives[107]Type = Leave_Area
Objectives[107]positionX = -883,3525
Objectives[107]positionY = -15,77832
Objectives[107]positionZ = 41,81923
Objectives[107]Leave_Area_Distance = 100
Objectives[107]Leave_Area_Use_Objective_Position = False
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 1
Objectives[107]ObjectiveMessages[0]positionX = -99,12474
Objectives[107]ObjectiveMessages[0]positionY = 539,1978
Objectives[107]ObjectiveMessages[0]positionZ = 148,2574
Objectives[107]ObjectiveMessages[0]Message = FUCK, LET'S GET OUT OF HERE!
Objectives[107]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[107]ObjectiveMessages[0]Sender = 
Objectives[107]ObjectiveMessages[0]Subject = 
Objectives[107]ObjectiveMessages[0]MessageColor = Green
Objectives[107]ObjectiveMessages[0]PlayFromStart = True
Objectives[107]ObjectiveMessages[0]Delay = False
Objectives[107]ObjectiveMessages[0]DelayTime = 0
Objectives[107]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[0]TypeSubtitle = False
Objectives[107]ObjectiveMessages[0]TypeTextMesage = True
Objectives[107]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[108]Text = Go to Lester
Objectives[108]Text2 = 
Objectives[108]Text3 = 
Objectives[108]Failed_Text = 
Objectives[108]Type = Checkpoint
Objectives[108]Checkpoint_Type = 45
Objectives[108]Reserved = 1
Objectives[108]ColorR = 255
Objectives[108]ColorG = 255
Objectives[108]ColorB = 0
Objectives[108]ColorA = 255
Objectives[108]IconColorR = 255
Objectives[108]IconColorG = 255
Objectives[108]IconColorB = 0
Objectives[108]IconColorA = 255
Objectives[108]positionX = 1274,854
Objectives[108]positionY = -1721,386
Objectives[108]positionZ = 53,65505
Objectives[108]Heading = -1125
Objectives[108]Diameter = 1
Objectives[108]minimum_hight = 1
Objectives[108]maximum_hight = 10
Objectives[108]TriggerDistance = 1
Objectives[108]PlaySound = False
Objectives[108]LoseWanted = True
Objectives[108]Stop_Vehicle = False
Objectives[108]DeliverVehicleOnly = False
Objectives[108]DeliverTrailor = False
Objectives[108]DeliverTowTruck = False
Objectives[108]DeliverVehicleCargobob = False
Objectives[108]DeliverPropCargobob = False
Objectives[108]mission_ActorsCount = 1
Objectives[108]mission_Actors[0]Survive_Number = 0
Objectives[108]mission_Actors[0]Failed_Text = 
Objectives[108]mission_Actors[0]Remove_After = 0
Objectives[108]mission_Actors[0]positionX = 1274,111
Objectives[108]mission_Actors[0]positionY = -1711,135
Objectives[108]mission_Actors[0]positionZ = 54,77147
Objectives[108]mission_Actors[0]Heading = 190,6125
Objectives[108]mission_Actors[0]String_Name = ig_lestercrest
Objectives[108]mission_Actors[0]Relationship_Group = Friend
Objectives[108]mission_Actors[0]AddBlip = False
Objectives[108]mission_Actors[0]ShowCone = False
Objectives[108]mission_Actors[0]Invincible = True
Objectives[108]mission_Actors[0]SetHealth = 100
Objectives[108]mission_Actors[0]DieFromHeadShot = True
Objectives[108]mission_Actors[0]CanExitVehicle = True
Objectives[108]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[0]AlwaysFight = True
Objectives[108]mission_Actors[0]Seeing_Range = 30
Objectives[108]mission_Actors[0]Hearing_Range = 30
Objectives[108]mission_Actors[0]CombatMovement = Offensive
Objectives[108]mission_Actors[0]weapon = 966099553
Objectives[108]mission_Actors[0]Variation = Custom
Objectives[108]mission_Actors[0]Task = 3
Objectives[108]mission_Actors[0]Task_Guard_Range = 5
Objectives[108]mission_Actors[0]Task_Stay_In_Range = True
Objectives[108]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[0]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[108]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[108]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[108]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[108]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[108]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[108]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[108]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[108]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[108]mission_Actors[0]NeededForObjectiveHint[0] = 110
Objectives[108]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[108]mission_Actors[0]NeededForObjectiveGoToActor[0] = 109
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 5
Objectives[108]ObjectiveMessages[0]positionX = -107,9352
Objectives[108]ObjectiveMessages[0]positionY = 537,4788
Objectives[108]ObjectiveMessages[0]positionZ = 146,28
Objectives[108]ObjectiveMessages[0]Message = Now what do we do?
Objectives[108]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[108]ObjectiveMessages[0]Sender = 
Objectives[108]ObjectiveMessages[0]Subject = 
Objectives[108]ObjectiveMessages[0]MessageColor = Yellow
Objectives[108]ObjectiveMessages[0]PlayFromStart = True
Objectives[108]ObjectiveMessages[0]Delay = False
Objectives[108]ObjectiveMessages[0]DelayTime = 0
Objectives[108]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[0]TypeSubtitle = False
Objectives[108]ObjectiveMessages[0]TypeTextMesage = True
Objectives[108]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[1]positionX = -110,6995
Objectives[108]ObjectiveMessages[1]positionY = 536,7294
Objectives[108]ObjectiveMessages[1]positionZ = 145,6841
Objectives[108]ObjectiveMessages[1]Message = Those are big criminals, if they want to find us, they will find us.
Objectives[108]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[108]ObjectiveMessages[1]Sender = 
Objectives[108]ObjectiveMessages[1]Subject = 
Objectives[108]ObjectiveMessages[1]MessageColor = Yellow
Objectives[108]ObjectiveMessages[1]PlayFromStart = True
Objectives[108]ObjectiveMessages[1]Delay = False
Objectives[108]ObjectiveMessages[1]DelayTime = 0
Objectives[108]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[1]TypeSubtitle = False
Objectives[108]ObjectiveMessages[1]TypeTextMesage = True
Objectives[108]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[2]positionX = -114,6604
Objectives[108]ObjectiveMessages[2]positionY = 534,967
Objectives[108]ObjectiveMessages[2]positionZ = 144,8314
Objectives[108]ObjectiveMessages[2]Message = In situations like these there is only one person who can save us.
Objectives[108]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[108]ObjectiveMessages[2]Sender = 
Objectives[108]ObjectiveMessages[2]Subject = 
Objectives[108]ObjectiveMessages[2]MessageColor = Green
Objectives[108]ObjectiveMessages[2]PlayFromStart = True
Objectives[108]ObjectiveMessages[2]Delay = False
Objectives[108]ObjectiveMessages[2]DelayTime = 0
Objectives[108]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[2]TypeSubtitle = False
Objectives[108]ObjectiveMessages[2]TypeTextMesage = True
Objectives[108]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[3]positionX = -117,685
Objectives[108]ObjectiveMessages[3]positionY = 533,9389
Objectives[108]ObjectiveMessages[3]positionZ = 144,2169
Objectives[108]ObjectiveMessages[3]Message = Let's go to Lester.
Objectives[108]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[108]ObjectiveMessages[3]Sender = 
Objectives[108]ObjectiveMessages[3]Subject = 
Objectives[108]ObjectiveMessages[3]MessageColor = Green
Objectives[108]ObjectiveMessages[3]PlayFromStart = True
Objectives[108]ObjectiveMessages[3]Delay = False
Objectives[108]ObjectiveMessages[3]DelayTime = 0
Objectives[108]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[3]TypeSubtitle = False
Objectives[108]ObjectiveMessages[3]TypeTextMesage = True
Objectives[108]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[108]ObjectiveMessages[4]positionX = -120,758
Objectives[108]ObjectiveMessages[4]positionY = 532,4414
Objectives[108]ObjectiveMessages[4]positionZ = 143,6029
Objectives[108]ObjectiveMessages[4]Message = Lester? Yes, maybe he can help us. Okay, let's go.
Objectives[108]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[108]ObjectiveMessages[4]Sender = 
Objectives[108]ObjectiveMessages[4]Subject = 
Objectives[108]ObjectiveMessages[4]MessageColor = Yellow
Objectives[108]ObjectiveMessages[4]PlayFromStart = True
Objectives[108]ObjectiveMessages[4]Delay = False
Objectives[108]ObjectiveMessages[4]DelayTime = 0
Objectives[108]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[108]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[108]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[108]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[108]ObjectiveMessages[4]TypeSubtitle = False
Objectives[108]ObjectiveMessages[4]TypeTextMesage = True
Objectives[108]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[108]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[109]Type = GoTo_Actor
Objectives[109]Text = Go to Lester
Objectives[109]positionX = 1272,564
Objectives[109]positionY = -1707,914
Objectives[109]positionZ = 53,77147
Objectives[109]GoTo_Actor_ChangToCompanion = False
Objectives[109]GoTo_Actor_Distance = 3
Objectives[109]GoTo_Actor_Remove_Blip = True
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 0
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 1
Objectives[109]ObjectiveMessages[0]positionX = -132,5253
Objectives[109]ObjectiveMessages[0]positionY = 526,5729
Objectives[109]ObjectiveMessages[0]positionZ = 141,4289
Objectives[109]ObjectiveMessages[0]Message = LESTER, we need your help.
Objectives[109]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[109]ObjectiveMessages[0]Sender = 
Objectives[109]ObjectiveMessages[0]Subject = 
Objectives[109]ObjectiveMessages[0]MessageColor = Green
Objectives[109]ObjectiveMessages[0]PlayFromStart = True
Objectives[109]ObjectiveMessages[0]Delay = False
Objectives[109]ObjectiveMessages[0]DelayTime = 0
Objectives[109]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[109]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[109]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[109]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[109]ObjectiveMessages[0]TypeSubtitle = False
Objectives[109]ObjectiveMessages[0]TypeTextMesage = True
Objectives[109]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[109]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[110]Type = Hint_Objective
Objectives[110]Text = 
Objectives[110]positionX = 1273,842
Objectives[110]positionY = -1707,999
Objectives[110]positionZ = 53,77147
Objectives[110]Hint_Time = 16
Objectives[110]Hint_FOV = 40
Objectives[110]Hint_Use_Position = False
Objectives[110]Hint_Use_Player = False
Objectives[110]Hint_Use_Actor = True
Objectives[110]Hint_Use_Vehicle = False
Objectives[110]mission_ActorsCount = 0
Objectives[110]mission_Vehicles = 0
Objectives[110]Mission_Needed_Vehicles = 0
Objectives[110]mission_PropsCount = 0
Objectives[110]mission_Pickup_Props_Count = 0
Objectives[110]ObjectiveMessages = 5
Objectives[110]ObjectiveMessages[0]positionX = -139,4985
Objectives[110]ObjectiveMessages[0]positionY = 522,4882
Objectives[110]ObjectiveMessages[0]positionZ = 140,2788
Objectives[110]ObjectiveMessages[0]Message = You pissed off the twins, right?
Objectives[110]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[110]ObjectiveMessages[0]Sender = 
Objectives[110]ObjectiveMessages[0]Subject = 
Objectives[110]ObjectiveMessages[0]MessageColor = Red
Objectives[110]ObjectiveMessages[0]PlayFromStart = True
Objectives[110]ObjectiveMessages[0]Delay = False
Objectives[110]ObjectiveMessages[0]DelayTime = 0
Objectives[110]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[0]TypeSubtitle = False
Objectives[110]ObjectiveMessages[0]TypeTextMesage = True
Objectives[110]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[1]positionX = -142,7074
Objectives[110]ObjectiveMessages[1]positionY = 520,7253
Objectives[110]ObjectiveMessages[1]positionZ = 139,865
Objectives[110]ObjectiveMessages[1]Message = How do you know that?
Objectives[110]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[110]ObjectiveMessages[1]Sender = 
Objectives[110]ObjectiveMessages[1]Subject = 
Objectives[110]ObjectiveMessages[1]MessageColor = Yellow
Objectives[110]ObjectiveMessages[1]PlayFromStart = True
Objectives[110]ObjectiveMessages[1]Delay = False
Objectives[110]ObjectiveMessages[1]DelayTime = 0
Objectives[110]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[1]TypeSubtitle = False
Objectives[110]ObjectiveMessages[1]TypeTextMesage = True
Objectives[110]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[2]positionX = -145,6101
Objectives[110]ObjectiveMessages[2]positionY = 519,6819
Objectives[110]ObjectiveMessages[2]positionZ = 139,5988
Objectives[110]ObjectiveMessages[2]Message = I know everything in this city, and they have already put a bounty on your head, one milion each.
Objectives[110]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[110]ObjectiveMessages[2]Sender = 
Objectives[110]ObjectiveMessages[2]Subject = 
Objectives[110]ObjectiveMessages[2]MessageColor = Red
Objectives[110]ObjectiveMessages[2]PlayFromStart = True
Objectives[110]ObjectiveMessages[2]Delay = False
Objectives[110]ObjectiveMessages[2]DelayTime = 0
Objectives[110]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[2]TypeSubtitle = False
Objectives[110]ObjectiveMessages[2]TypeTextMesage = True
Objectives[110]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[3]positionX = -148,7571
Objectives[110]ObjectiveMessages[3]positionY = 518,5955
Objectives[110]ObjectiveMessages[3]positionZ = 139,2795
Objectives[110]ObjectiveMessages[3]Message = And now you want me to find a safe place for you to hide in, right?
Objectives[110]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[110]ObjectiveMessages[3]Sender = 
Objectives[110]ObjectiveMessages[3]Subject = 
Objectives[110]ObjectiveMessages[3]MessageColor = Red
Objectives[110]ObjectiveMessages[3]PlayFromStart = True
Objectives[110]ObjectiveMessages[3]Delay = False
Objectives[110]ObjectiveMessages[3]DelayTime = 0
Objectives[110]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[3]TypeSubtitle = False
Objectives[110]ObjectiveMessages[3]TypeTextMesage = True
Objectives[110]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[4]positionX = -151,7105
Objectives[110]ObjectiveMessages[4]positionY = 518,5281
Objectives[110]ObjectiveMessages[4]positionZ = 138,929
Objectives[110]ObjectiveMessages[4]Message = I know a safe place, but you won't like it...
Objectives[110]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[110]ObjectiveMessages[4]Sender = 
Objectives[110]ObjectiveMessages[4]Subject = 
Objectives[110]ObjectiveMessages[4]MessageColor = Red
Objectives[110]ObjectiveMessages[4]PlayFromStart = True
Objectives[110]ObjectiveMessages[4]Delay = False
Objectives[110]ObjectiveMessages[4]DelayTime = 0
Objectives[110]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[4]TypeSubtitle = False
Objectives[110]ObjectiveMessages[4]TypeTextMesage = True
Objectives[110]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[111]Type = Teleport_Objective
Objectives[111]Text = 
Objectives[111]positionX = 2230,497
Objectives[111]positionY = 3833,758
Objectives[111]positionZ = 35,27969
Objectives[111]ObjectiveRotation = -160
Objectives[111]mission_ActorsCount = 8
Objectives[111]mission_Actors[0]SpawnInVehicle = True
Objectives[111]mission_Actors[0]SeatIndex = -1
Objectives[111]mission_Actors[0]Survive_Number = 0
Objectives[111]mission_Actors[0]Failed_Text = 
Objectives[111]mission_Actors[0]Remove_After = 0
Objectives[111]mission_Actors[0]positionX = 2237,622
Objectives[111]mission_Actors[0]positionY = 3827,018
Objectives[111]mission_Actors[0]positionZ = 34,896
Objectives[111]mission_Actors[0]Heading = 120,3414
Objectives[111]mission_Actors[0]String_Name = mp_m_boatstaff_01
Objectives[111]mission_Actors[0]Relationship_Group = Neutral
Objectives[111]mission_Actors[0]AddBlip = False
Objectives[111]mission_Actors[0]ShowCone = False
Objectives[111]mission_Actors[0]Invincible = True
Objectives[111]mission_Actors[0]SetHealth = 100
Objectives[111]mission_Actors[0]DieFromHeadShot = True
Objectives[111]mission_Actors[0]CanExitVehicle = True
Objectives[111]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[0]AlwaysFight = True
Objectives[111]mission_Actors[0]Seeing_Range = 30
Objectives[111]mission_Actors[0]Hearing_Range = 30
Objectives[111]mission_Actors[0]CombatMovement = Offensive
Objectives[111]mission_Actors[0]weapon = Unarmed
Objectives[111]mission_Actors[0]Variation = Random
Objectives[111]mission_Actors[0]Task = 99
Objectives[111]mission_Actors[0]Task_Guard_Range = 5
Objectives[111]mission_Actors[0]Task_Stay_In_Range = True
Objectives[111]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[0]Task_Scenario = NONE
Objectives[111]mission_Actors[0]Task_List_Count = 4
Objectives[111]mission_Actors[0]Task_Repeat = False
Objectives[111]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[111]mission_Actors[0]Task_List[0]PositionX = 2231,507
Objectives[111]mission_Actors[0]Task_List[0]PositionY = 3823,759
Objectives[111]mission_Actors[0]Task_List[0]PositionZ = 33,49788
Objectives[111]mission_Actors[0]Task_List[0]Block = True
Objectives[111]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[111]mission_Actors[0]Task_List[1]PositionX = 2236,36
Objectives[111]mission_Actors[0]Task_List[1]PositionY = 3826,31
Objectives[111]mission_Actors[0]Task_List[1]PositionZ = 33,55013
Objectives[111]mission_Actors[0]Task_List[1]Speed = 1
Objectives[111]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[111]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[111]mission_Actors[0]Task_List[2]Type = Drive
Objectives[111]mission_Actors[0]Task_List[2]PositionX = 1990,152
Objectives[111]mission_Actors[0]Task_List[2]PositionY = 3810,169
Objectives[111]mission_Actors[0]Task_List[2]PositionZ = 31,73946
Objectives[111]mission_Actors[0]Task_List[2]Speed = 15
Objectives[111]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[111]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[111]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[111]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[111]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[111]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[111]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[111]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[111]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[111]mission_Actors[0]Task_List[2]Reverse = False
Objectives[111]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[111]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[111]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[111]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[111]mission_Actors[0]Task_List[3]Type = Drive
Objectives[111]mission_Actors[0]Task_List[3]PositionX = 1977,038
Objectives[111]mission_Actors[0]Task_List[3]PositionY = 3804,016
Objectives[111]mission_Actors[0]Task_List[3]PositionZ = 31,66875
Objectives[111]mission_Actors[0]Task_List[3]Speed = 5
Objectives[111]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[111]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[111]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[111]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[111]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[111]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[111]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[111]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[111]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[111]mission_Actors[0]Task_List[3]Reverse = False
Objectives[111]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[111]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[111]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[111]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[111]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[111]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 117
Objectives[111]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 121
Objectives[111]mission_Actors[1]Survive_Number = 0
Objectives[111]mission_Actors[1]Failed_Text = 
Objectives[111]mission_Actors[1]Remove_After = 0
Objectives[111]mission_Actors[1]positionX = 1983,406
Objectives[111]mission_Actors[1]positionY = 3816,75
Objectives[111]mission_Actors[1]positionZ = 32,2743
Objectives[111]mission_Actors[1]Heading = 217,1628
Objectives[111]mission_Actors[1]String_Name = player_two
Objectives[111]mission_Actors[1]Relationship_Group = Neutral
Objectives[111]mission_Actors[1]AddBlip = False
Objectives[111]mission_Actors[1]ShowCone = False
Objectives[111]mission_Actors[1]Invincible = True
Objectives[111]mission_Actors[1]SetHealth = 100
Objectives[111]mission_Actors[1]DieFromHeadShot = True
Objectives[111]mission_Actors[1]CanExitVehicle = True
Objectives[111]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[1]AlwaysFight = True
Objectives[111]mission_Actors[1]Seeing_Range = 30
Objectives[111]mission_Actors[1]Hearing_Range = 30
Objectives[111]mission_Actors[1]CombatMovement = Offensive
Objectives[111]mission_Actors[1]weapon = Unarmed
Objectives[111]mission_Actors[1]Variation = Custom
Objectives[111]mission_Actors[1]Task = 3
Objectives[111]mission_Actors[1]Task_Guard_Range = 5
Objectives[111]mission_Actors[1]Task_Stay_In_Range = True
Objectives[111]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[111]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[111]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[111]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[111]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[111]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[111]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[111]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[111]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[111]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[111]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[111]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[111]mission_Actors[1]NeededForObjectiveHintCount = 2
Objectives[111]mission_Actors[1]NeededForObjectiveHint[0] = 119
Objectives[111]mission_Actors[1]NeededForObjectiveHint[1] = 122
Objectives[111]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[111]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 120
Objectives[111]mission_Actors[2]SpawnInVehicle = True
Objectives[111]mission_Actors[2]SeatIndex = 0
Objectives[111]mission_Actors[2]Survive_Number = 0
Objectives[111]mission_Actors[2]Failed_Text = 
Objectives[111]mission_Actors[2]Remove_After = 0
Objectives[111]mission_Actors[2]positionX = 2237,622
Objectives[111]mission_Actors[2]positionY = 3827,018
Objectives[111]mission_Actors[2]positionZ = 34,896
Objectives[111]mission_Actors[2]Heading = 120,3414
Objectives[111]mission_Actors[2]String_Name = a_f_m_fatwhite_01
Objectives[111]mission_Actors[2]Relationship_Group = Neutral
Objectives[111]mission_Actors[2]AddBlip = False
Objectives[111]mission_Actors[2]ShowCone = False
Objectives[111]mission_Actors[2]Invincible = False
Objectives[111]mission_Actors[2]SetHealth = 100
Objectives[111]mission_Actors[2]DieFromHeadShot = True
Objectives[111]mission_Actors[2]CanExitVehicle = True
Objectives[111]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[2]AlwaysFight = True
Objectives[111]mission_Actors[2]Seeing_Range = 30
Objectives[111]mission_Actors[2]Hearing_Range = 30
Objectives[111]mission_Actors[2]CombatMovement = Offensive
Objectives[111]mission_Actors[2]weapon = Unarmed
Objectives[111]mission_Actors[2]Variation = Random
Objectives[111]mission_Actors[2]Task = 0
Objectives[111]mission_Actors[2]Task_Guard_Range = 5
Objectives[111]mission_Actors[2]Task_Stay_In_Range = True
Objectives[111]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[2]Task_Scenario = NONE
Objectives[111]mission_Actors[3]SpawnInVehicle = True
Objectives[111]mission_Actors[3]SeatIndex = 1
Objectives[111]mission_Actors[3]Survive_Number = 0
Objectives[111]mission_Actors[3]Failed_Text = 
Objectives[111]mission_Actors[3]Remove_After = 0
Objectives[111]mission_Actors[3]positionX = 2237,622
Objectives[111]mission_Actors[3]positionY = 3827,018
Objectives[111]mission_Actors[3]positionZ = 34,896
Objectives[111]mission_Actors[3]Heading = 120,3414
Objectives[111]mission_Actors[3]String_Name = a_f_m_ktown_01
Objectives[111]mission_Actors[3]Relationship_Group = Neutral
Objectives[111]mission_Actors[3]AddBlip = False
Objectives[111]mission_Actors[3]ShowCone = False
Objectives[111]mission_Actors[3]Invincible = False
Objectives[111]mission_Actors[3]SetHealth = 100
Objectives[111]mission_Actors[3]DieFromHeadShot = True
Objectives[111]mission_Actors[3]CanExitVehicle = True
Objectives[111]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[3]AlwaysFight = True
Objectives[111]mission_Actors[3]Seeing_Range = 30
Objectives[111]mission_Actors[3]Hearing_Range = 30
Objectives[111]mission_Actors[3]CombatMovement = Offensive
Objectives[111]mission_Actors[3]weapon = Unarmed
Objectives[111]mission_Actors[3]Variation = Random
Objectives[111]mission_Actors[3]Task = 0
Objectives[111]mission_Actors[3]Task_Guard_Range = 5
Objectives[111]mission_Actors[3]Task_Stay_In_Range = True
Objectives[111]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[3]Task_Scenario = NONE
Objectives[111]mission_Actors[4]SpawnInVehicle = True
Objectives[111]mission_Actors[4]SeatIndex = 4
Objectives[111]mission_Actors[4]Survive_Number = 0
Objectives[111]mission_Actors[4]Failed_Text = 
Objectives[111]mission_Actors[4]Remove_After = 0
Objectives[111]mission_Actors[4]positionX = 2237,622
Objectives[111]mission_Actors[4]positionY = 3827,018
Objectives[111]mission_Actors[4]positionZ = 34,896
Objectives[111]mission_Actors[4]Heading = 120,3414
Objectives[111]mission_Actors[4]String_Name = a_m_m_salton_03
Objectives[111]mission_Actors[4]Relationship_Group = Neutral
Objectives[111]mission_Actors[4]AddBlip = False
Objectives[111]mission_Actors[4]ShowCone = False
Objectives[111]mission_Actors[4]Invincible = False
Objectives[111]mission_Actors[4]SetHealth = 100
Objectives[111]mission_Actors[4]DieFromHeadShot = True
Objectives[111]mission_Actors[4]CanExitVehicle = True
Objectives[111]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[4]AlwaysFight = True
Objectives[111]mission_Actors[4]Seeing_Range = 30
Objectives[111]mission_Actors[4]Hearing_Range = 30
Objectives[111]mission_Actors[4]CombatMovement = Offensive
Objectives[111]mission_Actors[4]weapon = 966099553
Objectives[111]mission_Actors[4]Variation = Random
Objectives[111]mission_Actors[4]Task = 0
Objectives[111]mission_Actors[4]Task_Guard_Range = 5
Objectives[111]mission_Actors[4]Task_Stay_In_Range = True
Objectives[111]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[4]Task_Scenario = NONE
Objectives[111]mission_Actors[5]SpawnInVehicle = True
Objectives[111]mission_Actors[5]SeatIndex = 5
Objectives[111]mission_Actors[5]Survive_Number = 0
Objectives[111]mission_Actors[5]Failed_Text = 
Objectives[111]mission_Actors[5]Remove_After = 0
Objectives[111]mission_Actors[5]positionX = 2237,622
Objectives[111]mission_Actors[5]positionY = 3827,018
Objectives[111]mission_Actors[5]positionZ = 34,896
Objectives[111]mission_Actors[5]Heading = 120,3414
Objectives[111]mission_Actors[5]String_Name = a_f_m_salton_01
Objectives[111]mission_Actors[5]Relationship_Group = Neutral
Objectives[111]mission_Actors[5]AddBlip = False
Objectives[111]mission_Actors[5]ShowCone = False
Objectives[111]mission_Actors[5]Invincible = False
Objectives[111]mission_Actors[5]SetHealth = 100
Objectives[111]mission_Actors[5]DieFromHeadShot = True
Objectives[111]mission_Actors[5]CanExitVehicle = True
Objectives[111]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[5]AlwaysFight = True
Objectives[111]mission_Actors[5]Seeing_Range = 30
Objectives[111]mission_Actors[5]Hearing_Range = 30
Objectives[111]mission_Actors[5]CombatMovement = Offensive
Objectives[111]mission_Actors[5]weapon = Unarmed
Objectives[111]mission_Actors[5]Variation = Random
Objectives[111]mission_Actors[5]Task = 0
Objectives[111]mission_Actors[5]Task_Guard_Range = 5
Objectives[111]mission_Actors[5]Task_Stay_In_Range = True
Objectives[111]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[5]Task_Scenario = NONE
Objectives[111]mission_Actors[6]SpawnInVehicle = True
Objectives[111]mission_Actors[6]SeatIndex = 6
Objectives[111]mission_Actors[6]Survive_Number = 0
Objectives[111]mission_Actors[6]Failed_Text = 
Objectives[111]mission_Actors[6]Remove_After = 0
Objectives[111]mission_Actors[6]positionX = 2237,622
Objectives[111]mission_Actors[6]positionY = 3827,018
Objectives[111]mission_Actors[6]positionZ = 34,896
Objectives[111]mission_Actors[6]Heading = 120,3414
Objectives[111]mission_Actors[6]String_Name = a_f_m_skidrow_01
Objectives[111]mission_Actors[6]Relationship_Group = Neutral
Objectives[111]mission_Actors[6]AddBlip = False
Objectives[111]mission_Actors[6]ShowCone = False
Objectives[111]mission_Actors[6]Invincible = False
Objectives[111]mission_Actors[6]SetHealth = 100
Objectives[111]mission_Actors[6]DieFromHeadShot = True
Objectives[111]mission_Actors[6]CanExitVehicle = True
Objectives[111]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[6]AlwaysFight = True
Objectives[111]mission_Actors[6]Seeing_Range = 30
Objectives[111]mission_Actors[6]Hearing_Range = 30
Objectives[111]mission_Actors[6]CombatMovement = Offensive
Objectives[111]mission_Actors[6]weapon = Unarmed
Objectives[111]mission_Actors[6]Variation = Random
Objectives[111]mission_Actors[6]Task = 0
Objectives[111]mission_Actors[6]Task_Guard_Range = 5
Objectives[111]mission_Actors[6]Task_Stay_In_Range = True
Objectives[111]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[6]Task_Scenario = NONE
Objectives[111]mission_Actors[7]SpawnInVehicle = True
Objectives[111]mission_Actors[7]SeatIndex = 7
Objectives[111]mission_Actors[7]Survive_Number = 0
Objectives[111]mission_Actors[7]Failed_Text = 
Objectives[111]mission_Actors[7]Remove_After = 0
Objectives[111]mission_Actors[7]positionX = 2237,622
Objectives[111]mission_Actors[7]positionY = 3827,018
Objectives[111]mission_Actors[7]positionZ = 34,896
Objectives[111]mission_Actors[7]Heading = 120,3414
Objectives[111]mission_Actors[7]String_Name = a_m_o_salton_01
Objectives[111]mission_Actors[7]Relationship_Group = Neutral
Objectives[111]mission_Actors[7]AddBlip = False
Objectives[111]mission_Actors[7]ShowCone = False
Objectives[111]mission_Actors[7]Invincible = False
Objectives[111]mission_Actors[7]SetHealth = 100
Objectives[111]mission_Actors[7]DieFromHeadShot = True
Objectives[111]mission_Actors[7]CanExitVehicle = True
Objectives[111]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[7]AlwaysFight = True
Objectives[111]mission_Actors[7]Seeing_Range = 30
Objectives[111]mission_Actors[7]Hearing_Range = 30
Objectives[111]mission_Actors[7]CombatMovement = Offensive
Objectives[111]mission_Actors[7]weapon = Unarmed
Objectives[111]mission_Actors[7]Variation = Random
Objectives[111]mission_Actors[7]Task = 0
Objectives[111]mission_Actors[7]Task_Guard_Range = 5
Objectives[111]mission_Actors[7]Task_Stay_In_Range = True
Objectives[111]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[7]Task_Scenario = NONE
Objectives[111]mission_Vehicles = 1
Objectives[111]mission_Vehicles[0]positionX = 2237,622
Objectives[111]mission_Vehicles[0]positionY = 3827,018
Objectives[111]mission_Vehicles[0]positionZ = 34,896
Objectives[111]mission_Vehicles[0]Heading = 120,3414
Objectives[111]mission_Vehicles[0]Name = Dashound
Objectives[111]mission_Vehicles[0]Model = coach
Objectives[111]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[111]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[111]mission_Vehicles[0]PearlescentColor = MetallicGasolineBlueGreen
Objectives[111]mission_Vehicles[0]HasPearlescent = False
Objectives[111]mission_Vehicles[0]Livery = 0
Objectives[111]mission_Vehicles[0]DirtLevel = 0
Objectives[111]mission_Vehicles[0]LockedForPlayer = False
Objectives[111]mission_Vehicles[0]Locked = False
Objectives[111]mission_Vehicles[0]Alarm = False
Objectives[111]mission_Vehicles[0]HotWired = False
Objectives[111]mission_Vehicles[0]Invincible = False
Objectives[111]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[111]mission_Vehicles[0]Remove_After = 0
Objectives[111]mission_Vehicles[0]Survive_Number = 0
Objectives[111]mission_Vehicles[0]Failed_Text = 
Objectives[111]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[111]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 111
Objectives[111]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[111]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 112
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 113
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 121
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[111]Mission_Needed_Vehicles = 0
Objectives[111]mission_PropsCount = 0
Objectives[111]mission_Pickup_Props_Count = 0
Objectives[111]ObjectiveMessages = 0

Objectives[112]Type = Set_Player_Actor_Objective
Objectives[112]Text = 
Objectives[112]positionX = 2239,128
Objectives[112]positionY = 3831,769
Objectives[112]positionZ = 33,03191
Objectives[112]SetPlayerActor_Use_Player = True
Objectives[112]SetPlayerActor_Player_Controllable = True
Objectives[112]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[112]SetPlayerActor_Use_Actor = False
Objectives[112]SetPlayerActor_RelationshipGroup_Change = False
Objectives[112]SetPlayerActor_RelationshipGroup = Neutral
Objectives[112]SetPlayerActor_Invincible_Change = False
Objectives[112]SetPlayerActor_Invincible = False
Objectives[112]SetPlayerActor_NewTask = True
Objectives[112]Int_Task = 99
Objectives[112]Task_Repeat = False
Objectives[112]Task_Timeout = False
Objectives[112]Task_Guard_Range = 10
Objectives[112]Task_Stay_In_Range = True
Objectives[112]Task_Wander_Range = 10
Objectives[112]Task_Scenario = NONE
Objectives[112]Task_TalkingAnimation = mic_chatter
Objectives[112]Task_Time = 1
Objectives[112]TaskListCount = 1
Objectives[112]Task_List[0]Type = EnterVehicle
Objectives[112]Task_List[0]PositionX = 2239,07
Objectives[112]Task_List[0]PositionY = 3827,922
Objectives[112]Task_List[0]PositionZ = 33,57513
Objectives[112]Task_List[0]Speed = 1
Objectives[112]Task_List[0]SeatIndex = 2
Objectives[112]Task_List[0]TaskIndex = 0
Objectives[112]Task_List[0]Warp = True
Objectives[112]mission_ActorsCount = 0
Objectives[112]mission_Vehicles = 0
Objectives[112]Mission_Needed_Vehicles = 0
Objectives[112]mission_PropsCount = 0
Objectives[112]mission_Pickup_Props_Count = 0
Objectives[112]ObjectiveMessages = 0

Objectives[113]Type = Set_Player_Actor_Objective
Objectives[113]Text = 
Objectives[113]positionX = 2233,471
Objectives[113]positionY = 3835,51
Objectives[113]positionZ = 34,06186
Objectives[113]SetPlayerActor_Use_Player = False
Objectives[113]SetPlayerActor_Player_Controllable = True
Objectives[113]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[113]SetPlayerActor_Use_Actor = True
Objectives[113]SetPlayerActor_RelationshipGroup_Change = False
Objectives[113]SetPlayerActor_RelationshipGroup = Neutral
Objectives[113]SetPlayerActor_Invincible_Change = False
Objectives[113]SetPlayerActor_Invincible = False
Objectives[113]SetPlayerActor_NewTask = True
Objectives[113]Int_Task = 99
Objectives[113]Task_Repeat = False
Objectives[113]Task_Timeout = False
Objectives[113]Task_Guard_Range = 10
Objectives[113]Task_Stay_In_Range = True
Objectives[113]Task_Wander_Range = 10
Objectives[113]Task_Scenario = NONE
Objectives[113]Task_TalkingAnimation = mic_chatter
Objectives[113]Task_Time = 1
Objectives[113]TaskListCount = 1
Objectives[113]Task_List[0]Type = EnterVehicle
Objectives[113]Task_List[0]PositionX = 2238,333
Objectives[113]Task_List[0]PositionY = 3826,674
Objectives[113]Task_List[0]PositionZ = 33,57091
Objectives[113]Task_List[0]Speed = 1
Objectives[113]Task_List[0]SeatIndex = 3
Objectives[113]Task_List[0]TaskIndex = 0
Objectives[113]Task_List[0]Warp = True
Objectives[113]mission_ActorsCount = 0
Objectives[113]mission_Vehicles = 0
Objectives[113]Mission_Needed_Vehicles = 0
Objectives[113]mission_PropsCount = 0
Objectives[113]mission_Pickup_Props_Count = 0
Objectives[113]ObjectiveMessages = 0

Objectives[114]Type = Cutscenes_Objective
Objectives[114]Text = 
Objectives[114]positionX = 2220,048
Objectives[114]positionY = 3821,6
Objectives[114]positionZ = 32,89522
Objectives[114]Cutscenes_Time = 6
Objectives[114]Cutscenes_Trans_Time = 2
Objectives[114]Cutscenes_FOV = 60
Objectives[114]Cutscenes_Shake = Hand
Objectives[114]Cutscenes_Amplitude = 0
Objectives[114]Cutscenes_FadeOut = False
Objectives[114]Cutscenes_FadeIn = False
Objectives[114]Cutscenes_End = False
Objectives[114]Cutscenes_Point_At_Position = False
Objectives[114]Cutscenes_Point_At_Player = False
Objectives[114]Cutscenes_Point_At_Actor = False
Objectives[114]Cutscenes_Point_At_Vehicle = False
Objectives[114]Cutscenes_Follow_Player = True
Objectives[114]Cutscenes_Follow_Actor = False
Objectives[114]Cutscenes_Follow_Vehicle = False
Objectives[114]Cutscenes_Follow_Distancee = 2
Objectives[114]Cutscenes_Follow_Hieght = 0,8
Objectives[114]Cutscenes_Follow_Angle = 0
Objectives[114]mission_ActorsCount = 0
Objectives[114]mission_Vehicles = 0
Objectives[114]Mission_Needed_Vehicles = 0
Objectives[114]mission_PropsCount = 0
Objectives[114]mission_Pickup_Props_Count = 0
Objectives[114]ObjectiveMessages = 5
Objectives[114]ObjectiveMessages[0]positionX = 1845,115
Objectives[114]ObjectiveMessages[0]positionY = 3719,426
Objectives[114]ObjectiveMessages[0]positionZ = 32,16237
Objectives[114]ObjectiveMessages[0]Message = So... this is where we ended up...
Objectives[114]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[114]ObjectiveMessages[0]Sender = 
Objectives[114]ObjectiveMessages[0]Subject = 
Objectives[114]ObjectiveMessages[0]MessageColor = Yellow
Objectives[114]ObjectiveMessages[0]PlayFromStart = True
Objectives[114]ObjectiveMessages[0]Delay = False
Objectives[114]ObjectiveMessages[0]DelayTime = 0
Objectives[114]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[114]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[114]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[114]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[114]ObjectiveMessages[0]TypeSubtitle = False
Objectives[114]ObjectiveMessages[0]TypeTextMesage = True
Objectives[114]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[114]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[114]ObjectiveMessages[1]positionX = 1842,75
Objectives[114]ObjectiveMessages[1]positionY = 3717,162
Objectives[114]ObjectiveMessages[1]positionZ = 32,14363
Objectives[114]ObjectiveMessages[1]Message = seems so... have you ever been there?
Objectives[114]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[114]ObjectiveMessages[1]Sender = 
Objectives[114]ObjectiveMessages[1]Subject = 
Objectives[114]ObjectiveMessages[1]MessageColor = Green
Objectives[114]ObjectiveMessages[1]PlayFromStart = True
Objectives[114]ObjectiveMessages[1]Delay = False
Objectives[114]ObjectiveMessages[1]DelayTime = 0
Objectives[114]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[114]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[114]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[114]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[114]ObjectiveMessages[1]TypeSubtitle = False
Objectives[114]ObjectiveMessages[1]TypeTextMesage = True
Objectives[114]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[114]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[114]ObjectiveMessages[2]positionX = 1839,429
Objectives[114]ObjectiveMessages[2]positionY = 3715,087
Objectives[114]ObjectiveMessages[2]positionZ = 32,21553
Objectives[114]ObjectiveMessages[2]Message = No, never.
Objectives[114]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[114]ObjectiveMessages[2]Sender = 
Objectives[114]ObjectiveMessages[2]Subject = 
Objectives[114]ObjectiveMessages[2]MessageColor = Yellow
Objectives[114]ObjectiveMessages[2]PlayFromStart = True
Objectives[114]ObjectiveMessages[2]Delay = False
Objectives[114]ObjectiveMessages[2]DelayTime = 0
Objectives[114]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[114]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[114]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[114]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[114]ObjectiveMessages[2]TypeSubtitle = False
Objectives[114]ObjectiveMessages[2]TypeTextMesage = True
Objectives[114]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[114]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[114]ObjectiveMessages[3]positionX = 1835,17
Objectives[114]ObjectiveMessages[3]positionY = 3713,172
Objectives[114]ObjectiveMessages[3]positionZ = 32,37731
Objectives[114]ObjectiveMessages[3]Message = It is much worse than you immagine.
Objectives[114]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[114]ObjectiveMessages[3]Sender = 
Objectives[114]ObjectiveMessages[3]Subject = 
Objectives[114]ObjectiveMessages[3]MessageColor = Green
Objectives[114]ObjectiveMessages[3]PlayFromStart = True
Objectives[114]ObjectiveMessages[3]Delay = False
Objectives[114]ObjectiveMessages[3]DelayTime = 0
Objectives[114]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[114]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[114]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[114]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[114]ObjectiveMessages[3]TypeSubtitle = False
Objectives[114]ObjectiveMessages[3]TypeTextMesage = True
Objectives[114]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[114]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[114]ObjectiveMessages[4]positionX = 1830,895
Objectives[114]ObjectiveMessages[4]positionY = 3710,995
Objectives[114]ObjectiveMessages[4]positionZ = 32,52101
Objectives[114]ObjectiveMessages[4]Message = It can be worse.
Objectives[114]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[114]ObjectiveMessages[4]Sender = 
Objectives[114]ObjectiveMessages[4]Subject = 
Objectives[114]ObjectiveMessages[4]MessageColor = Yellow
Objectives[114]ObjectiveMessages[4]PlayFromStart = True
Objectives[114]ObjectiveMessages[4]Delay = False
Objectives[114]ObjectiveMessages[4]DelayTime = 0
Objectives[114]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[114]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[114]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[114]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[114]ObjectiveMessages[4]TypeSubtitle = False
Objectives[114]ObjectiveMessages[4]TypeTextMesage = True
Objectives[114]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[114]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[115]Type = Cutscenes_Objective
Objectives[115]Text = 
Objectives[115]positionX = 2230,39
Objectives[115]positionY = 3817,645
Objectives[115]positionZ = 32,99864
Objectives[115]Cutscenes_Time = 0
Objectives[115]Cutscenes_Trans_Time = 8
Objectives[115]Cutscenes_FOV = 60
Objectives[115]Cutscenes_Shake = Hand
Objectives[115]Cutscenes_Amplitude = 0
Objectives[115]Cutscenes_FadeOut = False
Objectives[115]Cutscenes_FadeIn = False
Objectives[115]Cutscenes_End = False
Objectives[115]Cutscenes_Point_At_Position = False
Objectives[115]Cutscenes_Point_At_Player = False
Objectives[115]Cutscenes_Point_At_Actor = False
Objectives[115]Cutscenes_Point_At_Vehicle = False
Objectives[115]Cutscenes_Follow_Player = False
Objectives[115]Cutscenes_Follow_Actor = True
Objectives[115]Cutscenes_Follow_Vehicle = False
Objectives[115]Cutscenes_Follow_Distancee = 2
Objectives[115]Cutscenes_Follow_Hieght = 0,8
Objectives[115]Cutscenes_Follow_Angle = 0
Objectives[115]mission_ActorsCount = 0
Objectives[115]mission_Vehicles = 0
Objectives[115]Mission_Needed_Vehicles = 0
Objectives[115]mission_PropsCount = 0
Objectives[115]mission_Pickup_Props_Count = 0
Objectives[115]ObjectiveMessages = 0

Objectives[116]Type = Cutscenes_Objective
Objectives[116]Text = 
Objectives[116]positionX = 2224,053
Objectives[116]positionY = 3815,333
Objectives[116]positionZ = 32,93133
Objectives[116]Cutscenes_Time = 0
Objectives[116]Cutscenes_Trans_Time = 0
Objectives[116]Cutscenes_FOV = 30
Objectives[116]Cutscenes_Shake = Hand
Objectives[116]Cutscenes_Amplitude = 0
Objectives[116]Cutscenes_FadeOut = False
Objectives[116]Cutscenes_FadeIn = False
Objectives[116]Cutscenes_End = True
Objectives[116]Cutscenes_Point_At_Position = False
Objectives[116]Cutscenes_Point_At_Player = False
Objectives[116]Cutscenes_Point_At_Actor = False
Objectives[116]Cutscenes_Point_At_Vehicle = False
Objectives[116]Cutscenes_Follow_Player = False
Objectives[116]Cutscenes_Follow_Actor = False
Objectives[116]Cutscenes_Follow_Vehicle = False
Objectives[116]Cutscenes_Follow_Distancee = 10
Objectives[116]Cutscenes_Follow_Hieght = 1
Objectives[116]Cutscenes_Follow_Angle = 0
Objectives[116]mission_ActorsCount = 0
Objectives[116]mission_Vehicles = 0
Objectives[116]Mission_Needed_Vehicles = 0
Objectives[116]mission_PropsCount = 0
Objectives[116]mission_Pickup_Props_Count = 0
Objectives[116]ObjectiveMessages = 0

Objectives[117]Type = Set_Player_Actor_Objective
Objectives[117]Text = 
Objectives[117]positionX = 2233,622
Objectives[117]positionY = 3821,705
Objectives[117]positionZ = 33,02768
Objectives[117]SetPlayerActor_Use_Player = False
Objectives[117]SetPlayerActor_Player_Controllable = True
Objectives[117]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[117]SetPlayerActor_Use_Actor = True
Objectives[117]SetPlayerActor_RelationshipGroup_Change = False
Objectives[117]SetPlayerActor_RelationshipGroup = Neutral
Objectives[117]SetPlayerActor_Invincible_Change = False
Objectives[117]SetPlayerActor_Invincible = False
Objectives[117]SetPlayerActor_NewTask = True
Objectives[117]Int_Task = 99
Objectives[117]Task_Repeat = False
Objectives[117]Task_Timeout = True
Objectives[117]Task_Guard_Range = 10
Objectives[117]Task_Stay_In_Range = True
Objectives[117]Task_Wander_Range = 10
Objectives[117]Task_Scenario = NONE
Objectives[117]Task_TalkingAnimation = mic_chatter
Objectives[117]Task_Time = 1
Objectives[117]mission_ActorsCount = 0
Objectives[117]mission_Vehicles = 0
Objectives[117]Mission_Needed_Vehicles = 0
Objectives[117]mission_PropsCount = 0
Objectives[117]mission_Pickup_Props_Count = 0
Objectives[117]ObjectiveMessages = 1
Objectives[117]ObjectiveMessages[0]positionX = 1826,68
Objectives[117]ObjectiveMessages[0]positionY = 3708,885
Objectives[117]ObjectiveMessages[0]positionZ = 32,65346
Objectives[117]ObjectiveMessages[0]Message = Trust me... it's worse.
Objectives[117]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[117]ObjectiveMessages[0]Sender = 
Objectives[117]ObjectiveMessages[0]Subject = 
Objectives[117]ObjectiveMessages[0]MessageColor = Green
Objectives[117]ObjectiveMessages[0]PlayFromStart = True
Objectives[117]ObjectiveMessages[0]Delay = False
Objectives[117]ObjectiveMessages[0]DelayTime = 0
Objectives[117]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[0]TypeSubtitle = False
Objectives[117]ObjectiveMessages[0]TypeTextMesage = True
Objectives[117]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[118]Type = Set_Player_Actor_Objective
Objectives[118]Text = 
Objectives[118]positionX = 1984,853
Objectives[118]positionY = 3814,979
Objectives[118]positionZ = 31,24869
Objectives[118]SetPlayerActor_Use_Player = True
Objectives[118]SetPlayerActor_Player_Controllable = True
Objectives[118]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[118]SetPlayerActor_Use_Actor = False
Objectives[118]SetPlayerActor_RelationshipGroup_Change = False
Objectives[118]SetPlayerActor_RelationshipGroup = Neutral
Objectives[118]SetPlayerActor_Invincible_Change = False
Objectives[118]SetPlayerActor_Invincible = False
Objectives[118]SetPlayerActor_NewTask = True
Objectives[118]Int_Task = 99
Objectives[118]Task_Repeat = False
Objectives[118]Task_Timeout = False
Objectives[118]Task_Guard_Range = 10
Objectives[118]Task_Stay_In_Range = True
Objectives[118]Task_Wander_Range = 10
Objectives[118]Task_Scenario = NONE
Objectives[118]Task_TalkingAnimation = mic_chatter
Objectives[118]Task_Time = 1
Objectives[118]TaskListCount = 3
Objectives[118]Task_List[0]Type = WalkTo
Objectives[118]Task_List[0]DestinationX = 1984,619
Objectives[118]Task_List[0]DestinationY = 3815,301
Objectives[118]Task_List[0]DestinationZ = 31,76791
Objectives[118]Task_List[0]Rotation = -1225
Objectives[118]Task_List[0]Speed = 1
Objectives[118]Task_List[0]GoStraitToCoord = False
Objectives[118]Task_List[1]Type = Pause
Objectives[118]Task_List[1]positionX = 1984,617
Objectives[118]Task_List[1]positionY = 3815,301
Objectives[118]Task_List[1]positionZ = 31,76794
Objectives[118]Task_List[1]time = 6
Objectives[118]Task_List[2]Type = WalkTo
Objectives[118]Task_List[2]DestinationX = 1974,315
Objectives[118]Task_List[2]DestinationY = 3818,855
Objectives[118]Task_List[2]DestinationZ = 32,93631
Objectives[118]Task_List[2]Rotation = 304,9997
Objectives[118]Task_List[2]Speed = 1
Objectives[118]Task_List[2]GoStraitToCoord = False
Objectives[118]mission_ActorsCount = 0
Objectives[118]mission_Vehicles = 0
Objectives[118]Mission_Needed_Vehicles = 0
Objectives[118]mission_PropsCount = 0
Objectives[118]mission_Pickup_Props_Count = 0
Objectives[118]ObjectiveMessages = 0

Objectives[119]Type = Hint_Objective
Objectives[119]Text = 
Objectives[119]positionX = 1981,439
Objectives[119]positionY = 3814,108
Objectives[119]positionZ = 31,37666
Objectives[119]Hint_Time = 10
Objectives[119]Hint_FOV = 40
Objectives[119]Hint_Use_Position = False
Objectives[119]Hint_Use_Player = False
Objectives[119]Hint_Use_Actor = True
Objectives[119]Hint_Use_Vehicle = False
Objectives[119]mission_ActorsCount = 0
Objectives[119]mission_Vehicles = 0
Objectives[119]Mission_Needed_Vehicles = 0
Objectives[119]mission_PropsCount = 0
Objectives[119]mission_Pickup_Props_Count = 0
Objectives[119]ObjectiveMessages = 4
Objectives[119]ObjectiveMessages[0]positionX = 1819,026
Objectives[119]ObjectiveMessages[0]positionY = 3705,037
Objectives[119]ObjectiveMessages[0]positionZ = 32,85079
Objectives[119]ObjectiveMessages[0]Message = Hey guys, welcome.
Objectives[119]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[119]ObjectiveMessages[0]Sender = 
Objectives[119]ObjectiveMessages[0]Subject = 
Objectives[119]ObjectiveMessages[0]MessageColor = Orange
Objectives[119]ObjectiveMessages[0]PlayFromStart = True
Objectives[119]ObjectiveMessages[0]Delay = False
Objectives[119]ObjectiveMessages[0]DelayTime = 0
Objectives[119]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[0]TypeSubtitle = False
Objectives[119]ObjectiveMessages[0]TypeTextMesage = True
Objectives[119]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[1]positionX = 1812,837
Objectives[119]ObjectiveMessages[1]positionY = 3701,914
Objectives[119]ObjectiveMessages[1]positionZ = 33,03842
Objectives[119]ObjectiveMessages[1]Message = Mi casa es tu casa... or something similar...
Objectives[119]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[119]ObjectiveMessages[1]Sender = 
Objectives[119]ObjectiveMessages[1]Subject = 
Objectives[119]ObjectiveMessages[1]MessageColor = Orange
Objectives[119]ObjectiveMessages[1]PlayFromStart = True
Objectives[119]ObjectiveMessages[1]Delay = False
Objectives[119]ObjectiveMessages[1]DelayTime = 0
Objectives[119]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[1]TypeSubtitle = False
Objectives[119]ObjectiveMessages[1]TypeTextMesage = True
Objectives[119]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[2]positionX = 1809,528
Objectives[119]ObjectiveMessages[2]positionY = 3700,25
Objectives[119]ObjectiveMessages[2]positionZ = 33,12452
Objectives[119]ObjectiveMessages[2]Message = Hi Trevor.
Objectives[119]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[119]ObjectiveMessages[2]Sender = 
Objectives[119]ObjectiveMessages[2]Subject = 
Objectives[119]ObjectiveMessages[2]MessageColor = Green
Objectives[119]ObjectiveMessages[2]PlayFromStart = True
Objectives[119]ObjectiveMessages[2]Delay = False
Objectives[119]ObjectiveMessages[2]DelayTime = 0
Objectives[119]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[2]TypeSubtitle = False
Objectives[119]ObjectiveMessages[2]TypeTextMesage = True
Objectives[119]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[3]positionX = 1804,49
Objectives[119]ObjectiveMessages[3]positionY = 3697,76
Objectives[119]ObjectiveMessages[3]positionZ = 33,21967
Objectives[119]ObjectiveMessages[3]Message = Oh, why do you have those sad faces? Come on, I'll show you the place.
Objectives[119]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[119]ObjectiveMessages[3]Sender = 
Objectives[119]ObjectiveMessages[3]Subject = 
Objectives[119]ObjectiveMessages[3]MessageColor = Orange
Objectives[119]ObjectiveMessages[3]PlayFromStart = True
Objectives[119]ObjectiveMessages[3]Delay = False
Objectives[119]ObjectiveMessages[3]DelayTime = 0
Objectives[119]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[3]TypeSubtitle = False
Objectives[119]ObjectiveMessages[3]TypeTextMesage = True
Objectives[119]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[120]Type = Set_Player_Actor_Objective
Objectives[120]Text = 
Objectives[120]positionX = 1980,489
Objectives[120]positionY = 3816,407
Objectives[120]positionZ = 31,32836
Objectives[120]SetPlayerActor_Use_Player = False
Objectives[120]SetPlayerActor_Player_Controllable = True
Objectives[120]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[120]SetPlayerActor_Use_Actor = True
Objectives[120]SetPlayerActor_RelationshipGroup_Change = False
Objectives[120]SetPlayerActor_RelationshipGroup = Neutral
Objectives[120]SetPlayerActor_Invincible_Change = False
Objectives[120]SetPlayerActor_Invincible = False
Objectives[120]SetPlayerActor_NewTask = True
Objectives[120]Int_Task = 99
Objectives[120]Task_Repeat = False
Objectives[120]Task_Timeout = False
Objectives[120]Task_Guard_Range = 10
Objectives[120]Task_Stay_In_Range = True
Objectives[120]Task_Wander_Range = 10
Objectives[120]Task_Scenario = NONE
Objectives[120]Task_TalkingAnimation = mic_chatter
Objectives[120]Task_Time = 1
Objectives[120]TaskListCount = 2
Objectives[120]Task_List[0]Type = WalkTo
Objectives[120]Task_List[0]DestinationX = 1969,921
Objectives[120]Task_List[0]DestinationY = 3815,884
Objectives[120]Task_List[0]DestinationZ = 32,92871
Objectives[120]Task_List[0]Rotation = -1225
Objectives[120]Task_List[0]Speed = 1
Objectives[120]Task_List[0]GoStraitToCoord = False
Objectives[120]Task_List[1]Type = WalkTo
Objectives[120]Task_List[1]DestinationX = 1971,794
Objectives[120]Task_List[1]DestinationY = 3816,981
Objectives[120]Task_List[1]DestinationZ = 32,92871
Objectives[120]Task_List[1]Rotation = -1225
Objectives[120]Task_List[1]Speed = 1
Objectives[120]Task_List[1]GoStraitToCoord = False
Objectives[120]mission_ActorsCount = 0
Objectives[120]mission_Vehicles = 0
Objectives[120]Mission_Needed_Vehicles = 0
Objectives[120]mission_PropsCount = 0
Objectives[120]mission_Pickup_Props_Count = 0
Objectives[120]ObjectiveMessages = 0

Objectives[121]Type = Set_Player_Actor_Objective
Objectives[121]Text = 
Objectives[121]positionX = 2227,051
Objectives[121]positionY = 3837,463
Objectives[121]positionZ = 33,39846
Objectives[121]SetPlayerActor_Use_Player = False
Objectives[121]SetPlayerActor_Player_Controllable = True
Objectives[121]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[121]SetPlayerActor_Use_Actor = True
Objectives[121]SetPlayerActor_RelationshipGroup_Change = False
Objectives[121]SetPlayerActor_RelationshipGroup = Neutral
Objectives[121]SetPlayerActor_Invincible_Change = False
Objectives[121]SetPlayerActor_Invincible = False
Objectives[121]SetPlayerActor_NewTask = True
Objectives[121]Int_Task = 99
Objectives[121]Task_Repeat = False
Objectives[121]Task_Timeout = False
Objectives[121]Task_Guard_Range = 10
Objectives[121]Task_Stay_In_Range = True
Objectives[121]Task_Wander_Range = 10
Objectives[121]Task_Scenario = NONE
Objectives[121]Task_TalkingAnimation = mic_chatter
Objectives[121]Task_Time = 1
Objectives[121]TaskListCount = 2
Objectives[121]Task_List[0]Type = EnterVehicle
Objectives[121]Task_List[0]PositionX = 2233,24
Objectives[121]Task_List[0]PositionY = 3825,969
Objectives[121]Task_List[0]PositionZ = 33,52039
Objectives[121]Task_List[0]Speed = 1
Objectives[121]Task_List[0]SeatIndex = -1
Objectives[121]Task_List[0]TaskIndex = 0
Objectives[121]Task_List[0]Warp = True
Objectives[121]Task_List[1]Type = Drive
Objectives[121]Task_List[1]PositionX = 1495,359
Objectives[121]Task_List[1]PositionY = 3743,772
Objectives[121]Task_List[1]PositionZ = 33,43561
Objectives[121]Task_List[1]Speed = 15
Objectives[121]Task_List[1]StopBeforeVehicles = True
Objectives[121]Task_List[1]StopBeforeActors = True
Objectives[121]Task_List[1]AvoidVehicles = True
Objectives[121]Task_List[1]AvoidEmptyVehicles = False
Objectives[121]Task_List[1]AvoidActors = False
Objectives[121]Task_List[1]AvoidObjects = True
Objectives[121]Task_List[1]StopAtLights = True
Objectives[121]Task_List[1]UseBlinkers = True
Objectives[121]Task_List[1]AllowGoingWrongWay = False
Objectives[121]Task_List[1]Reverse = False
Objectives[121]Task_List[1]TakeShortestPath = False
Objectives[121]Task_List[1]IgnoreRoads = False
Objectives[121]Task_List[1]IgnoreAllPathing = False
Objectives[121]Task_List[1]AvoidHighWays = False
Objectives[121]mission_ActorsCount = 0
Objectives[121]mission_Vehicles = 0
Objectives[121]Mission_Needed_Vehicles = 0
Objectives[121]mission_PropsCount = 0
Objectives[121]mission_Pickup_Props_Count = 0
Objectives[121]ObjectiveMessages = 0

Objectives[122]Type = Hint_Objective
Objectives[122]Text = 
Objectives[122]positionX = 1979,137
Objectives[122]positionY = 3819,356
Objectives[122]positionZ = 32,42871
Objectives[122]Hint_Time = 16
Objectives[122]Hint_FOV = 40
Objectives[122]Hint_Use_Position = False
Objectives[122]Hint_Use_Player = False
Objectives[122]Hint_Use_Actor = True
Objectives[122]Hint_Use_Vehicle = False
Objectives[122]mission_ActorsCount = 0
Objectives[122]mission_Vehicles = 0
Objectives[122]Mission_Needed_Vehicles = 0
Objectives[122]mission_PropsCount = 0
Objectives[122]mission_Pickup_Props_Count = 0
Objectives[122]ObjectiveMessages = 5
Objectives[122]ObjectiveMessages[0]positionX = 1796,656
Objectives[122]ObjectiveMessages[0]positionY = 3693,839
Objectives[122]ObjectiveMessages[0]positionZ = 33,24796
Objectives[122]ObjectiveMessages[0]Message = Franklin, you'll sleep on the couch, Lamar, you on the bed with me.
Objectives[122]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[122]ObjectiveMessages[0]Sender = 
Objectives[122]ObjectiveMessages[0]Subject = 
Objectives[122]ObjectiveMessages[0]MessageColor = Orange
Objectives[122]ObjectiveMessages[0]PlayFromStart = True
Objectives[122]ObjectiveMessages[0]Delay = False
Objectives[122]ObjectiveMessages[0]DelayTime = 0
Objectives[122]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[0]TypeSubtitle = False
Objectives[122]ObjectiveMessages[0]TypeTextMesage = True
Objectives[122]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[122]ObjectiveMessages[1]positionX = 1792,167
Objectives[122]ObjectiveMessages[1]positionY = 3691,589
Objectives[122]ObjectiveMessages[1]positionZ = 33,24528
Objectives[122]ObjectiveMessages[1]Message = The bathroom door is broken, so when I go to poop you have to look the other way.
Objectives[122]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[122]ObjectiveMessages[1]Sender = 
Objectives[122]ObjectiveMessages[1]Subject = 
Objectives[122]ObjectiveMessages[1]MessageColor = Orange
Objectives[122]ObjectiveMessages[1]PlayFromStart = True
Objectives[122]ObjectiveMessages[1]Delay = False
Objectives[122]ObjectiveMessages[1]DelayTime = 0
Objectives[122]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[1]TypeSubtitle = False
Objectives[122]ObjectiveMessages[1]TypeTextMesage = True
Objectives[122]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[122]ObjectiveMessages[2]positionX = 1787,037
Objectives[122]ObjectiveMessages[2]positionY = 3688,018
Objectives[122]ObjectiveMessages[2]positionZ = 33,24986
Objectives[122]ObjectiveMessages[2]Message = You cannot smoke inside the house.
Objectives[122]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[122]ObjectiveMessages[2]Sender = 
Objectives[122]ObjectiveMessages[2]Subject = 
Objectives[122]ObjectiveMessages[2]MessageColor = Orange
Objectives[122]ObjectiveMessages[2]PlayFromStart = True
Objectives[122]ObjectiveMessages[2]Delay = False
Objectives[122]ObjectiveMessages[2]DelayTime = 0
Objectives[122]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[2]TypeSubtitle = False
Objectives[122]ObjectiveMessages[2]TypeTextMesage = True
Objectives[122]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[122]ObjectiveMessages[3]positionX = 1782,607
Objectives[122]ObjectiveMessages[3]positionY = 3685,441
Objectives[122]ObjectiveMessages[3]positionZ = 33,24974
Objectives[122]ObjectiveMessages[3]Message = But you can have sex where you want, but please, not among you.
Objectives[122]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[122]ObjectiveMessages[3]Sender = 
Objectives[122]ObjectiveMessages[3]Subject = 
Objectives[122]ObjectiveMessages[3]MessageColor = Orange
Objectives[122]ObjectiveMessages[3]PlayFromStart = True
Objectives[122]ObjectiveMessages[3]Delay = False
Objectives[122]ObjectiveMessages[3]DelayTime = 0
Objectives[122]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[3]TypeSubtitle = False
Objectives[122]ObjectiveMessages[3]TypeTextMesage = True
Objectives[122]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[122]ObjectiveMessages[4]positionX = 1779,25
Objectives[122]ObjectiveMessages[4]positionY = 3683,466
Objectives[122]ObjectiveMessages[4]positionZ = 33,2488
Objectives[122]ObjectiveMessages[4]Message = What?
Objectives[122]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[122]ObjectiveMessages[4]Sender = 
Objectives[122]ObjectiveMessages[4]Subject = 
Objectives[122]ObjectiveMessages[4]MessageColor = Green
Objectives[122]ObjectiveMessages[4]PlayFromStart = True
Objectives[122]ObjectiveMessages[4]Delay = False
Objectives[122]ObjectiveMessages[4]DelayTime = 0
Objectives[122]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[122]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[122]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[122]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[122]ObjectiveMessages[4]TypeSubtitle = False
Objectives[122]ObjectiveMessages[4]TypeTextMesage = True
Objectives[122]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[122]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[123]Text = 
Objectives[123]Type = Timeout_Objective
Objectives[123]positionX = 1986,073
Objectives[123]positionY = 3820,044
Objectives[123]positionZ = 31,35719
Objectives[123]Timeout_Min = 0
Objectives[123]Timeout_Sec = 10
Objectives[123]mission_ActorsCount = 0
Objectives[123]mission_Vehicles = 0
Objectives[123]Mission_Needed_Vehicles = 0
Objectives[123]mission_PropsCount = 0
Objectives[123]mission_Pickup_Props_Count = 0
Objectives[123]ObjectiveMessages = 3
Objectives[123]ObjectiveMessages[0]positionX = 1772,965
Objectives[123]ObjectiveMessages[0]positionY = 3679,8
Objectives[123]ObjectiveMessages[0]positionZ = 33,25127
Objectives[123]ObjectiveMessages[0]Message = So, what do you say? Do you like my little house?
Objectives[123]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[123]ObjectiveMessages[0]Sender = 
Objectives[123]ObjectiveMessages[0]Subject = 
Objectives[123]ObjectiveMessages[0]MessageColor = Orange
Objectives[123]ObjectiveMessages[0]PlayFromStart = True
Objectives[123]ObjectiveMessages[0]Delay = False
Objectives[123]ObjectiveMessages[0]DelayTime = 0
Objectives[123]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[123]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[123]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[123]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[123]ObjectiveMessages[0]TypeSubtitle = False
Objectives[123]ObjectiveMessages[0]TypeTextMesage = True
Objectives[123]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[123]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[123]ObjectiveMessages[1]positionX = 1767,29
Objectives[123]ObjectiveMessages[1]positionY = 3676,473
Objectives[123]ObjectiveMessages[1]positionZ = 33,27632
Objectives[123]ObjectiveMessages[1]Message = Holy shit, maybe it was better if they killed us.
Objectives[123]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[123]ObjectiveMessages[1]Sender = 
Objectives[123]ObjectiveMessages[1]Subject = 
Objectives[123]ObjectiveMessages[1]MessageColor = Yellow
Objectives[123]ObjectiveMessages[1]PlayFromStart = True
Objectives[123]ObjectiveMessages[1]Delay = False
Objectives[123]ObjectiveMessages[1]DelayTime = 0
Objectives[123]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[123]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[123]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[123]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[123]ObjectiveMessages[1]TypeSubtitle = False
Objectives[123]ObjectiveMessages[1]TypeTextMesage = True
Objectives[123]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[123]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[123]ObjectiveMessages[2]positionX = 1763,318
Objectives[123]ObjectiveMessages[2]positionY = 3674,133
Objectives[123]ObjectiveMessages[2]positionZ = 33,33834
Objectives[123]ObjectiveMessages[2]Message = I told you it was worse.
Objectives[123]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[123]ObjectiveMessages[2]Sender = 
Objectives[123]ObjectiveMessages[2]Subject = 
Objectives[123]ObjectiveMessages[2]MessageColor = Green
Objectives[123]ObjectiveMessages[2]PlayFromStart = True
Objectives[123]ObjectiveMessages[2]Delay = False
Objectives[123]ObjectiveMessages[2]DelayTime = 0
Objectives[123]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[123]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[123]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[123]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[123]ObjectiveMessages[2]TypeSubtitle = False
Objectives[123]ObjectiveMessages[2]TypeTextMesage = True
Objectives[123]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[123]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

